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Merge pull request #1031 from DragonTrance/tibby
smol gentleman organs always hide under clothing
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+18
-17
@@ -27,22 +27,23 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 31 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 29 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 28 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 26 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 25 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 24 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 23
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#define ID_LAYER 22
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#define HANDS_PART_LAYER 21
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#define SHOES_LAYER 20
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#define GLOVES_LAYER 19
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#define EARS_LAYER 18
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#define BODY_TAUR_LAYER 17
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#define GENITALS_UNDER_LAYER 16
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#define SUIT_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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@@ -58,7 +59,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 32 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -383,7 +383,7 @@
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if(HAS_TRAIT(H, TRAIT_HUSK))
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return
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var/list/genitals_to_add = list()
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var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_FRONT_LAYER) //GENITALS_ADJ_LAYER removed
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var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_FRONT_LAYER, GENITALS_UNDER_LAYER) //GENITALS_ADJ_LAYER removed
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var/list/standing = list()
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var/size
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var/aroused_state
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@@ -426,15 +426,24 @@
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continue
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var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
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//genitals bigger than 11 inches / g-cup will appear over clothing, if accepted
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//otherwise, appear under clothing
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if(G.slot == "penis" || G.slot == "testicles")
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if(G.size < 3) //is actually "less than 11 inches"
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genital_overlay.layer = -GENITALS_UNDER_LAYER
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if(G.slot == "breasts")
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var/obj/item/organ/genital/breasts/B = G
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if(B.cached_size < 8) //anything smaller than a g-cup
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genital_overlay.layer = -GENITALS_UNDER_LAYER
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//Get the icon
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
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colourcode = S.color_src
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if(G.slot == "belly") //we have a different size system to the rest of the genitals
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if(G.slot == "belly") //we have a different size system
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genital_overlay.icon = 'hyperstation/icons/obj/genitals/belly.dmi'
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genital_overlay.icon_state = "belly_[size]"
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colourcode = "belly_color"
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if(S.center)
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genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
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@@ -464,4 +473,4 @@
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standing = list()
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for(var/L in relevant_layers)
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H.apply_overlay(L)
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H.apply_overlay(L)
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