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fixes
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@@ -0,0 +1,25 @@
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area/layenia
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name = "Layenia"
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icon_state = "mining"
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has_gravity = STANDARD_GRAVITY
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blob_allowed = FALSE
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requires_power = TRUE
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outdoors = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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ambientsounds = MINING
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area/layenia/cloudlayer
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name = "Laneya clouds"
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icon_state = "space"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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area/layenia/powered
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name = "Layenia Powered"
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icon_state = "mining"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = FALSE
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blob_allowed = TRUE
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flags_1 = NONE
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outdoors = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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@@ -15,6 +15,7 @@
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/turf/closed/wall,
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/obj/structure/falsewall)
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smooth = SMOOTH_MORE
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obj_flags = BLOCK_Z_FALL
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// flags = CONDUCT_1
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/obj/structure/lattice/examine(mob/user)
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@@ -383,3 +383,4 @@
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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digResult = /obj/item/stack/ore/glass/basalt
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floor_variance = 50
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+2
-1
@@ -15,7 +15,7 @@
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// BEGIN_INCLUDE
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#include "_maps\_basemap.dm"
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#include "_maps\boxstation.dm"
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#include "_maps\layeniastation.dm"
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#include "code\_compile_options.dm"
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#include "code\world.dm"
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#include "code\__DEFINES\_globals.dm"
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@@ -553,6 +553,7 @@
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#include "code\game\area\areas\away_content.dm"
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#include "code\game\area\areas\centcom.dm"
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#include "code\game\area\areas\holodeck.dm"
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#include "code\game\area\areas\layenia.dm"
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#include "code\game\area\areas\mining.dm"
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#include "code\game\area\areas\shuttles.dm"
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#include "code\game\area\areas\ruins\_ruins.dm"
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