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Blob immobility trait + examine text + new emote
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@@ -85,8 +85,8 @@
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if(!mob.Process_Spacemove(direct))
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return FALSE
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//if(HAS_TRAIT(mob,TRAIT_BLOB)) // GS13 are we too fat to move? (it was a bad idea)
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// return FALSE
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if(HAS_TRAIT(mob,TRAIT_BLOB) && HAS_TRAIT(mob,TRAIT_WEAKLEGS)) // GS13 are we too fat to move?
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return FALSE
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//We are now going to move
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var/add_delay = mob.movement_delay()
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mob.set_glide_size(DELAY_TO_GLIDE_SIZE(add_delay * (((direct & 3) && (direct & 12)) ? 2 : 1))) // set it now in case of pulled objects
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