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Rope code
All the code for the rope object. Basically reskinned fake handcuffs with a few lewd effects added.
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//Jay
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//TODO: Better sprites
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//Rope
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/obj/item/restraints/handcuffs/rope/ //Fun
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name = "soft rope"
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desc = "A comfortable rope that would be easy to slip out of if you needed. Kinky."
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breakouttime = 10 //Easy to break out. It's not for gaming.
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icon = 'hyperstation/icons/obj/rope.dmi'
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icon_state = "rope"
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item_state = "rope_hands" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else
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cuffsound = 'sound/weapons/cablecuff.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects
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var/mob/living/carbon/M = source
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if(M.handcuffed)
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var/rope_message = pick("The rope is tightly tied onto you")
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to_chat(M, "<span class='userlove'>[rope_message]</span>")
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M.min_arousal = 33
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M.arousal_rate += 2
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update_stat()
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/mob/living/proc/rope_remove(list/sources, temp_min_arousal, temp_max_arousal, temp_arousal_rate) //Check to see it the rope is gone, and reset effects
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var/mob/living/carbon/M = sources
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if (!M.handcuffed)
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var/rope_message = pick("The rope has been removed")
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to_chat(M, "<span class='notice'>[rope_message]</span>")
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M.min_arousal = temp_min_arousal
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M.max_arousal = temp_max_arousal
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M.arousal_rate = temp_arousal_rate
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update_stat()
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/obj/item/restraints/handcuffs/rope/attack(mob/living/carbon/C, mob/living/user)
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. = ..()
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var/temp_min_arousal = C.min_arousal //Temp variables to hold original arousal values
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var/temp_max_arousal = C.max_arousal
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var/temp_arousal_rate = C.arousal_rate
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var/datum/callback/Cback = new(user, /mob/living/proc/rope_add, C)//Put the rope on
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addtimer(Cback, 6, TIMER_UNIQUE)//We are going to call this proc six seconds after the click. The rope tying takes 5 seconds
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var/datum/callback/Cback2 = new(user, /mob/living/proc/rope_remove, C, temp_min_arousal, temp_max_arousal, temp_arousal_rate)
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while(1) //Loop until break - Because I can't figure out any better way to do it.
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var/rope_emote = pick("moan", "blush")
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sleep(50) //5 second wait
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addtimer(Cback2, 1, TIMER_UNIQUE) //Just keep calling this timer proc
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if (prob(10))
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C.emote(rope_emote)
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if (!C.handcuffed)
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return //Break when the rope is removed
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