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Random runtime + icon fix
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@@ -84,7 +84,7 @@
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/obj/structure/grille/attack_animal(mob/user)
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. = ..()
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if(!shock(user, 70))
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if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
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take_damage(rand(5,10), BRUTE, "melee", 1)
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/obj/structure/grille/attack_paw(mob/user)
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@@ -56,11 +56,16 @@
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/obj/item/reagent_containers/hypospray/combat
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name = "combat stimulant injector"
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
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desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat and get people back in the fight."
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amount_per_transfer_from_this = 10
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icon_state = "combat_hypo"
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volume = 90
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volume = 100
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ignore_flags = 1 // So they can heal their comrades.
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list_reagents = list("epinephrine" = 30, "lesser_syndicate_nanites" = 40, "leporazine" = 15, "atropine" = 15)
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/obj/item/reagent_containers/hypospray/combat/omnizine // owned idiot
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desc = "A modified air-needle autoinjector, used by underfunded support operatives to slowly heal injuries in combat and limp away from a fight."
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volume = 90
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list_reagents = list("epinephrine" = 30, "omnizine" = 30, "leporazine" = 15, "atropine" = 15)
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/obj/item/reagent_containers/hypospray/combat/nanites
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@@ -219,6 +224,7 @@
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/obj/item/hypospray/mkii
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name = "hypospray mk.II"
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icon_state = "hypo2"
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icon = 'icons/obj/syringe.dmi'
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desc = "A new development from DeForest Medical, this hypospray takes 30-unit vials as the drug supply for easy swapping."
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w_class = WEIGHT_CLASS_TINY
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var/list/allowed_containers = list(/obj/item/reagent_containers/glass/bottle/vial/tiny, /obj/item/reagent_containers/glass/bottle/vial/small)
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@@ -256,7 +262,6 @@
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/obj/item/hypospray/mkii/disposable
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name = "disposable hypospray mk.II"
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icon_state = "hypo2"
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icon = 'icons/obj/syringe.dmi'
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desc = "A cheaply made knock off verson of the MKII hypospray. You cannot remove a hypovial from it making it nonreusable."
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w_class = WEIGHT_CLASS_TINY
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spawnwithvial = FALSE
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