ZaoCorp Part 1

This commit is contained in:
Chemlight
2021-10-11 05:21:38 -07:00
parent bbff6da367
commit cf2e8dc664
13 changed files with 79 additions and 0 deletions

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/obj/item/clothing/head/zao
name = "zao police cap"
desc = "Zao Corps standard issue police force headwear, designed with the overcoat to help with the cold weather. The headwear also features a holographic projector, allowing itself to blend in with the user to create a better face to face interaction with civilians."
icon = 'hyperstation/icons/obj/clothing/head.dmi'
icon_state = "zaohat"
item_state = "helmet"
item_color = "zaohat"
alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
armor = list("melee" = 40, "bullet" = 40, "laser" = 10,"energy" = 20, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 60)
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
strip_delay = 60
resistance_flags = FLAMMABLE
var/cloaked = 0
/obj/item/clothing/head/zao/dropped()
src.icon_state = "zaohat"
src.cloaked=0
..()
/obj/item/clothing/head/zao/verb/cloakcap()
set category = "Object"
set name = "Cloak hat"
cloak(usr)
/obj/item/clothing/head/zao/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
cloak(user)
return TRUE
/obj/item/clothing/head/zao/proc/cloak(mob/user)
if(!user.incapacitated())
src.cloaked = !src.cloaked
if(src.cloaked)
icon_state = "zaohat_active"
to_chat(user, "<span class='notice'>You toggle the hat\'s cloaking.</span>")
else
icon_state = "zaohat"
to_chat(user, "<span class='notice'>You toggle the hat back to it\'s original state.</span>")
usr.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/zao/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click the hat to toggle it\'s cloaking [cloaked ? "off" : "on"].</span>"

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/obj/item/clothing/suit/toggle/zao
name = "zao overcoat"
desc = "Zao Corps signature navy-blue overcoat with a golden highlight finish. Found among police forces as the suit was designed with riot control in mind, it also serves as modest winter coat insulated padding inside."
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
icon_state = "zaocoat"
item_state = "armor"
item_color = "zaocoat"
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
body_parts_covered = CHEST|ARMS|LEGS
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
strip_delay = 70
equip_delay_other = 40
max_integrity = 250
resistance_flags = FLAMMABLE
armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 30)
// armor = list("melee" = 50, "bullet" = 50, "laser" = 10, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 60)
allowed = null //For sword later

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/obj/item/clothing/under/rank/security/zao
name = "zao uniform"
desc = "The standard-issue police force uniform of Zao Corp. Made with a more formal approach to a dress shirt attire while retaining the protective fibers and identity with the blue arm bands. Tie and waistcoat encouraged."
icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
icon_state = "zaounder"
item_state = "r_suit"
item_color = "zaounder"
alternate_worn_icon = 'hyperstation/icons/mobs/uniform.dmi'

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#include "hyperstation\code\obj\sounding.dm"
#include "hyperstation\code\obj\stargate_clothing.dm"
#include "hyperstation\code\obj\vibrator.dm"
#include "hyperstation\code\obj\ZaoCorp\hat.dm"
#include "hyperstation\code\obj\ZaoCorp\suit.dm"
#include "hyperstation\code\obj\ZaoCorp\uniform.dm"
#include "interface\interface.dm"
#include "interface\menu.dm"
#include "interface\stylesheet.dm"