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More Tweaks
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@@ -157,11 +157,11 @@
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#define FULLNESS_LEVEL_EMPTY 0
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//Fatness levels, Here we go!
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#define FATNESS_LEVEL_BLOB 1720
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#define FATNESS_LEVEL_IMMOBILE 920
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#define FATNESS_LEVEL_MORBIDLY_OBESE 620
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#define FATNESS_LEVEL_OBESE 220
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#define FATNESS_LEVEL_FAT 100
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#define FATNESS_LEVEL_BLOB 3440
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#define FATNESS_LEVEL_IMMOBILE 1840
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#define FATNESS_LEVEL_MORBIDLY_OBESE 1240
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#define FATNESS_LEVEL_OBESE 440
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#define FATNESS_LEVEL_FAT 200
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//Nutrition levels for humans
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#define NUTRITION_LEVEL_FULL 550
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@@ -1332,7 +1332,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if (H.nutrition > NUTRITION_LEVEL_FULL)
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var/fatConversionRate = 15 //GS13 what percentage of the excess nutrition should go to fat (total nutrition to transfer can't be under 1)
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var/fatConversionRate = 100 //GS13 what percentage of the excess nutrition should go to fat (total nutrition to transfer can't be under 1)
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var/nutritionThatBecomesFat = max((H.nutrition - NUTRITION_LEVEL_FULL)*(fatConversionRate / 100),1)
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H.nutrition -= nutritionThatBecomesFat
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H.fatness += nutritionThatBecomesFat
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