Balancing + reorg

This commit is contained in:
Archie
2021-06-12 00:52:53 -03:00
parent 02bcaae7b2
commit d57b624b6c
@@ -14,6 +14,7 @@
/datum/round_event/crystalline_reentry
announceWhen = 0
startWhen = 10
fakeable = FALSE
/datum/round_event/crystalline_reentry/announce(fake)
@@ -177,7 +178,6 @@
if(asteroidhealth <= 0)
collision_effect()
atmos_spawn_air("water_vapor=1000;TEMP=0") //brr
make_debris()
switch(rand(1,100))
if(1 to 20)
var/obj/structure/spawner/crystalline/M = new(src.loc)
@@ -205,6 +205,7 @@
new thing_to_spawn(get_turf(src))
/obj/effect/crystalline_reentry/proc/collision_effect()
make_debris()
explosion(src.loc, 0, 0, 5, 3, 1, 0, 0, 0, 0)
var/sound/meteor_sound = sound(meteorsound)
var/random_frequency = get_rand_frequency()
@@ -267,8 +268,8 @@
/obj/structure/spawner/crystalline/proc/delayedInitialize()
//Why is this needed? Simple, because apparently explosion is so slow that it triggers after the spawner spawns and kills it on the spot. This just makes it killable.
resistance_flags = FIRE_PROOF | LAVA_PROOF
max_integrity = 250
obj_integrity = 250
max_integrity = 200
obj_integrity = 200
/obj/effect/light_emitter/crystalline
set_luminosity = 4