Merge pull request #72 from Suicidalpickles/plasmemes

[PORT] Departmental Plasmamen + Visors
This commit is contained in:
quotefox
2019-11-16 01:58:47 +00:00
committed by GitHub
13 changed files with 593 additions and 14 deletions

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@@ -245,6 +245,14 @@
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
/datum/action/item_action/toggle_welding_screen/plasmaman
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_welding_screen/plasmaman/Trigger()
var/obj/item/clothing/head/helmet/space/plasmaman/H = target
if(istype(H))
H.toggle_welding_screen(owner)
/datum/action/item_action/toggle_headphones
name = "Toggle Headphones"
desc = "UNTZ UNTZ UNTZ"

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@@ -332,6 +332,15 @@ BLIND // can't see anything
if(visor_vars_to_toggle & VISOR_TINT)
tint ^= initial(tint)
/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
up = !up
clothing_flags ^= visor_flags
flags_inv ^= visor_flags_inv
icon_state = "[initial(icon_state)]"
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
flash_protect ^= initial(flash_protect)
if(visor_vars_to_toggle & VISOR_TINT)
tint ^= initial(tint)
/obj/item/clothing/proc/can_use(mob/user)
if(user && ismob(user))

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@@ -0,0 +1,128 @@
/datum/outfit/plasmaman/bar
name = "Bartender Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
/datum/outfit/plasmaman/chef
name = "Chef Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/chef
/datum/outfit/plasmaman/botany
name = "Botany Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/botany
uniform = /obj/item/clothing/under/plasmaman/botany
/datum/outfit/plasmaman/curator
name = "Curator Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/curator
uniform = /obj/item/clothing/under/plasmaman/curator
/datum/outfit/plasmaman/chaplain
name = "Chaplain Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chaplain
uniform = /obj/item/clothing/under/plasmaman/chaplain
/datum/outfit/plasmaman/janitor
name = "Janitor Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/janitor
uniform = /obj/item/clothing/under/plasmaman/janitor
/datum/outfit/plasmaman/security
name = "Security Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security
uniform = /obj/item/clothing/under/plasmaman/security
/datum/outfit/plasmaman/detective
name = "Detective Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/white
uniform = /obj/item/clothing/under/plasmaman/enviroslacks
ears = /obj/item/radio/headset/headset_sec
/datum/outfit/plasmaman/warden
name = "Warden Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security/warden
uniform = /obj/item/clothing/under/plasmaman/security/warden
/datum/outfit/plasmaman/cargo
name = "Cargo Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/cargo
uniform = /obj/item/clothing/under/plasmaman/cargo
/datum/outfit/plasmaman/mining
name = "Mining Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/mining
uniform = /obj/item/clothing/under/plasmaman/mining
/datum/outfit/plasmaman/medical
name = "Medical Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/medical
uniform = /obj/item/clothing/under/plasmaman/medical
/datum/outfit/plasmaman/viro
name = "Virology Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/viro
uniform = /obj/item/clothing/under/plasmaman/viro
/datum/outfit/plasmaman/chemist
name = "Chemist Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/chemist
uniform = /obj/item/clothing/under/plasmaman/chemist
/datum/outfit/plasmaman/genetics
name = "Genetics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/genetics
uniform = /obj/item/clothing/under/plasmaman/genetics
/datum/outfit/plasmaman/science
name = "Science Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/science
uniform = /obj/item/clothing/under/plasmaman/science
/datum/outfit/plasmaman/robotics
name = "Robotics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/robotics
uniform = /obj/item/clothing/under/plasmaman/robotics
/datum/outfit/plasmaman/engineering
name = "Engineering Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/engineering
uniform = /obj/item/clothing/under/plasmaman/engineering
/datum/outfit/plasmaman/atmospherics
name = "Atmospherics Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/atmospherics
uniform = /obj/item/clothing/under/plasmaman/atmospherics
/datum/outfit/plasmaman/mime
name = "Plasmamime"
head = /obj/item/clothing/head/helmet/space/plasmaman/mime
uniform = /obj/item/clothing/under/plasmaman/mime
mask = /obj/item/clothing/mask/gas/mime
/datum/outfit/plasmaman/clown
name = "Plasmaclown"
head = /obj/item/clothing/head/helmet/space/plasmaman/clown
uniform = /obj/item/clothing/under/plasmaman/clown
mask = /obj/item/clothing/mask/gas/clown_hat

View File

@@ -15,8 +15,8 @@
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>")
. = ..()
. += "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>"
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
@@ -41,12 +41,92 @@
icon_state = "plasmaman-helm"
item_state = "plasmaman-helm"
strip_delay = 80
flash_protect = 2
tint = 2
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/on = FALSE
var/smile = FALSE
var/smile_color = "#FF0000"
var/visor_icon = "envisor"
var/smile_state = "envirohelm_smile"
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
/obj/item/clothing/head/helmet/space/plasmaman/Initialize()
. = ..()
visor_toggling()
update_icon()
cut_overlays()
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
if(on)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
on = FALSE
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
update_icon()
else
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands)
. = ..()
if(!isinhands && !up)
. += mutable_appearance('icons/mob/head.dmi', visor_icon)
else
cut_overlays()
/obj/item/clothing/head/helmet/space/plasmaman/update_icon()
cut_overlays()
add_overlay(visor_icon)
..()
actions_types = list(/datum/action/item_action/toggle_helmet_light)
/obj/item/clothing/head/helmet/space/plasmaman/attackby(obj/item/C, mob/living/user)
. = ..()
if(istype(C, /obj/item/toy/crayon))
if(smile == FALSE)
var/obj/item/toy/crayon/CR = C
to_chat(user, "<span class='notice'>You start drawing a smiley face on the helmet's visor..</span>")
if(do_after(user, 25, target = src))
smile = TRUE
smile_color = CR.paint_color
to_chat(user, "You draw a smiley on the helmet visor.")
update_icon()
return
if(smile == TRUE)
to_chat(user, "<span class='notice'>Seems like someone already drew something on this helmet's visor.</span>")
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands)
. = ..()
if(!isinhands && smile)
var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', smile_state)
M.color = smile_color
. += M
if(!isinhands && !up)
. += mutable_appearance('icons/mob/head.dmi', visor_icon)
else
cut_overlays()
/obj/item/clothing/head/helmet/space/plasmaman/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, .proc/wipe_that_smile_off_your_face)
///gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.
/obj/item/clothing/head/helmet/space/plasmaman/proc/wipe_that_smile_off_your_face()
if(smile)
smile = FALSE
cut_overlays()
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
on = !on
icon_state = "[initial(icon_state)][on ? "-light":""]"
@@ -54,10 +134,137 @@
user.update_inv_head() //So the mob overlay updates
if(on)
set_light(brightness_on, 0.8, "#FFCC66")
if(!up)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
set_light(0)
else
set_light(brightness_on)
else
set_light(0)
for(var/X in actions)
var/datum/action/A=X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
icon_state = "security_envirohelm"
item_state = "security_envirohelm"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
name = "warden's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirohelm"
item_state = "warden_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/medical
name = "medical's plasma envirosuit helmet"
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much"
icon_state = "doctor_envirohelm"
item_state = "doctor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/genetics
name = "geneticist's plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for geneticists."
icon_state = "geneticist_envirohelm"
item_state = "geneticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/viro
name = "virology plasma envirosuit helmet"
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirohelm"
item_state = "virologist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chemist
name = "chemistry plasma envirosuit helmet"
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
icon_state = "chemist_envirohelm"
item_state = "chemist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/science
name = "science plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for scientists."
icon_state = "scientist_envirohelm"
item_state = "scientist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/robotics
name = "robotics plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for roboticists."
icon_state = "roboticist_envirohelm"
item_state = "roboticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/engineering
name = "engineering plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
icon_state = "engineer_envirohelm"
item_state = "engineer_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75)
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
name = "atmospherics plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
icon_state = "atmos_envirohelm"
item_state = "atmos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cargo
name = "cargo plasma envirosuit helmet"
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
icon_state = "cargo_envirohelm"
item_state = "cargo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mining
name = "mining plasma envirosuit helmet"
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
visor_icon = "explorer_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
icon_state = "chap_envirohelm"
item_state = "chap_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/white
name = "white plasma envirosuit helmet"
desc = "A generic white envirohelm."
icon_state = "white_envirohelm"
item_state = "white_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/curator
name = "curator's plasma envirosuit helmet"
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
smile_state = "prototype_smile"
visor_icon = "prototype_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
icon_state = "botany_envirohelm"
item_state = "botany_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/janitor
name = "janitor's plasma envirosuit helmet"
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
icon_state = "janitor_envirohelm"
item_state = "janitor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mime
name = "mime envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
visor_icon = "mime_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
visor_icon = "clown_envisor"
smile_state = "clown_smile"

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@@ -0,0 +1,86 @@
/obj/item/clothing/under/plasmaman/cargo
name = "cargo plasma envirosuit"
desc = "A joint envirosuit used by plasmamen quartermasters and cargo techs alike, due to the logistical problems of differenciating the two with the length of their pant legs."
icon_state = "cargo_envirosuit"
item_state = "cargo_envirosuit"
item_color = "cargo_envirosuit"
/obj/item/clothing/under/plasmaman/mining
name = "mining plasma envirosuit"
desc = "An air-tight khaki suit designed for operations on lavaland by plasmamen."
icon_state = "explorer_envirosuit"
item_state = "explorer_envirosuit"
item_color = "explorer_envirosuit"
/obj/item/clothing/under/plasmaman/chef
name = "chef's plasma envirosuit"
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
icon_state = "chef_envirosuit"
item_state = "chef_envirosuit"
item_color = "chef_envirosuit"
/obj/item/clothing/under/plasmaman/enviroslacks
name = "enviroslacks"
desc = "The pet project of a particularly posh plasmaman, this custom suit was quickly appropriated by Nano-Trasen for it's detectives, lawyers, and bar-tenders alike."
icon_state = "enviroslacks"
item_state = "enviroslacks"
item_color = "enviroslacks"
/obj/item/clothing/under/plasmaman/chaplain
name = "chaplain's plasma envirosuit"
desc = "An envirosuit specially designed for only the most pious of plasmamen."
icon_state = "chap_envirosuit"
item_state = "chap_envirosuit"
item_color = "chap_envirosuit"
/obj/item/clothing/under/plasmaman/curator
name = "curator's plasma envirosuit"
desc = "Made out of a modified voidsuit, this suit was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Due to the modifications, the suit is no longer space-worthy. Despite their limitations, these suits are still in used by historian and old-styled plasmamen alike."
icon_state = "prototype_envirosuit"
item_state = "prototype_envirosuit"
item_color = "prototype_envirosuit"
/obj/item/clothing/under/plasmaman/janitor
name = "janitor's plasma envirosuit"
desc = "A grey and purple envirosuit designated for plasmamen janitors."
icon_state = "janitor_envirosuit"
item_state = "janitor_envirosuit"
item_color = "janitor_envirosuit"
/obj/item/clothing/under/plasmaman/botany
name = "botany envirosuit"
desc = "A green and blue envirosuit designed to protect plasmamen from minor plant-related injuries."
icon_state = "botany_envirosuit"
item_state = "botany_envirosuit"
item_color = "botany_envirosuit"
/obj/item/clothing/under/plasmaman/mime
name = "mime envirosuit"
desc = "It's not very colourful."
icon_state = "mime_envirosuit"
item_state = "mime_envirosuit"
item_color = "mime_envirosuit"
/obj/item/clothing/under/plasmaman/clown
name = "clown envirosuit"
desc = "<i>'HONK!'</i>"
icon_state = "clown_envirosuit"
item_state = "clown_envirosuit"
item_color = "clown_envirosuit"
/obj/item/clothing/under/plasmaman/clown/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.on_fire)
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>","<span class='warning'>Your suit spews out a tonne of space lube!</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
return 0

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@@ -0,0 +1,15 @@
/obj/item/clothing/under/plasmaman/engineering
name = "engineering plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage."
icon_state = "engineer_envirosuit"
item_state = "engineer_envirosuit"
item_color = "engineer_envirosuit"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/atmospherics
name = "atmospherics plasma envirosuit"
desc = "An air-tight suit designed to be used by plasmamen exployed as atmos technicians, the usual purple stripes being replaced by atmos's blue."
icon_state = "atmos_envirosuit"
item_state = "atmos_envirosuit"
item_color = "atmos_envirosuit"

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@@ -0,0 +1,41 @@
/obj/item/clothing/under/plasmaman/medical
name = "medical plasma envirosuit"
desc = "A suit designed for the station's more plasma-based doctors."
icon_state = "doctor_envirosuit"
item_state = "doctor_envirosuit"
item_color = "doctor_envirosuit"
/obj/item/clothing/under/plasmaman/science
name = "science plasma envirosuit"
desc = "A plasmaman envirosuit designed for scientists."
icon_state = "scientist_envirosuit"
item_state = "scientist_envirosuit"
item_color = "scientist_envirosuit"
/obj/item/clothing/under/plasmaman/robotics
name = "robotics plasma envirosuit"
desc = "A plasmaman envirosuit designed for roboticists."
icon_state = "roboticist_envirosuit"
item_state = "roboticist_envirosuit"
item_color = "roboticist_envirosuit"
/obj/item/clothing/under/plasmaman/viro
name = "virology plasma envirosuit"
desc = "The suit worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirosuit"
item_state = "virologist_envirosuit"
item_color = "virologist_envirosuit"
/obj/item/clothing/under/plasmaman/genetics
name = "genetics plasma envirosuit"
desc = "A plasmaman envirosuit designed for geneticists."
icon_state = "geneticist_envirosuit"
item_state = "geneticist_envirosuit"
item_color = "geneticist_envirosuit"
/obj/item/clothing/under/plasmaman/chemist
name = "chemistry plasma envirosuit"
desc = "A plasmaman envirosuit designed for chemists."
icon_state = "chemist_envirosuit"
item_state = "chemist_envirosuit"
item_color = "chemist_envirosuit"

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@@ -0,0 +1,14 @@
/obj/item/clothing/under/plasmaman/security
name = "security plasma envirosuit"
desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
icon_state = "security_envirosuit"
item_state = "security_envirosuit"
item_color = "security_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
/obj/item/clothing/under/plasmaman/security/warden
name = "warden plasma envirosuit"
desc = "A plasmaman containment suit designed for the warden, white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirosuit"
item_state = "warden_envirosuit"
item_color = "warden_envirosuit"

View File

@@ -5,14 +5,12 @@
sexes = 0
meat = /obj/item/stack/sheet/mineral/plasma
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mutantlungs = /obj/item/organ/lungs/plasmaman
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
mutantliver = /obj/item/organ/liver/plasmaman
mutantstomach = /obj/item/organ/stomach/plasmaman
dangerous_existence = 1 //So so much
blacklisted = 1 //See above
burnmod = 1.5
heatmod = 1.5
breathid = "tox"
@@ -52,22 +50,80 @@
/datum/species/plasmaman/handle_fire(mob/living/carbon/human/H, no_protection)
if(internal_fire)
no_protection = TRUE
..()
. = ..()
/datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE)
var/current_job = J.title
var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman
switch(current_job)
if("Chaplain")
O = new /datum/outfit/plasmaman/chaplain
if("Curator")
O = new /datum/outfit/plasmaman/curator
if("Janitor")
O = new /datum/outfit/plasmaman/janitor
if("Botanist")
O = new /datum/outfit/plasmaman/botany
if("Bartender", "Lawyer")
O = new /datum/outfit/plasmaman/bar
if("Cook")
O = new /datum/outfit/plasmaman/chef
if("Security Officer")
O = new /datum/outfit/plasmaman/security
if("Detective")
O = new /datum/outfit/plasmaman/detective
if("Warden")
O = new /datum/outfit/plasmaman/warden
if("Cargo Technician", "Quartermaster")
O = new /datum/outfit/plasmaman/cargo
if("Shaft Miner")
O = new /datum/outfit/plasmaman/mining
if("Medical Doctor")
O = new /datum/outfit/plasmaman/medical
if("Chemist")
O = new /datum/outfit/plasmaman/chemist
if("Geneticist")
O = new /datum/outfit/plasmaman/genetics
if("Roboticist")
O = new /datum/outfit/plasmaman/robotics
if("Virologist")
O = new /datum/outfit/plasmaman/viro
if("Scientist")
O = new /datum/outfit/plasmaman/science
if("Station Engineer")
O = new /datum/outfit/plasmaman/engineering
if("Atmospheric Technician")
O = new /datum/outfit/plasmaman/atmospherics
if("Mime")
O = new /datum/outfit/plasmaman/mime
if("Clown")
O = new /datum/outfit/plasmaman/clown
H.equipOutfit(O, visualsOnly)
H.internal = H.get_item_for_held_index(2)
H.update_internals_hud_icon(1)
return 0
/datum/species/plasmaman/qualifies_for_rank(rank, list/features)
if(rank in GLOB.security_positions)
return 0
if(rank == "Clown" || rank == "Mime")//No funny bussiness
return 0
return ..()
/datum/species/plasmaman/random_name(gender,unique,lastname)
if(unique)
return random_unique_plasmaman_name()
@@ -78,3 +134,18 @@
randname += " [lastname]"
return randname
/datum/species/plasmaman/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
. = ..()
if(chem.type == /datum/reagent/consumable/milk)
if(chem.volume >= 6)
H.reagents.remove_reagent(chem.type, chem.volume - 5)
to_chat(H, "<span class='warning'>The excess milk is dripping off your bones!</span>")
H.heal_bodypart_damage(1.5,0, 0)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return TRUE
if(chem.type == /datum/reagent/toxin/bonehurtingjuice)
H.adjustBruteLoss(0.5, 0)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return TRUE

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