Merge pull request #539 from ArchieBeepBoop/mobholders

Enter the Elements System
This commit is contained in:
Dahlular
2020-10-02 17:00:15 -06:00
committed by GitHub
94 changed files with 1713 additions and 1356 deletions

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@@ -25,24 +25,18 @@
//////////////////////////////////////////////////////////////////
// /datum signals
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
// /atom signals
//Positions for overrides list
//End positions
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
/////////////////
// /area signals
// /turf signals
// /atom/movable signals
// /mob signals
// /mob/living signals
// /mob/living/carbon signals
@@ -96,3 +90,14 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)

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@@ -180,21 +180,17 @@
///from base of area/Exited(): (/area)
#define COMSIG_EXIT_AREA "exit_area"
///from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK "atom_click"
///from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_SHIFT "shift_click"
#define COMPONENT_ALLOW_EXAMINATE (1<<0) //Allows the user to examinate regardless of client.eye.
///from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_CTRL "ctrl_click"
///from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_ALT "alt_click"
///from base of atom/CtrlShiftClick(/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click"
///from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto"
#define COMPONENT_NO_MOUSEDROP (1<<0)
///from base of atom/MouseDrop_T: (/atom/from, /mob/user)
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMPONENT_ALLOW_EXAMINATE 1
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMPONENT_NO_MOUSEDROP 1
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
// /area signals
@@ -261,15 +257,45 @@
///called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing"
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mob signals
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
#define COMPONENT_ITEM_NO_ATTACK 1
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
///from base of /mob/Login(): ()
#define COMSIG_MOB_LOGIN "mob_login"
///from base of /mob/Logout(): ()
#define COMSIG_MOB_LOGOUT "mob_logout"
///from base of mob/death(): (gibbed)
#define COMSIG_MOB_DEATH "mob_death"
///from base of mob/set_stat(): (new_stat)
#define COMSIG_MOB_STATCHANGE "mob_statchange"
///from base of mob/clickon(): (atom/A, params)
@@ -279,44 +305,12 @@
///from base of mob/AltClickOn(): (atom/A)
#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
#define COMSIG_MOB_CANCEL_CLICKON (1<<0)
///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_ALLOWED "mob_allowed"
///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic"
#define COMPONENT_BLOCK_MAGIC (1<<0)
///from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_HUD_CREATED "mob_hud_created"
///from base of atom/attack_hand(): (mob/user)
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand"
///from base of /obj/item/attack(): (mob/M, mob/user)
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack"
#define COMPONENT_ITEM_NO_ATTACK (1<<0)
///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage"
///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack"
///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted"
///from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged"
///from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_THROW "mob_throw"
///from base of /mob/verb/examinate(): (atom/target)
#define COMSIG_MOB_EXAMINATE "mob_examinate"
///from base of /mob/update_sight(): ()
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight"
////from /mob/living/say(): ()
#define COMSIG_MOB_SAY "mob_say"
#define COMPONENT_UPPERCASE_SPEECH (1<<0)
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
#define COMPONENT_FREE_GHOSTING (1<<2)
///from /mob/say_dead(): (mob/speaker, message)
#define COMSIG_MOB_DEADSAY "mob_deadsay"
@@ -343,6 +337,9 @@
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock"
///from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_LIVING_REVIVE "living_revive"
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
///from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regen_limbs"
///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment

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@@ -503,4 +503,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define FALL_STOP_INTERCEPTING (1<<2) //Used in situations where halting the whole "intercept" loop would be better, like supermatter dusting (and thus deleting) the atom.
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define CANT_REENTER_ROUND -1

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@@ -168,6 +168,10 @@
#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp.
#define TRAIT_FLIMSY "flimsy" //you have 20% less maxhealth
#define TRAIT_TOUGH "tough" //you have 10% more maxhealth
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
// common trait sources
#define TRAIT_GENERIC "generic"

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@@ -442,12 +442,8 @@
candidates -= M
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.can_reenter_round)
candidates += G
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
var/list/candidates = eligibility.get_all_ghost_role_eligible()
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
@@ -510,7 +506,7 @@
G_found.client.prefs.copy_to(new_character)
new_character.dna.update_dna_identity()
new_character.key = G_found.key
G_found.transfer_ckey(new_character, FALSE)
return new_character

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@@ -768,16 +768,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
/obj/item/stack/rods,
/obj/item/pipe)))
/proc/can_embed(obj/item/W)
if(W.is_sharp())
return 1
if(is_pointed(W))
return 1
if(is_type_in_typecache(W, GLOB.can_embed_types))
return 1
/*
Checks if that loc and dir has an item on the wall
*/

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@@ -17,6 +17,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
// All religion stuff
GLOBAL_VAR(religion)
GLOBAL_VAR(deity)
@@ -24,4 +26,4 @@ GLOBAL_VAR(bible_name)
GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
GLOBAL_VAR(holy_armor_type)

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@@ -315,9 +315,10 @@
/mob/proc/ShiftClickOn(atom/A)
A.ShiftClick(src)
return
/atom/proc/ShiftClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(user.client && user.client.eye == user || user.client.eye == user.loc)
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
user.examinate(src)
return

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@@ -109,17 +109,18 @@
take_damage(I.force, I.damtype, "melee", 1)
/mob/living/attacked_by(obj/item/I, mob/living/user)
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return FALSE
send_item_attack_message(I, user)
if(I.force)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE)
if(prob(33))

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@@ -132,6 +132,14 @@
min_val = 0
max_val = 1
/datum/config_entry/number/suicide_reenter_round_timer
config_entry_value = 30
min_val = 0
/datum/config_entry/number/roundstart_suicide_time_limit
config_entry_value = 30
min_val = 0
/datum/config_entry/number/shuttle_refuel_delay
config_entry_value = 12000
min_val = 0

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@@ -1,6 +1,27 @@
SUBSYSTEM_DEF(dcs)
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/dcs/Recover()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
var/element_id = eletype
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
var/list/fullid = list("[eletype]")
for(var/i in initial(eletype.id_arg_index) to length(args))
var/argument = args[i]
if(istext(argument) || isnum(argument))
fullid += "[argument]"
else
fullid += "[REF(argument)]"
element_id = fullid.Join("&")
. = elements_by_type[element_id]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[element_id] = new eletype

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@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
@@ -266,8 +266,8 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
SEND_SIGNAL(D, COMSIG_PARENT_QDELETING, force) // Let the (remaining) components know about the result of Destroy
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else

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@@ -141,6 +141,17 @@
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
current_button.button_icon_state = button_icon_state
/datum/action/ghost
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Ghostize"
desc = "Turn into a ghost and freely come back to your body."
/datum/action/ghost/Trigger()
if(!..())
return 0
var/mob/M = target
M.ghostize(1)
//Presets for item actions
/datum/action/item_action

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@@ -1,30 +0,0 @@
// An item worn in the ear slot with this component will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
/datum/component/earhealing
var/mob/living/carbon/wearer
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))
if (!wearer)
START_PROCESSING(SSobj, src)
wearer = user
else
if (wearer)
STOP_PROCESSING(SSobj, src)
wearer = null
/datum/component/earhealing/process()
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)

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@@ -280,7 +280,7 @@
var/datum/hud/hud = owner.hud_used
screen_obj = new
hud.infodisplay += screen_obj
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)

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@@ -0,0 +1,39 @@
/datum/element
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
* Is only used when flags contains ELEMENT_BESPOKE
* This is infinity so you must explicitly set this
*/
var/id_arg_index = INFINITY
/datum/element/proc/Attach(datum/target)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
ele.Detach(src)

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@@ -1,19 +1,18 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
var/turf/tile = AM.loc
if(!isturf(tile))
return
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
@@ -36,4 +35,4 @@
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")

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@@ -0,0 +1,37 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK

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@@ -0,0 +1,56 @@
/datum/element/ghost_role_eligibility
element_flags = ELEMENT_DETACH
var/list/timeouts = list()
var/list/mob/eligible_mobs = list()
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
var/mob/M = target
if(!(M in eligible_mobs))
eligible_mobs += M
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
penalty += roundstart_quit_limit - world.time
if(penalty)
penalty += world.realtime
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
penalty = CANT_REENTER_ROUND
if(!(M.ckey in timeouts))
timeouts += M.ckey
timeouts[M.ckey] = 0
else if(timeouts[M.ckey] == CANT_REENTER_ROUND)
return
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
/datum/element/ghost_role_eligibility/Detach(mob/M)
. = ..()
if(M in eligible_mobs)
eligible_mobs -= M
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
var/list/candidates = list()
for(var/m in eligible_mobs)
var/mob/M = m
if(M.can_reenter_round(TRUE))
candidates += M
return candidates
/mob/proc/can_reenter_round(silent = FALSE)
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
return eli.can_reenter_round(src,silent)
/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
if(!(M in eligible_mobs))
return FALSE
if(!(M.ckey in timeouts))
return TRUE
var/timeout = timeouts[M.ckey]
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent && M.client)
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE

View File

@@ -0,0 +1,187 @@
/datum/element/mob_holder
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/worn_state
var/alt_worn
var/right_hand
var/left_hand
var/inv_slots
var/proctype //if present, will be invoked on headwear generation.
/datum/element/mob_holder/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
worn_state = _worn_state
alt_worn = _alt_worn
right_hand = _right_hand
left_hand = _left_hand
inv_slots = _inv_slots
proctype = _proctype
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/mob_holder/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_CLICK_ALT)
UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
/datum/element/mob_holder/proc/on_examine(mob/living/source, mob/user, list/examine_list)
if(ishuman(user) && !istype(source.loc, /obj/item/clothing/head/mob_holder))
examine_list += "<span class='notice'>Looks like [source.p_they(TRUE)] can be picked up with <b>Alt+Click</b>!</span>"
/datum/element/mob_holder/proc/mob_try_pickup(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(source.buckled)
to_chat(user, "<span class='warning'>[source] is buckled to something!</span>")
return FALSE
if(source == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = source) || source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [source] up.</span>")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(proctype)
INVOKE_ASYNC(src, proctype, source, holder, user)
user.put_in_hands(holder)
return TRUE
/datum/element/mob_holder/proc/drone_worn_icon(mob/living/simple_animal/drone/D, obj/item/clothing/head/mob_holder/holder, mob/user)
var/new_state = "[D.visualAppearence]_hat"
holder.item_state = new_state
holder.icon_state = new_state
//The item itself,
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
alternate_worn_icon = 'icons/mob/animals_held.dmi'
righthand_file = 'icons/mob/animals_held_rh.dmi'
lefthand_file = 'icons/mob/animals_held_lh.dmi'
icon_state = ""
w_class = WEIGHT_CLASS_BULKY
var/mob/living/held_mob
var/can_head = FALSE
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
if(target)
assimilate(target)
if(alt_worn)
alternate_worn_icon = alt_worn
if(worn_state)
item_state = worn_state
icon_state = worn_state
if(left_hand)
lefthand_file = left_hand
if(right_hand)
righthand_file = right_hand
slot_flags = slots
/obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target)
target.setDir(SOUTH)
held_mob = target
target.forceMove(src)
var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
I.appearance = target.appearance
I.override = TRUE
add_overlay(I)
name = target.name
desc = target.desc
switch(target.mob_size)
if(MOB_SIZE_TINY)
w_class = WEIGHT_CLASS_TINY
if(MOB_SIZE_SMALL)
w_class = WEIGHT_CLASS_NORMAL
if(MOB_SIZE_HUMAN)
w_class = WEIGHT_CLASS_BULKY
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
RegisterSignal(src, COMSIG_CLICK_SHIFT, .proc/examine_held_mob, override = TRUE)
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/proc/examine_held_mob(datum/source, mob/user)
held_mob.ShiftClick(user)
return COMPONENT_DENY_EXAMINATE
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
qdel(src)
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
if(AM != held_mob)
var/destination = loc
if(isliving(loc)) //the mob is held or worn, drop things on the floor
destination = get_turf(loc)
AM.forceMove(destination)
/obj/item/clothing/head/mob_holder/dropped()
. = ..()
if(held_mob && isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(held_mob)
var/mob/living/L = held_mob
held_mob = null
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
L.visible_message("<span class='warning'>[src] escapes from [L]!</span>", "<span class='warning'>[src] escapes your grip!</span>")
release()
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return loc.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return loc.remove_air(amount)

View File

@@ -0,0 +1,64 @@
/datum/element/wuv //D'awwwww
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
//whether the emote is visible or audible
var/pet_type
//same as above, except when harmed. "You are going into orbit, you stupid mutt!"
var/punt_emote
//same as pet_type
var/punt_type
//mood typepath for the moodlet signal when petted.
var/pet_moodlet
//same as above but for harm
var/punt_moodlet
/datum/element/wuv/Attach(datum/target, pet, pet_t, pet_mood, punt, punt_t, punt_mood)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
pet_emote = pet
pet_type = pet_t
punt_emote = punt
punt_type = punt_t
pet_moodlet = pet_mood
punt_moodlet = punt_mood
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
/datum/element/wuv/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
var/mob/living/L = source
if(L.stat == DEAD)
return
//we want to delay the effect to be displayed after the mob is petted, not before.
switch(user.a_intent)
if(INTENT_HARM, INTENT_DISARM)
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
if(INTENT_HELP)
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
new /obj/effect/temp_visual/heart(target.loc)
if(pet_emote)
target.emote("me", pet_type, pet_emote)
if(pet_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1)) //prevents unlimited happiness petting park exploit.
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
if(punt_emote)
target.emote("me", punt_type, punt_emote)
if(punt_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, punt_moodlet, target)

View File

@@ -79,6 +79,7 @@
tele_play_specials(teleatom, destturf, effectout, asoundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
if(ismob(teleatom))
var/mob/M = teleatom

View File

@@ -10,6 +10,7 @@
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/no_guns = FALSE
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts

View File

@@ -1,6 +1,8 @@
/datum/martial_art/boxing
name = "Boxing"
id = MARTIALART_BOXING
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")

View File

@@ -1,6 +1,7 @@
/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return psycho_attack(A,D)
@@ -64,4 +65,4 @@
if(atk_verb)
log_combat(A, D, "[atk_verb] (Psychotic Brawling)")
return 1
return 1

View File

@@ -23,10 +23,13 @@
mood_change = 3
timeout = 3000
/datum/mood_event/pet_corgi
description = "<span class='nicegreen'>Corgis are adorable! I can't stop petting them!</span>\n"
mood_change = 3
timeout = 3000
/datum/mood_event/pet_animal
description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
mood_change = 2
timeout = 5 MINUTES
/datum/mood_event/pet_animal/add_effects(mob/animal)
description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
/datum/mood_event/honk
description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"

View File

@@ -165,7 +165,7 @@
return FALSE
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
if(does_attack_animation)
user.changeNext_move(CLICK_CD_MELEE)

View File

@@ -17,6 +17,7 @@
var/list/living_antags = list()
var/list/dead_players = list()
var/list/list_observers = list()
var/list/ghost_eligible = list()
/datum/dynamic_ruleset/midround/from_ghosts
weight = 0
@@ -32,10 +33,11 @@
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
@@ -65,6 +67,25 @@
continue
return trimmed_list
/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
for(var/mob/M in trimmed_list)
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
if(antag_flag_override)
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
trimmed_list.Remove(M)
continue
else
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
trimmed_list.Remove(M)
continue
return trimmed_list
// You can then for example prompt dead players in execute() to join as strike teams or whatever
// Or autotator someone
@@ -85,15 +106,16 @@
return FALSE
return TRUE
/datum/dynamic_ruleset/midround/from_ghosts/execute()
var/list/possible_candidates = list()
possible_candidates.Add(dead_players)
possible_candidates.Add(list_observers)
send_applications(possible_candidates)
if(assigned.len > 0)
return TRUE
else
/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
if (required_candidates > ghost_eligible.len)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/execute()
var/application_successful = send_applications(ghost_eligible)
return assigned.len > 0 && application_successful
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
@@ -596,4 +618,4 @@
#undef ABDUCTOR_MAX_TEAMS
#undef REVENANT_SPAWN_THRESHOLD
#undef REVENANT_SPAWN_THRESHOLD

View File

@@ -619,6 +619,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/is_sharp()
return sharpness
/obj/item/proc/get_temperature()
return heat
/obj/item/proc/get_sharpness()
return sharpness
/obj/item/proc/get_dismemberment_chance(obj/item/bodypart/affecting)
if(affecting.can_dismember(src))
if((sharpness || damtype == BURN) && w_class >= WEIGHT_CLASS_NORMAL && force >= 10)

View File

@@ -490,10 +490,10 @@
possessed = TRUE
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_POSSESSED_BLADE)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
var/mob/living/simple_animal/shade/S = new(src)
S.real_name = name
S.name = name

View File

@@ -212,11 +212,12 @@
if(!iscyborg(target))
return
else
if(cooldown <= world.time)
if(cooldown < world.time)
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
var/mob/living/carbon/human/H = target
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)

View File

@@ -11,11 +11,9 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(!R.cell.use(charge_cost))
@@ -944,4 +942,4 @@
/obj/item/borg/apparatus/circuit/pre_attack(atom/A, mob/living/user, params)
. = ..()
if(istype(A, /obj/item/aiModule) && !stored) //If an admin wants a borg to upload laws, who am I to stop them? Otherwise, we can hint that it fails
to_chat(user, "<span class='warning'>This circuit board doesn't seem to have standard robot apparatus pin holes. You're unable to pick it up.</span>")
to_chat(user, "<span class='warning'>This circuit board doesn't seem to have standard robot apparatus pin holes. You're unable to pick it up.</span>")

View File

@@ -167,11 +167,9 @@
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stunforce
var/obj/item/stock_parts/cell/our_cell = get_cell()
if(!our_cell)
@@ -250,4 +248,4 @@
sparkler?.activate()
. = ..()
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_CHARGE_LENIENCY

View File

@@ -190,7 +190,6 @@
body += "<A href='?_src_=holder;[HrefToken()];simplemake=shade;mob=[REF(M)]'>Shade</A>"
body += "<br>"
if (M.client)
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
@@ -199,9 +198,9 @@
body += "<A href='?_src_=holder;[HrefToken()];tdome2=[REF(M)]'>Thunderdome 2</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeadmin=[REF(M)]'>Thunderdome Admin</A> | "
body += "<A href='?_src_=holder;[HrefToken()];tdomeobserve=[REF(M)]'>Thunderdome Observer</A> | "
body += usr.client.citaPPoptions(M) // CITADEL
body += "<A href='?_src_=holder;[HrefToken()];makementor=[M.ckey]'>Make mentor</A> | "
body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A>"
body += "<A href='?_src_=holder;[HrefToken()];makeeligible=[REF(M)]'>Allow reentering round</A>"
body += "<br>"
body += "</body></html>"
@@ -976,3 +975,36 @@
"Admin login: [key_name(src)]")
if(string)
message_admins("[string]")
/client/proc/cmd_admin_man_up(mob/M in GLOB.mob_list)
set category = "Special Verbs"
set name = "Man Up"
if(!M)
return
if(!check_rights(R_ADMIN))
return
to_chat(M, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up: [key_name(usr)] told [key_name(M)] to man up")
var/message = "<span class='adminnotice'>[key_name_admin(usr)] told [key_name_admin(M)] to man up.</span>"
message_admins(message)
admin_ticket_log(M, message)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up")
/client/proc/cmd_admin_man_up_global()
set category = "Special Verbs"
set name = "Man Up Global"
if(!check_rights(R_ADMIN))
return
to_chat(world, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
for(var/mob/M in GLOB.player_list)
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up global: [key_name(usr)] told everybody to man up")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] told everybody to man up.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up Global")

View File

@@ -22,7 +22,10 @@
if(!CheckAdminHref(href, href_list))
return
citaTopic(href, href_list) //CITADEL EDIT, MENTORS
if(href_list["makementor"])
makeMentor(href_list["makementor"])
else if(href_list["removementor"])
removeMentor(href_list["removementor"])
if(href_list["ahelp"])
if(!check_rights(R_ADMIN, TRUE))
@@ -1728,6 +1731,16 @@
log_admin("[key_name(usr)] forced [key_name(M)] to say: [speech]")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] forced [key_name_admin(M)] to say: [speech]</span>")
else if(href_list["makeeligible"])
if(!check_rights(R_ADMIN))
return
var/mob/M = locate(href_list["makeeligible"])
if(!ismob(M))
to_chat(usr, "this can only be used on instances of type /mob.")
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
if(M.ckey in eli.timeouts)
eli.timeouts -= M.ckey
else if(href_list["sendtoprison"])
if(!check_rights(R_ADMIN))
return
@@ -2904,3 +2917,57 @@
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [GLOB.secret_force_mode]"}
usr << browse(dat, "window=f_secret")
/datum/admins/proc/makeMentor(ckey)
if(!usr.client)
return
if (!check_rights(0))
return
if(!ckey)
return
var/client/C = GLOB.directory[ckey]
if(C)
if(check_rights_for(C, R_ADMIN,0))
to_chat(usr, "<span class='danger'>The client chosen is an admin! Cannot mentorize.</span>")
return
if(SSdbcore.Connect())
var/datum/DBQuery/query_get_mentor = SSdbcore.NewQuery("SELECT id FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(query_get_mentor.NextRow())
to_chat(usr, "<span class='danger'>[ckey] is already a mentor.</span>")
return
var/datum/DBQuery/query_add_mentor = SSdbcore.NewQuery("INSERT INTO `[format_table_name("mentor")]` (`id`, `ckey`) VALUES (null, '[ckey]')")
if(!query_add_mentor.warn_execute())
return
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new mentor [ckey]');")
if(!query_add_admin_log.warn_execute())
return
else
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
new /datum/mentors(ckey)
to_chat(usr, "<span class='adminnotice'>New mentor added.</span>")
/datum/admins/proc/removeMentor(ckey)
if(!usr.client)
return
if (!check_rights(0))
return
if(!ckey)
return
var/client/C = GLOB.directory[ckey]
if(C)
if(check_rights_for(C, R_ADMIN,0))
to_chat(usr, "<span class='danger'>The client chosen is an admin, not a mentor! Cannot de-mentorize.</span>")
return
C.remove_mentor_verbs()
C.mentor_datum = null
GLOB.mentors -= C
if(SSdbcore.Connect())
var/datum/DBQuery/query_remove_mentor = SSdbcore.NewQuery("DELETE FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(!query_remove_mentor.warn_execute())
return
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Removed mentor [ckey]');")
if(!query_add_admin_log.warn_execute())
return
else
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
to_chat(usr, "<span class='adminnotice'>Mentor removed.</span>")

View File

@@ -138,9 +138,9 @@
/datum/admins/proc/makeWizard()
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", ROLE_WIZARD, null)
var/mob/dead/observer/selected = pick_n_take(candidates)
var/mob/selected = pick_n_take(candidates)
var/mob/living/carbon/human/new_character = makeBody(selected)
new_character.mind.make_Wizard()
@@ -215,9 +215,9 @@
/datum/admins/proc/makeNukeTeam()
var/datum/game_mode/nuclear/temp = new
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
var/list/mob/dead/observer/chosen = list()
var/mob/dead/observer/theghost = null
var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for a nuke team being sent in?", ROLE_OPERATIVE, temp)
var/list/mob/chosen = list()
var/mob/theghost = null
if(candidates.len)
var/numagents = 5
@@ -379,7 +379,7 @@
ertemplate.enforce_human = prefs["enforce_human"]["value"] == "Yes" ? TRUE : FALSE
ertemplate.opendoors = prefs["open_armory"]["value"] == "Yes" ? TRUE : FALSE
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
var/list/mob/candidates = pollGhostCandidates("Do you wish to be considered for [ertemplate.polldesc] ?", "deathsquad", null)
var/teamSpawned = FALSE
if(candidates.len > 0)
@@ -405,7 +405,7 @@
numagents--
continue // This guy's unlucky, not enough spawn points, we skip him.
var/spawnloc = spawnpoints[numagents]
var/mob/dead/observer/chosen_candidate = pick(candidates)
var/mob/chosen_candidate = pick(candidates)
candidates -= chosen_candidate
if(!chosen_candidate.key)
continue

View File

@@ -479,11 +479,9 @@ Congratulations! You are now trained for invasive xenobiology research!"}
user.do_attack_animation(L)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
return FALSE
switch (mode)
if(BATON_STUN)

View File

@@ -156,7 +156,7 @@
if(!can_buy(40))
return
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
var/list/mob/candidates = pollGhostCandidates("Do you want to play as a [blob_reagent_datum.name] blobbernaut?", ROLE_BLOB, null, ROLE_BLOB, 50) //players must answer rapidly
if(LAZYLEN(candidates)) //if we got at least one candidate, they're a blobbernaut now.
B.max_integrity = initial(B.max_integrity) * 0.25 //factories that produced a blobbernaut have much lower health
B.obj_integrity = min(B.obj_integrity, B.max_integrity)
@@ -171,8 +171,8 @@
blobber.update_icons()
blobber.adjustHealth(blobber.maxHealth * 0.5)
blob_mobs += blobber
var/mob/dead/observer/C = pick(candidates)
blobber.key = C.key
var/mob/C = pick(candidates)
C.transfer_ckey(blobber)
SEND_SOUND(blobber, sound('sound/effects/blobattack.ogg'))
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
to_chat(blobber, "<b>You are a blobbernaut!</b>")

View File

@@ -83,4 +83,4 @@
var/keysend_tripped = FALSE
/// Messages currently seen by this client
var/list/seen_messages
var/list/seen_messages

View File

@@ -18,7 +18,7 @@
/obj/item/clothing/ears/earmuffs/ComponentInitialize()
. = ..()
AddComponent(/datum/component/earhealing)
AddElement(/datum/element/earhealing)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/clothing/ears/headphones

View File

@@ -75,7 +75,7 @@
/datum/round_event/santa/start()
var/list/candidates = pollGhostCandidates("Santa is coming to town! Do you want to be Santa?", poll_time=150)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
santa = new /mob/living/carbon/human(pick(GLOB.blobstart))
santa.key = C.key

View File

@@ -135,7 +135,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
AA.onNewMob(src)
. = ..()
AddElement(/datum/element/ghost_role_eligibility)
grant_all_languages()
/mob/dead/observer/get_photo_description(obj/item/camera/camera)
@@ -261,17 +261,21 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/proc/ghostize(can_reenter_corpse = 1)
if(key)
if(!cmptext(copytext(key,1,2),"@")) // Skip aghosts.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.can_reenter_round = (can_reenter_corpse && !suiciding)
ghost.key = key
ghost.client.lastrespawn = world.time + 1800 SECONDS
return ghost
/mob/proc/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE)
penalize = suiciding || penalize // suicide squad.
if(!key || cmptext(copytext(key,1,2),"@") || (SEND_SIGNAL(src, COMSIG_MOB_GHOSTIZE, can_reenter_corpse, special, penalize) & COMPONENT_BLOCK_GHOSTING))
return //mob has no key, is an aghost or some component hijacked.
stop_sound_channel(CHANNEL_HEARTBEAT) //Stop heartbeat sounds because You Are A Ghost Now
var/mob/dead/observer/ghost = new(src) // Transfer safety to observer spawning proc.
SStgui.on_transfer(src, ghost) // Transfer NanoUIs.
ghost.can_reenter_corpse = can_reenter_corpse
if (client && client.prefs && client.prefs.auto_ooc)
if (!(client.prefs.chat_toggles & CHAT_OOC))
client.prefs.chat_toggles ^= CHAT_OOC
transfer_ckey(ghost, FALSE)
ghost.AddElement(/datum/element/ghost_role_eligibility,penalize) // technically already run earlier, but this adds the penalty
// needs to be done AFTER the ckey transfer, too
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
@@ -317,7 +321,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you won't be able to re-enter this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return
ghostize(0)
ghostize(0, penalize = TRUE)
/mob/dead/observer/Move(NewLoc, direct)
if(updatedir)

View File

@@ -6,7 +6,10 @@
return 2 //no ears
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
..(AM, skipcatch = TRUE, hitpush = FALSE)
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
/mob/living/carbon/alien/can_embed(obj/item/I)
return FALSE
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
@@ -14,13 +17,12 @@ As such, they can either help or harm other aliens. Help works like the human he
In all, this is a lot like the monkey code. /N
*/
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
switch(M.a_intent)
if ("help")
if (INTENT_HELP)
if(!recoveringstam)
resting = 0
AdjustStun(-60)
@@ -28,11 +30,7 @@ In all, this is a lot like the monkey code. /N
AdjustUnconscious(-60)
AdjustSleeping(-100)
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
if ("grab")
grabbedby(M)
else
if(INTENT_DISARM, INTENT_HARM)
if(health > 0)
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
@@ -50,29 +48,31 @@ In all, this is a lot like the monkey code. /N
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
if(..()) //to allow surgery to return properly.
return 0
. = ..()
if(.) //To allow surgery to return properly.
return
switch(M.a_intent)
if("help")
if(INTENT_HELP)
help_shake_act(M)
if("grab")
if(INTENT_GRAB)
grabbedby(M)
if ("harm")
if (INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
return 1
if("disarm")
if(INTENT_DISARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return 1
return 0
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
if(..())
if (stat != DEAD)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
. = ..()
if(.) //successful monkey bite.
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
@@ -93,13 +93,15 @@ In all, this is a lot like the monkey code. /N
adjustStaminaLoss(damage)
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
log_combat(M, src, "attacked")
updatehealth()
. = ..()
if(!.) //unsuccessful slime attack
return
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(10, 40)
adjustBruteLoss(damage)
log_combat(M, src, "attacked")
updatehealth()
/mob/living/carbon/alien/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))

View File

@@ -63,12 +63,7 @@
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = FALSE
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
blocked = TRUE
if(!blocked)
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(100)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)

View File

@@ -5,9 +5,11 @@
else
..()
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, 1)
. = ..(user, TRUE)
if(.)
return
adjustBruteLoss(15)
var/hitverb = "punched"
if(mob_size < MOB_SIZE_LARGE)
@@ -21,46 +23,46 @@
return 1
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
if(..())
switch(M.a_intent)
if ("harm")
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
Unconscious(40)
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
"<span class='userdanger'>[M] has knocked [src] down!</span>")
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
log_combat(M, src, "attacked")
. = ..()
if(.) //To allow surgery to return properly.
return
switch(M.a_intent)
if (INTENT_HARM)
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
Unconscious(40)
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
"<span class='userdanger'>[M] has knocked [src] down!</span>")
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
log_combat(M, src, "attacked")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if (INTENT_DISARM)
if (!lying)
if (prob(5))
Unconscious(40)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ("disarm")
if (!lying)
if (prob(5))
Unconscious(40)
if (prob(50))
dropItemToGround(get_active_held_item())
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>")
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
else
if (prob(50))
dropItemToGround(get_active_held_item())
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>",\
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(!no_effect && !visual_effect_icon)

View File

@@ -1,26 +1,33 @@
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
if(..())
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
log_combat(M, src, "attacked")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 4.9))
Unconscious(rand(100,200))
. = ..()
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
return
var/damage = rand(1, 9)
if (prob(90))
playsound(loc, "punch", 25, 1, -1)
log_combat(M, src, "attacked")
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
if ((stat != DEAD) && (damage > 4.9))
Unconscious(rand(100,200))
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, 1)
. = ..(user, TRUE)
if(.)
return
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has pummeled [src]!</span>", \
"<span class='userdanger'>[user] has pummeled [src]!</span>", null, COMBAT_MESSAGE_RANGE)
adjustBruteLoss(5 + rand(1,9))
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
return 1

View File

@@ -48,31 +48,42 @@
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
affecting.dismember(P.damtype)
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
. = FALSE
if(!skip_throw_mode_check && !in_throw_mode)
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
. = ..()
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
return
if(get_active_held_item())
if(get_active_held_item() || restrained())
return
if(restrained())
return
return TRUE
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
if(!skipcatch) //ugly, but easy
if(can_catch_item())
if(istype(AM, /obj/item))
var/obj/item/I = AM
if(isturf(I.loc))
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
return 1
..()
I.attack_hand(src)
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
throw_mode_off()
return TRUE
/mob/living/carbon/embed_item(obj/item/I)
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
if(!combatmode)
totitemdamage *= 1.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return FALSE
var/obj/item/bodypart/affecting
if(user == src)
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
@@ -83,17 +94,6 @@
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
send_item_attack_message(I, user, affecting.name)
if(I.force)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
if(!combatmode)
totitemdamage *= 1.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
var/basebloodychance = affecting.brute_dam + totitemdamage
@@ -127,7 +127,9 @@
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
. = ..()
if(.) //was the attack blocked?
return
for(var/thing in diseases)
var/datum/disease/D = thing
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
@@ -142,8 +144,7 @@
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
for(var/datum/surgery/S in surgeries)
if(S.next_step(user, user.a_intent))
return 1
return 0
return TRUE
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
@@ -163,7 +164,8 @@
help_shake_act(M)
return 0
if(..()) //successful monkey bite.
. = ..()
if(.) //successful monkey bite.
for(var/thing in M.diseases)
var/datum/disease/D = thing
ForceContractDisease(D)
@@ -171,26 +173,27 @@
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
if(M.powerlevel > 0)
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
. = ..()
if(!.)
return
if(M.powerlevel > 0)
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
if(prob(stunprob))
M.powerlevel -= 3
if(M.powerlevel < 0)
M.powerlevel = 0
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Knockdown(power*20)
if(stuttering < power)
stuttering = power
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
return 1
do_sparks(5, TRUE, src)
var/power = M.powerlevel + rand(0,3)
Knockdown(power*20)
if(stuttering < power)
stuttering = power
if (prob(stunprob) && M.powerlevel >= 8)
adjustFireLoss(M.powerlevel * rand(6,10))
updatehealth()
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
if(!attacker.limb_destroyer)

View File

@@ -16,10 +16,6 @@
msg += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face.\n"
if (wear_neck)
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
if(can_be_held)
msg += "[t_He] might be able to be picked up with <b>Alt+Click</b>!\n"
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
@@ -111,7 +107,7 @@
msg += "[t_He] look[p_s()] very happy.\n"
if(MOOD_LEVEL_HAPPY4 to INFINITY)
msg += "[t_He] look[p_s()] ecstatic.\n"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg)
msg += "*---------*</span>"
to_chat(user, msg)
return msg

View File

@@ -399,6 +399,7 @@
msg += "...?<br>"
else
msg += "[print_flavor_text()]\n"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, msg)
msg += "*---------*</span>"
to_chat(user, msg)

View File

@@ -40,6 +40,7 @@
. = ..()
if(!CONFIG_GET(flag/disable_human_mood))
AddComponent(/datum/component/mood)
AddElement(/datum/element/mob_holder/micro, "micro")
/mob/living/carbon/human/Destroy()
QDEL_NULL(physiology)
@@ -1110,7 +1111,8 @@
race = /datum/species/krokodil_addict
//define holder_type on nerds we wanna commit scoop to
/mob/living/carbon/human
/* /mob/living/carbon/human
var/holder_type = /obj/item/clothing/head/mob_holder/micro
can_be_held = "micro"
*/

View File

@@ -60,63 +60,36 @@
P.firer = src
P.setAngle(rand(0, 360))//SHING
return FALSE
return ..()
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
if(P.is_reflectable)
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
// Find a turf near or on the original location to bounce to
if(P.starting)
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/turf/curloc = get_turf(src)
/mob/living/carbon/human/check_reflect(def_zone)
if(wear_suit?.IsReflect(def_zone))
return TRUE
return ..()
// redirect the projectile
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
var/new_angle_s = P.Angle + rand(120,240)
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
P.setAngle(new_angle_s)
return -1 // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
return (..(P , def_zone))
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
if(wear_suit)
if(wear_suit.IsReflect(def_zone) == 1)
return 1
for(var/obj/item/I in held_items)
if(I.IsReflect(def_zone) == 1)
return 1
return 0
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
. = ..()
if(.)
return
var/block_chance_modifier = round(damage / -3)
for(var/obj/item/I in held_items)
if(!istype(I, /obj/item/clothing))
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(wear_suit)
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return TRUE
if(w_uniform)
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return 0
return TRUE
if(wear_neck)
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return TRUE
return FALSE
/mob/living/carbon/human/can_embed(obj/item/I)
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
return TRUE
return FALSE
/mob/living/carbon/human/proc/check_block()
if(mind)
@@ -125,37 +98,7 @@
return FALSE
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
if(dna && dna.species)
var/spec_return = dna.species.spec_hitby(AM, src)
if(spec_return)
return spec_return
var/obj/item/I
var/throwpower = 30
if(istype(AM, /obj/item))
I = AM
throwpower = I.throwforce
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
return ..()
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
else if(I)
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
if(can_embed(I))
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
var/obj/item/bodypart/L = pick(bodyparts)
L.embedded_objects |= I
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
I.forceMove(src)
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
return ..()
return dna?.species?.spec_hitby(AM, src) || ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
@@ -189,12 +132,12 @@
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
var/hulk_verb = pick("smash","pummel")
if(check_shields(user, 15, "the [hulk_verb]ing"))
. = ..(user, TRUE)
if(.)
return
..(user, 1)
var/hulk_verb = pick("smash","pummel")
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
var/message = "[user] has [hulk_verb]ed [src]!"
visible_message("<span class='danger'>[message]</span>", \
@@ -203,7 +146,8 @@
return 1
/mob/living/carbon/human/attack_hand(mob/user)
if(..()) //to allow surgery to return properly.
. = ..()
if(.) //To allow surgery to return properly.
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
@@ -215,8 +159,7 @@
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.a_intent == INTENT_HELP)
..() //shaking
return 0
return ..() //shaking
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
var/obj/item/I = get_active_held_item()
@@ -237,78 +180,67 @@
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
if(..()) //successful monkey bite, this handles disease contraction.
var/damage = rand(1, 3)
if(check_shields(M, damage, "the [M.name]"))
return 0
if(stat != DEAD)
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
return 1
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
if(check_shields(M, 0, "the M.name"))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return 0
if(..())
if(M.a_intent == INTENT_HARM)
if (w_uniform)
w_uniform.add_fingerprint(M)
var/damage = prob(90) ? 20 : 0
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
"<span class='userdanger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
log_combat(M, src, "attacked")
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting, armor_block)
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
. = ..()
if(!.)
return
if(M.a_intent == INTENT_HARM)
if (w_uniform)
w_uniform.add_fingerprint(M)
var/damage = prob(90) ? 20 : 0
if(!damage)
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
"<span class='userdanger'>[M] has lunged at [src]!</span>")
return 0
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>")
log_combat(M, src, "attacked")
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting, armor_block)
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
var/obj/item/I = get_active_held_item()
if(I && dropItemToGround(I))
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
"<span class='userdanger'>[M] disarmed [src]!</span>")
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, TRUE, FALSE, 30, 25)
else
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(!lying) //CITADEL EDIT
Knockdown(100, TRUE, FALSE, 30, 25)
else
Knockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
Knockdown(100)
log_combat(M, src, "tackled")
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
"<span class='userdanger'>[M] has tackled down [src]!</span>")
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(check_shields(L, damage, "the [L.name]"))
return 0
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
. = ..()
if(!.) //unsuccessful larva bite.
return
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
return FALSE
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return TRUE
@@ -320,23 +252,21 @@
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 25)
if(M.is_adult)
damage = rand(10, 35)
. = ..()
if(!.) //unsuccessful slime attack
return
var/damage = rand(5, 25)
if(M.is_adult)
damage = rand(10, 35)
if(check_shields(M, damage, "the [M.name]"))
return 0
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
var/armor_block = run_armor_check(affecting, "melee")
apply_damage(damage, BRUTE, affecting, armor_block)
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)

View File

@@ -1640,11 +1640,8 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return
if(M.mind)
attacker_style = M.mind.martial_art
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
log_combat(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return 0
SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style)
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
attacker_style = null
switch(M.a_intent)
if("help")
help(M, H, attacker_style)

View File

@@ -369,6 +369,23 @@
retaliate(L)
return ..()
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(M)
else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
retaliate(M)
return ..()
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(L)
return ..()
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(user)
return ..()
/mob/living/carbon/monkey/attack_paw(mob/living/L)
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
retaliate(L)

View File

@@ -1,176 +1,175 @@
/mob/living/carbon/monkey
name = "monkey"
verb_say = "chimpers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
gender = NEUTER
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_NUDE
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
can_be_held = "monkey"
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
if(unique_name) //used to exclude pun pun
gender = pick(MALE, FEMALE)
real_name = name
//initialize limbs
create_bodyparts()
create_internal_organs()
. = ..()
if (cubespawned)
var/cap = CONFIG_GET(number/monkeycap)
if (LAZYLEN(SSmobs.cubemonkeys) > cap)
if (spawner)
to_chat(spawner, "<span class='warning'>Bluespace harmonics prevent the spawning of more than [cap] monkeys on the station at one time!</span>")
return INITIALIZE_HINT_QDEL
SSmobs.cubemonkeys += src
create_dna(src)
dna.initialize_dna(random_blood_type())
/mob/living/carbon/monkey/Destroy()
SSmobs.cubemonkeys -= src
return ..()
/mob/living/carbon/monkey/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder
/mob/living/carbon/monkey/create_internal_organs()
internal_organs += new /obj/item/organ/appendix
internal_organs += new /obj/item/organ/lungs
internal_organs += new /obj/item/organ/heart
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears
internal_organs += new /obj/item/organ/liver
internal_organs += new /obj/item/organ/stomach
..()
/mob/living/carbon/monkey/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
if(reagents.has_reagent("nuka_cola"))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
. = ..()
var/slow = 0
if (bodytemperature < 283.222)
slow += (283.222 - bodytemperature) / 10 * 1.75
if(slow <= 0)
return
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/Stat()
..()
if(statpanel("Status"))
stat(null, "Intent: [a_intent]")
stat(null, "Move Mode: [m_intent]")
if(client && mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
return
/mob/living/carbon/monkey/verb/removeinternal()
set name = "Remove Internals"
set category = "IC"
internal = null
return
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
if(mind && is_monkey(mind))
return TRUE
return FALSE
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
return FALSE
/mob/living/carbon/monkey/canBeHandcuffed()
return TRUE
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Securitrons can't identify monkeys
if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
threatcount += 4
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
threatcount += 4
if(lasercolor == "r")
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
threatcount += 4
return threatcount
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
for(var/obj/item/I in held_items) //if they're holding a gun
if(weaponcheck.Invoke(I))
threatcount += 4
if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
//mindshield implants imply trustworthyness
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
threatcount -= 1
return threatcount
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
return 1
/mob/living/carbon/monkey/can_use_guns(obj/item/G)
return TRUE
/mob/living/carbon/monkey/angry
aggressive = TRUE
/mob/living/carbon/monkey/angry/Initialize()
. = ..()
if(prob(10))
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
equip_to_slot_or_del(helmet,SLOT_HEAD)
helmet.attack_self(src) // todo encapsulate toggle
/mob/living/carbon/monkey
name = "monkey"
verb_say = "chimpers"
initial_language_holder = /datum/language_holder/monkey
icon = 'icons/mob/monkey.dmi'
icon_state = ""
gender = NEUTER
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_NUDE
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
hud_type = /datum/hud/monkey
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
verbs += /mob/living/proc/mob_sleep
verbs += /mob/living/proc/lay_down
if(unique_name) //used to exclude pun pun
gender = pick(MALE, FEMALE)
real_name = name
//initialize limbs
create_bodyparts()
create_internal_organs()
. = ..()
if (cubespawned)
var/cap = CONFIG_GET(number/monkeycap)
if (LAZYLEN(SSmobs.cubemonkeys) > cap)
if (spawner)
to_chat(spawner, "<span class='warning'>Bluespace harmonics prevent the spawning of more than [cap] monkeys on the station at one time!</span>")
return INITIALIZE_HINT_QDEL
SSmobs.cubemonkeys += src
create_dna(src)
dna.initialize_dna(random_blood_type())
/mob/living/carbon/monkey/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
/mob/living/carbon/monkey/Destroy()
SSmobs.cubemonkeys -= src
return ..()
/mob/living/carbon/monkey/create_internal_organs()
internal_organs += new /obj/item/organ/appendix
internal_organs += new /obj/item/organ/lungs
internal_organs += new /obj/item/organ/heart
internal_organs += new /obj/item/organ/brain
internal_organs += new /obj/item/organ/tongue
internal_organs += new /obj/item/organ/eyes
internal_organs += new /obj/item/organ/ears
internal_organs += new /obj/item/organ/liver
internal_organs += new /obj/item/organ/stomach
..()
/mob/living/carbon/monkey/on_reagent_change()
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent("morphine"))
amount = -1
if(reagents.has_reagent("nuka_cola"))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/updatehealth()
. = ..()
var/slow = 0
var/health_deficiency = (100 - health)
if(health_deficiency >= 45)
slow += (health_deficiency / 25)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_HEALTH_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = slow)
/mob/living/carbon/monkey/adjust_bodytemperature(amount)
. = ..()
var/slow = 0
if (bodytemperature < 283.222)
slow += (283.222 - bodytemperature) / 10 * 1.75
if(slow <= 0)
return
add_movespeed_modifier(MOVESPEED_ID_MONKEY_TEMPERATURE_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
/mob/living/carbon/monkey/Stat()
..()
if(statpanel("Status"))
stat(null, "Intent: [a_intent]")
stat(null, "Move Mode: [m_intent]")
if(client && mind)
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
if(changeling)
stat("Chemical Storage", "[changeling.chem_charges]/[changeling.chem_storage]")
stat("Absorbed DNA", changeling.absorbedcount)
return
/mob/living/carbon/monkey/verb/removeinternal()
set name = "Remove Internals"
set category = "IC"
internal = null
return
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
if(mind && is_monkey(mind))
return TRUE
return FALSE
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
return FALSE
/mob/living/carbon/monkey/canBeHandcuffed()
return TRUE
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
return 10 //Everyone is a criminal!
var/threatcount = 0
//Securitrons can't identify monkeys
if( !(judgement_criteria & JUDGE_IGNOREMONKEYS) && (judgement_criteria & JUDGE_IDCHECK) )
threatcount += 4
//Lasertag bullshit
if(lasercolor)
if(lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
if(is_holding_item_of_type(/obj/item/gun/energy/laser/redtag))
threatcount += 4
if(lasercolor == "r")
if(is_holding_item_of_type(/obj/item/gun/energy/laser/bluetag))
threatcount += 4
return threatcount
//Check for weapons
if( (judgement_criteria & JUDGE_WEAPONCHECK) && weaponcheck )
for(var/obj/item/I in held_items) //if they're holding a gun
if(weaponcheck.Invoke(I))
threatcount += 4
if(weaponcheck.Invoke(back)) //if a weapon is present in the back slot
threatcount += 4 //trigger look_for_perp() since they're nonhuman and very likely hostile
//mindshield implants imply trustworthyness
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
threatcount -= 1
return threatcount
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
return 1
/mob/living/carbon/monkey/can_use_guns(obj/item/G)
return TRUE
/mob/living/carbon/monkey/angry
aggressive = TRUE
/mob/living/carbon/monkey/angry/Initialize()
. = ..()
if(prob(10))
var/obj/item/clothing/head/helmet/justice/escape/helmet = new(src)
equip_to_slot_or_del(helmet,SLOT_HEAD)
helmet.attack_self(src) // todo encapsulate toggle

View File

@@ -6,37 +6,55 @@
..()
/mob/living/carbon/monkey/attack_paw(mob/living/M)
if(..()) //successful monkey bite.
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.limb_destroyer)
dismembering_strike(M, affecting.body_zone)
if(stat != DEAD)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
. = ..()
if(!.) //unsuccessful monkey bite.
return
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.limb_destroyer)
dismembering_strike(M, affecting.body_zone)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
. = ..()
if(!.) //unsuccessful larva bite
return
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
. = ..(user, TRUE)
if(.)
return
var/hulk_verb = pick("smash","pummel")
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
var/message = "[user] has [hulk_verb]ed [src]!"
visible_message("<span class='danger'>[message]</span>", \
"<span class='userdanger'>[message]</span>")
adjustBruteLoss(15)
return TRUE
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
if(..()) //To allow surgery to return properly.
. = ..()
if(.) //To allow surgery to return properly.
return
switch(M.a_intent)
if("help")
if(INTENT_HELP)
help_shake_act(M)
if("grab")
if(INTENT_GRAB)
grabbedby(M)
if("harm")
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
if (prob(75))
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
@@ -60,7 +78,7 @@
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
if("disarm")
if(INTENT_DISARM)
if(!IsUnconscious())
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if (prob(25))
@@ -74,50 +92,51 @@
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
if (M.a_intent == INTENT_HARM)
if ((prob(95) && health > 0))
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30)
if (damage >= 25)
damage = rand(20, 40)
if(AmountUnconscious() < 300)
Unconscious(rand(200, 300))
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
log_combat(M, src, "attacked")
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if (M.a_intent == INTENT_HARM)
if ((prob(95) && health > 0))
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30)
if (damage >= 25)
damage = rand(20, 40)
if(AmountUnconscious() < 300)
Unconscious(rand(200, 300))
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
if (M.a_intent == INTENT_DISARM)
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
log_combat(M, src, "attacked")
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = get_active_held_item()
if(dropItemToGround(I))
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = get_active_held_item()
if(dropItemToGround(I))
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = null
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
updatehealth()
I = null
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
updatehealth()
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
. = ..()
@@ -132,17 +151,19 @@
apply_damage(damage, M.melee_damage_type, affecting)
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
. = ..()
if(!.) //unsuccessful slime attack
return
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
. = 1

View File

@@ -1,129 +0,0 @@
//Generic system for picking up mobs.
//Currently works for head and hands.
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
icon_state = ""
var/mob/living/held_mob
var/can_head = FALSE
w_class = WEIGHT_CLASS_BULKY
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/M, _worn_state, alt_worn, lh_icon, rh_icon, _can_head_override = FALSE)
. = ..()
if(M)
M.setDir(SOUTH)
held_mob = M
M.forceMove(src)
appearance = M.appearance
name = M.name
desc = M.desc
if(_can_head_override)
can_head = _can_head_override
if(alt_worn)
alternate_worn_icon = alt_worn
if(_worn_state)
item_state = _worn_state
icon_state = _worn_state
if(lh_icon)
lefthand_file = lh_icon
if(rh_icon)
righthand_file = rh_icon
if(!can_head)
slot_flags = NONE
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/dropped()
..()
if(isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(isliving(loc))
var/mob/living/L = loc
L.dropItemToGround(src)
if(held_mob)
var/mob/living/m = held_mob
m.forceMove(get_turf(m))
m.reset_perspective()
m.setDir(SOUTH)
held_mob = null
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
visible_message("<span class='warning'>[src] escapes [L]!</span>")
release()
/mob/living/proc/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = generate_mob_holder()
if(!holder)
return
drop_all_held_items()
L.put_in_hands(holder)
return
/mob/living/proc/mob_try_pickup(mob/living/user)
if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
return FALSE
if(src.can_be_held == "micro")
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
if(src == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = src))
return FALSE
if(user.get_active_held_item()||buckled)
return FALSE
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
mob_pickup(user)
return TRUE
/mob/living/AltClick(mob/user)
. = ..()
if(mob_try_pickup(user))
return TRUE
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return location.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return location.remove_air(amount)

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@@ -40,14 +40,6 @@
QDEL_LIST(diseases)
return ..()
/mob/living/proc/generate_mob_holder()
if(ishuman(src))
var/obj/item/clothing/head/mob_holder/micro/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
return holder
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
return holder
/mob/living/onZImpact(turf/T, levels)
if(!isgroundlessturf(T))
ZImpactDamage(T, levels)
@@ -1153,8 +1145,6 @@
return
if(!over.Adjacent(src) || (user != src) || !canUseTopic(over))
return
if(can_be_held)
mob_try_pickup(over)
/mob/living/proc/get_static_viruses() //used when creating blood and other infective objects

View File

@@ -36,7 +36,50 @@
/mob/living/proc/on_hit(obj/item/projectile/P)
return
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
var/block_chance_modifier = round(damage / -3)
for(var/obj/item/I in held_items)
if(!istype(I, /obj/item/clothing))
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return TRUE
return FALSE
/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s)
for(var/obj/item/I in held_items)
if(I.IsReflect(def_zone))
return TRUE
return FALSE
/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone)
if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
// Find a turf near or on the original location to bounce to
if(P.starting)
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
var/turf/curloc = get_turf(src)
// redirect the projectile
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
var/new_angle_s = P.Angle + rand(120,240)
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
P.setAngle(new_angle_s)
return TRUE
return FALSE
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
if(reflect_bullet_check(P, def_zone))
return -1 // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
if(!P.nodamage)
apply_damage(P.damage, P.damage_type, def_zone, armor)
@@ -55,9 +98,32 @@
else
return 0
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
return FALSE
/mob/living/proc/embed_item(obj/item/I)
return
/mob/living/proc/can_embed(obj/item/I)
return FALSE
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
if(istype(AM, /obj/item))
var/obj/item/I = AM
var/obj/item/I
var/throwpower = 30
if(isitem(AM))
I = AM
throwpower = I.throwforce
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
hitpush = FALSE
skipcatch = TRUE
blocked = TRUE
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
embed_item(I)
hitpush = FALSE
skipcatch = TRUE //can't catch the now embedded item
if(I)
if(!skipcatch && isturf(I.loc) && catch_item(I))
return TRUE
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
var/dtype = BRUTE
var/volume = I.get_volume_by_throwforce_and_or_w_class()
@@ -205,6 +271,24 @@
Move(user.loc)
return 1
/mob/living/attack_hand(mob/user)
..() //Ignoring parent return value here.
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK))
log_combat(user, src, "attempted to touch")
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
return TRUE
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return TRUE
var/hulk_verb = pick("smash","pummel")
if(user != src && check_shields(user, 15, "the [hulk_verb]ing"))
return TRUE
..()
return FALSE
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
if(!SSticker.HasRoundStarted())
@@ -220,6 +304,12 @@
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
if(check_shields(M, damage, "the [M.name]"))
return FALSE
if (stat != DEAD)
log_combat(M, src, "attacked")
M.do_attack_animation(src)
@@ -236,7 +326,8 @@
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration))
return FALSE
if(M.attack_sound)
playsound(loc, M.attack_sound, 50, 1, 1)
M.do_attack_animation(src)
@@ -247,10 +338,6 @@
/mob/living/attack_paw(mob/living/carbon/monkey/M)
if(isturf(loc) && istype(loc.loc, /area/start))
to_chat(M, "No attacking people at spawn, you jackass.")
return FALSE
if (M.a_intent == INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
@@ -259,6 +346,8 @@
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
return FALSE
if(check_shields(M, 0, "the [M.name]"))
return FALSE
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
if (prob(75))
log_combat(M, src, "attacked")
@@ -273,14 +362,16 @@
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
switch(L.a_intent)
if("help")
if(INTENT_HELP)
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
return FALSE
else
if(HAS_TRAIT(L, TRAIT_PACIFISM))
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
return
return FALSE
if(L != src && check_shields(L, rand(1, 3), "the [L.name]"))
return FALSE
L.do_attack_animation(src)
if(prob(90))
@@ -295,21 +386,27 @@
return FALSE
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]"))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return FALSE
switch(M.a_intent)
if ("help")
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
if (INTENT_HELP)
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
return FALSE
if ("grab")
if (INTENT_GRAB)
grabbedby(M)
return FALSE
if("harm")
if(INTENT_HARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
M.do_attack_animation(src)
if(!isalien(src))
M.do_attack_animation(src)
return TRUE
if("disarm")
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if(INTENT_DISARM)
if(!isalien(src))
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
return TRUE
/mob/living/ex_act(severity, target, origin)

View File

@@ -107,7 +107,7 @@
var/last_words //used for database logging
var/list/obj/effect/proc_holder/abilities = list()
var/can_be_held = FALSE
var/radiation = 0 //If the mob is irradiated.

View File

@@ -1,15 +1,9 @@
/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
. = ..()
if(!.)
return FALSE
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
spark_system.start()
return ..()
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
if(!SSticker.HasRoundStarted())
to_chat(M, "You cannot attack people before the game has started.")
return
..()
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
return //immune to slimes

View File

@@ -11,7 +11,7 @@
health = 500
maxHealth = 500
layer = BELOW_MOB_LAYER
can_be_held = TRUE
var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held.
var/network = "ss13"
var/obj/machinery/camera/current = null
@@ -58,10 +58,12 @@
var/canholo = TRUE
var/obj/item/card/id/access_card = null
var/chassis = "repairbot"
var/dynamic_chassis
var/dynamic_chassis_sit = FALSE //whether we're sitting instead of resting spritewise
var/dynamic_chassis_bellyup = FALSE //whether we're lying down bellyup
var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE, "operator" = TRUE) //assoc value is whether it can be picked up.
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
var/list/dynamic_chassis_icons //ditto.
var/list/chassis_pixel_offsets_x //stupid dogborgs
var/emitterhealth = 20
var/emittermaxhealth = 20

View File

@@ -26,13 +26,14 @@
fold_in(force = 1)
Knockdown(200)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
switch(user.a_intent)
if("help")
if(INTENT_HELP)
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
if("disarm")
if(INTENT_DISARM)
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
if("harm")
if(INTENT_HARM)
user.do_attack_animation(src)
if (user.name == master)
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
@@ -41,14 +42,19 @@
if(user.put_in_hands(card))
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
else
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
take_holo_damage(2)
else
grabbedby(user)
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
if(Proj.stun)
/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone)
if(P.stun)
fold_in(force = TRUE)
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
. = ..(Proj)
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
. = ..()
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")

View File

@@ -86,6 +86,12 @@
if(resting)
icon_state = "[chassis]_rest"
to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
if(possible_chassis[chassis])
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
else
current_mob_holder?.Detach(src)
current_mob_holder = null
return
/mob/living/silicon/pai/lay_down()
..()
@@ -109,16 +115,3 @@
else
set_light(0)
to_chat(src, "<span class='notice'>You disable your integrated light.</span>")
/mob/living/silicon/pai/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
if(!L.put_in_hands(holder))
qdel(holder)
else
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
if(!possible_chassis[chassis])
to_chat(user, "<span class='warning'>[src]'s current form isn't able to be carried!</span>")
return FALSE
return ..()

View File

@@ -1078,9 +1078,9 @@
status_flags &= ~CANPUSH
if(module.clean_on_move)
AddComponent(/datum/component/cleaning)
AddElement(/datum/element/cleaning)
else
qdel(GetComponent(/datum/component/cleaning))
RemoveElement(/datum/element/cleaning)
hat_offset = module.hat_offset

View File

@@ -13,7 +13,19 @@
spark_system.start()
return ..()
/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
. = ..()
if(.)
spark_system.start()
spawn(0)
step_away(src,user,15)
sleep(3)
step_away(src,user,15)
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if (M.a_intent == INTENT_DISARM)
if(!(lying))
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
@@ -30,24 +42,19 @@
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
else
..()
return
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime shock
flash_act()
var/stunprob = M.powerlevel * 7 + 10
if(prob(stunprob) && M.powerlevel >= 8)
adjustBruteLoss(M.powerlevel * rand(6,10))
var/damage = rand(1, 3)
. = ..()
if(!.) //unsuccessful slime shock
return
var/stunprob = M.powerlevel * 7 + 10
var/damage = M.powerlevel * rand(6,10)
if(prob(stunprob) && M.powerlevel >= 8)
flash_act(affect_silicon = TRUE) //my borg eyes!
if(M.is_adult)
damage = rand(20, 40)
damage += rand(10, 20)
else
damage = rand(5, 35)
damage = round(damage / 2) // borgs receive half damage
damage += rand(2, 17)
adjustBruteLoss(damage)
updatehealth()
@@ -56,23 +63,17 @@
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
add_fingerprint(user)
if(opened && !wiresexposed && !issilicon(user))
if(cell)
cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
cell = null
update_icons()
diag_hud_set_borgcell()
if(opened && !wiresexposed && cell && !issilicon(user))
cell.update_icon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
cell = null
update_icons()
diag_hud_set_borgcell()
if(!opened)
if(..()) // hulk attack
spark_system.start()
spawn(0)
step_away(src,user,15)
sleep(3)
step_away(src,user,15)
return ..()
/mob/living/silicon/robot/fire_act()
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
@@ -177,9 +178,9 @@
if (stat != DEAD)
adjustBruteLoss(30)
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
..(Proj)
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
..()
updatehealth()
if(prob(75) && Proj.damage > 0)
if(prob(75) && P.damage > 0)
spark_system.start()
return 2

View File

@@ -6,7 +6,10 @@
return 2
/mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if(M.a_intent == INTENT_HARM)
var/damage = 20
if (prob(90))
log_combat(M, src, "attacked")
@@ -49,34 +52,33 @@
/mob/living/silicon/attack_paw(mob/living/user)
return attack_hand(user)
/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L)
if(L.a_intent == INTENT_HELP)
visible_message("[L.name] rubs its head against [src].")
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, 1)
. = ..(user, TRUE)
if(.)
return
adjustBruteLoss(rand(10, 15))
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
"<span class='userdanger'>[user] has punched [src]!</span>")
return 1
return 0
return TRUE
return FALSE
//ATTACK HAND IGNORING PARENT RETURN VALUE
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
. = ..()
if(.) //the attack was blocked
return
switch(M.a_intent)
if ("help")
if (INTENT_HELP)
M.visible_message("[M] pets [src].", \
"<span class='notice'>You pet [src].</span>")
if("grab")
if(INTENT_GRAB)
grabbedby(M)
else
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
return 0
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
if(M.a_intent == INTENT_HARM)
@@ -108,19 +110,25 @@
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
flash_act(affect_silicon = 1)
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
adjustBruteLoss(Proj.damage)
if(prob(Proj.damage*1.5))
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
if(reflect_bullet_check(P, def_zone))
return -1 // complete projectile permutation
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
if((P.damage_type == BRUTE || P.damage_type == BURN))
adjustBruteLoss(P.damage)
if(prob(P.damage*1.5))
for(var/mob/living/M in buckled_mobs)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
unbuckle_mob(M)
M.Knockdown(40)
if(Proj.stun || Proj.knockdown)
if(P.stun || P.knockdown)
for(var/mob/living/M in buckled_mobs)
unbuckle_mob(M)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
Proj.on_hit(src)
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
P.on_hit(src)
return 2
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)

View File

@@ -1,20 +1,22 @@
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
..()
. = ..()
if(.) //the attack was blocked
return
switch(M.a_intent)
if("help")
if(INTENT_HELP)
if (health > 0)
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
if("grab")
if(INTENT_GRAB)
if(grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
vore_attack(M, pulling)
else
grabbedby(M)
if("harm", "disarm")
if(INTENT_HARM, INTENT_DISARM)
if(HAS_TRAIT(M, TRAIT_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
return
@@ -27,12 +29,11 @@
updatehealth()
return TRUE
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
return FALSE
..(user, 1)
. = ..(user, TRUE)
if(.)
return
playsound(loc, "punch", 25, 1, -1)
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
@@ -40,32 +41,32 @@
return TRUE
/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M)
if(..()) //successful monkey bite.
if(stat != DEAD)
var/damage = rand(1, 3)
attack_threshold_check(damage)
return 1
. = ..()
if(.) //successful larva bite
var/damage = rand(1, 3)
attack_threshold_check(damage)
return 1
if (M.a_intent == INTENT_HELP)
if (health > 0)
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
log_combat(M, src, "attacked")
return 1
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
if(M.a_intent == INTENT_DISARM)
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(M, src, "disarmed")
else
var/damage = rand(15, 30)
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
attack_threshold_check(damage)
log_combat(M, src, "attacked")
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
. = ..()
@@ -82,7 +83,8 @@
return attack_threshold_check(damage, M.melee_damage_type)
/mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
. = ..()
if(.) //successful slime shock
var/damage = rand(15, 25)
if(M.is_adult)
damage = rand(20, 35)

View File

@@ -112,7 +112,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
mode = BOT_HUNT
/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
if(H.a_intent == "harm")
if(H.a_intent == INTENT_HARM)
retaliate(H)
addtimer(CALLBACK(src, .proc/react_buzz), 5)
return ..()

View File

@@ -31,15 +31,20 @@
var/mob/living/simple_animal/mouse/movement_target
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "cat"
can_be_held = "cat2"
size_multiplier = 0.5
var/held_icon = "cat2"
do_footstep = TRUE
/mob/living/simple_animal/pet/cat/Initialize()
. = ..()
verbs += /mob/living/proc/lay_down
/mob/living/simple_animal/pet/cat/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "purrs!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "hisses!", EMOTE_AUDIBLE)
AddElement(/datum/element/mob_holder, held_icon)
/mob/living/simple_animal/pet/cat/update_canmove()
..()
if(client && stat != DEAD)
@@ -58,6 +63,7 @@
icon_state = "spacecat"
icon_living = "spacecat"
icon_dead = "spacecat_dead"
held_icon = "spacecat"
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40
@@ -69,6 +75,7 @@
icon_state = "original"
icon_living = "original"
icon_dead = "original_dead"
held_icon = "original"
collar_type = null
unique_pet = TRUE
@@ -82,7 +89,7 @@
pass_flags = PASSMOB
mob_size = MOB_SIZE_SMALL
collar_type = "kitten"
can_be_held = "cat"
held_icon = "cat"
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/pet/cat/Runtime
@@ -231,24 +238,6 @@
stop_automated_movement = 1
walk_to(src,movement_target,0,3)
/mob/living/simple_animal/pet/cat/attack_hand(mob/living/carbon/human/M)
. = ..()
switch(M.a_intent)
if("help")
wuv(1, M)
if("harm")
wuv(-1, M)
/mob/living/simple_animal/pet/cat/proc/wuv(change, mob/M)
if(change)
if(change > 0)
if(M && stat != DEAD)
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "purrs!")
else
if(M && stat != DEAD)
emote("me", 1, "hisses!")
/mob/living/simple_animal/pet/cat/cak //I told you I'd do it, Remie
name = "Keeki"
desc = "It's a cat made out of cake."
@@ -265,7 +254,7 @@
attacked_sound = 'sound/items/eatfood.ogg'
deathmessage = "loses its false life and collapses!"
death_sound = "bodyfall"
can_be_held = "cak"
held_icon = "cak"
/mob/living/simple_animal/pet/cat/cak/CheckParts(list/parts)
..()
@@ -292,7 +281,9 @@
D.frost_donut()
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
..()
. = ..()
if(.) //the attack was blocked
return
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent("nutriment", 0.4)
L.reagents.add_reagent("vitamin", 0.4)

View File

@@ -14,9 +14,14 @@
speak_chance = 1
turns_per_move = 10
size_multiplier = 0.5
var/held_icon = "corgi"
do_footstep = TRUE
can_be_held = TRUE
/mob/living/simple_animal/pet/dog/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "yaps_happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
AddElement(/datum/element/mob_holder, held_icon)
//Corgis and pugs are now under one dog subtype
@@ -31,13 +36,11 @@
childtype = list(/mob/living/simple_animal/pet/dog/corgi/puppy = 95, /mob/living/simple_animal/pet/dog/corgi/puppy/void = 5)
animal_species = /mob/living/simple_animal/pet/dog
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
collar_type = "corgi"
var/obj/item/inventory_head
var/obj/item/inventory_back
var/shaved = FALSE
var/nofur = FALSE //Corgis that have risen past the material plane of existence.
can_be_held = "corgi"
/mob/living/simple_animal/pet/dog/corgi/Destroy()
QDEL_NULL(inventory_head)
@@ -66,7 +69,7 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/pug = 3)
gold_core_spawnable = FRIENDLY_SPAWN
collar_type = "pug"
can_be_held = "pug"
held_icon = "pug"
/mob/living/simple_animal/pet/dog/corgi/exoticcorgi
name = "Exotic Corgi"
@@ -153,13 +156,6 @@
..()
update_corgi_fluff()
/mob/living/simple_animal/pet/dog/corgi/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "corgi", null, 'icons/mob/pets_held_lh.dmi', 'icons/mob/pets_held_rh.dmi', FALSE)
if(!L.put_in_hands(holder))
qdel(holder)
else
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/simple_animal/pet/dog/corgi/Topic(href, href_list)
if(!(iscarbon(usr) || iscyborg(usr)) || !usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
usr << browse(null, "window=mob[REF(src)]")
@@ -270,7 +266,7 @@
return
if(!item_to_add)
user.visible_message("[user] pets [src].","<span class='notice'>You rest your hand on [src]'s head for a moment.</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, src, /datum/mood_event/pet_animal, src)
return
if(user && !user.temporarilyRemoveItemFromInventory(item_to_add))
@@ -364,7 +360,10 @@
icon_dead = "old_corgi_dead"
desc = "At a ripe old age of [record_age] Ian's not as spry as he used to be, but he'll always be the HoP's beloved corgi." //RIP
turns_per_move = 20
can_be_held = "old_corgi"
var/datum/element/mob_holder/ele = SSdcs.GetElement(/datum/element/mob_holder, held_icon)
if(ele)
ele.Detach(src)
AddElement(/datum/element/mob_holder, "old_corgi")
/mob/living/simple_animal/pet/dog/corgi/Ian/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
@@ -587,7 +586,7 @@
unsuitable_atmos_damage = 0
minbodytemp = TCMB
maxbodytemp = T0C + 40
can_be_held = "void_puppy"
held_icon = "void_puppy"
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
return 1 //Void puppies can navigate space.
@@ -609,7 +608,7 @@
response_harm = "kicks"
var/turns_since_scan = 0
var/puppies = 0
can_be_held = "lisa"
held_icon = "lisa"
//Lisa already has a cute bow!
/mob/living/simple_animal/pet/dog/corgi/Lisa/Topic(href, href_list)
@@ -641,22 +640,3 @@
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
setDir(i)
sleep(1)
/mob/living/simple_animal/pet/dog/attack_hand(mob/living/carbon/human/M)
. = ..()
switch(M.a_intent)
if("help")
wuv(1,M)
if("harm")
wuv(-1,M)
/mob/living/simple_animal/pet/dog/proc/wuv(change, mob/M)
if(change)
if(change > 0)
if(M && stat != DEAD) // Added check to see if this mob (the dog) is dead to fix issue 2454
new /obj/effect/temp_visual/heart(loc)
emote("me", 1, "yaps happily!")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "pet_corgi", /datum/mood_event/pet_corgi)
else
if(M && stat != DEAD) // Same check here, even though emote checks it as well (poor form to check it only in the help case)
emote("me", 1, "growls!")

View File

@@ -50,7 +50,8 @@
dextrous_hud_type = /datum/hud/dextrous/drone
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
see_in_dark = 7
can_be_held = TRUE
blood_volume = 0
can_be_held = TRUE //mob holder element.
held_items = list(null, null)
var/staticChoice = "static"
var/list/staticChoices = list("static", "blank", "letter", "animal")
@@ -100,6 +101,11 @@
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src)
/mob/living/simple_animal/drone/ComponentInitialize()
. = ..()
if(can_be_held)
//icon/item state is defined in mob_holder/drone_worn_icon()
AddElement(/datum/element/mob_holder, null, 'icons/mob/head.dmi', 'icons/mob/inhands/clothing_righthand.dmi', 'icons/mob/inhands/clothing_lefthand.dmi', TRUE, /datum/element/mob_holder.proc/drone_worn_icon)
/mob/living/simple_animal/drone/med_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
@@ -274,7 +280,3 @@
/mob/living/simple_animal/drone/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0 //So they don't die trying to fix wiring
/mob/living/simple_animal/drone/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "[visualAppearence]_hat", null, null, null, TRUE)
return holder

View File

@@ -29,12 +29,6 @@
if("Nothing")
return
//picky up the drone c:
/mob/living/simple_animal/drone/attack_hand(mob/user)
..()
if(user.a_intent == INTENT_HELP)
mob_try_pickup(user)
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
var/mob/dead/observer/G = get_ghost()
if(!client && (!G || !G.client))

View File

@@ -18,9 +18,12 @@
response_disarm = "gently pushes aside"
response_harm = "kicks"
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = "fox"
do_footstep = TRUE
/mob/living/simple_animal/pet/fox/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "fox")
//Captain fox
/mob/living/simple_animal/pet/fox/Renault
name = "Renault"

View File

@@ -23,9 +23,12 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/static/list/edibles = typecacheof(list(/mob/living/simple_animal/butterfly, /mob/living/simple_animal/cockroach)) //list of atoms, however turfs won't affect AI, but will affect consumption.
can_be_held = "lizard"
size_multiplier = 0.5
/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "lizard", null, null, null, SLOT_HEAD) //you can hold lizards now.
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
return FALSE
@@ -41,7 +44,3 @@
return TRUE
else
return ..()
/mob/living/simple_animal/hostile/lizard/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "lizard", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
return holder

View File

@@ -25,18 +25,17 @@
var/body_color //brown, gray and white, leave blank for random
gold_core_spawnable = FRIENDLY_SPAWN
var/chew_probability = 1
can_be_held = TRUE
size_multiplier = 0.5
/mob/living/simple_animal/mouse/Initialize()
. = ..()
AddComponent(/datum/component/squeak, list('sound/effects/mousesqueek.ogg'=1), 100)
if(!body_color)
body_color = pick( list("brown","gray","white") )
body_color = pick(list("brown","gray","white"))
AddElement(/datum/element/mob_holder, "mouse_[body_color]")
icon_state = "mouse_[body_color]"
icon_living = "mouse_[body_color]"
icon_dead = "mouse_[body_color]_dead"
can_be_held = "mouse_[body_color]"
/mob/living/simple_animal/mouse/proc/splat()
src.health = 0
@@ -89,17 +88,14 @@
/mob/living/simple_animal/mouse/white
body_color = "white"
icon_state = "mouse_white"
can_be_held = "mouse_white"
/mob/living/simple_animal/mouse/gray
body_color = "gray"
icon_state = "mouse_gray"
can_be_held = "mouse_gray"
/mob/living/simple_animal/mouse/brown
body_color = "brown"
icon_state = "mouse_brown"
can_be_held = "mouse_brown"
//TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_animal/mouse/brown/Tom
@@ -124,7 +120,3 @@
/obj/item/reagent_containers/food/snacks/deadmouse/on_grind()
reagents.clear_reagents()
/mob/living/simple_animal/mouse/generate_mob_holder()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, (istext(can_be_held) ? can_be_held : ""), 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi')
holder.w_class = WEIGHT_CLASS_TINY
return holder

View File

@@ -22,10 +22,12 @@
maxHealth = 50
speed = 10
glide_size = 2
can_be_held = "sloth" //finally oranges can be held
size_multiplier = 0.5
do_footstep = TRUE
/mob/living/simple_animal/pet/fox/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "sloth") //finally oranges can be held
//Cargo Sloth
/mob/living/simple_animal/sloth/paperwork

View File

@@ -423,9 +423,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/mob/living/simple_animal/hostile/guardian/G = input(src, "Pick the guardian you wish to reset", "Guardian Reset") as null|anything in guardians
if(G)
to_chat(src, "<span class='holoparasite'>You attempt to reset <font color=\"[G.namedatum.colour]\"><b>[G.real_name]</b></font>'s personality...</span>")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
var/list/mob/candidates = pollGhostCandidates("Do you want to play as [src.real_name]'s [G.real_name]?", ROLE_PAI, null, FALSE, 100)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
to_chat(G, "<span class='holoparasite'>Your user reset you, and your body was taken over by a ghost. Looks like they weren't happy with your performance.</span>")
to_chat(src, "<span class='holoparasite bold'>Your <font color=\"[G.namedatum.colour]\">[G.real_name]</font> has been successfully reset.</span>")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(G)])")
@@ -497,10 +497,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
return
used = TRUE
to_chat(user, "[use_message]")
var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
var/list/mob/candidates = pollGhostCandidates("Do you want to play as the [mob_name] of [user.real_name]?", ROLE_PAI, null, FALSE, 100, POLL_IGNORE_HOLOPARASITE)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
spawn_guardian(user, C.key)
else
to_chat(user, "[failure_message]")

View File

@@ -54,10 +54,8 @@
var/blocked = FALSE
if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them
blocked = TRUE
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE
if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = TRUE
if(!blocked)
L.drop_all_held_items()
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")

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@@ -168,7 +168,7 @@
/mob/living/simple_animal/hostile/alien/maid/Initialize(mapload)
. = ..()
AddComponent(/datum/component/cleaning)
AddElement(/datum/element/cleaning)
/mob/living/simple_animal/hostile/alien/maid/AttackingTarget()
if(ismovableatom(target))

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@@ -166,7 +166,9 @@
..()
/mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M)
..()
. = ..()
if(.) // the attack was blocked
return
if(M.a_intent == INTENT_HARM)
Bruise()

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@@ -252,33 +252,34 @@
return
/mob/living/simple_animal/slime/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
if(M == src)
return
if(buckled)
Feedstop(silent = TRUE)
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
return
attacked += 5
if(nutrition >= 100) //steal some nutrition. negval handled in life()
nutrition -= (50 + (40 * M.is_adult))
M.add_nutrition(50 + (40 * M.is_adult))
if(health > 0)
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
M.updatehealth()
. = ..()
if(!. || M == src) //unsuccessful slime shock
return
if(buckled)
Feedstop(silent = TRUE)
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
return
attacked += 5
if(nutrition >= 100) //steal some nutrition. negval handled in life()
nutrition -= (50 + (40 * M.is_adult))
M.add_nutrition(50 + (40 * M.is_adult))
if(health > 0)
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
M.updatehealth()
/mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
attacked += 10
/mob/living/simple_animal/slime/attack_paw(mob/living/carbon/monkey/M)
if(..()) //successful monkey bite.
. = ..()
if(.)//successful monkey bite.
attacked += 10
/mob/living/simple_animal/slime/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
. = ..()
if(.) //successful larva bite.
attacked += 10
/mob/living/simple_animal/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
@@ -320,9 +321,11 @@
attacked += 10
/mob/living/simple_animal/slime/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
attacked += 10
discipline_slime(M)
. = ..()
if(!.) // the attack was blocked or was help/grab intent
return
attacked += 10
discipline_slime(M)
/mob/living/simple_animal/slime/attackby(obj/item/W, mob/living/user, params)

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@@ -314,11 +314,13 @@
return
if(is_blind(src))
to_chat(src, "<span class='notice'>Something is there but you can't see it.</span>")
to_chat(src, "<span class='warning'>Something is there but you can't see it!</span>")
return
face_atom(A)
A.examine(src)
var/list/result = A.examine(src)
to_chat(src, result.Join("\n"))
SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
//same as above
//note: ghosts can point, this is intended
@@ -459,7 +461,21 @@
// M.Login() //wat
return
/mob/proc/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(!new_mob || (!ckey && new_mob.ckey))
CRASH("transfer_ckey() called [new_mob ? "on ckey-less mob with a player mob as target" : "without a valid mob target"]!")
if(!ckey)
return
SEND_SIGNAL(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, new_mob, src)
if (client && client.prefs && client.prefs.auto_ooc)
if (client.prefs.chat_toggles & CHAT_OOC && isliving(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
client.prefs.chat_toggles ^= CHAT_OOC
new_mob.ckey = ckey
if(send_signal)
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
return TRUE
/mob/verb/cancel_camera()
set name = "Cancel Camera View"

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@@ -20,7 +20,7 @@ Contents:
animate(affecting, alpha = 10,time = 15)
affecting.visible_message("<span class='warning'>[affecting.name] vanishes into thin air!</span>", \
"<span class='notice'>You are now mostly invisible to normal detection.</span>")
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY), .proc/reduce_stealth)
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth()
@@ -34,7 +34,7 @@ Contents:
if(!affecting || !stealth)
return FALSE
stealth = !stealth
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP))
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
animate(affecting, alpha = 255, time = 15)
affecting.visible_message("<span class='warning'>[affecting.name] appears from thin air!</span>", \
"<span class='notice'>You are now visible.</span>")

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@@ -100,7 +100,7 @@
/obj/item/paperplane/throw_impact(atom/hit_atom)
if(iscarbon(hit_atom))
var/mob/living/carbon/C = hit_atom
if(C.can_catch_item(TRUE))
if(!C.get_active_held_item() && !C.restrained())
var/datum/action/innate/origami/origami_action = locate() in C.actions
if(origami_action?.active) //if they're a master of origami and have the ability turned on, force throwmode on so they'll automatically catch the plane.
C.throw_mode_on()

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@@ -14,7 +14,7 @@
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 7), TEXT_EAST = list(-12, 7), TEXT_WEST = list( 12, 7)))
if(floorbuffer)
AddComponent(/datum/component/cleaning)
AddElement(/datum/element/cleaning)
/obj/vehicle/ridden/janicart/Destroy()
if(mybag)
@@ -50,7 +50,7 @@
floorbuffer = TRUE
qdel(I)
to_chat(user, "<span class='notice'>You upgrade [src] with the floor buffer.</span>")
AddComponent(/datum/component/cleaning)
AddElement(/datum/element/cleaning)
update_icon()
else
return ..()

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@@ -478,6 +478,18 @@ MIDROUND_ANTAG_TIME_CHECK 60
## A ratio of living to total crew members, the lower this is, the more people will have to die in order for midround antag to be skipped
MIDROUND_ANTAG_LIFE_CHECK 0.7
## A "timeout", in real-time minutes, applied upon suicide, cryosleep or ghosting whilst alive,
## during which the player shouldn't be able to come back into the round through
## midround playable roles or mob spawners.
## Set to 0 to completely disable it.
SUICIDE_REENTER_ROUND_TIMER 30
## A world time threshold, in minutes, under which the player receives
## an extra timeout, purposely similar to the above one (and also stacks with),
## equal to the difference between the current world.time and this threshold.
## Both configs are indipendent from each other, disabling one won't affect the other.
ROUNDSTART_SUICIDE_TIME_LIMIT 30
##Limit Spell Choices##
## Uncomment to disallow wizards from using certain spells that may be too chaotic/fun for your playerbase

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@@ -0,0 +1,5 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Fixes a ghostchat eavesdropping exploit concerning VR."
- bugfix: "Fixes VR deaths being broadcasted in deadchat."

View File

@@ -1,4 +1,66 @@
// Micro Holders - Extends /obj/item/holder... TO:DO, just use most of the already-set procs in inhand_holder.dm
/datum/element/mob_holder/micro
/datum/element/mob_holder/micro/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
worn_state = _worn_state
alt_worn = _alt_worn
right_hand = _right_hand
left_hand = _left_hand
inv_slots = _inv_slots
proctype = _proctype
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup_micro, override = TRUE)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine, override = TRUE)
/datum/element/mob_holder/micro/proc/mob_pickup_micro(mob/living/source, mob/user)
var/obj/item/clothing/head/mob_holder/micro/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(!holder)
return
user.put_in_hands(holder)
return
//shoehorned (get it?) and lazy way to do instant foot pickups cause haha funny.
/datum/element/mob_holder/micro/proc/mob_pickup_micro_feet(mob/living/source, mob/user)
var/obj/item/clothing/head/mob_holder/micro/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(!holder)
return
user.equip_to_slot(holder, SLOT_SHOES)
return
/datum/element/mob_holder/micro/proc/mob_try_pickup_micro(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
if(abs(user.get_effective_size()/source.get_effective_size()) < 2.0 )
to_chat(user, "<span class='warning'>They're too big to pick up!</span>")
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(source.buckled)
to_chat(user, "<span class='warning'>[source] is buckled to something!</span>")
return FALSE
if(source == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
var/p = abs(source.get_effective_size()/user.get_effective_size() * 40) //Scale how fast the pickup will be depending on size difference
if(!do_after(user, p, target = source))
return FALSE
if(user.get_active_held_item()||source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [source] up.</span>")
source.drop_all_held_items()
mob_pickup_micro(source, user)
return TRUE
/obj/item/clothing/head/mob_holder/micro
name = "micro"
@@ -33,18 +95,6 @@
if(rh_icon)
righthand_file = rh_icon
/obj/item/clothing/head/mob_holder/micro/proc/assimilate(mob/living/M)
switch(M.mob_size)
if(MOB_SIZE_TINY)
w_class = WEIGHT_CLASS_TINY
if(MOB_SIZE_SMALL)
w_class = WEIGHT_CLASS_SMALL
if(MOB_SIZE_HUMAN)
w_class = WEIGHT_CLASS_BULKY
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
/obj/item/clothing/head/mob_holder/micro/Destroy()
if(held_mob)
release()
@@ -73,57 +123,6 @@
visible_message("<span class='warning'>[src] escapes [L]!")
release()
/mob/living/proc/mob_pickup_micro(mob/living/L)
var/obj/item/clothing/head/mob_holder/micro/holder = generate_mob_holder()
if(!holder)
return
drop_all_held_items()
L.put_in_hands(holder)
return
//shoehorned (get it?) and lazy way to do instant foot pickups cause haha funny.
/mob/living/proc/mob_pickup_micro_feet(mob/living/L)
var/obj/item/clothing/head/mob_holder/micro/holder = generate_mob_holder()
if(!holder)
return
L.equip_to_slot(holder, SLOT_SHOES)
return
/mob/living/proc/mob_try_pickup_micro(mob/living/user)
if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
return FALSE
if(abs(user.get_effective_size()/src.get_effective_size()) < 2.0 )
to_chat(user, "<span class='warning'>They're too big to pick up!</span>")
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
if(src == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
var/p = abs(src.get_effective_size()/user.get_effective_size() * 40) //Scale how fast the pickup will be depending on size difference
if(!do_after(user, p, target = src))
return FALSE
if(user.get_active_held_item()||buckled)
return FALSE
visible_message("<span class='warning'>[user] picks up [src]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
mob_pickup_micro(user)
return TRUE
/mob/living/AltClick(mob/user)
. = ..()
if(mob_try_pickup_micro(user))
return TRUE
/obj/item/clothing/head/mob_holder/micro/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
@@ -182,4 +181,4 @@
/obj/item/clothing/head/mob_holder/micro/attacked_by(obj/item/I, mob/living/user)
for(var/mob/living/carbon/human/M in contents)
M.attacked_by(I, user)
M.attacked_by(I, user)

View File

@@ -162,10 +162,10 @@ mob/living/get_effective_size()
else
if(istype(H) && H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle")
tmob.visible_message("<span class='danger'>[src] snatches up [tmob] underneath their tail!</span>", "<span class='userdanger'>[src]'s tail winds around you and snatches you in its coils!</span>")
tmob.mob_pickup_micro_feet(H)
//tmob.mob_pickup_micro_feet(H) //These two procs have been disabled. Hopefully temporarily.
else
tmob.visible_message("<span class='danger'>[src] stomps down on [tmob], curling their toes and picking them up!</span>", "<span class='userdanger'>[src]'s toes pin you down and curl around you, picking you up!</span>")
tmob.mob_pickup_micro_feet(H)
//tmob.mob_pickup_micro_feet(H)
return 1
if(abs(tmob.get_effective_size()/get_effective_size()) >= 2)

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@@ -1,39 +0,0 @@
/client/proc/citaPPoptions(mob/M) // why is this client and not /datum/admins? noone knows, in PP src == client, instead of holder. wtf.
var/body = "<br>"
if(M.client)
body += "<A href='?_src_=holder;[HrefToken()];makementor=[M.ckey]'>Make mentor</A> | "
body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A>"
return body
/client/proc/cmd_admin_man_up(mob/M in GLOB.mob_list)
set category = "Special Verbs"
set name = "Man Up"
if(!M)
return
if(!check_rights(R_ADMIN))
return
to_chat(M, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up: [key_name(usr)] told [key_name(M)] to man up")
var/message = "<span class='adminnotice'>[key_name_admin(usr)] told [key_name_admin(M)] to man up.</span>"
message_admins(message)
admin_ticket_log(M, message)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up")
/client/proc/cmd_admin_man_up_global()
set category = "Special Verbs"
set name = "Man Up Global"
if(!check_rights(R_ADMIN))
return
to_chat(world, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
for(var/mob/M in GLOB.player_list)
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up global: [key_name(usr)] told everybody to man up")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] told everybody to man up.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Man Up Global")

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@@ -1,59 +0,0 @@
/datum/admins/proc/citaTopic(href, href_list)
if(href_list["makementor"])
makeMentor(href_list["makementor"])
else if(href_list["removementor"])
removeMentor(href_list["removementor"])
/datum/admins/proc/makeMentor(ckey)
if(!usr.client)
return
if (!check_rights(0))
return
if(!ckey)
return
var/client/C = GLOB.directory[ckey]
if(C)
if(check_rights_for(C, R_ADMIN,0))
to_chat(usr, "<span class='danger'>The client chosen is an admin! Cannot mentorize.</span>")
return
if(SSdbcore.Connect())
var/datum/DBQuery/query_get_mentor = SSdbcore.NewQuery("SELECT id FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(query_get_mentor.NextRow())
to_chat(usr, "<span class='danger'>[ckey] is already a mentor.</span>")
return
var/datum/DBQuery/query_add_mentor = SSdbcore.NewQuery("INSERT INTO `[format_table_name("mentor")]` (`id`, `ckey`) VALUES (null, '[ckey]')")
if(!query_add_mentor.warn_execute())
return
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Added new mentor [ckey]');")
if(!query_add_admin_log.warn_execute())
return
else
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
new /datum/mentors(ckey)
to_chat(usr, "<span class='adminnotice'>New mentor added.</span>")
/datum/admins/proc/removeMentor(ckey)
if(!usr.client)
return
if (!check_rights(0))
return
if(!ckey)
return
var/client/C = GLOB.directory[ckey]
if(C)
if(check_rights_for(C, R_ADMIN,0))
to_chat(usr, "<span class='danger'>The client chosen is an admin, not a mentor! Cannot de-mentorize.</span>")
return
C.remove_mentor_verbs()
C.mentor_datum = null
GLOB.mentors -= C
if(SSdbcore.Connect())
var/datum/DBQuery/query_remove_mentor = SSdbcore.NewQuery("DELETE FROM [format_table_name("mentor")] WHERE ckey = '[ckey]'")
if(!query_remove_mentor.warn_execute())
return
var/datum/DBQuery/query_add_admin_log = SSdbcore.NewQuery("INSERT INTO `[format_table_name("admin_log")]` (`id` ,`datetime` ,`adminckey` ,`adminip` ,`log` ) VALUES (NULL , NOW( ) , '[usr.ckey]', '[usr.client.address]', 'Removed mentor [ckey]');")
if(!query_add_admin_log.warn_execute())
return
else
to_chat(usr, "<span class='danger'>Failed to establish database connection. The changes will last only for the current round.</span>")
to_chat(usr, "<span class='adminnotice'>Mentor removed.</span>")

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@@ -15,6 +15,7 @@
var/arousable = TRUE
var/widescreenpref = TRUE
var/autostand = TRUE
var/auto_ooc = FALSE
var/lewdchem = TRUE
//vore prefs

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@@ -358,12 +358,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(iscarbon(L) ? 225 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)

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@@ -354,10 +354,8 @@
#include "code\datums\components\butchering.dm"
#include "code\datums\components\caltrop.dm"
#include "code\datums\components\chasm.dm"
#include "code\datums\components\cleaning.dm"
#include "code\datums\components\construction.dm"
#include "code\datums\components\decal.dm"
#include "code\datums\components\earhealing.dm"
#include "code\datums\components\earprotection.dm"
#include "code\datums\components\edit_complainer.dm"
#include "code\datums\components\empprotection.dm"
@@ -455,6 +453,12 @@
#include "code\datums\diseases\advance\symptoms\vomit.dm"
#include "code\datums\diseases\advance\symptoms\weight.dm"
#include "code\datums\diseases\advance\symptoms\youth.dm"
#include "code\datums\elements\_element.dm"
#include "code\datums\elements\cleaning.dm"
#include "code\datums\elements\earhealing.dm"
#include "code\datums\elements\ghost_role_eligibility.dm"
#include "code\datums\elements\mob_holder.dm"
#include "code\datums\elements\wuv.dm"
#include "code\datums\helper_datums\events.dm"
#include "code\datums\helper_datums\getrev.dm"
#include "code\datums\helper_datums\icon_snapshot.dm"
@@ -1981,7 +1985,6 @@
#include "code\modules\mob\living\damage_procs.dm"
#include "code\modules\mob\living\death.dm"
#include "code\modules\mob\living\emote.dm"
#include "code\modules\mob\living\inhand_holder.dm"
#include "code\modules\mob\living\life.dm"
#include "code\modules\mob\living\living.dm"
#include "code\modules\mob\living\living_defense.dm"
@@ -2914,6 +2917,7 @@
#include "code\modules\VR\vr_sleeper.dm"
#include "code\modules\zombie\items.dm"
#include "code\modules\zombie\organs.dm"
#include "hyperstation\code\datums\elements\holder_micro.dm"
#include "hyperstation\code\gamemode\traitor_lewd.dm"
#include "hyperstation\code\gamemode\traitor_thief.dm"
#include "hyperstation\code\gamemode\werewolf\werewolf.dm"
@@ -2928,7 +2932,6 @@
#include "hyperstation\code\modules\crafting\recipes.dm"
#include "hyperstation\code\modules\integrated_electronics\input.dm"
#include "hyperstation\code\modules\patreon\patreon.dm"
#include "hyperstation\code\modules\resize\holder_micro.dm"
#include "hyperstation\code\modules\resize\resizing.dm"
#include "hyperstation\code\modules\resize\sizechems.dm"
#include "hyperstation\code\modules\resize\sizegun.dm"
@@ -3029,11 +3032,9 @@
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
#include "modular_citadel\code\game\objects\structures\crates_lockers\closets\secure\citadel_lockers.dm"
#include "modular_citadel\code\game\turfs\cit_turfs.dm"
#include "modular_citadel\code\modules\admin\admin.dm"
#include "modular_citadel\code\modules\admin\chat_commands.dm"
#include "modular_citadel\code\modules\admin\holder2.dm"
#include "modular_citadel\code\modules\admin\secrets.dm"
#include "modular_citadel\code\modules\admin\topic.dm"
#include "modular_citadel\code\modules\arousal\arousal.dm"
#include "modular_citadel\code\modules\arousal\organs\breasts.dm"
#include "modular_citadel\code\modules\arousal\organs\eggsack.dm"