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Merge pull request #254 from Orotheim/Snowdin-Patches-Round2
Snowdin patches round2
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+2930
-2158
File diff suppressed because it is too large
Load Diff
@@ -95,8 +95,9 @@
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#define ACCESS_AWAY_ENGINE 204//Away engineering
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#define ACCESS_AWAY_ALL 205 //Away All Access
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#define ACCESS_AWAY_BOTANY 206 //Away Botany Access
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#define ACCESS_AWAY_GENERIC3 207
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#define ACCESS_AWAY_GENERIC4 208
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#define ACCESS_AWAY_SCIENCE 207 //Away Science Access
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#define ACCESS_AWAY_GENERIC3 208 //Had to leave this one because for some reason it's getting used
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#define ACCESS_AWAY_EXPLORE 209 //Away Explorer Access
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//Special, for anything that's basically internal
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#define ACCESS_BLOODCULT 250
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@@ -128,14 +128,41 @@
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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requires_power = TRUE
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/area/awaymission/snowdin/comms
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name = "Radio Tower"
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icon_state = "awaycontent16"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = TRUE
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/area/awaymission/snowdin/cabin
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name = "Strange cabin"
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icon_state = "awaycontent18"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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/area/awaymission/snowdin/cargo
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name = "Exploration Base"
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icon_state = "awaycontent16"
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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requires_power = TRUE
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/area/awaymission/snowdin/transit
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name = "Transit Shuttle Docks"
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icon_state = "awaycontent16"
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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requires_power = FALSE
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/area/shuttle/snowdin/elevator1
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name = "Excavation Elevator"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/shuttle/snowdin/elevator2
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name = "Mining Elevator"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/shuttle/snowdin/transit
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name = "Snowdin Outpost - Transit Shuttle"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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//shuttle console for elevators//
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@@ -155,7 +182,7 @@
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icon_keyboard = "tech_key"
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light_color = LIGHT_COLOR_CYAN
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shuttleId = "snowdintransit"
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possible_destinations = "snowdintransit_a;snowdintransit_b"
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possible_destinations = "snowdintransit_a;snowdintransit_b;snowdintransit_c"
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//liquid plasma!!!!!!//
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@@ -514,10 +541,8 @@
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name = "dungeon heavy"
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loot = list(/obj/item/twohanded/singularityhammer = 1,
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/obj/item/twohanded/dualsaber/hypereutactic = 1,
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/obj/item/organ/brain/alien = 1,
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/obj/item/gun/ballistic/automatic/c20r/unrestricted = 1,
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/obj/item/book/granter/spell/charge = 1,
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/obj/item/book/granter/martial/cqc = 1,
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/obj/item/book/granter/spell/fattening/steal = 1,
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/obj/item/dnainjector/lasereyesmut = 1,
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/obj/item/book/granter/spell/fattening/transfer = 1)
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@@ -527,11 +552,12 @@
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lootdoubles = 2
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lootcount = 1
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loot = list(/obj/item/stack/sheet/mineral/snow{amount = 25} = 10,
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/obj/item/toy/snowball = 15,
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/obj/item/shovel = 10,
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loot = list(/obj/item/stack/sheet/mineral/snow{amount = 25} = 1,
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/obj/item/toy/snowball = 5,
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/obj/item/shovel = 4,
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/obj/item/twohanded/spear = 8,
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)
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/obj/item/stack/ore/iron{amount = 50} = 10,
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/obj/item/stack/ore/glass{amount = 50} = 10)
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//special items//--
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@@ -67,7 +67,6 @@
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Every day, you pause and recollect your memories from before it all happened... "
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assignedrole = "Arctic Exile"
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mirrorcanloadappearance = TRUE
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ghost_usable = FALSE
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/obj/effect/mob_spawn/human/exiled/Initialize(mapload)
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. = ..()
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@@ -81,7 +80,6 @@
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outfit.suit = /obj/item/clothing/suit/hooded/wintercoat
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outfit.shoes = /obj/item/clothing/shoes/winterboots
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outfit.back = /obj/item/storage/backpack
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outfit.id = /obj/item/card/id/away/snowdin/eng
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outfit.implants = list(/obj/item/implant/exile) //Made it so they cannot simply exit through the gateway at will.
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/obj/effect/mob_spawn/human/exiled/Destroy()
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