renamed calorit into calorite, initialized it into more files

I think that might be all. Now it's just a matter of coding, testing and spriting.
This commit is contained in:
Sonoida
2023-01-05 14:23:18 +01:00
parent 3b24c6eff1
commit e32566ec40
23 changed files with 139 additions and 69 deletions
+5 -5
View File
@@ -381,11 +381,11 @@
sheet_type = /obj/item/stack/sheet/mineral/bananium
coin_type = /obj/item/coin/bananium
/datum/material/calorit //GS13
name = "Calorit"
id = MAT_CALORIT
sheet_type = /obj/item/stack/sheet/mineral/calorit
// coin_type = /obj/item/coin/calorit
/datum/material/calorite //GS13
name = "calorite"
id = MAT_CALORITE
sheet_type = /obj/item/stack/sheet/mineral/calorite
// coin_type = /obj/item/coin/calorite
/datum/material/titanium
name = "Titanium"
+1 -1
View File
@@ -54,7 +54,7 @@ handles linking back and forth.
/datum/component/remote_materials/proc/_MakeLocal()
silo = null
mat_container = parent.AddComponent(/datum/component/material_container,
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_CALORIT, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_CALORITE, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC),
local_size,
FALSE,
/obj/item/stack)