renamed calorit into calorite, initialized it into more files

I think that might be all. Now it's just a matter of coding, testing and spriting.
This commit is contained in:
Sonoida
2023-01-05 14:23:18 +01:00
parent 3b24c6eff1
commit e32566ec40
23 changed files with 139 additions and 69 deletions
@@ -104,7 +104,7 @@
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/bananium,
/obj/item/stack/sheet/mineral/calorit,
/obj/item/stack/sheet/mineral/calorite,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,
@@ -216,14 +216,14 @@
mineral = "bananium"
glass_type = /obj/machinery/door/airlock/bananium/glass
// /obj/structure/door_assembly/door_assembly_calorit //GS13
// name = "calorit airlock assembly"
// /obj/structure/door_assembly/door_assembly_calorite //GS13
// name = "calorite airlock assembly"
// desc = "Very inviting."
// icon = 'icons/obj/doors/airlocks/station/calorit.dmi'
// base_name = "calorit airlock"
// airlock_type = /obj/machinery/door/airlock/calorit
// mineral = "calorit"
// glass_type = /obj/machinery/door/airlock/calorit/glass
// icon = 'icons/obj/doors/airlocks/station/calorite.dmi'
// base_name = "calorite airlock"
// airlock_type = /obj/machinery/door/airlock/calorite
// mineral = "calorite"
// glass_type = /obj/machinery/door/airlock/calorite/glass
/obj/structure/door_assembly/door_assembly_sandstone
name = "sandstone airlock assembly"
+8 -8
View File
@@ -263,14 +263,14 @@
walltype = /turf/closed/wall/mineral/bananium
canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/closed/wall/mineral/bananium)
// /obj/structure/falsewall/calorit //GS13
// name = "calorit wall"
// desc = "A wall with calorit plating. Burp."
// icon = 'icons/turf/walls/calorit_wall.dmi'
// icon_state = "calorit"
// mineral = /obj/item/stack/sheet/mineral/calorit
// walltype = /turf/closed/wall/mineral/calorit
// canSmoothWith = list(/obj/structure/falsewall/calorit, /turf/closed/wall/mineral/calorit)
// /obj/structure/falsewall/calorite //GS13
// name = "calorite wall"
// desc = "A wall with calorite plating. Burp."
// icon = 'icons/turf/walls/calorite_wall.dmi'
// icon_state = "calorite"
// mineral = /obj/item/stack/sheet/mineral/calorite
// walltype = /turf/closed/wall/mineral/calorite
// canSmoothWith = list(/obj/structure/falsewall/calorite, /turf/closed/wall/mineral/calorite)
/obj/structure/falsewall/sandstone
+12
View File
@@ -318,3 +318,15 @@
name = "blueberry statue"
desc = "A statue resembling a poor humanoid creature shaped like a ball."
icon_state = "blueberry"
//////////////////////////////CALORITE - GS13///////////////////////////////
/obj/structure/statue/calorite
max_integrity = 400
material_drop_type = /obj/item/stack/sheet/mineral/calorite
/obj/structure/statue/calorite/fatty
name = "Fatty statue"
desc = "A statue of a well-rounded fatso."
icon_state = "fatty"