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renamed calorit into calorite, initialized it into more files
I think that might be all. Now it's just a matter of coding, testing and spriting.
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@@ -263,14 +263,14 @@
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walltype = /turf/closed/wall/mineral/bananium
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canSmoothWith = list(/obj/structure/falsewall/bananium, /turf/closed/wall/mineral/bananium)
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// /obj/structure/falsewall/calorit //GS13
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// name = "calorit wall"
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// desc = "A wall with calorit plating. Burp."
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// icon = 'icons/turf/walls/calorit_wall.dmi'
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// icon_state = "calorit"
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// mineral = /obj/item/stack/sheet/mineral/calorit
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// walltype = /turf/closed/wall/mineral/calorit
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// canSmoothWith = list(/obj/structure/falsewall/calorit, /turf/closed/wall/mineral/calorit)
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// /obj/structure/falsewall/calorite //GS13
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// name = "calorite wall"
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// desc = "A wall with calorite plating. Burp."
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// icon = 'icons/turf/walls/calorite_wall.dmi'
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// icon_state = "calorite"
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// mineral = /obj/item/stack/sheet/mineral/calorite
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// walltype = /turf/closed/wall/mineral/calorite
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// canSmoothWith = list(/obj/structure/falsewall/calorite, /turf/closed/wall/mineral/calorite)
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/obj/structure/falsewall/sandstone
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