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https://github.com/KabKebab/GS13.git
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renamed calorit into calorite, initialized it into more files
I think that might be all. Now it's just a matter of coding, testing and spriting.
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@@ -5,6 +5,7 @@
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* Silver floor
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* Bananium floor
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* Diamond floor
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* Calorite floor
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* Uranium floor
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* Shuttle floor (Titanium)
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* Sand floors
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@@ -204,20 +205,52 @@
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initial_gas_mix = AIRLESS_ATMOS
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//CALORIT - GS13
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//calorite floor - GS13
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/turf/open/floor/mineral/calorit
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article = "a"
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name = "calorit floor"
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icon_state = "calorit"
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floor_tile = /obj/item/stack/tile/mineral/calorit
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icons = list("calorit","calorit_dam")
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/turf/open/floor/mineral/calorite
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name = "Calorite floor"
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icon_state = "calorite"
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floor_tile = /obj/item/stack/tile/mineral/calorite
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icons = list("calorite","calorite_dam")
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var/last_event = 0
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var/active = null
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/turf/open/floor/mineral/calorit/Entered(mob/living/carbon/M)
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M.fatness = M.fatness + 50
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return ..()
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/turf/open/floor/mineral/calorite/Entered(mob/living/carbon/M)
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M.fatness = M.fatness + 20
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// /turf/open/floor/mineral/calorite/proc/fatten(mob/living/carbon/M)
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// if(!active)
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// if(world.time > last_event+15)
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// active = 1
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// M.fatness = M.fatness + 30
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// for(var/turf/open/floor/mineral/calorite/T in orange(1,src))
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// T.fatten()
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// last_event = world.time
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// active = 0
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// return
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// calorite floor, disguised version - GS13
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/turf/open/floor/mineral/calorite_hide
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name = "Steel floor"
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icon_state = "calorite_hide"
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floor_tile = /obj/item/stack/tile/mineral/calorite_hide
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icons = list("calorite_hide","calorite_hide_dam")
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/turf/open/floor/mineral/calorite_hide/Entered(mob/living/carbon/M)
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M.fatness = M.fatness + 50
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// calorite floor, powerful version - GS13
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/turf/open/floor/mineral/calorite_strong
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name = "Infused calorite floor"
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icon_state = "calorite_strong"
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floor_tile = /obj/item/stack/tile/mineral/calorite_strong
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icons = list("calorite_strong","calorite_strong_dam")
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/turf/open/floor/mineral/calorite_strong/Entered(mob/living/carbon/M)
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M.fatness = M.fatness + 200
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//DIAMOND
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@@ -355,12 +355,12 @@
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spread = 0
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scan_state = "rock_Bananium"
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// /turf/closed/mineral/calorit //GS13
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// mineralType = /obj/item/stack/ore/calorit
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// /turf/closed/mineral/calorite //GS13
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// mineralType = /obj/item/stack/ore/calorite
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// mineralAmt = 3
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// spreadChance = 1
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// spread = 0
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// scan_state = "rock_Calorit"
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// scan_state = "rock_calorite"
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/turf/closed/mineral/bscrystal
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mineralType = /obj/item/stack/ore/bluespace_crystal
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@@ -42,6 +42,14 @@
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sheet_type = /obj/item/stack/sheet/mineral/bananium
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canSmoothWith = list(/turf/closed/wall/mineral/bananium, /obj/structure/falsewall/bananium)
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/turf/closed/wall/mineral/calorite //GS13
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name = "calorite wall"
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desc = "A wall with calorite plating. Burp."
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icon = 'icons/turf/walls/calorite_wall.dmi'
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icon_state = "calorite"
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sheet_type = /obj/item/stack/sheet/mineral/calorite
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canSmoothWith = list(/turf/closed/wall/mineral/calorite, /obj/structure/falsewall/calorite)
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/turf/closed/wall/mineral/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating. Rough."
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