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renamed calorit into calorite, initialized it into more files
I think that might be all. Now it's just a matter of coding, testing and spriting.
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@@ -42,6 +42,14 @@
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sheet_type = /obj/item/stack/sheet/mineral/bananium
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canSmoothWith = list(/turf/closed/wall/mineral/bananium, /obj/structure/falsewall/bananium)
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/turf/closed/wall/mineral/calorite //GS13
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name = "calorite wall"
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desc = "A wall with calorite plating. Burp."
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icon = 'icons/turf/walls/calorite_wall.dmi'
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icon_state = "calorite"
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sheet_type = /obj/item/stack/sheet/mineral/calorite
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canSmoothWith = list(/turf/closed/wall/mineral/calorite, /obj/structure/falsewall/calorite)
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/turf/closed/wall/mineral/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating. Rough."
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