Poss Bundle pt2
I've been busy so this time getting back into it, I've added an Entire Kin.Co UI option/ tossed in a PREY pai operator shell/ banner in hand fix/ and scrubbed out more traces of Nanotrasen.
@@ -11,7 +11,8 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
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"Plasmafire" = 'icons/mob/screen_plasmafire.dmi',
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"Slimecore" = 'icons/mob/screen_slimecore.dmi',
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"Operative" = 'icons/mob/screen_operative.dmi',
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"Clockwork" = 'icons/mob/screen_clockwork.dmi'
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"Clockwork" = 'icons/mob/screen_clockwork.dmi',
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"Kinaris" = 'icons/mob/screen_kinaris.dmi',
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))
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/proc/ui_style2icon(ui_style)
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@@ -58,7 +58,7 @@
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var/canholo = TRUE
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var/obj/item/card/id/access_card = null
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var/chassis = "repairbot"
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var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE) //assoc value is whether it can be picked up.
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var/list/possible_chassis = list("cat" = TRUE, "mouse" = TRUE, "monkey" = TRUE, "corgi" = FALSE, "fox" = FALSE, "repairbot" = TRUE, "rabbit" = TRUE, "operator" = TRUE) //assoc value is whether it can be picked up.
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var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
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var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
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var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
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Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 86 KiB |
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |