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Merge pull request #1256 from ArchieBeepBoop/mimic
Mimic behavioral changes + Runtime Fix
This commit is contained in:
@@ -232,7 +232,7 @@ GENE SCANNER
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msg += "\t<span class='info'>Subject has abnormal brain fuctions.</span>\n"
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//Astrogen shenanigans
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if(M.reagents.has_reagent(/datum/reagent/fermi/astral))
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if(M.reagents?.has_reagent(/datum/reagent/fermi/astral))
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if(M.mind)
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msg += "\t<span class='danger'>Warning: subject may be possesed.</span>\n"
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else
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@@ -7,12 +7,13 @@
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icon_dead = "mimic_dead"
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gender = NEUTER
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speak_chance = 0
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maxHealth = 38
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health = 38
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turns_per_move = 5
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maxHealth = 50
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health = 50
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//move_to_delay = 4
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move_to_delay = 3
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speed = 0
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see_in_dark = 3
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see_in_dark = 6
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pass_flags = PASSTABLE
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 2)
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response_help = "prods"
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response_disarm = "pushes aside"
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@@ -21,12 +22,17 @@
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melee_damage_upper = 12
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attacktext = "slams"
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attack_sound = 'sound/weapons/punch1.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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ventcrawler = VENTCRAWLER_ALWAYS
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blood_volume = 0
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faction = list("mimic")
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gold_core_spawnable = NO_SPAWN
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vision_range = 2
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aggro_vision_range = 9
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wander = TRUE
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minbodytemp = 250 //VERY weak to cold
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maxbodytemp = 1500
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pressure_resistance = 600
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var/unstealth = FALSE
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var/knockdown_people = 1
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@@ -36,18 +42,27 @@
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unstealth = FALSE
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Mimictransform()
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/mob/living/simple_animal/hostile/hs13mimic/proc/Mimictransform() //The list of default things to transform needs to be bigger, consider this in the future.
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/mob/living/simple_animal/hostile/hs13mimic/attack_hand(mob/living/carbon/human/M)
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. = ..()
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trigger()
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/mob/living/simple_animal/hostile/hs13mimic/proc/Mimictransform() //The list of default things to transform needs to be bigger, consider this in the future.
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var/transformitem = rand(1,100)
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medhudupdate()
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if(unstealth == FALSE)
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wander = FALSE
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vision_range = initial(vision_range)
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switch(transformitem)
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if(1 to 20)
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if(1 to 10)
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name = "drinking glass"
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icon = 'icons/obj/drinks.dmi'
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icon_state = "glass_empty"
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desc = "Your standard drinking glass."
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if(11 to 20)
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name = "insulated gloves"
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icon = 'icons/obj/clothing/gloves.dmi'
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icon_state = "yellow"
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desc = "These gloves will protect the wearer from electric shock."
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if(21 to 30)
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name = "Private Security Officer"
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desc = "A cardboard cutout of a private security officer."
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@@ -118,8 +133,31 @@
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else if(!target && unstealth)
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trytftorandomobject()
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/mob/living/simple_animal/hostile/hs13mimic/death(gibbed)
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restore()
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. = ..()
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/mob/living/simple_animal/hostile/hs13mimic/med_hud_set_health()
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if(!unstealth)
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var/image/holder = hud_list[HEALTH_HUD]
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holder.icon_state = null
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return //we hide medical hud while morphed
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..()
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/mob/living/simple_animal/hostile/hs13mimic/med_hud_set_status()
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if(!unstealth)
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var/image/holder = hud_list[STATUS_HUD]
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holder.icon_state = null
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return //we hide medical hud while morphed
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..()
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/mob/living/simple_animal/hostile/hs13mimic/proc/medhudupdate()
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med_hud_set_health()
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med_hud_set_status()
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/mob/living/simple_animal/hostile/hs13mimic/proc/restore()
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//back to normal
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//back to normal mimic sprite
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medhudupdate()
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name = initial(name)
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icon = 'hyperstation/icons/mobs/mimic.dmi'
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icon_state = "mimic"
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@@ -142,12 +180,13 @@
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C.trigger()
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/mob/living/simple_animal/hostile/hs13mimic/proc/trytftorandomobject()
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unstealth = FALSE
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medhudupdate()
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var/list/obj/item/listItems = list()
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for(var/obj/item/I in oview(9,src.loc))
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listItems += I
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if(LAZYLEN(listItems))
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var/obj/item/changedReference = pick(listItems)
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unstealth = FALSE
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wander = FALSE
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vision_range = initial(vision_range)
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name = changedReference.name
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@@ -155,5 +194,4 @@
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icon_state = changedReference.icon_state
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desc = changedReference.desc
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else
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unstealth = FALSE
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Mimictransform()
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