Update Centcom

Ended up fixing a missing floor tile and added a few weapon chargers along with other things at CC.
This commit is contained in:
Chemlight
2021-03-22 16:52:40 -07:00
parent 7b4e122ed5
commit edfe170e08
+59 -18
View File
@@ -9239,7 +9239,9 @@
pixel_x = -17;
pixel_y = 3
},
/obj/machinery/recharger,
/obj/machinery/recharger{
pixel_y = 4
},
/turf/open/floor/plasteel/grimy,
/area/centcom/ferry)
"tR" = (
@@ -9518,6 +9520,7 @@
id_tag = "CCDormChemlight";
name = "Kenshin Midori's Bunk"
},
/obj/effect/mapping_helpers/airlock/locked,
/turf/open/floor/plasteel,
/area/centcom/ferry)
"uy" = (
@@ -11091,7 +11094,13 @@
/area/centcom/evac)
"yh" = (
/obj/structure/table/wood,
/obj/item/paper/monitorkey,
/obj/item/paper/monitorkey{
pixel_x = 10;
pixel_y = -3
},
/obj/machinery/recharger{
pixel_y = 4
},
/turf/open/floor/plasteel/dark,
/area/centcom/ferry)
"yi" = (
@@ -14324,12 +14333,22 @@
/turf/open/floor/plasteel/white,
/area/centcom/holding)
"Fk" = (
/obj/machinery/door/airlock/centcom{
name = "CentCom";
opacity = 1
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/turf/open/floor/carpet/black,
/area/centcom/ferry)
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/recharger{
pixel_y = 4
},
/obj/structure/table/reinforced,
/turf/open/floor/plasteel/dark,
/area/centcom/control)
"Fm" = (
/obj/machinery/shower{
dir = 4
@@ -17669,6 +17688,23 @@
/obj/item/toy/tennis/green,
/obj/item/radio/headset/headset_cent,
/obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/suit/hooded/wintercoat/centcom,
/obj/item/clothing/shoes/jackboots,
/obj/item/pda/lieutenant{
hidden = 0
},
/obj/item/melee/classic_baton/telescopic,
/obj/item/storage/box/survival,
/obj/item/crowbar/red,
/obj/item/card/id/ert{
assignment = "Off-Duty Intelligence Officer";
desc = "An ID straight from Central Command.";
name = "Kenshin Midori's ID Card (Off-Duty Intelligence Officer)";
registered_name = "Kenshin Midori"
},
/obj/item/encryptionkey/heads/captain,
/obj/item/flashlight/seclite,
/obj/item/gun/energy/e_gun/dragnet/snare,
/turf/open/floor/wood,
/area/centcom/ferry)
"Ms" = (
@@ -20253,13 +20289,6 @@
name = "plating"
},
/area/centcom/control)
"Wm" = (
/obj/machinery/door/airlock/centcom{
name = "CentCom";
opacity = 1
},
/turf/open/space/basic,
/area/centcom/ferry)
"Wn" = (
/obj/effect/turf_decal/loading_area{
dir = 6;
@@ -21236,6 +21265,8 @@
dir = 1
},
/obj/structure/closet/crate/secure{
anchored = 1;
name = "secure gear crate";
req_access_txt = "101"
},
/obj/item/clothing/suit/space/officer,
@@ -21244,7 +21275,6 @@
/obj/item/clothing/gloves/combat,
/obj/item/implanter/cqc,
/obj/item/gun/energy/e_gun/stun,
/obj/item/gun/energy/e_gun/dragnet/snare,
/obj/item/radio/headset/headset_cent/commander,
/obj/item/clothing/glasses/thermal,
/obj/item/clothing/under/syndicate{
@@ -21252,9 +21282,20 @@
},
/obj/item/card/id/ert{
assignment = "Intelligence Officer";
desc = "An ID straight from Central Command.";
name = "Kenshin Midori's ID Card (Intelligence Officer)";
registered_name = "Kenshin Midori"
},
/obj/item/book{
damtype = "stamina";
desc = "An old and dusty book, the pages look faded from time while looking at the pages alone makes you tired.";
force = 80;
hitsound = "punch";
name = "very heavy book";
throwforce = 160
},
/obj/item/storage/box/zipties,
/obj/item/clothing/mask/gas/sechailer,
/turf/open/floor/wood,
/area/centcom/ferry)
"Zz" = (
@@ -54985,14 +55026,14 @@ oe
mD
mD
qR
Wm
ZT
mD
mD
mD
oe
mD
mD
Fk
ZT
mD
mD
mD
@@ -63198,7 +63239,7 @@ iu
io
rN
CX
iC
Fk
DF
DT
io