mirror of
https://github.com/KabKebab/GS13.git
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Fermi1
This commit is contained in:
@@ -398,8 +398,8 @@
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OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
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OptimalTempMax = 950 // Upper end for above
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ExplodeTemp = 999 //Temperature at which reaction explodes
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OptimalpHMin = 2 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
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OptimalpHMax = 3 // Higest value for above
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OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
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OptimalpHMax = 5.2 // Higest value for above
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ReactpHLim = 5 // How far out pH wil react, giving impurity place (Exponential phase)
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CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
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CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
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@@ -307,6 +307,7 @@
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emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
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gold_core_spawnable = NO_SPAWN
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var/pseudo_death = FALSE
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var/mob/living/carbon/human/origin = null
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/mob/living/simple_animal/pet/cat/custom_cat/death()
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if (pseudo_death == TRUE) //secret cat chem
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@@ -221,4 +221,4 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
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for (var/datum/reagent/R in reagent_list)
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rs += "[R.name], [R.volume]"
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return rs.Join(" | ")
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return rs.Join(" | ")
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@@ -1374,7 +1374,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "neurotoxinglass"
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glass_name = "Neurotoxin"
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glass_desc = "A drink that is guaranteed to knock you silly."
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pH = 4.3
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//SplitChem = TRUE
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impure_chem = /datum/reagent/consumable/ethanol/neuroweak
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inverse_chem_val = 0.5 //Clear conversion
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@@ -1419,11 +1418,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
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name = "Neuro-Smash"
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description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
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boozepwr = 60
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quality = DRINK_VERYGOOD
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taste_description = "a numbing sensation"
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glass_icon_state = "neurosmashglass"
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glass_name = "Neurosmash"
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glass_desc = "A mostly safe alcoholic drink for the true daredevils. Do not mix with Neurotoxin."
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pH = 8
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value = 3
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@@ -1435,7 +1429,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
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M.reagents.remove_reagent(/datum/reagent/toxin/fentanyl, 0.75 * REAGENTS_METABOLISM, FALSE)
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else
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.0*REM, 150)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -0.5*REM, 150)
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M.dizziness +=2
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..()
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@@ -2186,7 +2180,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut
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glass_icon_state = "commander_and_chief"
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glass_name = "Commander and Chief"
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glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
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/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
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M.heal_bodypart_damage(2,2,2)
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@@ -12,6 +12,7 @@
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glass_icon_state = "glass_orange"
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glass_name = "glass of orange juice"
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glass_desc = "Vitamins! Yay!"
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pH = 3.3
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/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
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if(M.getOxyLoss() && prob(30))
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@@ -42,6 +43,7 @@
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glass_icon_state = "glass_green"
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glass_name = "glass of lime juice"
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glass_desc = "A glass of sweet-sour lime juice."
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pH = 2.2
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/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
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if(M.getToxLoss() && prob(20))
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@@ -117,6 +119,7 @@
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glass_icon_state = "lemonglass"
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glass_name = "glass of lemon juice"
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glass_desc = "Sour..."
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pH = 2
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/datum/reagent/consumable/strawberryjuice
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name = "Strawberry Juice"
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@@ -10,17 +10,16 @@
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inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
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inverse_chem = /datum/reagent/impure/fermiTox
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//This should process fermichems to find out how pure they are and what effect to do.
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/datum/reagent/fermi/on_mob_add(mob/living/carbon/M, amount)
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. = ..()
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//When merging two fermichems, see above
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/datum/reagent/fermi/on_merge(data, amount, mob/living/carbon/M, purity)//basically on_mob_add but for merging
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. = ..()
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// HATIMUIM
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -46,10 +45,7 @@
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. = ..()
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if(M.head)
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var/obj/item/W = M.head
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if(istype(W, /obj/item/clothing/head/hattip))
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qdel(W)
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else
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M.dropItemToGround(W, TRUE)
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M.dropItemToGround(W, TRUE)
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var/hat = new /obj/item/clothing/head/hattip()
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M.equip_to_slot(hat, SLOT_HEAD, 1, 1)
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@@ -59,15 +55,20 @@
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return ..()
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var/hatArmor = 0
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if(!overdosed)
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hatArmor = (purity/10)
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hatArmor = (cached_purity/10)
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else
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hatArmor = - (purity/10)
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hatArmor = (cached_purity/10)
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if(hatArmor > 90)
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return ..()
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var/obj/item/W = M.head
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W.armor = W.armor.modifyAllRatings(hatArmor)
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..()
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/datum/reagent/fermi/hatmium/reaction_turf(turf/T, reac_volume)
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if(reac_volume >= 5)
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new /obj/item/clothing/head/hattip(T)
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..()
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FURRANIUM
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -149,7 +150,7 @@
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..()
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/datum/reagent/fermi/furranium/on_mob_delete(mob/living/carbon/M)
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if(purity < 1)//Only permanent if you're a good chemist.
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if(cached_purity < 0.95)//Only permanent if you're a good chemist.
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nT = M.getorganslot(ORGAN_SLOT_TONGUE)
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nT.Remove(M)
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qdel(nT)
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@@ -176,13 +177,13 @@
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pH = 9
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value = 90
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can_synth = FALSE
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var/react_objs = list()
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/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
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//var/component/nanites/N = M.GetComponent(/datum/component/nanites)
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var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
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if(isnull(N))
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return ..()
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N.nanite_volume = -purity//0.5 seems to be the default to me, so it'll neuter them.
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N.nanite_volume += -cached_purity*5//0.5 seems to be the default to me, so it'll neuter them.
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..()
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/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
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@@ -192,16 +193,19 @@
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to_chat(C, "<span class='warning'>The residual voltage from the nanites causes you to seize up!</b></span>")
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C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
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if(prob(10))
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//empulse((get_turf(C)), 3, 2)//So the nanites randomize
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var/atom/T = C
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T.emp_act(EMP_HEAVY)
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to_chat(C, "<span class='warning'>You feel a strange tingling sensation come from your core.</b></span>")
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if(isnull(N))
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return ..()
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N.nanite_volume = -2
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N.nanite_volume += -10*cached_purity
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..()
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/datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
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datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
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for(var/active_obj in react_objs)
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if(O == active_obj)
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return
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react_objs += O
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O.emp_act(EMP_HEAVY)
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/datum/reagent/fermi/nanite_b_goneTox
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@@ -281,15 +285,15 @@
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else
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holder.del_reagent(type)//Avoiding recurrsion
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var/location = get_turf(holder.my_atom)
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if(purity < 0.34 || purity == 1)
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if(cached_purity < 0.34 || cached_purity == 1)
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var/datum/effect_system/foam_spread/s = new()
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s.set_up(volume*2, location, holder)
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s.start()
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if((purity < 0.67 && purity >= 0.34)|| purity == 1)
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if((cached_purity < 0.67 && cached_purity >= 0.34)|| cached_purity == 1)
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var/datum/effect_system/smoke_spread/chem/s = new()
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s.set_up(holder, volume*2, location)
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s.start()
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if(purity >= 0.67)
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if(cached_purity >= 0.67)
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for (var/datum/reagent/reagent in holder.reagent_list)
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if (istype(reagent, /datum/reagent/fermi))
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var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.type]
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@@ -353,6 +357,7 @@
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taste_description = "hairballs and cream"
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color = "#ffc224"
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var/catshift = FALSE
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var/perma = FALSE
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var/mob/living/simple_animal/pet/cat/custom_cat/catto = null
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can_synth = FALSE
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@@ -361,7 +366,7 @@
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/datum/reagent/fermi/secretcatchem/on_mob_add(mob/living/carbon/human/H)
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. = ..()
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if(purity >= 0.8)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1. It already requires felind too, so no new functionality there.
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if(cached_purity >= 0.9)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1.
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//exception(al) handler:
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H.dna.features["ears"] = "Cat"
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H.dna.features["mam_ears"] = "Cat"
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@@ -378,20 +383,30 @@
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H.forceMove(catto)
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log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "cats")
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//Just to deal with rascally ghosts
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//ADD_TRAIT(catto, TRAIT_NODEATH, "catto")//doesn't work
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//catto.health = 1000 //To simulate fake death, while preventing ghosts escaping.
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if(H.InCritical())
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perma = TRUE
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volume = 5
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H.stat = DEAD
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catto.origin = H
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/datum/reagent/fermi/secretcatchem/on_mob_life(mob/living/carbon/H)
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if(!catto)
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metabolization_rate = 5
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return ..()
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if(catto.health <= 0) //So the dead can't ghost
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if(prob(10))
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to_chat(H, "<span class='notice'>You feel your body start to slowly shift back from it's dead form.</span>")
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to_chat(catto, "<span class='notice'>You feel your body start to slowly shift back from it's dead form.</span>")
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perma = FALSE
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metabolization_rate = 1
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else if(prob(5))
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playsound(get_turf(catto), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
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catto.say("lets out a meowrowr!*")
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..()
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/datum/reagent/fermi/secretcatchem/on_mob_delete(mob/living/carbon/H)
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if(perma)
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to_chat(H, "<span class='notice'>You feel your body settle into it's new form. You won't be able to shift back on death anymore.</span>")
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return
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var/words = "Your body shifts back to normal."
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H.forceMove(catto.loc)
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catto.mind.transfer_to(H)
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@@ -403,6 +418,22 @@
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log_game("FERMICHEM: [H] ckey: [H.key] has returned to normal")
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/datum/reagent/fermi/secretcatchem/reaction_mob(var/mob/living/L)
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if(istype(L, /mob/living/simple_animal/pet/cat/custom_cat) && cached_purity >= 0.85)
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var/mob/living/simple_animal/pet/cat/custom_cat/catto = L
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if(catto.origin)
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var/mob/living/carbon/human/H = catto.origin
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H.stat = CONSCIOUS
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log_game("FERMICHEM: [catto] ckey: [catto.key] has returned to normal.")
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to_chat(catto, "<span class='notice'>Your body shifts back to normal!</span>")
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H.forceMove(catto.loc)
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catto.mind.transfer_to(H)
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if(!L.mind) //Just in case
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qdel(L)
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else //This should never happen, but just in case, so their game isn't ruined.
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catto.icon_state = "custom_cat"
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catto.health = 50
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//Tablesmitium
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/datum/reagent/fermi/tablesmitium
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@@ -25,9 +25,10 @@
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my_atom.reagents.add_reagent(R.impure_chem, impureVol, FALSE, other_purity = 1)
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R.cached_purity = R.purity
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R.purity = 1
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return
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//Called when temperature is above a certain threshold, or if purity is too low.
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/datum/chemical_reaction/proc/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
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/datum/chemical_reaction/proc/FermiExplode(datum/reagents/R0, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
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if (Exploding == TRUE)
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return
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@@ -41,26 +42,32 @@
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if (500 to 750)
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for(var/turf/turf in range(1,T))
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new /obj/effect/hotspot(turf)
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volume*=1.1
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|
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if (751 to 1100)
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for(var/turf/turf in range(2,T))
|
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new /obj/effect/hotspot(turf)
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volume*=1.2
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if (1101 to 1500) //If you're crafty
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for(var/turf/turf in range(3,T))
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new /obj/effect/hotspot(turf)
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volume*=1.3
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if (1501 to 2500) //requested
|
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for(var/turf/turf in range(4,T))
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new /obj/effect/hotspot(turf)
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volume*=1.4
|
||||
|
||||
if (2501 to 5000)
|
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for(var/turf/turf in range(5,T))
|
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new /obj/effect/hotspot(turf)
|
||||
volume*=1.5
|
||||
|
||||
if (5001 to INFINITY)
|
||||
for(var/turf/turf in range(6,T))
|
||||
new /obj/effect/hotspot(turf)
|
||||
volume*=1.6
|
||||
|
||||
|
||||
message_admins("Fermi explosion at [T], with a temperature of [temp], pH of [pH], Impurity tot of [ImpureTot].")
|
||||
@@ -69,11 +76,12 @@
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||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
R.my_atom = my_atom //Give the gas a fingerprint
|
||||
|
||||
for (var/datum/reagent/reagent in my_atom.reagents.reagent_list) //make gas for reagents, has to be done this way, otherwise it never stops Exploding
|
||||
R.add_reagent(reagent.type, reagent.volume/3) //Seems fine? I think I fixed the infinite explosion bug.
|
||||
for (var/A in R0.reagent_list) //make gas for reagents, has to be done this way, otherwise it never stops Exploding
|
||||
var/datum/reagent/R2 = A
|
||||
R.add_reagent(R2.type, R2.volume/3) //Seems fine? I think I fixed the infinite explosion bug.
|
||||
|
||||
if (reagent.purity < 0.6)
|
||||
ImpureTot = (ImpureTot + (1-reagent.purity)) / 2
|
||||
if (R2.purity < 0.6)
|
||||
ImpureTot = (ImpureTot + (1-R2.purity)) / 2
|
||||
|
||||
if(pH < 4) //if acidic, make acid spray
|
||||
R.add_reagent(/datum/reagent/impure/fermiTox, (volume/3))
|
||||
@@ -83,7 +91,7 @@
|
||||
|
||||
if (pH > 10) //if alkaline, small explosion.
|
||||
var/datum/effect_system/reagents_explosion/e = new()
|
||||
e.set_up(round((volume/30)*(pH-9)), T, 0, 0)
|
||||
e.set_up(round((volume/28)*(pH-9)), T, 0, 0)
|
||||
e.start()
|
||||
|
||||
if(!ImpureTot == 0) //If impure, v.small emp (0.6 or less)
|
||||
@@ -98,7 +106,7 @@
|
||||
name = "Eigenstasium"
|
||||
id = /datum/reagent/fermi/eigenstate
|
||||
results = list(/datum/reagent/fermi/eigenstate = 1)
|
||||
required_reagents = list(/datum/reagent/bluespace = 1, /datum/reagent/stable_plasma = 1, /datum/reagent/consumable/caramel = 1)
|
||||
required_reagents = list(/datum/reagent/bluespace = 1, /datum/reagent/stable_plasma = 1, /datum/reagent/consumable/sugar = 1)
|
||||
mix_message = "the reaction zaps suddenly!"
|
||||
//FermiChem vars:
|
||||
OptimalTempMin = 350 // Lower area of bell curve for determining heat based rate reactions
|
||||
@@ -118,10 +126,10 @@
|
||||
PurityMin = 0.4 //The minimum purity something has to be above, otherwise it explodes.
|
||||
|
||||
/datum/chemical_reaction/fermi/eigenstate/FermiFinish(datum/reagents/holder, var/atom/my_atom)//Strange how this doesn't work but the other does.
|
||||
if(!locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list)
|
||||
var/datum/reagent/fermi/eigenstate/E = locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list
|
||||
if(!E)
|
||||
return
|
||||
var/turf/open/location = get_turf(my_atom)
|
||||
var/datum/reagent/fermi/eigenstate/E = locate(/datum/reagent/fermi/eigenstate) in my_atom.reagents.reagent_list
|
||||
if(location)
|
||||
E.location_created = location
|
||||
E.data["location_created"] = location
|
||||
@@ -154,12 +162,16 @@
|
||||
|
||||
/datum/chemical_reaction/fermi/SDGF/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)//Spawns an angery teratoma!
|
||||
var/turf/T = get_turf(my_atom)
|
||||
var/mob/living/simple_animal/slime/S = new(T,"green")
|
||||
S.damage_coeff = list(BRUTE = 0.9 , BURN = 2, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
S.name = "Living teratoma"
|
||||
S.real_name = "Living teratoma"
|
||||
S.rabid = 1//Make them an angery boi
|
||||
S.color = "#810010"
|
||||
var/amount_to_spawn = round((volume/100), 1)
|
||||
if(amount_to_spawn <= 0)
|
||||
amount_to_spawn = 1
|
||||
for(var/i in 1 to amount_to_spawn)
|
||||
var/mob/living/simple_animal/slime/S = new(T,"green")
|
||||
S.damage_coeff = list(BRUTE = 0.9 , BURN = 2, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
S.name = "Living teratoma"
|
||||
S.real_name = "Living teratoma"
|
||||
S.rabid = 1//Make them an angery boi
|
||||
S.color = "#810010"
|
||||
my_atom.reagents.clear_reagents()
|
||||
var/list/seen = viewers(8, get_turf(my_atom))
|
||||
for(var/mob/M in seen)
|
||||
@@ -369,11 +381,15 @@
|
||||
PurityMin = 0.5
|
||||
|
||||
/datum/chemical_reaction/fermi/hatmium/FermiExplode(src, var/atom/my_atom, volume, temp, pH)
|
||||
var/obj/item/clothing/head/hattip/hat = new /obj/item/clothing/head/hattip(get_turf(my_atom))
|
||||
hat.animate_atom_living()
|
||||
var/amount_to_spawn = round((volume/100), 1)
|
||||
if(amount_to_spawn <= 0)
|
||||
amount_to_spawn = 1
|
||||
for(var/i in 1 to amount_to_spawn)
|
||||
var/obj/item/clothing/head/hattip/hat = new /obj/item/clothing/head/hattip(get_turf(my_atom))
|
||||
hat.animate_atom_living()
|
||||
var/list/seen = viewers(8, get_turf(my_atom))
|
||||
for(var/mob/M in seen)
|
||||
to_chat(M, "<span class='warning'>The makes an off sounding pop, as a hat suddenly climbs out of the beaker!</b></span>")
|
||||
to_chat(M, "<span class='warning'>The [my_atom] makes an off sounding pop, as a hat suddenly climbs out of it!</b></span>")
|
||||
my_atom.reagents.clear_reagents()
|
||||
|
||||
/datum/chemical_reaction/fermi/furranium
|
||||
@@ -398,6 +414,10 @@
|
||||
FermiChem = TRUE
|
||||
PurityMin = 0.3
|
||||
|
||||
/datum/chemical_reaction/fermi/furranium/organic
|
||||
id = "furranium_organic"
|
||||
required_reagents = list(/datum/reagent/drug/aphrodisiac = 1, /datum/reagent/pax = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 1)
|
||||
|
||||
//FOR INSTANT REACTIONS - DO NOT MULTIPLY LIMIT BY 10.
|
||||
//There's a weird rounding error or something ugh.
|
||||
|
||||
@@ -487,7 +507,7 @@
|
||||
name = "secretcatchem"
|
||||
id = /datum/reagent/fermi/secretcatchem
|
||||
results = list(/datum/reagent/fermi/secretcatchem = 5)
|
||||
required_reagents = list(/datum/reagent/stable_plasma = 1, /datum/reagent/consumable/caramel = 1, /datum/reagent/consumable/cream = 1, /datum/reagent/medicine/clonexadone = 1)//Yes this will make a kitty if you don't lucky guess. It'll eat all your reagents too.
|
||||
required_reagents = list(/datum/reagent/stable_plasma = 1, /datum/reagent/consumable/sugar = 1, /datum/reagent/consumable/cream = 1, /datum/reagent/medicine/clonexadone = 1)//Yes this will make a kitty if you don't lucky guess. It'll eat all your reagents too.
|
||||
required_catalysts = list(/datum/reagent/fermi/SDGF = 1)
|
||||
required_temp = 500
|
||||
mix_message = "the reaction gives off a meow!"
|
||||
|
||||
Reference in New Issue
Block a user