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Fermi1
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@@ -398,8 +398,8 @@
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OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
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OptimalTempMax = 950 // Upper end for above
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ExplodeTemp = 999 //Temperature at which reaction explodes
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OptimalpHMin = 2 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
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OptimalpHMax = 3 // Higest value for above
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OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
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OptimalpHMax = 5.2 // Higest value for above
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ReactpHLim = 5 // How far out pH wil react, giving impurity place (Exponential phase)
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CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
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CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
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@@ -307,6 +307,7 @@
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emote_see = list("looks at you eagerly for pets!", "wiggles enthusiastically.")
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gold_core_spawnable = NO_SPAWN
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var/pseudo_death = FALSE
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var/mob/living/carbon/human/origin = null
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/mob/living/simple_animal/pet/cat/custom_cat/death()
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if (pseudo_death == TRUE) //secret cat chem
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@@ -221,4 +221,4 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent())
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for (var/datum/reagent/R in reagent_list)
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rs += "[R.name], [R.volume]"
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return rs.Join(" | ")
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return rs.Join(" | ")
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@@ -1374,7 +1374,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_icon_state = "neurotoxinglass"
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glass_name = "Neurotoxin"
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glass_desc = "A drink that is guaranteed to knock you silly."
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pH = 4.3
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//SplitChem = TRUE
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impure_chem = /datum/reagent/consumable/ethanol/neuroweak
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inverse_chem_val = 0.5 //Clear conversion
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@@ -1419,11 +1418,6 @@ All effects don't start immediately, but rather get worse over time; the rate is
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name = "Neuro-Smash"
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description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
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boozepwr = 60
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quality = DRINK_VERYGOOD
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taste_description = "a numbing sensation"
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glass_icon_state = "neurosmashglass"
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glass_name = "Neurosmash"
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glass_desc = "A mostly safe alcoholic drink for the true daredevils. Do not mix with Neurotoxin."
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pH = 8
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value = 3
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@@ -1435,7 +1429,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1*REM, 150)
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M.reagents.remove_reagent(/datum/reagent/toxin/fentanyl, 0.75 * REAGENTS_METABOLISM, FALSE)
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else
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1.0*REM, 150)
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M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -0.5*REM, 150)
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M.dizziness +=2
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..()
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@@ -2186,7 +2180,7 @@ datum/reagent/consumable/ethanol/creme_de_coconut
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glass_icon_state = "commander_and_chief"
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glass_name = "Commander and Chief"
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glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
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/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
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if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
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M.heal_bodypart_damage(2,2,2)
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@@ -12,6 +12,7 @@
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glass_icon_state = "glass_orange"
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glass_name = "glass of orange juice"
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glass_desc = "Vitamins! Yay!"
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pH = 3.3
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/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
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if(M.getOxyLoss() && prob(30))
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@@ -42,6 +43,7 @@
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glass_icon_state = "glass_green"
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glass_name = "glass of lime juice"
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glass_desc = "A glass of sweet-sour lime juice."
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pH = 2.2
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/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
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if(M.getToxLoss() && prob(20))
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@@ -117,6 +119,7 @@
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glass_icon_state = "lemonglass"
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glass_name = "glass of lemon juice"
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glass_desc = "Sour..."
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pH = 2
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/datum/reagent/consumable/strawberryjuice
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name = "Strawberry Juice"
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