Length times Size

This is more so a change to examine text and flavor text revolving around our size code we have in game, ultimately if one were to be 50% sprite size (Which is roughly three feet tall as we're doing 6ft for basic height reference), and sporting a rod that's just the same size in comparison. It should instead be half the amount based off sprite size, ending up being a foot and six inches versus three feet.
This commit is contained in:
Chemlight
2020-09-11 22:34:14 -07:00
parent 4b0fad8acb
commit f4ce9e94d8
3 changed files with 9 additions and 3 deletions
+2 -2
View File
@@ -2070,7 +2070,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
if("cock_length")
var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Character Preference") as num|null
var/new_length = input(user, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX]) Your sprite size will effect your length examine text!\n(When 6in, 50%->3in, 200%->12in)", "Character Preference") as num|null
if(new_length)
features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
@@ -2232,7 +2232,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//Hyperstation Body Size
if("bodysize")
var/new_bodysize = input(user, "Choose your desired sprite size:\n([MIN_BODYSIZE]-[MAX_BODYSIZE]), Warning: May make your character look distorted!", "Character Preference") as num|null
var/new_bodysize = input(user, "Choose your desired sprite size:\n([MIN_BODYSIZE]-[MAX_BODYSIZE]), Warning: May make your character look distorted!\nWill change health pool and speed, while limiting some mechanics (ex: lockers).", "Character Preference") as num|null
if (new_bodysize)
body_size = max(min( round(text2num(new_bodysize)), MAX_BODYSIZE),MIN_BODYSIZE)
@@ -46,6 +46,10 @@ mob/living/get_effective_size()
var/healthchange = healthmod_new - healthmod_old //Get ready to apply the new value, and subtract the old one. (Negative values become positive)
src.maxHealth += healthchange
src.health += healthchange
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/organ/genital/G in C.internal_organs)
G.update_appearance()
previous_size = size_multiplier //And, change this now that we are finally done.
//handle the big steppy, except nice
@@ -72,7 +72,9 @@
/obj/item/organ/genital/penis/update_appearance()
var/string
var/lowershape = lowertext(shape)
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth."
var/length_new = length*owner.size_multiplier
var/girth_new = girth*owner.size_multiplier
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length_new, 0.25)] inch[round(length_new, 0.25) != 1 ? "es" : ""] long and [round(girth_new, 0.25)] inch[round(girth_new, 0.25) != 1 ? "es" : ""] in girth."
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])