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Length times Size
This is more so a change to examine text and flavor text revolving around our size code we have in game, ultimately if one were to be 50% sprite size (Which is roughly three feet tall as we're doing 6ft for basic height reference), and sporting a rod that's just the same size in comparison. It should instead be half the amount based off sprite size, ending up being a foot and six inches versus three feet.
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@@ -46,6 +46,10 @@ mob/living/get_effective_size()
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var/healthchange = healthmod_new - healthmod_old //Get ready to apply the new value, and subtract the old one. (Negative values become positive)
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src.maxHealth += healthchange
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src.health += healthchange
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if(iscarbon(src))
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var/mob/living/carbon/C = src
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for(var/obj/item/organ/genital/G in C.internal_organs)
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G.update_appearance()
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previous_size = size_multiplier //And, change this now that we are finally done.
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//handle the big steppy, except nice
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