Length times Size

This is more so a change to examine text and flavor text revolving around our size code we have in game, ultimately if one were to be 50% sprite size (Which is roughly three feet tall as we're doing 6ft for basic height reference), and sporting a rod that's just the same size in comparison. It should instead be half the amount based off sprite size, ending up being a foot and six inches versus three feet.
This commit is contained in:
Chemlight
2020-09-11 22:34:14 -07:00
parent 4b0fad8acb
commit f4ce9e94d8
3 changed files with 9 additions and 3 deletions
@@ -46,6 +46,10 @@ mob/living/get_effective_size()
var/healthchange = healthmod_new - healthmod_old //Get ready to apply the new value, and subtract the old one. (Negative values become positive)
src.maxHealth += healthchange
src.health += healthchange
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/organ/genital/G in C.internal_organs)
G.update_appearance()
previous_size = size_multiplier //And, change this now that we are finally done.
//handle the big steppy, except nice