Length times Size

This is more so a change to examine text and flavor text revolving around our size code we have in game, ultimately if one were to be 50% sprite size (Which is roughly three feet tall as we're doing 6ft for basic height reference), and sporting a rod that's just the same size in comparison. It should instead be half the amount based off sprite size, ending up being a foot and six inches versus three feet.
This commit is contained in:
Chemlight
2020-09-11 22:34:14 -07:00
parent 4b0fad8acb
commit f4ce9e94d8
3 changed files with 9 additions and 3 deletions
@@ -72,7 +72,9 @@
/obj/item/organ/genital/penis/update_appearance()
var/string
var/lowershape = lowertext(shape)
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth."
var/length_new = length*owner.size_multiplier
var/girth_new = girth*owner.size_multiplier
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length_new, 0.25)] inch[round(length_new, 0.25) != 1 ? "es" : ""] long and [round(girth_new, 0.25)] inch[round(girth_new, 0.25) != 1 ? "es" : ""] in girth."
if(owner)
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])