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Length times Size
This is more so a change to examine text and flavor text revolving around our size code we have in game, ultimately if one were to be 50% sprite size (Which is roughly three feet tall as we're doing 6ft for basic height reference), and sporting a rod that's just the same size in comparison. It should instead be half the amount based off sprite size, ending up being a foot and six inches versus three feet.
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@@ -72,7 +72,9 @@
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/obj/item/organ/genital/penis/update_appearance()
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var/string
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var/lowershape = lowertext(shape)
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desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(girth, 0.25)] inch[round(girth, 0.25) != 1 ? "es" : ""] in girth."
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var/length_new = length*owner.size_multiplier
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var/girth_new = girth*owner.size_multiplier
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desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] penis. You estimate it's about [round(length_new, 0.25)] inch[round(length_new, 0.25) != 1 ? "es" : ""] long and [round(girth_new, 0.25)] inch[round(girth_new, 0.25) != 1 ? "es" : ""] in girth."
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if(owner)
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if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
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