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https://github.com/KabKebab/GS13.git
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blueberry gum
added a chem, vendor item and trash variant for the item. Also reorganized some files. The blueberry chem does nothing more than recoloring the player, that's it
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@@ -93,3 +93,20 @@
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/datum/reagent/consumable/caloriteblessing/on_mob_end_metabolize(mob/living/L)
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REMOVE_TRAIT(L, TRAIT_GOTTAGOFAST, type)
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..()
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//BLUEBERRY CHEM - ONLY CHANGES PLAYER'S COLOR AND NOTHING MORE
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/datum/reagent/blueberry_juice
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name = "Blueberry Juice"
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description = "Non-infectious. Hopefully."
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reagent_state = LIQUID
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color = "#0004ff"
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var/list/random_color_list = list("#0058db","#5d00c7","#0004ff","#0057e7")
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taste_description = "blueberry pie"
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var/no_mob_color = FALSE
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/datum/reagent/blueberry_juice/on_mob_life(mob/living/carbon/M)
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if(!no_mob_color)
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M.add_atom_colour(pick(random_color_list), WASHABLE_COLOUR_PRIORITY)
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..()
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@@ -42,10 +42,11 @@
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/obj/item/reagent_containers/food/snacks/salad = 20,
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/obj/item/reagent_containers/food/snacks/salad/hellcobb = 10,
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/obj/item/clothing/under/cowkini = 5,
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/obj/item/reagent_containers/food/snacks/blueberry_gum = 5
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)
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premium = list(
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/obj/item/reagent_containers/food/drinks/soda_cans/air = 1,
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/obj/item/reagent_containers/food/snacks/donut/chaos = 2
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/obj/item/reagent_containers/food/drinks/soda_cans/air = 3,
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/obj/item/reagent_containers/food/snacks/donut/chaos = 3
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)
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refill_canister = /obj/item/vending_refill/mealdor
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@@ -1,4 +1,7 @@
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/////GS13 - miscellanous items
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/////GS13 - miscellanous items. If it's a small item, a container or something
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/////then it should land here, instead of making a seperate .dm file
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//fatoray research scraps (maintloot)
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/obj/item/trash/fatoray_scrap1
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name = "raygun scraps"
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@@ -11,3 +14,47 @@
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon_state = "fatoray_scrap2"
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desc = "Small parts that seemingly once belonged to some sort of a raygun."
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// GS13 fatty liquid beakers defs, for admin stuff and mapping junk
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/obj/item/reagent_containers/glass/beaker/lipoifier
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list_reagents = list(/datum/reagent/consumable/lipoifier = 50)
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/reagent/consumable/cornoil = 50)
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/reagent/blueberry_juice = 50)
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/chemical_reaction/fizulphite = 50)
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/chemical_reaction/extilphite = 50)
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/reagent/consumable/caloriteblessing = 50)
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/reagent/consumable/flatulose = 50)
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//blueberry gum snack
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/obj/item/reagent_containers/food/snacks/blueberry_gum
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name = "blueberry gum"
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icon = 'GainStation13/icons/obj/gum.dmi'
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icon_state = "gum_wrapped"
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desc = "Doesn't cause anything more than some discoloration... probably."
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trash = /obj/item/trash/blueberry_gum
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list_reagents = list(/datum/reagent/blueberry_juice = 0.5)
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filling_color = "#001aff"
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tastes = list("blueberry gum" = 1)
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foodtype = FRUIT
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price = 5
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//blueberry gum trash
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/obj/item/trash/blueberry_gum
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name = "chewed gum"
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icon = 'GainStation13/icons/obj/gum.dmi'
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icon_state = "gum_chewed"
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@@ -254,12 +254,6 @@
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/obj/item/reagent_containers/glass/beaker/synthflesh
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list_reagents = list(/datum/reagent/medicine/synthflesh = 50)
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/obj/item/reagent_containers/glass/beaker/lipoifier
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list_reagents = list(/datum/reagent/consumable/lipoifier = 50) //GS13
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/obj/item/reagent_containers/glass/beaker/cornoil
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list_reagents = list(/datum/reagent/consumable/cornoil = 50) //GS13
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/obj/item/reagent_containers/glass/bucket
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name = "bucket"
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desc = "It's a bucket."
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+1
-1
@@ -3344,8 +3344,8 @@
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#include "GainStation13\code\modules\vending\GBBurrito.dm"
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#include "GainStation13\code\modules\vending\mealdor.dm"
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#include "GainStation13\code\obj\items\minor_items.dm"
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#include "GainStation13\code\obj\structure\scale.dm"
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#include "GainStation13\code\obj\structure\calorite_doors.dm"
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#include "GainStation13\code\obj\structure\scale.dm"
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#include "GainStation13\code\obj\weapons\fatoray.dm"
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#include "hyperstation\code\__DEFINES\economy.dm"
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#include "hyperstation\code\__DEFINES\wendigo.dm"
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