Merge pull request #322 from Chemlight/Uniform-Armor-Update

Uniform armor changes
This commit is contained in:
Dahlular
2020-07-16 02:28:21 -06:00
committed by GitHub
4 changed files with 23 additions and 15 deletions
@@ -32,6 +32,7 @@
icon_state = "captain"
item_state = "b_suit"
item_color = "captain"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 10)
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
@@ -51,6 +52,7 @@
icon_state = "qm"
item_state = "lb_suit"
item_color = "qm"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/cargo/skirt
name = "quartermaster's jumpskirt"
@@ -58,6 +60,7 @@
icon_state = "qm_skirt"
item_state = "lb_suit"
item_color = "qm_skirt"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
@@ -68,6 +71,7 @@
icon_state = "cargotech"
item_state = "lb_suit"
item_color = "cargo"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
body_parts_covered = CHEST|GROIN|ARMS
mutantrace_variation = MUTANTRACE_VARIATION
alt_covers_chest = TRUE
@@ -78,6 +82,7 @@
icon_state = "cargo_skirt"
item_state = "lb_suit"
item_color = "cargo_skirt"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
@@ -193,6 +198,7 @@
icon_state = "hop"
item_state = "b_suit"
item_color = "hop"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
can_adjust = FALSE
/obj/item/clothing/under/rank/head_of_personnel/skirt
@@ -5,7 +5,7 @@
icon_state = "chiefengineer"
item_state = "gy_suit"
item_color = "chief"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 10, "acid" = 0)
resistance_flags = NONE
/obj/item/clothing/under/rank/chief_engineer/skirt
@@ -24,6 +24,7 @@
icon_state = "atmos"
item_state = "atmos_suit"
item_color = "atmos"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 10, "acid" = 0)
resistance_flags = NONE
/obj/item/clothing/under/rank/atmospheric_technician/skirt
@@ -42,7 +43,7 @@
icon_state = "engine"
item_state = "engi_suit"
item_color = "engine"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 10, "acid" = 0)
resistance_flags = NONE
/obj/item/clothing/under/rank/engineer/hazard
name = "engineer's hazard jumpsuit"
@@ -68,6 +69,7 @@
icon_state = "robotics"
item_state = "robotics"
item_color = "robotics"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) // Considering science department, it explodes a lot, bomb resist 10%
resistance_flags = NONE
/obj/item/clothing/under/rank/roboticist/skirt
+9 -9
View File
@@ -7,7 +7,7 @@
icon_state = "director"
item_state = "lb_suit"
item_color = "director"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
can_adjust = FALSE
/obj/item/clothing/under/rank/research_director/skirt
@@ -26,7 +26,7 @@
icon_state = "rdwhimsy"
item_state = "rdwhimsy"
item_color = "rdwhimsy"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
can_adjust = TRUE
alt_covers_chest = TRUE
@@ -46,7 +46,7 @@
icon_state = "rdturtle"
item_state = "p_suit"
item_color = "rdturtle"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
can_adjust = TRUE
alt_covers_chest = TRUE
@@ -86,7 +86,7 @@
item_state = "w_suit"
item_color = "chemistrywhite"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 10)
/obj/item/clothing/under/rank/chemist/skirt
name = "chemist's jumpskirt"
@@ -108,7 +108,7 @@
item_state = "w_suit"
item_color = "cmo"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 10)
/obj/item/clothing/under/rank/chief_medical_officer/skirt
name = "chief medical officer's jumpskirt"
@@ -127,7 +127,7 @@
item_state = "w_suit"
item_color = "geneticswhite"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 5) // They work in both science and medical so split the values of bomb and acid by 5 and 5?
/obj/item/clothing/under/rank/geneticist/skirt
name = "geneticist's jumpskirt"
@@ -146,7 +146,7 @@
item_state = "w_suit"
item_color = "virologywhite"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 10)
/obj/item/clothing/under/rank/virologist/skirt
name = "virologist's jumpskirt"
@@ -165,7 +165,7 @@
item_state = "w_suit"
item_color = "nursesuit"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 10)
body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
@@ -176,7 +176,7 @@
item_state = "w_suit"
item_color = "medical"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 10)
/obj/item/clothing/under/rank/medical/blue
name = "medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
+4 -4
View File
@@ -13,7 +13,7 @@
icon_state = "rsecurity"
item_state = "r_suit"
item_color = "rsecurity"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = SENSOR_COORDS
@@ -41,7 +41,7 @@
icon_state = "rwarden"
item_state = "r_suit"
item_color = "rwarden"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = 3
@@ -72,7 +72,7 @@
icon_state = "detective"
item_state = "det"
item_color = "detective"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = 3
@@ -115,7 +115,7 @@
icon_state = "rhos"
item_state = "r_suit"
item_color = "rhos"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
strip_delay = 60
alt_covers_chest = TRUE
sensor_mode = 3