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small map fixes + continuing to work on calorite
- added a proper dancing pole to one of Pubby's maintbars - changed airlocks to glass airlocks in Box sauna - Meta's shooting range doesn't have windows anymore - added notes to Feeder's Den - routed disposals in Feeder's Den - new space ruin! Fast food restaurant (still gotta add ghostrole junk to it though)
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@@ -402,7 +402,7 @@
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power_draw_per_use = 40
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ext_cooldown = 1
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cooldown_per_use = 10
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var/list/mtypes = list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_CALORITE MAT_TITANIUM, MAT_BLUESPACE)
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var/list/mtypes = list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_CALORITE, MAT_TITANIUM, MAT_BLUESPACE)
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/obj/item/integrated_circuit/manipulation/matman/Initialize()
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var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
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