SS13 in the code had several armor values on uniforms that had values beyond the percentage of 10, things like 60% to 80% fire resist on a uniform which can stack, although the fire can destroy the uniform for example, it won't harm the player for the duration it's still in good condition, leaving to some strange encounters in fights. Ontop of this some uniforms for jobs such as roboticist, atmos tech have been given values better suit all the other uniforms, while heads of departments are given the 10% armor protection much like security uniforms, makes sense as a head has to be protected, while the captain gets a 10% all around protection.
Fixes the ability to use the thread on an item that already been made roomy, and makes the spool way smaller so you can put it into a box.
Also, gives the spool more uses so that it lasts the shift, and makes it so towels have the "roomy" flag innately so you can always use them to cover your bits in a pinch.
This ones for reals
Found out some fixes I did azy already did cause I didnt update my shit :(
Couldnt make bandoliers work in crafting menu so they got moved to stack crafting and added alt jumpsuit and jumpskirt for durathread