Added Munchies Weed, a mutation of weed, it has orange bioluminescence and produced apptetite stimulant.
Added appetite stimulant, a chemical that makes the character gain more nutrition while keeping them hungry
Tweaked the xenoarchaeology list of possible finds
- added AL-T-Ray, a raygun that changes the targets weight gain and loss rates
- added ALTR to NutriTech Weapons research node
- the calorite fountain's curse now lasts 2000 steps
- fatoray gun projectiles can now reflect off reflective surfaces (like titanium)
-Bluespace Belt now stops working if directly dropped from a mob
-Bluespace Belt messages added
-Bluespace Belt design added to Nutritech Tools tech
-Added Barrel Tank, a back slot item that receives chem that the wearer can ingest over time
-Barrel tank crafting recipe added
Applied changes to fatness.dm to allow the creation of objects, events and such that hide a character's actual fatness level to display and treat it as another.
Fixes to other files to support said change.
Added bluespace belt, an item that hides a character's current weight and treats it as if were 0. (Belt has currently no way to be created/accessed besides admin spawns. Haven't tested ALL things that interact with weight yet)
-Added Beltbuster Mead and its recipe
-Added beltbuster_mead sprite to drinks.dmi
-Added datapad for the new drinks to lore_papers.dm
-Moved new drinks to their separate file, fatty_drinks.dm
-Moved new drinks recipes to their separate file, fatdrinks.dm
-Included fatty_drinks.dm and fatdrinks.dm into tgstation.dme
Adding 5 drinks for bartenders to make to help the job interact more with the fatness system.
Added are: belly bloats, blobby mary, heavy cafe, fruits tea, snakebite
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
- added sprites for mining cards and gluttony wand (thanks Cubic for art)
- added in crushed cans for fizzwiz/soothseltz drinks
- changed up extilphite's recipe, now it uses hydrogen instead of sodium
- removed diamond pickaxe from the loot pool
- added shutters to feeder's den
- added fattening turrets (normal and strong)
Calorite golems are a new type of golem that can be made using 10 sheets of calorite that, thanks to the combined magical forces of both adamantine and calorite, can use magic to heal the wounded, make food more nourishing, and make people around them faster for a moment. Unfortunately, calorite golems lack the armor that other golems have, and their fists cannot stun or do much damage on their own.