- added Solar Defence Crates: they are found in every engineering storage, containing 4 anti-meteor satellites and 1 control board. Useful for keeping solar arrays safe from any space sand
- added more space sand shielding in vital or important spots (such as cooling loops, comms lines etc)
- added AL-T-Reverser: it puts your weight loss value to -2, meaning you will gain weight from all attempts at weight loss
- included reverser into research trees
- added lipoelectric gens into xenoarch and lavaland outposts
- added altreverser into feeder den
- fixed breached floor on Box maints
- removed fall stun from door stuckage
- fixed Haydee pistol sprites
- fixed a typo in Haydee cargo package
- made some lathes public in Kilo
- removed whiteship port on FastFood
- fixed CFC01's atmos problem
- fixed up SyndieBox to make it look a bit better and have more Syndicate details
- added a new location in Xenoarch: Abandoned Mining Station
- polished and detailed Abandoned Xenoarch Calorite Facility
- polished and added new stuff to the fatlab admin level
- fixed some stuff in Space Hotel
- small detailing in BoxStation
- removed coomburger from recipes
- added updated space law books (thanks Chloe)
- placed updated space law books on the maps
- updated the hotel space ruin a bit to make it prettier
- updated WELCOME TO GATO pamphlet slightly
- added lipoifier kegs (just a preset for now)
- removed italian and asian accents, as they were racist
- added pig/cow gag voice modulator: if you put it on, your speech will be turned to animal sounds
- placed pig/cow gags into kink vendor and mealdor (contraband)
- fridge access fix on fast food map
- CFC whiteship can fly now, plus it spawns properly
- restaurant manager is a seperate ghost role now
- fixed a bug where you couldn't pick feeder's den role
- more details to fast food (radio tower, extra items, trash asteroid, floor decals)
- changed some job presets to include certain items or names (restaurant guys get IDs and radios now for instance)
- moved some code for convenience
- ATVs are now faster, scooters are slower
- moved fast food ruin to its own seperate z-level
- fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
-Added a garage with ATVs and removed scooters as they felt out of place.
-removed some rocks so that non-miners can go quickly to the factory without going to the mining village.
-Added Skeletons
-Fixed wires and pipes in Donut Factory including oxygen for everyone
- Major fixes in the factory(fire lockers, alarms and doors added to their correct place)
- fixed the theatre APC
- fitness room APC was set as the garden APC, it is now actually the fitness room APC
- rearranged some stuff in the theatre (did not remove anything)
- rearranged some stuff in the dining area as a consequence for cleaning up the theatre (nothing was removed)
- fixed some cherry milkshakes
- added a boozomat to hos office on box
- tweaked some descriptions
- removed cumpkins and other cum related vile junk
- removed mention of voracious hound stuff
- added gato employee badges