- calorite research facility has lore notes (plus I added in a lil extra details or items here and there)
- added in the Nutriment Pump TURBO: it will permanently produce a tiny bit of nutriment, slowly fattening whoever has it implanted. It can be made via Nutri-Tech Tools research tree
- feeder's den has fattening turrets now, a beaker of lipoifier and 2 turbo nutripump autosurgeons
- some code cleaning
- added nutripump implant to the uplink
- small tweaks (fixed typos, changed names)
- fixed double doors on demone
- fixed some tiles being spaced on xenoarch
- remade the gluttony ruin
- removed the WG culture bottle
- removed some belly sprite placeholders
- added fatorays and fatnades to the uplink
- updated fat thresholds in pref menu
- changed calorite statue descriptions slightly
Number one, put the size chems on the blacklist for silver slime etracts, or rather just get_random_drink proc
Second removed nurse spiders from gold slime extracts, it gets waaaaaay too crazy the times I've seen ghosts get control of off spring spider (children of the servent of the creator don't need to listen).
Third from popular request, gives syndicate agents the ability to buy chameleon kits.
Thought I'd provide a better way on how to approach doing a maroon objective or rather theft antag related stuff. lately I've been seeing a lot of traitors go with the more lethal option for insurance.