adds a fuckton of more items since this is just powergay central
more items, some are less than useful. Means less of a chance to get the better ones. All about that luck
a new character creation background (Hirophant tiles)/ I forgot the sec cap Ns/ the NT MREs in maints/ I decided that the medical + is fuck ugly/ sneaked a system shock 2 reference in the toys with the rest of the SS13 sci fi stuff/ more NT i forgot with cargo bounties/ basically more surface level fixes
SS13 in the code had several armor values on uniforms that had values beyond the percentage of 10, things like 60% to 80% fire resist on a uniform which can stack, although the fire can destroy the uniform for example, it won't harm the player for the duration it's still in good condition, leaving to some strange encounters in fights. Ontop of this some uniforms for jobs such as roboticist, atmos tech have been given values better suit all the other uniforms, while heads of departments are given the 10% armor protection much like security uniforms, makes sense as a head has to be protected, while the captain gets a 10% all around protection.
Attempted to fix virology as the current addition/changes were incomplete with the individual working on it just disappearing and just leaving it in it's current state, this change will revert back virology to the old system with the old symptoms and stats as it was before. (hopefully)
Provides additional effects to the current green extract when injected with different chemicals. This is to provide ways back to one's original species since for a while Lizardpeople were the only ones who had this luxury along with humans, while slimes just got bonuses.
Sulfur > Mammal
Oxygen > Avian
Water > Aquatic
Sulphuric Acid > Xeno Hybrid
Ammonia > Moth
Crocin > Felinid
Oil > IPC