- fridge access fix on fast food map
- CFC whiteship can fly now, plus it spawns properly
- restaurant manager is a seperate ghost role now
- fixed a bug where you couldn't pick feeder's den role
- more details to fast food (radio tower, extra items, trash asteroid, floor decals)
- changed some job presets to include certain items or names (restaurant guys get IDs and radios now for instance)
- moved some code for convenience
- ATVs are now faster, scooters are slower
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
- calorite research facility has lore notes (plus I added in a lil extra details or items here and there)
- added in the Nutriment Pump TURBO: it will permanently produce a tiny bit of nutriment, slowly fattening whoever has it implanted. It can be made via Nutri-Tech Tools research tree
- feeder's den has fattening turrets now, a beaker of lipoifier and 2 turbo nutripump autosurgeons
- some code cleaning
- added nutripump implant to the uplink
- small tweaks (fixed typos, changed names)
- three new ghost roles (feeder, feeder victim, wagie)
- new posters (courtesy of Cubic)
- updated feeder's den and fast food restaurant to include ghost roles
- fixed some stuff in the fatty statue
- new calorite statue with... certain, fun properties (sprites made by VV!)
- new posters, made by Cubic
- added special properties to walls
- started work on unique cryo roles
- made Calorite compatible with Lipoifier Immunity perk