When jellypeople have reached the maximum blood level, any excess toxins will be turned into fatness.
Jellyfolk capable of splitting can now do so using fatness (chosen first if there is both enough fatness and blood)
- limited xwg code to 400% rather than 600% max height
- fixed aheal fatness bug
- small code cleaning
- buffed chaos events
- cleared up XWG pref text
- readded *beep to be used by everyone
Hair gradients are now instanced as "None", the default no gradients value, rather than 000 which caused runtime newly instanced character to cause runtime errors.
Fixed the path for the Beltbuster Mead drink's on_mob_life function
Moved the min() function call to before the Strong Legs modifier is applied, if a character has it. This makes it so the trait has a tangible effect even at very high fatness, increasing its usefulness and making it a more worthwhile pick, while helping the roleplay of very fat characters who can still move relatively well, which is why the trait exists in the first place
- fixed creambeasts and chocoslimes fighting
- added a gym to Xenoarch base
- assigned Fanatic Feeders to Syndicate faction, so the turrets don't do friendly fire
- small bits of GATO reflavoring
- ported Spider Legs (wings slot), gator taul tail and alt naga tail sprite from Virgo
Preserve newlines in flavor text.
Include name and designation of cyborgs.
Include OOC text.
Display flavor text in chat within examine text span instead of after.
Move registration of human prefs signal to flavor_text/carbon subtype.
Remove human specific constraint from update_prefs_flavor_text.
Add flavor_text/silicon subtype.
- added new lipolicide tolerance
- fixed missing sound in the chocoslime
- fixed unused variable in respawn mechanic
- nerfed lipolicide: it metabolizes a little more quickly, and it's twice less powerful (also delicately raised OD threshold, so you can have 100u of it in the organism)
- commented and categorized some of the GS quirks
- fixed some doors in CC