mirror of
https://github.com/KabKebab/GS13.git
synced 2026-02-09 23:27:37 +00:00
Went ahead and toned down the speed of a lot of vehicles, along with making a new variable that unbuckles a player if their size is too small/big. Additionally buffed some holo sign projectors.
63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
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/obj/vehicle/ridden/atv
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name = "all-terrain vehicle"
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desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-Earth technologies that are still relevant on most planet-bound outposts."
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icon_state = "atv"
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key_type = /obj/item/key
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var/static/mutable_appearance/atvcover
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/obj/vehicle/ridden/atv/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 2.25
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D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(0, 4), TEXT_WEST = list( 0, 4)))
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D.set_vehicle_dir_layer(SOUTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
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/obj/vehicle/ridden/atv/post_buckle_mob(mob/living/M)
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add_overlay(atvcover)
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return ..()
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/obj/vehicle/ridden/atv/post_unbuckle_mob(mob/living/M)
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if(!has_buckled_mobs())
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cut_overlay(atvcover)
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return ..()
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//TURRETS!
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/obj/vehicle/ridden/atv/turret
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var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
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/obj/machinery/porta_turret/syndicate/vehicle_turret
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name = "mounted turret"
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scan_range = 7
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density = FALSE
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/obj/vehicle/ridden/atv/turret/Initialize()
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. = ..()
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turret = new(loc)
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turret.base = src
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/obj/vehicle/ridden/atv/turret/Moved()
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. = ..()
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if(turret)
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turret.forceMove(get_turf(src))
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switch(dir)
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if(NORTH)
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turret.pixel_x = 0
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turret.pixel_y = 4
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turret.layer = ABOVE_MOB_LAYER
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if(EAST)
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turret.pixel_x = -12
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turret.pixel_y = 4
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turret.layer = OBJ_LAYER
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if(SOUTH)
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turret.pixel_x = 0
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turret.pixel_y = 4
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turret.layer = OBJ_LAYER
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if(WEST)
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turret.pixel_x = 12
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turret.pixel_y = 4
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turret.layer = OBJ_LAYER
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