mirror of
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159 lines
4.6 KiB
Plaintext
159 lines
4.6 KiB
Plaintext
// Micro Holders - Extends /obj/item/holder... TO:DO, just use most of the already-set procs in inhand_holder.dm
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/obj/item/clothing/head/mob_holder/micro
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name = "micro"
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desc = "Another person, small enough to fit in your hand."
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icon = null
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icon_state = ""
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slot_flags = ITEM_SLOT_FEET | ITEM_SLOT_HEAD | ITEM_SLOT_ID | ITEM_SLOT_BACK | ITEM_SLOT_NECK
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w_class = WEIGHT_CLASS_NORMAL
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can_head = TRUE
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/obj/item/clothing/head/mob_holder/micro/Initialize(mapload, mob/living/M, _worn_state, alt_worn, lh_icon, rh_icon, _can_head_override = FALSE)
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. = ..()
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if(M)
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M.setDir(SOUTH)
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held_mob = M
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M.forceMove(src)
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appearance = M.appearance
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name = M.name
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desc = M.desc
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assimilate(M)
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if(_can_head_override)
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can_head = _can_head_override
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if(alt_worn)
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alternate_worn_icon = alt_worn
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if(_worn_state)
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item_state = _worn_state
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icon_state = _worn_state
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if(lh_icon)
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lefthand_file = lh_icon
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if(rh_icon)
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righthand_file = rh_icon
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/obj/item/clothing/head/mob_holder/micro/proc/assimilate(mob/living/M)
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switch(M.mob_size)
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if(MOB_SIZE_TINY)
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w_class = WEIGHT_CLASS_TINY
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if(MOB_SIZE_SMALL)
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w_class = WEIGHT_CLASS_SMALL
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if(MOB_SIZE_LARGE)
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w_class = WEIGHT_CLASS_HUGE
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/obj/item/clothing/head/mob_holder/micro/Destroy()
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if(held_mob)
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release()
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return ..()
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/obj/item/clothing/head/mob_holder/micro/dropped()
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..()
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if(isturf(loc))//don't release on soft-drops
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release()
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/obj/item/clothing/head/mob_holder/micro/relaymove(mob/user)
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return
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//TODO: add a timer to escape someone's grip dependant on size diff
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/obj/item/clothing/head/mob_holder/micro/container_resist()
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if(isliving(loc))
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var/mob/living/L = loc
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visible_message("<span class='warning'>[src] escapes [L]!</span>")
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release()
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/mob/living/proc/mob_pickup_micro(mob/living/L)
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var/obj/item/clothing/head/mob_holder/micro/holder = generate_mob_holder()
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if(!holder)
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return
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drop_all_held_items()
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L.put_in_hands(holder)
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return
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//shoehorned (get it?) and lazy way to do instant foot pickups cause haha funny.
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/mob/living/proc/mob_pickup_micro_feet(mob/living/L)
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var/obj/item/clothing/head/mob_holder/micro/holder = generate_mob_holder()
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if(!holder)
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return
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drop_all_held_items()
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L.equip_to_slot(holder, SLOT_SHOES)
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return
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/mob/living/proc/mob_try_pickup_micro(mob/living/user)
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if(!ishuman(user) || !src.Adjacent(user) || user.incapacitated() || !can_be_held)
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return FALSE
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if(abs(user.get_effective_size()/src.get_effective_size()) < 2.0 )
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to_chat(user, "<span class='warning'>They're too big to pick up!</span>")
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return FALSE
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if(user.get_active_held_item())
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to_chat(user, "<span class='warning'>Your hands are full!</span>")
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return FALSE
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if(buckled)
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to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
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return FALSE
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if(src == user)
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to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
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return FALSE
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visible_message("<span class='warning'>[user] starts picking up [src].</span>", \
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"<span class='userdanger'>[user] starts picking you up!</span>")
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if(!do_after(user, 20, target = src))
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return FALSE
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if(user.get_active_held_item()||buckled)
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return FALSE
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visible_message("<span class='warning'>[user] picks up [src]!</span>", \
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"<span class='userdanger'>[user] picks you up!</span>")
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to_chat(user, "<span class='notice'>You pick [src] up.</span>")
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mob_pickup_micro(user)
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return TRUE
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/mob/living/AltClick(mob/user)
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. = ..()
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if(mob_try_pickup_micro(user))
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return TRUE
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/obj/item/clothing/head/mob_holder/micro/assume_air(datum/gas_mixture/env)
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var/atom/location = loc
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if(!loc)
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return //null
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var/turf/T = get_turf(loc)
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while(location != T)
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location = location.loc
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if(ismob(location))
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return location.loc.assume_air(env)
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return location.assume_air(env)
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/obj/item/clothing/head/mob_holder/micro/remove_air(amount)
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var/atom/location = loc
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if(!loc)
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return //null
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var/turf/T = get_turf(loc)
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while(location != T)
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location = location.loc
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if(ismob(location))
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return location.loc.remove_air(amount)
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return location.remove_air(amount)
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/obj/item/clothing/head/mob_holder/micro/examine(var/mob/user)
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for(var/mob/living/M in contents)
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M.examine(user)
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/obj/item/clothing/head/mob_holder/micro/MouseDrop(mob/M as mob)
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..()
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if(M != usr) return
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if(usr == src) return
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if(!Adjacent(usr)) return
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if(istype(M,/mob/living/silicon/ai)) return
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for(var/mob/living/carbon/human/O in contents)
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O.show_inv(usr)
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/obj/item/clothing/head/mob_holder/micro/attack_self(var/mob/living/user)
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for(var/mob/living/carbon/human/M in contents)
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M.help_shake_act(user)
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/obj/item/clothing/head/mob_holder/micro/attacked_by(obj/item/I, mob/living/user)
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for(var/mob/living/carbon/human/M in contents)
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M.attacked_by(I, user)
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