Merge pull request #1662 from haha26315/Overboard;-Railings-Update

Constructing Railings
This commit is contained in:
Dahlular
2022-09-08 02:21:48 -06:00
committed by GitHub
5 changed files with 180 additions and 16 deletions
+1 -1
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@@ -489,7 +489,7 @@ RLD
to_chat(user, "<span class='notice'>You change RCD's mode to '[choice]'.</span>")
/obj/item/construction/rcd/proc/target_check(atom/A, mob/user) // only returns true for stuff the device can actually work with
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder))
if((isturf(A) && A.density && mode==RCD_DECONSTRUCT) || (isturf(A) && !A.density) || (istype(A, /obj/machinery/door/airlock) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/grille) || (istype(A, /obj/structure/window) && mode==RCD_DECONSTRUCT) || istype(A, /obj/structure/girder) || (istype(A, /obj/structure/railing) && mode==RCD_DECONSTRUCT))
return TRUE
else
return FALSE
+6 -1
View File
@@ -1,5 +1,10 @@
GLOBAL_LIST_INIT(rod_recipes, list ( \
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe_list("railings", \
list( \
new/datum/stack_recipe("railing", /obj/structure/railing/unachored, 1, time = 10, one_per_turf = 0, on_floor = 1, window_checks = 1), \
new/datum/stack_recipe("handrail", /obj/structure/railing/handrail/unachored, 1, time = 10, one_per_turf = 0, on_floor = 1, window_checks = 1), \
)), \
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("scooter frame", /obj/item/scooter_frame, 10, time = 25, one_per_turf = 0), \
))
@@ -25,7 +30,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")//it looks like theyre ur mum
return BRUTELOSS
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
+7 -7
View File
@@ -11,8 +11,8 @@
armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
max_integrity = 50
integrity_failure = 20
var/rods_type = /obj/item/stack/rods
var/rods_amount = 2
var/buildstacktype = /obj/item/stack/rods
var/buildstackamount = 2
var/rods_broken = TRUE
var/grille_type = null
var/broken_type = /obj/structure/grille/broken
@@ -84,7 +84,7 @@
/obj/structure/grille/attack_animal(mob/user)
. = ..()
if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille)
if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille.
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_paw(mob/user)
@@ -217,7 +217,7 @@
if(!loc) //if already qdel'd somehow, we do nothing
return
if(!(flags_1&NODECONSTRUCT_1))
var/obj/R = new rods_type(drop_location(), rods_amount)
var/obj/R = new buildstacktype(drop_location(), buildstackamount)
transfer_fingerprints_to(R)
qdel(src)
..()
@@ -225,7 +225,7 @@
/obj/structure/grille/obj_break()
if(!broken && !(flags_1 & NODECONSTRUCT_1))
new broken_type(src.loc)
var/obj/R = new rods_type(drop_location(), rods_broken)
var/obj/R = new buildstacktype(drop_location(), rods_broken)
transfer_fingerprints_to(R)
qdel(src)
@@ -279,7 +279,7 @@
density = FALSE
obj_integrity = 20
broken = TRUE
rods_amount = 1
buildstackamount = 1
rods_broken = FALSE
grille_type = /obj/structure/grille
broken_type = null
@@ -315,7 +315,7 @@
density = FALSE
obj_integrity = 20
broken = TRUE
rods_amount = 1
buildstackamount = 1
rods_broken = FALSE
grille_type = /obj/structure/grille/ratvar
broken_type = null
@@ -7,6 +7,7 @@
icon = 'hyperstation/icons/obj/railings.dmi'
var/icon_modifier = "grey_"
icon_state = "grey_railing0"
flags_1 = CONDUCT_1
density = FALSE
layer = 4
@@ -16,15 +17,19 @@
var/heat_resistance = 800
var/health = 70
var/maxhealth = 70
var/decon_speed = 5
layer = BELOW_MOB_LAYER
resistance_flags = ACID_PROOF
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
CanAtmosPass = ATMOS_PASS_PROC
var/real_explosion_block //ignore this, just use explosion_block
var/breaksound = "shatter"
var/hitsound = 'sound/effects/Glasshit.ogg'
var/buildstacktype = /obj/item/stack/rods
var/buildstackamount = 1
rad_insulation = RAD_VERY_LIGHT_INSULATION
rad_flags = RAD_PROTECT_CONTENTS
var/check = 0
@@ -44,6 +49,18 @@
/obj/effect/crystalline_reentry
)) //Gotta make sure certain things can phase through it otherwise the railings also block them.
/obj/structure/railing/unachored
anchored = FALSE
/obj/structure/railing/ComponentInitialize()
. = ..()
AddComponent(
/datum/component/simple_rotation,
ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS,
null,
CALLBACK(src, .proc/can_be_rotated),
)
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS) || is_type_in_typecache(mover, freepass))
return 1
@@ -87,7 +104,7 @@
/obj/structure/railing/Initialize()
. = ..()
if(src.anchored)
update_icon(0)
update_icon(1)
/obj/structure/railing/proc/NeighborsCheck(var/UpdateNeighbors = 1)
check = 0
@@ -129,6 +146,7 @@
/obj/structure/railing/update_icon(var/UpdateNeighgors = 1)
NeighborsCheck(UpdateNeighgors)
overlays.Cut()
if (!check || !anchored)//|| !anchored
icon_state = "[icon_modifier]railing0"
@@ -161,21 +179,145 @@
. += "<span class='warning'>It looks damaged!</span>"
if(0.5 to 1.0)
. += "<span class='notice'>It has a few scrapes and dents.</span>"
if(anchored)
. += "<span class='notice'>It's secured in place with <b>screws</b>. The [src]'s rods look like they could be <b>cut</b> through.</span>"
else
. += "<span class='notice'>The anchoring screws are <i>unscrewed</i>. The [src]'s rods look like they could be <b>cut</b> through.</span>"
/obj/structure/railing/take_damage(amount)
health -= amount
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
if(health <= 0)
visible_message("<span class='warning'>\The [src] breaks down!</span>")
playsound(src, 'sound/effects/grillehit.ogg', 50, 1)
new /obj/item/stack/rods(get_turf(src))
qdel(src)
/obj/structure/railing/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_DECONSTRUCT)
return list("mode" = RCD_DECONSTRUCT, "delay" = 10, "cost" = 5)
return FALSE
/obj/structure/railing/rcd_act(mob/user, var/obj/item/construction/rcd/the_rcd, passed_mode)
switch(passed_mode)
if(RCD_DECONSTRUCT)
to_chat(user, "<span class='notice'>You deconstruct the [src].</span>")
qdel(src)
NeighborsCheck()
return TRUE
return FALSE
/obj/structure/railing/attackby(obj/item/W, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
if(istype(W, /obj/item/wirecutters))
if(!shock(user, 100))
W.play_tool_sound(src, 100)
deconstruct()
NeighborsCheck()
else if((istype(W, /obj/item/screwdriver)) && (isturf(loc) || anchored))
if(!shock(user, 90))
W.play_tool_sound(src, 100)
if(W.use_tool(src, user, decon_speed))
setAnchored(!anchored)
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
update_icon(1)
return
else if(istype(W, /obj/item/shard) || !shock(user, 70))
return ..()
/obj/structure/grille/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/grille/hulk_damage()
return 60
/obj/structure/grille/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(user.a_intent == INTENT_HARM)
if(!shock(user, 70))
..(user, 1)
return TRUE
/obj/structure/grille/attack_hand(mob/living/user)
. = ..()
if(.)
return
if(!shock(user, 70))
user.visible_message("<span class='warning'>[user] gets shocked by [src]!</span>", null, null, COMBAT_MESSAGE_RANGE)
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_alien(mob/living/user)
user.do_attack_animation(src)
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("<span class='warning'>[user] mangles [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
if(!shock(user, 70))
take_damage(20, BRUTE, "melee", 1)
/obj/structure/railing/deconstruct(disassembled = TRUE)
if(!loc) //if already qdel'd somehow, we do nothing
return
if(!(flags_1&NODECONSTRUCT_1))
var/obj/R = new buildstacktype(drop_location(), buildstackamount)
transfer_fingerprints_to(R)
qdel(src)
..()
/obj/structure/railing/Bumped(atom/movable/AM)
if(!ismob(AM))
return
var/mob/M = AM
shock(M, 70)
/obj/structure/railing/attack_animal(mob/user)
. = ..()
if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the rail.
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/railing/hulk_damage()
return 60
/obj/structure/railing/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(user.a_intent == INTENT_HARM)
if(!shock(user, 70))
..(user, 1)
return TRUE
// shock user with probability prb (if all connections & power are working)
// returns 1 if shocked, 0 otherwise
/obj/structure/railing/proc/shock(mob/user, prb)
if(!anchored) // unanchored railings are never connected
return FALSE
if(!prob(prb))
return FALSE
if(!in_range(src, user))//To prevent TK and mech users from getting shocked
return FALSE
var/turf/T = get_turf(src)
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src, 1, TRUE))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
return TRUE
else
return FALSE
return FALSE
/obj/structure/railing/MouseDrop_T(mob/living/M, mob/living/user)
if(!istype(user))
return
if(!isliving(user))
return
//Sanity check so players can't climb over railings into occupied spaces.
var/turf/T = get_step(src, src.dir)
if(CanPass(user, T) == 0)
return FALSE
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
if(!do_after(user, 15, src))
@@ -183,7 +325,7 @@
if(get_turf(user) == get_turf(src))
usr.dir = get_dir(usr.loc, get_step(src, src.dir))//turn and face railing
usr.forceMove(get_step(src, src.dir))
usr.forceMove(T)
else
usr.dir = get_dir(usr.loc, loc)//turn and face railing
usr.forceMove(get_turf(src))
@@ -191,6 +333,20 @@
usr.visible_message("<span class='warning'>[user] climbed over \the [src]!</span>")
usr.do_twist(targetangle = 45, timer = 8)
/obj/structure/railing/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
var/target_dir = turn(dir, rotation_type == ROTATION_CLOCKWISE ? -90 : 90)
if(!valid_window_location(loc, target_dir))
to_chat(user, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
return FALSE
return TRUE
add_fingerprint(user)
/obj/structure/railing/Initialize(mapload) //mobs will show under the south railing sprite, thanks Cyanosis for helping with the fix
. = ..()
if(!mapload)
@@ -208,8 +364,10 @@
icon_state = "hand_railing0"
max_integrity = 100
/obj/structure/railing/handrail/update_icon(var/UpdateNeighgors = 1)
NeighborsCheck(UpdateNeighgors)
/obj/structure/railing/handrail/unachored
anchored = FALSE
/obj/structure/railing/handrail/update_icon(var/UpdateNeighbors = 1)
overlays.Cut()
if (!check || !anchored)//|| !anchored
icon_state = "[icon_modifier]railing0"
@@ -227,6 +385,7 @@
overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = 32)
if (SOUTH)
overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_x = -32)
layer = ABOVE_MOB_LAYER
if (EAST)
overlays += image ('hyperstation/icons/obj/railings.dmi', src, "[icon_modifier]mcorneroverlay", pixel_y = -32)
if (WEST)
+1 -1
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@@ -3117,7 +3117,6 @@
#include "hyperstation\code\game\machinery\announcement_system.dm"
#include "hyperstation\code\game\machinery\lore_terminal.dm"
#include "hyperstation\code\game\machinery\computer\timeclock.dm"
#include "hyperstation\code\game\objects\railings.dm"
#include "hyperstation\code\game\objects\effects\landmarks.dm"
#include "hyperstation\code\game\objects\effects\temporary_visuals\miscellaneous.dm"
#include "hyperstation\code\game\objects\items\cards.dm"
@@ -3131,6 +3130,7 @@
#include "hyperstation\code\game\objects\items\storage\big_bag.dm"
#include "hyperstation\code\game\objects\structures\bench.dm"
#include "hyperstation\code\game\objects\structures\ghost_role_spawners.dm"
#include "hyperstation\code\game\objects\structures\railings.dm"
#include "hyperstation\code\game\objects\structures\sauna_oven.dm"
#include "hyperstation\code\game\objects\structures\tables_racks.dm"
#include "hyperstation\code\game\turfs\open.dm"