Merge pull request #1681 from haha26315/Safety-Tether

Safety tether
This commit is contained in:
Dahlular
2022-09-12 18:29:31 -06:00
committed by GitHub
8 changed files with 372 additions and 33 deletions
@@ -7019,6 +7019,12 @@
/obj/effect/landmark/nuclear_waste_spawner,
/turf/open/floor/plasteel,
/area/maintenance/disposal/incinerator)
"aRt" = (
/obj/machinery/power/grounding_rod{
anchored = 1
},
/turf/open/floor/plasteel/dark,
/area/engine/tether)
"aRw" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -10931,6 +10937,12 @@
dir = 1;
pixel_y = 16
},
/obj/machinery/power/grounding_rod{
anchored = 1
},
/obj/machinery/power/grounding_rod{
anchored = 1
},
/turf/open/floor/plasteel/dark,
/area/engine/tether)
"bxV" = (
@@ -12621,6 +12633,9 @@
icon_state = "sandyfloor_red";
name = "crimson sand"
},
/obj/structure/cable{
icon_state = "0-2"
},
/turf/open/floor/plasteel/airless/solarpanel{
initial_gas_mix = "o2=22;n2=82;TEMP=180";
planetary_atmos = 1
@@ -42973,6 +42988,10 @@
name = "parquet"
},
/area/chapel/main)
"gQR" = (
/obj/machinery/safety_tether,
/turf/open/floor/engine,
/area/engine/tether)
"gQT" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
@@ -62489,6 +62508,7 @@
dir = 10;
name = "air supply pipe"
},
/obj/item/paper/fluff/safety_tether,
/turf/open/floor/plasteel/dark{
dir = 1;
icon_state = "darkfull_plate"
@@ -100318,6 +100338,10 @@
},
/turf/open/floor/plating/layenia,
/area/layenia/cloudlayer)
"pkn" = (
/obj/item/paper/fluff/safety_tether,
/turf/open/floor/plasteel/dark,
/area/engine/tether)
"pko" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{
dir = 8;
@@ -131201,6 +131225,16 @@
/obj/effect/turf_decal/stripes/corner,
/turf/open/floor/plasteel/dark,
/area/quartermaster/miningdock)
"txg" = (
/obj/machinery/light{
dir = 1;
pixel_y = 16
},
/obj/machinery/power/grounding_rod{
anchored = 1
},
/turf/open/floor/plasteel/dark,
/area/engine/tether)
"txl" = (
/obj/structure/closet/secure_closet/personal,
/obj/machinery/power/apc{
@@ -206870,7 +206904,7 @@ yip
woc
bxU
pLi
pLi
aRt
lgU
qTO
woc
@@ -207128,7 +207162,7 @@ woc
jgm
jgm
jgm
pLi
pkn
cZp
woc
tgZ
@@ -207383,7 +207417,7 @@ ykt
wWR
woc
jgm
jgm
gQR
jgm
pLi
pIP
@@ -207896,9 +207930,9 @@ xdO
ykt
wWR
woc
bxU
pLi
txg
pLi
aRt
uPI
xqo
woc
+3
View File
@@ -3,6 +3,9 @@ GLOBAL_LIST_EMPTY(cosmetic_chests)
GLOBAL_LIST_EMPTY(cosmetic_arms)
GLOBAL_LIST_EMPTY(cosmetic_legs)
//A list of safety tether machines for cloud chasms to refer to for emergency teleportation of fallen mobs
GLOBAL_LIST_EMPTY(safety_tethers_list)
/proc/init_cosmetic_parts(datum/cosmetic_part/type, list/global_list)
for(var/subtype in subtypesof(type))
var/datum/cosmetic_part/part = new subtype()
+62 -24
View File
@@ -1,6 +1,7 @@
// Used by /turf/open/chasm and subtypes to implement the "dropping" mechanic
/datum/component/chasm
var/turf/target_turf
var/turf/linked_turf //turf tile this chasm tile is linked to. Used to get type of turf tile to determine if safety tether applies
var/fall_message = "GAH! Ah... where are you?"
var/oblivion_message = "You stumble and stare into the abyss before you. It stares back, and you fall into the enveloping dark."
@@ -30,9 +31,10 @@
/obj/effect/baseturf_helper
))
/datum/component/chasm/Initialize(turf/target)
/datum/component/chasm/Initialize(turf/target, turf/linked)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Entered)
target_turf = target
linked_turf = linked
START_PROCESSING(SSobj, src) // process on create, in case stuff is still there
/datum/component/chasm/proc/Entered(datum/source, atom/movable/AM)
@@ -94,6 +96,7 @@
return TRUE
/datum/component/chasm/proc/drop(atom/movable/AM)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
@@ -112,44 +115,79 @@
falling_atoms -= AM
else
// send to oblivion
AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[oblivion_message]</span>")
if (isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.Stun(200)
L.resting = TRUE
if(!issilicon(AM))
L.resting = TRUE
if(L.client && check_rights_for(L.client, R_FUN))
playsound(AM, pick('hyperstation/sound/misc/yodadeath.ogg', 'hyperstation/sound/misc/fallingthroughclouds.ogg', 'hyperstation/sound/misc/goofy.ogg', 'hyperstation/sound/misc/wilhelm.ogg'), 100, 0)
else if(prob(5))
playsound(AM, pick('hyperstation/sound/misc/yodadeath.ogg', 'hyperstation/sound/misc/fallingthroughclouds.ogg', 'hyperstation/sound/misc/goofy.ogg', 'hyperstation/sound/misc/wilhelm.ogg'), 100, 0)
var/oldtransform = AM.transform
var/oldcolor = AM.color
var/oldalpha = AM.alpha
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
for(var/i in 1 to 5)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
AM.pixel_y--
sleep(2)
if(linked_turf.name == "clouds" && (iscyborg(AM) || iscarbon(AM)))
var/mob/living/victim = AM
var/tether_number = GLOB.safety_tethers_list.len
//If safety tethers are present, get one from the global list to teleport the body to if operational
if(tether_number > 0)
if(tether_number == 1)
// If teleportation fails
if(!GLOB.safety_tethers_list[1].bungee_teleport(victim))
finishdrop(AM)
else
//Just in case multiple safety tethers are present
if(!GLOB.safety_tethers_list[rand(1,GLOB.safety_tethers_list.len)].bungee_teleport(victim))
finishdrop(AM)
if(isliving(AM))
var/mob/living/L = AM
L.notransform = FALSE
else
finishdrop(AM)
else
finishdrop(AM)
/datum/component/chasm/proc/finishdrop(atom/movable/AM)
var/oldalpha = AM.alpha
var/oldcolor = AM.color
var/oldtransform = AM.transform
//Animate our falling items, then delete them.
animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
for(var/i in 1 to 5)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
AM.pixel_y--
sleep(2)
if(iscyborg(AM))
var/mob/living/silicon/robot/S = AM
qdel(S.mmi)
//Make sure the item is still there after our sleep
if(!AM || QDELETED(AM))
return
falling_atoms -= AM
qdel(AM)
if(AM && !QDELETED(AM)) //It's indestructible
var/atom/parent = src.parent
parent.visible_message("<span class='boldwarning'>[parent] spits out [AM]!</span>")
AM.alpha = oldalpha
AM.color = oldcolor
AM.transform = oldtransform
AM.throw_at(get_edge_target_turf(parent,pick(GLOB.alldirs)),rand(1, 10),rand(1, 10))
if(iscyborg(AM))
var/mob/living/silicon/robot/S = AM
qdel(S.mmi)
falling_atoms -= AM
qdel(AM)
if(AM && !QDELETED(AM)) //It's indestructible
var/atom/parent = src.parent
parent.visible_message("<span class='boldwarning'>[parent] spits out [AM]!</span>")
AM.alpha = oldalpha
AM.color = oldcolor
AM.transform = oldtransform
AM.throw_at(get_edge_target_turf(parent,pick(GLOB.alldirs)),rand(1, 10),rand(1, 10))
+7 -2
View File
@@ -157,8 +157,13 @@ Class Procs:
/obj/machinery/proc/locate_machinery()
return
/obj/machinery/process()//If you dont use process or power why are you here
return PROCESS_KILL
/obj/machinery/process()
//Here because if the machine doesn't have a process code attached to it or if PROCESS_KILL is returned it will no longer draw power.
if(is_operational())
return 1
else
return 0
/obj/machinery/proc/process_atmos()//If you dont use process why are you here
return PROCESS_KILL
+6 -2
View File
@@ -12,16 +12,20 @@
/turf/open/chasm/Initialize()
. = ..()
AddComponent(/datum/component/chasm, SSmapping.get_turf_below(src))
AddComponent(/datum/component/chasm, SSmapping.get_turf_below(src), src)
/turf/open/chasm/proc/set_target(turf/target)
var/datum/component/chasm/chasm_component = GetComponent(/datum/component/chasm)
chasm_component.target_turf = target
// Only runs in the case of things like pride's mirror who are just using the turf as an easy reference
/turf/open/chasm/proc/drop(atom/movable/AM)
var/datum/component/chasm/chasm_component = GetComponent(/datum/component/chasm)
chasm_component.drop(AM)
/turf/open/chasm/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
return
@@ -137,4 +141,4 @@
/turf/open/chasm/cloud/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.plane = PLANE_SPACE
return TRUE
return TRUE
@@ -0,0 +1,254 @@
//Teleports players who fall off cloud chasm tiles to itself, drawing power in the process.
//bugs; power draw not working
//Maybe if separating into multiple objects like with the grav gen, have it arc tesla lightning to each corner upon teleport?
// Have it pull back all player mobs, and all borgs if possible
// have chasm tiles, when something falls in send a signal that the safety tether catches, containing the chasm turf and the mob
// then the tether can either report it's inactive to the tile so that it then deletes the entity, or teeleport the player
// create global list of safety tethers in the world to then process
//Easy definitions to have the machine talk on the appropriate frequencies.
#define SPEAKCOMMON(message) radio.talk_into(src, message, null)
#define SPEAKMEDICAL(message) radio.talk_into(src, message, RADIO_CHANNEL_MEDICAL)
#define SPEAKSCIENCE(message) radio.talk_into(src, message, RADIO_CHANNEL_SCIENCE)
/obj/machinery/safety_tether
name = "safety tether"
desc = "A gargantuan machine that performs emergency teleportations on those unlucky or clumsy enough to slip off the edge."
density = FALSE
icon = 'hyperstation/icons/obj/machinery/safety_tether.dmi'
icon_state = "safety_tether"
verb_say = "states"
//Shifts the starting location so as to center the machine
pixel_x = -32
pixel_y = -32
//Set width and height in case we make this dense
bound_width = 96
bound_height = 96
//We don't want this getting destroyed since it cannot be remade.
move_resist = INFINITY
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
//var/obj/machinery/computer/tether_computer/connected = null //So we remember the connected clone machine.
//Here for easy balancing and possibly changing it between different tether objects or if upgrades occur.
var/dismember_prob = 50 //Probability of dismembering 2 limbs rather than 1
//Max and min amounts of clone damage for organics
var/cloneloss_min = 45
var/cloneloss_max = 70
//Amount of subject's blood to remove on successful teleport
var/bleed_ratio = 0.25
//Max and min amounts of burn damage for silicates.
/*
Cyborg health guide
100; max health
<50; module 3 offline
<0; module 2 offline
<-50; module 3 offline
-100+; death
*/
var/silicon_burn_min = 120
var/silicon_burn_max = 140
var/brightness_on = 4 //Range of light when on
light_power = 1.5 //Strength of the light when on
light_color = LIGHT_COLOR_CYAN
//Defines the center point around which lighting is located
var/atom/light_source
use_power = IDLE_POWER_USE
power_channel = EQUIP
idle_power_usage = 1000
var/teleport_power_draw = 900000 //Uses about a fourth of the upgraded power cell plus default in APCs
var/tesla_power_ratio = 0.75 //ratio of its actual power draw to the tesla it creates
critical_machine = TRUE //If this machine is critical to station operation and should have the area be excempted from power failures.
var/internal_radio = TRUE
var/obj/item/radio/radio
//Give it permission to talk on both medical and science frequencies, as with geneticists
var/radio_key = /obj/item/encryptionkey/headset_medsci
/obj/machinery/safety_tether/Initialize()
. = ..()
//Adds this to the global list of safety tethers in the world to pull from when chasms attempt to drop mobs
GLOB.safety_tethers_list += src
if(internal_radio)
radio = new(src)
radio.keyslot = new radio_key
radio.subspace_transmission = TRUE
radio.canhear_range = 0
radio.recalculateChannels()
//ensures light is properly centered around the tether. Removes lighting system's pixel approximation that breaks it.
light_source = get_turf(src)
update_icon()
power_change() //Here to start lights on ititialization.
/obj/machinery/safety_tether/Destroy()
QDEL_NULL(radio)
GLOB.safety_tethers_list -= src
light_source.set_light(0)
. = ..()
/obj/machinery/safety_tether/doMove(atom/destination)
. = ..()
//ensures light is properly centered around the tether. Removes lighting system's pixel approximation that breaks it.
light_source.set_light(0)
light_source = get_turf(src)
return .
/obj/machinery/safety_tether/update_icon()
cut_overlays()
if(is_operational())
add_overlay("operational_overlay")
/obj/machinery/safety_tether/examine(mob/user)
. = ..()
if(is_operational())
. += "The safety tether's currently protecting the station."
else
. += "The safety tether's offline."
/obj/machinery/safety_tether/attack_ai(mob/user)
return examine(user)
//Returns true if teleport is successful, false otherwise
/obj/machinery/safety_tether/proc/bungee_teleport(mob/living/M)
if(ismovableatom(M) && is_operational() != 0 && do_teleport(M, get_turf(src), channel = TELEPORT_CHANNEL_BLUESPACE))
use_power(teleport_power_draw)
//Style points
playsound(src, 'sound/magic/lightningbolt.ogg', 100, 1, extrarange = 5)
// TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN | TESLA_ALLOW_DUPLICATES
tesla_zap(src, 3, teleport_power_draw * tesla_power_ratio, TESLA_MOB_DAMAGE | FALSE | TESLA_MOB_STUN | FALSE) //Set to zap harmlessly but in a way that looks cool
M.spawn_gibs()
M.emote("scream")
log_admin("[M] ([key_name(M)]) was saved by the Safety Tether.")
if(iscarbon(M))
var/mob/living/carbon/Carbon = M
to_chat(Carbon, "<span class='italics'>Buzzing static snaps taut on your chest....</span>")
Carbon.adjustCloneLoss(rand(cloneloss_min, cloneloss_max))
//Random limb removal
var/dismember_num = 1
//Dismember two limbs
if(prob(dismember_prob))
dismember_num = 2
var/dismembered_arm = FALSE
var/dismembered_leg = FALSE
for(var/obj/item/bodypart/BP in Carbon.bodyparts)
if(BP.body_part != CHEST && BP.body_part != HEAD) //I am not ready to find out what happens if your chest is missing
var/zone = BP.body_zone
//Checks to ensure that only one arm and one leg each are dismembered, to prevent severe disabling like 2 arms being removed.
if(zone == BODY_ZONE_L_ARM || zone == BODY_ZONE_R_ARM)
if(!dismembered_arm)
dismembered_arm = TRUE
BP.dismember()
if(zone == BODY_ZONE_L_LEG || zone == BODY_ZONE_R_LEG)
if(!dismembered_leg)
dismembered_leg = TRUE
BP.dismember()
dismember_num -= 1
//We've dismembered enough limbs.
if(dismember_num <= 0)
break
//Bleed our pal a little
M.blood_volume -= BLOOD_VOLUME_NORMAL * M.blood_ratio * bleed_ratio
src.visible_message("<span class='boldwarning'>[src] spits out [M] and viscera!</span>")
if(internal_radio)
//Area name gotten just in case the locale of it's moved from engineering when mapmaking.
var/area/A = get_area(get_turf(src))
var/area_name = A.name
SPEAKMEDICAL("The safety tether's caught the would-be crater [M] at the [area_name].")
//All this ended up causing issues by canting the player 90 degrees due to the player having enforced rest at the time of teleportation
//animate(M, transform = oldtransform, alpha = oldalpha, color = oldcolor, time = 10)
//M.transform = oldtransform
//M.alpha = oldalpha
//M.color = oldcolor
else
if(issilicon(M))
var/mob/living/silicon/S = M
to_chat(S, "<span class='italics'>Your circuits spark, slag, and pop as overwhelming white noise crackles and YANKS...</span>")
S.apply_damage_type(damage = rand(silicon_burn_min, silicon_burn_max), damagetype = BURN)
src.visible_message("<span class='boldwarning'>[src] spits out [M] and oily, smoking circuits!</span>")
if(internal_radio)
//Area name gotten just in case the locale of it's moved from engineering when mapmaking.
var/area/A = get_area(get_turf(src))
var/area_name = A.name
SPEAKSCIENCE("The safety tether's caught the would-be crater [M] at the [area_name].")
return TRUE
else
log_admin("[M] ([key_name(M)]) was failed by the Safety Tether and fell into the clouds.")
return FALSE
//Updates machine icon and lighting every time power in the area changes
/obj/machinery/safety_tether/power_change()
. = ..()
if(light_source)
if(stat & NOPOWER)
SPEAKCOMMON("The Safety Tether's shut down from a lack of power.")
light_source.set_light(0)
else
SPEAKCOMMON("The Safety Tether is back online.")
light_source.set_light(brightness_on, light_power, light_color)
update_icon()
/*
* Manual -- A big ol' manual.
*/
/obj/item/paper/fluff/safety_tether
name = "paper - 'Safety Tether Introduction"
info = {"<center><h4>Kinaris IVA Safety Tether</h4></center>
Hello, if youre reading this note, that means youve been selected to work in our Retrograde Tether Program. Few portions of Andromeda have such outdated engrams as Layenia does, so getting a proper Tether raised quite a lot of pushback. However, working in a gas giant has been deemed hazardous enough to warrant the allowance of a Safety Tether.<br><br>
For those unfamiliar with the technology of a Safety Tether;
<b>First</b> and foremost; Understand that it needs to be powered <b>at all times</b>. Failure to supply constant energy to the tether can and will prevent its function, and doom personnel to the clouds beneath if any are so unlucky as to fall in the interim. <br>
<b>Secondly</b>; Speaking of clouds. when powered, the tether will rescue any humanoid beings or borgs who would slip into them.<br>
<b>Thirdly</b>; Large amounts of electricity are siphoned upon any and every use of the Safety Tether, enough so to arc through the air and <i>hopefully</i> into the grounding rods supplied nearby. The transit of matter instantaneously and unplanned to one location from anywhere on the planet is, understandably, enough to drain a fourth of the APCs energy or so when activated.<br><br>
<i>However</i>, the old engram Layenia works under is faulty <i>at best</i>, resulting in <u>blood loss, loss of limbs, and painful cellular damages or burns to personnel and cyborgs respectively</u> when falling into the clouds. Because of this, caution is still highly advised when working on the exterior of Layenia. A radio has been retrofitted to the device to call appropriate medical or scientific services onscene as an added precaution.<br><br>
Should any more information be needed on the tether, please contact your local sector executive."}
//#undef SPEAK
#undef SPEAKCOMMON
#undef SPEAKMEDICAL
#undef SPEAKSCIENCE
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@@ -3116,6 +3116,7 @@
#include "hyperstation\code\game\area\Space_Station_13_areas.dm"
#include "hyperstation\code\game\machinery\announcement_system.dm"
#include "hyperstation\code\game\machinery\lore_terminal.dm"
#include "hyperstation\code\game\machinery\safety_tether.dm"
#include "hyperstation\code\game\machinery\computer\timeclock.dm"
#include "hyperstation\code\game\objects\effects\landmarks.dm"
#include "hyperstation\code\game\objects\effects\temporary_visuals\miscellaneous.dm"