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quick merge fix
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@@ -1,3 +1,34 @@
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//Farm things
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/turf/open/floor/
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var/farm_quality = 0 //all tiles have a farm quality, which is for farm animals to enjoy. 0 = worse 100 = best!
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//Grass quality
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/turf/open/floor/grass
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farm_quality = 50
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/turf/open/floor/grass/fairy
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farm_quality = 70
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//Hay
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/obj/item/stack/tile/hay
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name = "hay bedding tile"
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singular_name = "hay bedding tile"
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desc = "A patch of bundled hay."
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icon = 'hyperstation/icons/obj/tiles.dmi'
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icon_state = "tile_hay"
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item_state = "tile_hay"
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turf_type = /turf/open/floor/grass/hay
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resistance_flags = FLAMMABLE
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/turf/open/floor/grass/hay //like grass
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name = "hay bedding"
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icon = 'hyperstation/icons/obj/hydroponics/harvest.dmi'
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desc = "A patch of bundled hay, to help keep animals happy."
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icon_state = "hay"
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farm_quality = 100 //the best for farming!
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floor_tile = /obj/item/stack/tile/hay
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//Carpets
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/obj/item/stack/tile/carpet/kinaris
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name = "gilded carpet"
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icon = 'hyperstation/icons/obj/tiles.dmi'
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