Merge branch 'master' into fairylights
@@ -0,0 +1,658 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/obj/effect/mapping_helpers/no_lava,
|
||||
/turf/open/chasm/lavaland,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/template_noop)
|
||||
"c" = (
|
||||
/turf/closed/wall/mineral/plastitanium,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"d" = (
|
||||
/turf/open/floor/plating,
|
||||
/area/template_noop)
|
||||
"e" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"f" = (
|
||||
/turf/closed/wall/mineral/titanium/nodiagonal,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"g" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"h" = (
|
||||
/obj/machinery/door/airlock/public/glass,
|
||||
/obj/machinery/door/poddoor/shutters/radiation,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"i" = (
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"j" = (
|
||||
/obj/structure/fluff/destroyed_nuclear_reactor,
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"k" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"l" = (
|
||||
/obj/effect/decal/nuclear_waste,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/template_noop)
|
||||
"m" = (
|
||||
/obj/structure/alien/weeds/node,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"n" = (
|
||||
/obj/machinery/door/airlock/public/glass,
|
||||
/obj/structure/alien/weeds,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"o" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/obj/structure/alien/resin/wall,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"p" = (
|
||||
/obj/structure/alien/gelpod,
|
||||
/obj/structure/alien/weeds,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"q" = (
|
||||
/obj/structure/alien/resin/membrane,
|
||||
/obj/machinery/door/poddoor/shutters/radiation,
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"r" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/obj/structure/alien/resin/wall,
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"s" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/obj/structure/alien/gelpod,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"t" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/obj/structure/alien/egg/grown,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"u" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/obj/structure/alien/egg/burst,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"v" = (
|
||||
/obj/effect/mob_spawn/human/corpse/charredskeleton,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/template_noop)
|
||||
"w" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/mob/living/simple_animal/hostile/alien/drone,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"x" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/mob/living/simple_animal/hostile/alien/sentinel,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"y" = (
|
||||
/obj/effect/decal/nuclear_waste,
|
||||
/turf/open/floor/plating,
|
||||
/area/template_noop)
|
||||
"z" = (
|
||||
/obj/effect/decal/nuclear_waste,
|
||||
/turf/open/floor/plating,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"A" = (
|
||||
/turf/closed/mineral/volcanic/lava_land_surface,
|
||||
/area/template_noop)
|
||||
"B" = (
|
||||
/turf/open/chasm/lavaland,
|
||||
/area/ruin/unpowered/reactor)
|
||||
"C" = (
|
||||
/obj/effect/mob_spawn/human/corpse/charredskeleton,
|
||||
/turf/open/floor/plating,
|
||||
/area/template_noop)
|
||||
"D" = (
|
||||
/obj/effect/gibspawner/robot,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/template_noop)
|
||||
"F" = (
|
||||
/obj/structure/alien/weeds,
|
||||
/obj/effect/gibspawner/robot,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/unpowered/reactor)
|
||||
|
||||
(1,1,1) = {"
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||||
A
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||||
A
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A
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A
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A
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A
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||||
A
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A
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A
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A
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A
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A
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A
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c
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c
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c
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a
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a
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a
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a
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a
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a
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||||
"}
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||||
(2,1,1) = {"
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||||
A
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||||
l
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||||
A
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||||
A
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||||
A
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||||
A
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||||
l
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||||
D
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||||
v
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||||
A
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l
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A
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c
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c
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c
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c
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c
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a
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a
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||||
a
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||||
a
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||||
a
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||||
"}
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||||
(3,1,1) = {"
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||||
A
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||||
l
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||||
l
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||||
l
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||||
A
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||||
A
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||||
l
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||||
b
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||||
b
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||||
l
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||||
l
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||||
A
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||||
c
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||||
c
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c
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c
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c
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c
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||||
a
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||||
a
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||||
a
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||||
a
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||||
"}
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||||
(4,1,1) = {"
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||||
A
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||||
A
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||||
l
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||||
A
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||||
A
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||||
l
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||||
l
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||||
b
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||||
A
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||||
l
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||||
A
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||||
A
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||||
e
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||||
c
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||||
e
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e
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||||
e
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e
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c
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||||
a
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||||
a
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||||
a
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||||
"}
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||||
(5,1,1) = {"
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||||
A
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||||
A
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||||
D
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||||
A
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||||
A
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||||
l
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||||
b
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A
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||||
A
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l
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||||
l
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A
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||||
f
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e
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f
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u
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s
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e
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c
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||||
c
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||||
a
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||||
a
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||||
"}
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||||
(6,1,1) = {"
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||||
A
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||||
A
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||||
b
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||||
A
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||||
A
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||||
l
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||||
b
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||||
A
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A
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||||
l
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||||
d
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||||
C
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||||
h
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o
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||||
s
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m
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u
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e
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c
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||||
c
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||||
c
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||||
a
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||||
"}
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||||
(7,1,1) = {"
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||||
A
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||||
v
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b
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||||
b
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||||
l
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||||
l
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||||
b
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b
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||||
l
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||||
l
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||||
k
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k
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f
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o
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t
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g
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f
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e
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c
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c
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||||
c
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||||
a
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||||
"}
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||||
(8,1,1) = {"
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||||
A
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||||
l
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||||
l
|
||||
b
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||||
b
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||||
b
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||||
b
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||||
b
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||||
A
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||||
B
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||||
B
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||||
z
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z
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f
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p
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||||
g
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e
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c
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c
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c
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c
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||||
a
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||||
"}
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||||
(9,1,1) = {"
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||||
A
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||||
A
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||||
l
|
||||
A
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||||
b
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||||
v
|
||||
A
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||||
A
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||||
A
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B
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||||
B
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||||
B
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||||
z
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z
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||||
f
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||||
n
|
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f
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e
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c
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c
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a
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a
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"}
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||||
(10,1,1) = {"
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||||
A
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||||
l
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||||
l
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||||
l
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||||
b
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||||
b
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||||
y
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||||
z
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||||
B
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||||
i
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||||
i
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||||
i
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||||
B
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||||
B
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||||
q
|
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g
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r
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c
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c
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c
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a
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a
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"}
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||||
(11,1,1) = {"
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||||
A
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l
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||||
A
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||||
l
|
||||
b
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||||
b
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k
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z
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B
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i
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j
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i
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||||
B
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B
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q
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F
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r
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c
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c
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c
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c
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a
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"}
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||||
(12,1,1) = {"
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A
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A
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A
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A
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A
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d
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k
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B
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B
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i
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i
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||||
i
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||||
B
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||||
z
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q
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g
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r
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c
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c
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c
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a
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a
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"}
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(13,1,1) = {"
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A
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c
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c
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e
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f
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h
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f
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z
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z
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B
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B
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B
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z
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z
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f
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n
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f
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e
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c
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c
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a
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a
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"}
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(14,1,1) = {"
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c
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c
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c
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c
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e
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g
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o
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f
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z
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z
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B
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B
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z
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f
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s
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x
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e
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c
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c
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c
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c
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a
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"}
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(15,1,1) = {"
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c
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c
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c
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e
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f
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w
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u
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o
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f
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q
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q
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||||
q
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||||
f
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s
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o
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g
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f
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e
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c
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c
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c
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a
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"}
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||||
(16,1,1) = {"
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c
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c
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c
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e
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||||
u
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||||
m
|
||||
g
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||||
g
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n
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||||
g
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||||
F
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||||
g
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n
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||||
g
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||||
g
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m
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u
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e
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||||
c
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c
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c
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||||
a
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||||
"}
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||||
(17,1,1) = {"
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||||
a
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c
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||||
c
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e
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||||
o
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||||
u
|
||||
f
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e
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f
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r
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||||
r
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r
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||||
f
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e
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||||
f
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||||
s
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||||
o
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e
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||||
c
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||||
c
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||||
a
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a
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"}
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||||
(18,1,1) = {"
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a
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a
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c
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e
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e
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e
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e
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c
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e
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c
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c
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c
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e
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c
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e
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e
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e
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e
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c
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a
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a
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a
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"}
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||||
(19,1,1) = {"
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a
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a
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a
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c
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c
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c
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c
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c
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a
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a
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a
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a
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"}
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(20,1,1) = {"
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a
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a
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a
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a
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c
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c
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a
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a
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a
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a
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a
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"}
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(21,1,1) = {"
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a
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a
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a
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a
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a
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c
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a
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a
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a
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a
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a
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||||
"}
|
||||
(22,1,1) = {"
|
||||
a
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a
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a
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||||
a
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||||
a
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||||
a
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a
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a
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a
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a
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a
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a
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a
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a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -10943,9 +10943,6 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/tdome/arena)
|
||||
"kjW" = (
|
||||
/obj/item/twohanded/required/kirbyplants{
|
||||
icon_state = "plant-22"
|
||||
},
|
||||
/obj/effect/turf_decal/tile{
|
||||
color = "#630000";
|
||||
dir = 1
|
||||
@@ -10961,6 +10958,7 @@
|
||||
/obj/effect/turf_decal/tile{
|
||||
color = "#630000"
|
||||
},
|
||||
/obj/structure/jacuzzi,
|
||||
/turf/open/floor/mineral/basaltstone_floor,
|
||||
/area/centcom/ferry)
|
||||
"kke" = (
|
||||
|
||||
@@ -31,18 +31,21 @@
|
||||
/area/survivalpod)
|
||||
"f" = (
|
||||
/obj/machinery/chem_dispenser/drinks/beer{
|
||||
density = 0;
|
||||
pixel_y = 24
|
||||
},
|
||||
/turf/open/floor/carpet/black,
|
||||
/area/survivalpod)
|
||||
"g" = (
|
||||
/obj/machinery/chem_dispenser/drinks{
|
||||
density = 0;
|
||||
pixel_y = 24
|
||||
},
|
||||
/turf/open/floor/carpet/black,
|
||||
/area/survivalpod)
|
||||
"h" = (
|
||||
/obj/machinery/vending/boozeomat/all_access{
|
||||
density = 0;
|
||||
pixel_y = 32
|
||||
},
|
||||
/turf/open/floor/carpet/black,
|
||||
|
||||
@@ -736,6 +736,9 @@
|
||||
///from datum/action/cyborg_small_sprite and sends when a cyborg changes modules
|
||||
#define COMSIG_CYBORG_MODULE_CHANGE "cyborg_module_change"
|
||||
|
||||
// /datum/element/ventcrawling signals
|
||||
#define COMSIG_HANDLE_VENTCRAWL "handle_ventcrawl" //when atom with ventcrawling element attempts to ventcrawl
|
||||
#define COMSIG_CHECK_VENTCRAWL "check_ventcrawl" //to check an atom's ventcrawling element tier (if applicable)
|
||||
|
||||
/* Attack signals. They should share the returned flags, to standardize the attack chain. */
|
||||
/// tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#define BELLY_MIN_SIZE 0
|
||||
#define BELLY_MAX_SIZE 8
|
||||
|
||||
#define BELLY_STRAIN_SIZE 3 // for flavor text
|
||||
#define BELLY_STRETCH_SIZE 6 // for flavor text
|
||||
|
||||
#define BUTT_MIN_SIZE 0
|
||||
#define BUTT_MAX_SIZE 5
|
||||
@@ -285,3 +285,7 @@
|
||||
#define HUMAN_CARRY_SLOWDOWN 0
|
||||
|
||||
#define TYPING_INDICATOR_TIMEOUT 10 MINUTES
|
||||
|
||||
//Gremlins
|
||||
#define NPC_TAMPER_ACT_FORGET 1 //Don't try to tamper with this again
|
||||
#define NPC_TAMPER_ACT_NOMSG 2 //Don't produce a visible message
|
||||
|
||||
@@ -36,6 +36,7 @@ Ask ninjanomnom if they're around
|
||||
#define RAD_MEDIUM_INSULATION 0.7 // What common walls have
|
||||
#define RAD_HEAVY_INSULATION 0.6 // What reinforced walls have
|
||||
#define RAD_EXTREME_INSULATION 0.5 // What rad collectors have
|
||||
#define RAD_NEAR_FULL_INSULATION 0.2 // What radiation shutters and specialised walls for the RBMK use.
|
||||
#define RAD_FULL_INSULATION 0 // Unused
|
||||
|
||||
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
#define SPAN_COMMAND "command_headset"
|
||||
#define SPAN_CLOWN "clown"
|
||||
#define SPAN_SINGING "singing"
|
||||
#define SPAN_SMALL "small"
|
||||
|
||||
//bitflag #defines for return value of the radio() proc.
|
||||
#define ITALICS 1
|
||||
|
||||
@@ -206,6 +206,8 @@
|
||||
|
||||
#define TRAIT_ZAOCORP_NOGUNS "zao_no_guns"
|
||||
|
||||
#define INNATE_TRAIT "innate"
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
#define EYE_DAMAGE "eye_damage"
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
#define MAXIMUM_MARKOV_LENGTH 25000
|
||||
|
||||
/proc/markov_chain(var/text, var/order = 4, var/length = 250)
|
||||
if(!text || order < 0 || order > 20 || length < 1 || length > MAXIMUM_MARKOV_LENGTH)
|
||||
return
|
||||
|
||||
var/table = markov_table(text, order)
|
||||
var/markov = markov_text(length, table, order)
|
||||
return markov
|
||||
|
||||
/proc/markov_table(var/text, var/look_forward = 4)
|
||||
if(!text)
|
||||
return
|
||||
var/list/table = list()
|
||||
|
||||
for(var/i = 1, i <= length(text), i++)
|
||||
var/char = copytext(text, i, look_forward+i)
|
||||
if(!table[char])
|
||||
table[char] = list()
|
||||
|
||||
for(var/i = 1, i <= (length(text) - look_forward), i++)
|
||||
var/char_index = copytext(text, i, look_forward+i)
|
||||
var/char_count = copytext(text, i+look_forward, (look_forward*2)+i)
|
||||
|
||||
if(table[char_index][char_count])
|
||||
table[char_index][char_count]++
|
||||
else
|
||||
table[char_index][char_count] = 1
|
||||
|
||||
return table
|
||||
|
||||
/proc/markov_text(var/length = 250, var/table, var/look_forward = 4)
|
||||
if(!table)
|
||||
return
|
||||
var/char = pick(table)
|
||||
var/o = char
|
||||
|
||||
for(var/i = 0, i <= (length / look_forward), i++)
|
||||
var/newchar = markov_weighted_char(table[char])
|
||||
|
||||
if(newchar)
|
||||
char = newchar
|
||||
o += "[newchar]"
|
||||
else
|
||||
char = pick(table)
|
||||
|
||||
return o
|
||||
|
||||
/proc/markov_weighted_char(var/list/array)
|
||||
if(!array || !array.len)
|
||||
return
|
||||
|
||||
var/total = 0
|
||||
for(var/i in array)
|
||||
total += array[i]
|
||||
var/r = rand(1, total)
|
||||
for(var/i in array)
|
||||
var/weight = array[i]
|
||||
if(r <= weight)
|
||||
return i
|
||||
r -= weight
|
||||
@@ -1109,7 +1109,7 @@ B --><-- A
|
||||
|
||||
/proc/get_random_station_turf()
|
||||
return safepick(get_area_turfs(pick(GLOB.the_station_areas)))
|
||||
|
||||
|
||||
/proc/get_safe_random_station_turf()
|
||||
for (var/i in 1 to 5)
|
||||
var/list/L = get_area_turfs(pick(GLOB.the_station_areas))
|
||||
@@ -1273,6 +1273,14 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
|
||||
animate(src, transform = M, time = halftime, easing = ELASTIC_EASING)
|
||||
animate(src, transform = OM, time = halftime, easing = ELASTIC_EASING)
|
||||
|
||||
/atom/proc/do_twist(targetangle = 45, timer = 20)
|
||||
var/matrix/OM = matrix(transform)
|
||||
var/matrix/M = matrix(transform)
|
||||
var/halftime = timer * 0.5
|
||||
M.Turn(pick(-targetangle, targetangle))
|
||||
animate(src, transform = M, time = halftime, easing = ELASTIC_EASING)
|
||||
animate(src, transform = OM, time = halftime, easing = QUAD_EASING)
|
||||
|
||||
/atom/proc/do_squish(squishx = 1.2, squishy = 0.6, timer = 20)
|
||||
var/matrix/OM = matrix(transform)
|
||||
var/matrix/M = matrix(transform)
|
||||
@@ -1526,7 +1534,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
blocked |= typesof(/obj/item/reagent_containers/food/drinks/prospacillin,
|
||||
/obj/item/reagent_containers/food/drinks/diminicillin
|
||||
)
|
||||
|
||||
|
||||
return pick(subtypesof(/obj/item/reagent_containers/food/drinks) - blocked)
|
||||
|
||||
//For these two procs refs MUST be ref = TRUE format like typecaches!
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/element/ventcrawling
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 2
|
||||
var/tier
|
||||
|
||||
/datum/element/ventcrawling/Attach(datum/target, duration = 0, given_tier = VENTCRAWLER_NUDE)
|
||||
. = ..()
|
||||
|
||||
var/mob/living/person = target
|
||||
if(!istype(person))
|
||||
return FALSE
|
||||
|
||||
src.tier = given_tier
|
||||
|
||||
RegisterSignal(target, COMSIG_HANDLE_VENTCRAWL, .proc/handle_ventcrawl)
|
||||
RegisterSignal(target, COMSIG_CHECK_VENTCRAWL, .proc/check_ventcrawl)
|
||||
to_chat(target, "<span class='notice'>You can ventcrawl! Use alt+click on vents to quickly travel about the station.</span>")
|
||||
|
||||
if(duration!=0)
|
||||
addtimer(CALLBACK(src, .proc/Detach, target), duration)
|
||||
|
||||
/datum/element/ventcrawling/Detach(datum/target)
|
||||
UnregisterSignal(target, list(COMSIG_HANDLE_VENTCRAWL, COMSIG_CHECK_VENTCRAWL))
|
||||
to_chat(target, "<span class='notice'>You can no longer ventcrawl.</span>")
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/element/ventcrawling/proc/handle_ventcrawl(datum/target,atom/A)
|
||||
var/mob/living/person = target
|
||||
if(!istype(person))
|
||||
return FALSE
|
||||
|
||||
person.handle_ventcrawl(A,tier)
|
||||
|
||||
/datum/element/ventcrawling/proc/check_ventcrawl()
|
||||
return tier
|
||||
@@ -255,3 +255,11 @@
|
||||
suffix = "lavaland_surface_cozy_cabin.dmm"
|
||||
allow_duplicates = FALSE
|
||||
cost = 0
|
||||
|
||||
/datum/map_template/ruin/lavaland/jettisoned_reactor
|
||||
name = "Jettisoned Reactor"
|
||||
id = "jettreactor"
|
||||
description = "An incredibly dangerous ruin, filled with radiation and unknown lifeforms."
|
||||
suffix = "lavaland_surface_jettisoned_reactor.dmm"
|
||||
allow_duplicates = FALSE
|
||||
cost = 15//Not too important, if you disregard the rads and facehugger.
|
||||
|
||||
@@ -295,3 +295,15 @@
|
||||
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
|
||||
|
||||
#undef MAXIMUM_EMP_WIRES
|
||||
|
||||
//gremlins
|
||||
/datum/wires/proc/npc_tamper(mob/living/L)
|
||||
if(!wires.len)
|
||||
return
|
||||
|
||||
var/wire_to_screw = pick(wires)
|
||||
|
||||
if(is_color_cut(wire_to_screw) || prob(50)) //CutWireColour() proc handles both cutting and mending wires. If the wire is already cut, always mend it back. Otherwise, 50% to cut it and 50% to pulse it
|
||||
cut(wire_to_screw)
|
||||
else
|
||||
pulse(wire_to_screw, L)
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
icon_state = "red"
|
||||
|
||||
//Xeno Nest
|
||||
|
||||
/area/ruin/unpowered/xenonest
|
||||
name = "The Hive"
|
||||
always_unpowered = TRUE
|
||||
@@ -90,6 +89,10 @@
|
||||
power_light = FALSE
|
||||
poweralm = FALSE
|
||||
|
||||
//ash walker nest
|
||||
//Ash Walker Nest
|
||||
/area/ruin/unpowered/ash_walkers
|
||||
icon_state = "red"
|
||||
|
||||
//Jettisoned Reactor
|
||||
/area/ruin/unpowered/reactor
|
||||
icon_state = "red"
|
||||
|
||||
@@ -844,7 +844,7 @@
|
||||
typepath = /datum/round_event/spontaneous_appendicitis
|
||||
enemy_roles = list("Medical Doctor","Chief Medical Officer")
|
||||
required_enemies = list(2,2,2,2,2,2,2,1,1,1)
|
||||
requirements = list(5,5,5,5,5,5,5,5,0,0)
|
||||
requirements = list(101,101,20,18,16,14,12,10,8,6)
|
||||
high_population_requirement = 10
|
||||
weight = 5
|
||||
cost = 6
|
||||
|
||||
@@ -91,3 +91,55 @@
|
||||
/obj/machinery/door/poddoor/try_to_crowbar(obj/item/I, mob/user)
|
||||
if(stat & NOPOWER)
|
||||
open(1)
|
||||
|
||||
//Multi-tile poddoors don't turn invisible automatically, so we change the opacity of the turfs below instead one by one.
|
||||
/obj/machinery/door/poddoor/multi_tile/proc/apply_opacity_to_my_turfs(var/new_opacity)
|
||||
for(var/turf/T in locs)
|
||||
T.opacity = new_opacity
|
||||
T.has_opaque_atom = new_opacity
|
||||
T.reconsider_lights()
|
||||
T.air_update_turf(1)
|
||||
update_freelook_sight()
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile
|
||||
rad_insulation = RAD_NEAR_FULL_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/open()
|
||||
. = ..()
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
apply_opacity_to_my_turfs(0)
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/close()
|
||||
. = ..()
|
||||
rad_insulation = RAD_NEAR_FULL_INSULATION
|
||||
apply_opacity_to_my_turfs(1)
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/four_tile_ver/
|
||||
icon = 'icons/obj/doors/1x4blast_vert.dmi'
|
||||
bound_height = 128
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/three_tile_ver/
|
||||
icon = 'icons/obj/doors/1x3blast_vert.dmi'
|
||||
bound_height = 96
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/two_tile_ver/
|
||||
icon = 'icons/obj/doors/1x2blast_vert.dmi'
|
||||
bound_height = 64
|
||||
dir = NORTH
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/four_tile_hor/
|
||||
icon = 'icons/obj/doors/1x4blast_hor.dmi'
|
||||
bound_width = 128
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/three_tile_hor/
|
||||
icon = 'icons/obj/doors/1x3blast_hor.dmi'
|
||||
bound_width = 96
|
||||
dir = EAST
|
||||
|
||||
/obj/machinery/door/poddoor/multi_tile/two_tile_hor/
|
||||
icon = 'icons/obj/doors/1x2blast_hor.dmi'
|
||||
bound_width = 64
|
||||
dir = EAST
|
||||
@@ -42,23 +42,21 @@
|
||||
desc = "Lead-lined shutters painted yellow with a radioactive hazard symbol on it. Blocks out most radiation"
|
||||
icon = 'icons/obj/doors/shutters_radiation.dmi'
|
||||
icon_state = "closed"
|
||||
rad_insulation = 0.2
|
||||
rad_insulation = RAD_NEAR_FULL_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/preopen
|
||||
icon_state = "open"
|
||||
density = FALSE
|
||||
opacity = 0
|
||||
rad_insulation = 1
|
||||
opacity = FALSE
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/radiation/do_animate(animation)
|
||||
..()
|
||||
switch(animation)
|
||||
if("opening")
|
||||
rad_insulation = 1
|
||||
if("closing")
|
||||
rad_insulation = -0.5
|
||||
/obj/machinery/door/poddoor/shutters/radiation/open()
|
||||
. = ..()
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
// A 3x3 N2 SM setup won't irradiate you if you're behind the shutter at -0.9 insulation. If it starts to delam, it'll start irradiating you slowly. Keep the value between -0.1 to -0.9
|
||||
/obj/machinery/door/poddoor/shutters/radiation/close()
|
||||
. = ..()
|
||||
rad_insulation = RAD_NEAR_FULL_INSULATION
|
||||
|
||||
/obj/machinery/door/poddoor/shutters/window
|
||||
name = "windowed shutters"
|
||||
|
||||
@@ -249,6 +249,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("display case chassis", /obj/structure/displaycase_chassis, 5, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("loom", /obj/structure/loom, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
new/datum/stack_recipe("nestbox", /obj/structure/nestbox, 4, time = 30, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
null, \
|
||||
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
|
||||
new/datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar, 3), \
|
||||
@@ -485,8 +486,8 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
|
||||
null, \
|
||||
new/datum/stack_recipe("colored brown", /obj/item/storage/box/brown), \
|
||||
new/datum/stack_recipe("colored green", /obj/item/storage/box/green), \
|
||||
new/datum/stack_recipe("colored red", /obj/item/storage/box/blue), \
|
||||
new/datum/stack_recipe("colored blue", /obj/item/storage/box/red), \
|
||||
new/datum/stack_recipe("colored red", /obj/item/storage/box/red), \
|
||||
new/datum/stack_recipe("colored blue", /obj/item/storage/box/blue), \
|
||||
new/datum/stack_recipe("colored yellow", /obj/item/storage/box/yellow), \
|
||||
new/datum/stack_recipe("colored pink", /obj/item/storage/box/pink), \
|
||||
new/datum/stack_recipe("colored purple", /obj/item/storage/box/purple), \
|
||||
|
||||
@@ -613,12 +613,11 @@
|
||||
if(prob(5))
|
||||
name = "drone (760) action figure"
|
||||
desc = "An action figure modeled after 'drone (760)', it seems to be a bit dusty."
|
||||
|
||||
|
||||
/*
|
||||
|| A Deck of Cards for playing various games of chance ||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/obj/item/toy/cards
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 50
|
||||
@@ -636,7 +635,8 @@
|
||||
playsound(src, 'sound/items/cardshuffle.ogg', 50, 1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/toy/cards/proc/apply_card_vars(obj/item/toy/cards/newobj, obj/item/toy/cards/sourceobj) // Applies variables for supporting multiple types of card deck
|
||||
/obj/item/toy/cards/proc/apply_card_vars(obj/item/toy/cards/newobj, obj/item/toy/cards/sourceobj)
|
||||
// Applies variables for supporting multiple types of card deck
|
||||
if(!istype(sourceobj))
|
||||
return
|
||||
|
||||
@@ -658,53 +658,24 @@
|
||||
|
||||
/obj/item/toy/cards/deck/proc/populate_deck()
|
||||
icon_state = "deck_[deckstyle]_full"
|
||||
for(var/i in 2 to 10)
|
||||
cards += "[i] of Hearts"
|
||||
cards += "[i] of Spades"
|
||||
cards += "[i] of Clubs"
|
||||
cards += "[i] of Diamonds"
|
||||
cards += "King of Hearts"
|
||||
cards += "King of Spades"
|
||||
cards += "King of Clubs"
|
||||
cards += "King of Diamonds"
|
||||
cards += "Queen of Hearts"
|
||||
cards += "Queen of Spades"
|
||||
cards += "Queen of Clubs"
|
||||
cards += "Queen of Diamonds"
|
||||
cards += "Jack of Hearts"
|
||||
cards += "Jack of Spades"
|
||||
cards += "Jack of Clubs"
|
||||
cards += "Jack of Diamonds"
|
||||
cards += "Ace of Hearts"
|
||||
cards += "Ace of Spades"
|
||||
cards += "Ace of Clubs"
|
||||
cards += "Ace of Diamonds"
|
||||
var/_suits = list("Hearts", "Spades", "Clubs", "Diamonds")
|
||||
var/_faces = list("Ace", "King", "Queen", "Jack")
|
||||
for(var/suit in _suits)
|
||||
for(var/i in 2 to 10)
|
||||
cards += list(list(
|
||||
"name" = "[i] of [suit]",
|
||||
"icon_state" = "[i]of[lowertext(suit)]",
|
||||
"rotation" = null,
|
||||
"face_up" = null
|
||||
))
|
||||
for(var/i in _faces)
|
||||
cards += list(list(
|
||||
"name" = "[i] of [suit]",
|
||||
"icon_state" = "[lowertext(i)]of[lowertext(suit)]",
|
||||
"rotation" = null,
|
||||
"face_up" = null
|
||||
))
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
//ATTACK HAND NOT CALLING PARENT
|
||||
/obj/item/toy/cards/deck/attack_hand(mob/user)
|
||||
draw_card(user)
|
||||
|
||||
/obj/item/toy/cards/deck/proc/draw_card(mob/user)
|
||||
if(user.lying)
|
||||
return
|
||||
var/choice = null
|
||||
if(cards.len == 0)
|
||||
to_chat(user, "<span class='warning'>There are no more cards to draw!</span>")
|
||||
return
|
||||
var/obj/item/toy/cards/singlecard/H = new/obj/item/toy/cards/singlecard(user.loc)
|
||||
if(holo)
|
||||
holo.spawned += H // track them leaving the holodeck
|
||||
choice = cards[1]
|
||||
H.cardname = choice
|
||||
H.parentdeck = src
|
||||
var/O = src
|
||||
H.apply_card_vars(H,O)
|
||||
src.cards.Cut(1,2) //Removes the top card from the list
|
||||
H.pickup(user)
|
||||
user.put_in_hands(H)
|
||||
user.visible_message("[user] draws a card from the deck.", "<span class='notice'>You draw a card from the deck.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/deck/update_icon()
|
||||
if(cards.len > original_size/2)
|
||||
@@ -716,60 +687,6 @@
|
||||
else if(cards.len == 0)
|
||||
icon_state = "deck_[deckstyle]_empty"
|
||||
|
||||
/obj/item/toy/cards/deck/attack_self(mob/user)
|
||||
if(cooldown < world.time - 50)
|
||||
cards = shuffle(cards)
|
||||
playsound(src, 'sound/items/cardshuffle.ogg', 50, 1)
|
||||
user.visible_message("[user] shuffles the deck.", "<span class='notice'>You shuffle the deck.</span>")
|
||||
cooldown = world.time
|
||||
|
||||
/obj/item/toy/cards/deck/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/toy/cards/singlecard))
|
||||
var/obj/item/toy/cards/singlecard/SC = I
|
||||
if(SC.parentdeck == src)
|
||||
if(!user.temporarilyRemoveItemFromInventory(SC))
|
||||
to_chat(user, "<span class='warning'>The card is stuck to your hand, you can't add it to the deck!</span>")
|
||||
return
|
||||
cards += SC.cardname
|
||||
user.visible_message("[user] adds a card to the bottom of the deck.","<span class='notice'>You add the card to the bottom of the deck.</span>")
|
||||
qdel(SC)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
update_icon()
|
||||
else if(istype(I, /obj/item/toy/cards/cardhand))
|
||||
var/obj/item/toy/cards/cardhand/CH = I
|
||||
if(CH.parentdeck == src)
|
||||
if(!user.temporarilyRemoveItemFromInventory(CH))
|
||||
to_chat(user, "<span class='warning'>The hand of cards is stuck to your hand, you can't add it to the deck!</span>")
|
||||
return
|
||||
cards += CH.currenthand
|
||||
user.visible_message("[user] puts [user.p_their()] hand of cards in the deck.", "<span class='notice'>You put the hand of cards in the deck.</span>")
|
||||
qdel(CH)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
update_icon()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/cards/deck/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
var/mob/living/M = usr
|
||||
if(!istype(M) || usr.incapacitated() || usr.lying)
|
||||
return
|
||||
if(Adjacent(usr))
|
||||
if(over_object == M && loc != M)
|
||||
M.put_in_hands(src)
|
||||
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
|
||||
|
||||
else if(istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
|
||||
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
|
||||
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
|
||||
|
||||
|
||||
|
||||
/obj/item/toy/cards/cardhand
|
||||
name = "hand of cards"
|
||||
@@ -780,59 +697,9 @@
|
||||
var/list/currenthand = list()
|
||||
var/choice = null
|
||||
|
||||
/obj/item/toy/cards/cardhand/attack_self(mob/user)
|
||||
var/list/handradial = list()
|
||||
interact(user)
|
||||
|
||||
for(var/t in currenthand)
|
||||
handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
|
||||
|
||||
if(usr.stat || !ishuman(usr))
|
||||
return
|
||||
var/mob/living/carbon/human/cardUser = usr
|
||||
var/O = src
|
||||
var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
|
||||
if(!choice)
|
||||
return FALSE
|
||||
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
|
||||
currenthand -= choice
|
||||
handradial -= choice
|
||||
C.parentdeck = parentdeck
|
||||
C.cardname = choice
|
||||
C.apply_card_vars(C,O)
|
||||
C.pickup(cardUser)
|
||||
cardUser.put_in_hands(C)
|
||||
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
|
||||
|
||||
interact(cardUser)
|
||||
update_sprite()
|
||||
if(length(currenthand) == 1)
|
||||
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
|
||||
N.parentdeck = parentdeck
|
||||
N.cardname = currenthand[1]
|
||||
N.apply_card_vars(N,O)
|
||||
qdel(src)
|
||||
N.pickup(cardUser)
|
||||
cardUser.put_in_hands(N)
|
||||
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
|
||||
|
||||
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
|
||||
if(istype(C))
|
||||
if(C.parentdeck == src.parentdeck)
|
||||
src.currenthand += C.cardname
|
||||
user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
|
||||
qdel(C)
|
||||
interact(user)
|
||||
update_sprite(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
|
||||
..()
|
||||
newobj.deckstyle = sourceobj.deckstyle
|
||||
update_sprite()
|
||||
newobj.card_hitsound = sourceobj.card_hitsound
|
||||
newobj.card_force = sourceobj.card_force
|
||||
newobj.card_throwforce = sourceobj.card_throwforce
|
||||
@@ -840,6 +707,7 @@
|
||||
newobj.card_throw_range = sourceobj.card_throw_range
|
||||
newobj.card_attack_verb = sourceobj.card_attack_verb
|
||||
newobj.resistance_flags = sourceobj.resistance_flags
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
@@ -857,13 +725,23 @@
|
||||
/**
|
||||
* This proc updates the sprite for when you create a hand of cards
|
||||
*/
|
||||
/obj/item/toy/cards/cardhand/proc/update_sprite()
|
||||
/obj/item/toy/cards/cardhand/update_icon()
|
||||
cut_overlays()
|
||||
var/overlay_cards = currenthand.len
|
||||
if(overlay_cards)
|
||||
var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
|
||||
for(var/i = k; i <= overlay_cards; i++)
|
||||
var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
|
||||
var/_card = currenthand[i]
|
||||
var/_angle = _card["rotation"] || rotation
|
||||
var/matrix/rot_matrix = matrix()
|
||||
rot_matrix.Turn(GetAngle(_angle))
|
||||
var/image/card_overlay = image(
|
||||
icon = src.icon,
|
||||
icon_state = "sc_[_card["icon_state"] || _card["name"]]_[deckstyle]",
|
||||
pixel_x = (1 - i + k)*3,
|
||||
pixel_y = (1 - i + k)*3,
|
||||
)
|
||||
card_overlay.transform = rot_matrix
|
||||
add_overlay(card_overlay)
|
||||
|
||||
/obj/item/toy/cards/singlecard
|
||||
@@ -872,8 +750,7 @@
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "singlecard_down_nanotrasen"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/cardname = null
|
||||
var/flipped = 0
|
||||
var/card = null
|
||||
pixel_x = -5
|
||||
|
||||
|
||||
@@ -882,7 +759,9 @@
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/cardUser = user
|
||||
if(cardUser.is_holding(src))
|
||||
cardUser.visible_message("[cardUser] checks [cardUser.p_their()] card.", "<span class='notice'>The card reads: [cardname].</span>")
|
||||
cardUser.visible_message(
|
||||
"[cardUser] checks [cardUser.p_their()] card.",
|
||||
"<span class='notice'>The card reads: [card["name"]]. [card["desc"] || ""]</span>")
|
||||
else
|
||||
. += "<span class='warning'>You need to have the card in your hand to check it!</span>"
|
||||
|
||||
@@ -892,65 +771,11 @@
|
||||
set src in range(1)
|
||||
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
if(!flipped)
|
||||
src.flipped = 1
|
||||
if (cardname)
|
||||
src.icon_state = "sc_[cardname]_[deckstyle]"
|
||||
src.name = src.cardname
|
||||
else
|
||||
src.icon_state = "sc_Ace of Spades_[deckstyle]"
|
||||
src.name = "What Card"
|
||||
src.pixel_x = 5
|
||||
else if(flipped)
|
||||
src.flipped = 0
|
||||
src.icon_state = "singlecard_down_[deckstyle]"
|
||||
src.name = "card"
|
||||
src.pixel_x = -5
|
||||
|
||||
/obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/toy/cards/singlecard/))
|
||||
var/obj/item/toy/cards/singlecard/C = I
|
||||
if(C.parentdeck == src.parentdeck)
|
||||
var/obj/item/toy/cards/cardhand/H = new/obj/item/toy/cards/cardhand(user.loc)
|
||||
H.currenthand += C.cardname
|
||||
H.currenthand += src.cardname
|
||||
H.parentdeck = C.parentdeck
|
||||
H.apply_card_vars(H,C)
|
||||
to_chat(user, "<span class='notice'>You combine the [C.cardname] and the [src.cardname] into a hand.</span>")
|
||||
qdel(C)
|
||||
qdel(src)
|
||||
H.pickup(user)
|
||||
user.put_in_active_hand(H)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
|
||||
if(istype(I, /obj/item/toy/cards/cardhand/))
|
||||
var/obj/item/toy/cards/cardhand/H = I
|
||||
if(H.parentdeck == parentdeck)
|
||||
H.currenthand += cardname
|
||||
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [cardname] to your hand.</span>")
|
||||
qdel(src)
|
||||
H.interact(user)
|
||||
if(H.currenthand.len > 4)
|
||||
H.icon_state = "[deckstyle]_hand5"
|
||||
else if(H.currenthand.len > 3)
|
||||
H.icon_state = "[deckstyle]_hand4"
|
||||
else if(H.currenthand.len > 2)
|
||||
H.icon_state = "[deckstyle]_hand3"
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/cards/singlecard/attack_self(mob/user)
|
||||
if(usr.stat || !ishuman(usr) || !usr.canmove || usr.restrained())
|
||||
return
|
||||
Flip()
|
||||
FlipCard()
|
||||
|
||||
/obj/item/toy/cards/singlecard/apply_card_vars(obj/item/toy/cards/singlecard/newobj,obj/item/toy/cards/sourceobj)
|
||||
..()
|
||||
newobj.deckstyle = sourceobj.deckstyle
|
||||
newobj.icon_state = "singlecard_down_[deckstyle]" // Without this the card is invisible until flipped. It's an ugly hack, but it works.
|
||||
newobj.card_hitsound = sourceobj.card_hitsound
|
||||
newobj.hitsound = newobj.card_hitsound
|
||||
newobj.card_force = sourceobj.card_force
|
||||
@@ -963,6 +788,7 @@
|
||||
newobj.throw_range = newobj.card_throw_range
|
||||
newobj.card_attack_verb = sourceobj.card_attack_verb
|
||||
newobj.attack_verb = newobj.card_attack_verb
|
||||
newobj.update_icon()
|
||||
|
||||
/*
|
||||
|| Syndicate playing cards, for pretending you're Gambit and playing poker for the nuke disk. ||
|
||||
|
||||
@@ -209,3 +209,15 @@
|
||||
sheet_type = /obj/item/stack/tile/bronze
|
||||
sheet_amount = 2
|
||||
girder_type = /obj/structure/girder/bronze
|
||||
|
||||
/turf/closed/wall/mineral/lead
|
||||
name = "lead lined metal wall"
|
||||
desc = "A hefty wall with lead inserts."
|
||||
icon = 'icons/turf/walls/riveted.dmi'
|
||||
icon_state = "riveted"
|
||||
sheet_type = /obj/item/stack/rods
|
||||
hardness = 10
|
||||
girder_type = /obj/structure/girder/reinforced
|
||||
explosion_block = 2
|
||||
rad_insulation = RAD_NEAR_FULL_INSULATION
|
||||
canSmoothWith = list(/turf/closed/wall/mineral/lead)
|
||||
|
||||
@@ -2435,14 +2435,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
|
||||
if("belly_size")
|
||||
var/new_bellysize = input(user, "Belly size :\n(1-3)", "Character Preference") as num|null
|
||||
if(new_bellysize)
|
||||
features["belly_size"] = clamp(new_bellysize, 1, 3)
|
||||
var/new_bellysize = input(user, "Belly size :\n([BELLY_MIN_SIZE]-[BELLY_MAX_SIZE])", "Character Preference") as num|null
|
||||
if(new_bellysize != null)
|
||||
features["belly_size"] = clamp(new_bellysize, BELLY_MIN_SIZE, BELLY_MAX_SIZE)
|
||||
|
||||
if("butt_size")
|
||||
var/new_buttsize = input(user, "Butt size :\n(0-5)", "Character Preference") as num|null
|
||||
if(new_buttsize)
|
||||
features["butt_size"] = clamp(new_buttsize, 0, 5)
|
||||
var/new_buttsize = input(user, "Butt size :\n([BUTT_MIN_SIZE]-[BUTT_MAX_SIZE])", "Character Preference") as num|null
|
||||
if(new_buttsize != null)
|
||||
features["butt_size"] = clamp(new_buttsize, BUTT_MIN_SIZE, BUTT_MAX_SIZE)
|
||||
|
||||
if("vag_shape")
|
||||
var/new_shape
|
||||
@@ -2577,7 +2577,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(features["has_belly"] == FALSE)
|
||||
features["hide_belly"] = FALSE
|
||||
features["inflatable_belly"] = FALSE
|
||||
features["belly_size"] = 1
|
||||
features["belly_size"] = 0
|
||||
|
||||
if("inflatable_belly")
|
||||
features["inflatable_belly"] = !features["inflatable_belly"]
|
||||
|
||||
@@ -438,7 +438,7 @@
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
|
||||
icon_state = "gas_alt"
|
||||
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
|
||||
flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
item_state = "gas_alt"
|
||||
gas_transfer_coefficient = 0.01
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
aggressiveness = 3
|
||||
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
|
||||
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEHAIR
|
||||
visor_flags_inv = 0
|
||||
|
||||
/obj/item/clothing/mask/gas/sechailer/cyborg
|
||||
|
||||
@@ -2,39 +2,36 @@
|
||||
// This is a parody of Cards Against Humanity (https://en.wikipedia.org/wiki/Cards_Against_Humanity)
|
||||
// which is licensed under CC BY-NC-SA 2.0, the full text of which can be found at the following URL:
|
||||
// https://creativecommons.org/licenses/by-nc-sa/2.0/legalcode
|
||||
// Original code by Zuhayr, Polaris Station, ported with modifications
|
||||
/datum/playingcard
|
||||
var/name = "playing card"
|
||||
var/card_icon = "card_back"
|
||||
var/suit
|
||||
var/number
|
||||
// Original code by Zuhayr, Polaris Station, ported with modifications
|
||||
// April 2022: modified by sarcoph for hyperstation
|
||||
|
||||
/obj/item/toy/cards/deck/cas
|
||||
name = "\improper CAS deck (white)"
|
||||
desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the white deck."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "deck_caswhite_full"
|
||||
deckstyle = "caswhite"
|
||||
var/card_face = "cas_white"
|
||||
deckstyle = "cas"
|
||||
var/card_face = "white"
|
||||
var/blanks = 25
|
||||
var/decksize = 150
|
||||
var/card_text_file = "strings/cas_white.txt"
|
||||
var/list/allcards = list()
|
||||
|
||||
/obj/item/toy/cards/deck/cas/black
|
||||
name = "\improper CAS deck (black)"
|
||||
desc = "A deck for the game Cards Against Spess, still popular after all these centuries. Warning: may include traces of broken fourth wall. This is the black deck."
|
||||
icon_state = "deck_casblack_full"
|
||||
deckstyle = "casblack"
|
||||
card_face = "cas_black"
|
||||
card_face = "black"
|
||||
blanks = 0
|
||||
decksize = 50
|
||||
card_text_file = "strings/cas_black.txt"
|
||||
|
||||
/obj/item/toy/cards/deck/cas/populate_deck()
|
||||
var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt"))
|
||||
allcards = cards_against_space[card_face]
|
||||
var/list/possiblecards = allcards.Copy()
|
||||
var/static/list/cards_against_space = list(
|
||||
"white" = world.file2list("strings/cas_white.txt"),
|
||||
"black" = world.file2list("strings/cas_black.txt")
|
||||
)
|
||||
var/list/_cards = cards_against_space[card_face]
|
||||
var/list/possiblecards = _cards.Copy()
|
||||
if(possiblecards.len < decksize) // sanity check
|
||||
decksize = (possiblecards.len - 1)
|
||||
var/list/randomcards = list()
|
||||
@@ -42,105 +39,74 @@
|
||||
randomcards += pick_n_take(possiblecards)
|
||||
for(var/x in 1 to randomcards.len)
|
||||
var/cardtext = randomcards[x]
|
||||
var/datum/playingcard/P
|
||||
P = new()
|
||||
P.name = "[cardtext]"
|
||||
P.card_icon = "[src.card_face]"
|
||||
cards += P
|
||||
cards += list(list(
|
||||
"name" = cardtext,
|
||||
"icon_state" = src.card_face,
|
||||
"rotation" = null,
|
||||
"face_up" = null
|
||||
))
|
||||
if(!blanks)
|
||||
return
|
||||
for(var/x in 1 to blanks)
|
||||
var/datum/playingcard/P
|
||||
P = new()
|
||||
P.name = "Blank Card"
|
||||
P.card_icon = "cas_white"
|
||||
cards += P
|
||||
shuffle_inplace(cards) // distribute blank cards throughout deck
|
||||
cards += list(list(
|
||||
"name" = "Blank Card",
|
||||
"icon_state" = "white",
|
||||
"rotation" = null,
|
||||
"face_up" = null
|
||||
))
|
||||
|
||||
/obj/item/toy/cards/deck/cas/draw_card(mob/user)
|
||||
if(user.lying)
|
||||
return
|
||||
if(cards.len == 0)
|
||||
to_chat(user, "<span class='warning'>There are no more cards to draw!</span>")
|
||||
return
|
||||
var/obj/item/toy/cards/singlecard/cas/H = new/obj/item/toy/cards/singlecard/cas(user.loc)
|
||||
var/datum/playingcard/choice = cards[1]
|
||||
if (choice.name == "Blank Card")
|
||||
H.blank = 1
|
||||
H.name = choice.name
|
||||
H.buffertext = choice.name
|
||||
H.icon_state = choice.card_icon
|
||||
H.card_face = choice.card_icon
|
||||
H.parentdeck = src
|
||||
src.cards -= choice
|
||||
H.pickup(user)
|
||||
user.put_in_hands(H)
|
||||
user.visible_message("[user] draws a card from the deck.", "<span class='notice'>You draw a card from the deck.</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/deck/cas/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/toy/cards/singlecard/cas))
|
||||
var/obj/item/toy/cards/singlecard/cas/SC = I
|
||||
if(!user.temporarilyRemoveItemFromInventory(SC))
|
||||
to_chat(user, "<span class='warning'>The card is stuck to your hand, you can't add it to the deck!</span>")
|
||||
return
|
||||
var/datum/playingcard/RC // replace null datum for the re-added card
|
||||
RC = new()
|
||||
RC.name = "[SC.name]"
|
||||
RC.card_icon = SC.card_face
|
||||
cards += RC
|
||||
user.visible_message("[user] adds a card to the bottom of the deck.","<span class='notice'>You add the card to the bottom of the deck.</span>")
|
||||
qdel(SC)
|
||||
/obj/item/toy/cards/deck/cas/DrawOneCard(list/card_indices)
|
||||
var/obj/item/toy/cards/singlecard/cas/S = new/obj/item/toy/cards/singlecard/cas(usr.loc)
|
||||
var/_card = cards[card_indices[1]]
|
||||
_card["rotation"] = rotation
|
||||
_card["face_up"] = face_up
|
||||
if(_card["name"] == "Blank Card")
|
||||
S.blank = TRUE
|
||||
S.card = _card
|
||||
S.card_face = card_face
|
||||
S.rotation = _card["rotation"]
|
||||
S.face_up = _card["face_up"]
|
||||
S.parentdeck = src
|
||||
S.apply_card_vars(S,src)
|
||||
cards -= list(_card)
|
||||
update_icon()
|
||||
return S
|
||||
|
||||
/obj/item/toy/cards/deck/cas/update_icon()
|
||||
if(cards.len < 26)
|
||||
icon_state = "deck_[deckstyle]_low"
|
||||
icon_state = "deck_[deckstyle][card_face]_low"
|
||||
|
||||
|
||||
|
||||
// ----------- SINGLE CARD -----------
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas
|
||||
name = "CAS card"
|
||||
desc = "A CAS card."
|
||||
icon_state = "cas_white"
|
||||
flipped = 0
|
||||
var/card_face = "cas_white"
|
||||
icon_state = "sc_cas_white"
|
||||
var/card_face = "white"
|
||||
var/blank = 0
|
||||
var/buffertext = "A funny bit of text."
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/examine(mob/user)
|
||||
. = ..()
|
||||
if (flipped)
|
||||
if (!face_up)
|
||||
. += "<span class='notice'>The card is face down.</span>"
|
||||
else if (blank)
|
||||
. += "<span class='notice'>The card is blank. Write on it with a pen.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The card reads: [name]</span>"
|
||||
. += "<span class='notice'>Alt-click to flip it.</span>"
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/Flip()
|
||||
set name = "Flip Card"
|
||||
set category = "Object"
|
||||
set src in range(1)
|
||||
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
if(!flipped)
|
||||
name = "CAS card"
|
||||
else if(flipped)
|
||||
name = buffertext
|
||||
flipped = !flipped
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!ishuman(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
Flip()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/update_icon()
|
||||
if(flipped)
|
||||
icon_state = "[card_face]_flipped"
|
||||
var/matrix/rot_matrix = matrix()
|
||||
rot_matrix.Turn(GetAngle(rotation))
|
||||
transform = rot_matrix
|
||||
if(face_up)
|
||||
icon_state = "sc_[deckstyle]_[card_face]"
|
||||
name = card["name"]
|
||||
else
|
||||
icon_state = "[card_face]"
|
||||
icon_state = "sc_[deckstyle]_[card_face]_flipped"
|
||||
name = "CAS card"
|
||||
|
||||
/obj/item/toy/cards/singlecard/cas/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/pen))
|
||||
|
||||
@@ -181,147 +181,6 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
name = "\improper chick"
|
||||
desc = "Adorable! They make such a racket though."
|
||||
icon_state = "chick"
|
||||
icon_living = "chick"
|
||||
icon_dead = "chick_dead"
|
||||
icon_gib = "chick_gib"
|
||||
gender = FEMALE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
|
||||
speak_emote = list("cheeps")
|
||||
emote_hear = list("cheeps.")
|
||||
emote_see = list("pecks at the ground.","flaps its tiny wings.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 3
|
||||
maxHealth = 3
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/amount_grown = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/chick/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/chick/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
new /mob/living/simple_animal/chicken(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/chick/holo/Life()
|
||||
..()
|
||||
amount_grown = 0
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
name = "\improper chicken"
|
||||
desc = "Hopefully the eggs are good this season."
|
||||
gender = FEMALE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
icon_state = "chicken_brown"
|
||||
icon_living = "chicken_brown"
|
||||
icon_dead = "chicken_brown_dead"
|
||||
speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
|
||||
speak_emote = list("clucks","croons")
|
||||
emote_hear = list("clucks.")
|
||||
emote_see = list("pecks at the ground.","flaps its wings viciously.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 3
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 2)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 15
|
||||
maxHealth = 15
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/eggsleft = 0
|
||||
var/eggsFertile = TRUE
|
||||
var/body_color
|
||||
var/icon_prefix = "chicken"
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
var/list/feedMessages = list("It clucks happily.","It clucks happily.")
|
||||
var/list/layMessage = EGG_LAYING_MESSAGES
|
||||
var/list/validColors = list("brown","black","white")
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/chicken_count = 0
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/chicken/Initialize()
|
||||
. = ..()
|
||||
if(!body_color)
|
||||
body_color = pick(validColors)
|
||||
icon_state = "[icon_prefix]_[body_color]"
|
||||
icon_living = "[icon_prefix]_[body_color]"
|
||||
icon_dead = "[icon_prefix]_[body_color]_dead"
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
++chicken_count
|
||||
|
||||
/mob/living/simple_animal/chicken/Destroy()
|
||||
--chicken_count
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/chicken/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, food_type)) //feedin' dem chickens
|
||||
if(!stat && eggsleft < 8)
|
||||
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
|
||||
user.visible_message(feedmsg)
|
||||
qdel(O)
|
||||
eggsleft += rand(1, 4)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/chicken/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if((!stat && prob(3) && eggsleft > 0) && egg_type)
|
||||
visible_message("<span class='alertalien'>[src] [pick(layMessage)]</span>")
|
||||
eggsleft--
|
||||
var/obj/item/E = new egg_type(get_turf(src))
|
||||
E.pixel_x = rand(-6,6)
|
||||
E.pixel_y = rand(-6,6)
|
||||
if(eggsFertile)
|
||||
if(chicken_count < MAX_CHICKENS && prob(25))
|
||||
START_PROCESSING(SSobj, E)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/var/amount_grown = 0
|
||||
/obj/item/reagent_containers/food/snacks/egg/process()
|
||||
if(isturf(loc))
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
visible_message("[src] hatches with a quiet cracking sound.")
|
||||
new /mob/living/simple_animal/chick(get_turf(src))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
// Space kiwis, ergo quite a copypasta of chickens.
|
||||
|
||||
|
||||
@@ -0,0 +1,263 @@
|
||||
#define GREMLIN_VENT_CHANCE 1.75
|
||||
|
||||
//Gremlins
|
||||
//Small monsters that don't attack humans or other animals. Instead they mess with electronics, computers and machinery
|
||||
|
||||
//List of objects that gremlins can't tamper with (because nobody coded an interaction for it)
|
||||
//List starts out empty. Whenever a gremlin finds a machine that it couldn't tamper with, the machine's type is added here, and all machines of such type are ignored from then on (NOT SUBTYPES)
|
||||
GLOBAL_LIST(bad_gremlin_items)
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin
|
||||
name = "gremlin"
|
||||
desc = "This tiny creature finds great joy in discovering and using technology. Nothing excites it more than pushing random buttons on a computer to see what it might do."
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "gremlin"
|
||||
icon_living = "gremlin"
|
||||
icon_dead = "gremlin_dead"
|
||||
|
||||
var/body_color
|
||||
|
||||
var/in_vent = FALSE
|
||||
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
search_objects = 3 //Completely ignore mobs
|
||||
|
||||
//Tampering is handled by the 'npc_tamper()' obj proc
|
||||
wanted_objects = list(
|
||||
/obj/machinery,
|
||||
/obj/item/reagent_containers/food,
|
||||
/obj/structure/sink
|
||||
)
|
||||
|
||||
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
|
||||
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent
|
||||
|
||||
dextrous = TRUE
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_GRAB, INTENT_DISARM, INTENT_HARM)
|
||||
faction = list("meme", "gremlin")
|
||||
speed = 0.5
|
||||
gold_core_spawnable = 2
|
||||
unique_name = TRUE
|
||||
|
||||
//Ensure gremlins don't attack other mobs
|
||||
melee_damage_upper = 0
|
||||
melee_damage_lower = 0
|
||||
attack_sound = null
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
//List of objects that we don't even want to try to tamper with
|
||||
//Subtypes of these are calculated too
|
||||
var/list/unwanted_objects = list(/obj/machinery/atmospherics/pipe, /turf, /obj/structure) //ensure gremlins dont try to fuck with walls / normal pipes / glass / etc
|
||||
|
||||
var/min_next_vent = 0
|
||||
|
||||
//Amount of ticks spent pathing to the target. If it gets above a certain amount, assume that the target is unreachable and stop
|
||||
var/time_chasing_target = 0
|
||||
|
||||
//If you're going to make gremlins slower, increase this value - otherwise gremlins will abandon their targets too early
|
||||
var/max_time_chasing_target = 2
|
||||
|
||||
var/next_eat = 0
|
||||
|
||||
//Last 20 heard messages are remembered by gremlins, and will be used to generate messages for comms console tampering, etc...
|
||||
var/list/hear_memory = list()
|
||||
var/const/max_hear_memory = 20
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
|
||||
ADD_TRAIT(src, TRAIT_SHOCKIMMUNE, INNATE_TRAIT)
|
||||
access_card = new /obj/item/card/id(src)
|
||||
var/datum/job/captain/C = new /datum/job/captain
|
||||
access_card.access = C.get_access()
|
||||
if(!body_color)
|
||||
body_color = pick(list("orange","blue","purple", "green", "crystal"))
|
||||
AddElement(/datum/element/mob_holder, "gremlin_[body_color]")
|
||||
icon_state = "gremlin_[body_color]"
|
||||
icon_living = "gremlin_[body_color]"
|
||||
icon_dead = "gremlin_[body_color]_dead"
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/AttackingTarget()
|
||||
var/is_hungry = world.time >= next_eat || prob(25)
|
||||
if(istype(target, /obj/item/reagent_containers/food) && is_hungry) //eat food if we're hungry or bored
|
||||
visible_message("<span class='danger'>[src] hungrily devours [target]!</span>")
|
||||
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
||||
qdel(target)
|
||||
LoseTarget()
|
||||
next_eat = world.time + rand(700, 3000) //anywhere from 70 seconds to 5 minutes until the gremlin is hungry again
|
||||
return
|
||||
if(istype(target, /obj))
|
||||
var/obj/M = target
|
||||
tamper(M)
|
||||
if(prob(50)) //50% chance to move to the next machine
|
||||
LoseTarget()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans, message_mode)
|
||||
. = ..()
|
||||
if(message)
|
||||
hear_memory.Insert(1, raw_message)
|
||||
if(hear_memory.len > max_hear_memory)
|
||||
hear_memory.Cut(hear_memory.len)
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/generate_markov_input()
|
||||
var/result = ""
|
||||
|
||||
for(var/memory in hear_memory)
|
||||
result += memory + " "
|
||||
|
||||
return result
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/generate_markov_chain()
|
||||
return markov_chain(generate_markov_input(), rand(2,5), rand(100,700)) //The numbers are chosen arbitarily
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/tamper(obj/M)
|
||||
switch(M.npc_tamper_act(src))
|
||||
if(NPC_TAMPER_ACT_FORGET)
|
||||
visible_message(pick(
|
||||
"<span class='notice'>\The [src] plays around with \the [M], but finds it rather boring.</span>",
|
||||
"<span class='notice'>\The [src] tries to think of some more ways to screw \the [M] up, but fails miserably.</span>",
|
||||
"<span class='notice'>\The [src] decides to ignore \the [M], and starts looking for something more fun.</span>"))
|
||||
|
||||
LAZYADD(GLOB.bad_gremlin_items,M.type)
|
||||
return FALSE
|
||||
if(NPC_TAMPER_ACT_NOMSG)
|
||||
//Don't create a visible message
|
||||
return TRUE
|
||||
|
||||
else
|
||||
visible_message(pick(
|
||||
"<span class='danger'>\The [src]'s eyes light up as \he tampers with \the [M].</span>",
|
||||
"<span class='danger'>\The [src] twists some knobs around on \the [M] and bursts into laughter!</span>",
|
||||
"<span class='danger'>\The [src] presses a few buttons on \the [M] and giggles mischievously.</span>",
|
||||
"<span class='danger'>\The [src] rubs its hands devilishly and starts messing with \the [M].</span>",
|
||||
"<span class='danger'>\The [src] turns a small valve on \the [M].</span>"))
|
||||
|
||||
//Add a clue for detectives to find. The clue is only added if no such clue already existed on that machine
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/CanAttack(atom/new_target)
|
||||
if(LAZYFIND(GLOB.bad_gremlin_items,new_target.type))
|
||||
return FALSE
|
||||
if(is_type_in_list(new_target, unwanted_objects))
|
||||
return FALSE
|
||||
if(istype(new_target, /obj/machinery))
|
||||
var/obj/machinery/M = new_target
|
||||
if(M.stat) //Unpowered or broken
|
||||
return FALSE
|
||||
else if(istype(new_target, /obj/machinery/door/firedoor))
|
||||
var/obj/machinery/door/firedoor/F = new_target
|
||||
//Only tamper with firelocks that are closed, opening them!
|
||||
if(!F.density)
|
||||
return FALSE
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/death(gibbed)
|
||||
walk(src,0)
|
||||
QDEL_NULL(access_card)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/Life()
|
||||
. = ..()
|
||||
if(!health || stat == DEAD)
|
||||
return
|
||||
//Don't try to path to one target for too long. If it takes longer than a certain amount of time, assume it can't be reached and find a new one
|
||||
if(!client) //don't do this shit if there's a client, they're capable of ventcrawling manually
|
||||
if(in_vent)
|
||||
target = null
|
||||
if(entry_vent && get_dist(src, entry_vent) <= 1)
|
||||
var/list/vents = list()
|
||||
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
|
||||
vents += temp_vent
|
||||
if(!vents.len)
|
||||
entry_vent = null
|
||||
in_vent = FALSE
|
||||
return
|
||||
exit_vent = pick(vents)
|
||||
visible_message("<span class='notice'>[src] crawls into the ventilation ducts!</span>")
|
||||
|
||||
loc = exit_vent
|
||||
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
|
||||
addtimer(CALLBACK(src, .proc/exit_vents), travel_time) //come out at exit vent in 2 to 20 seconds
|
||||
|
||||
|
||||
if(world.time > min_next_vent && !entry_vent && !in_vent && prob(GREMLIN_VENT_CHANCE)) //small chance to go into a vent
|
||||
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
|
||||
if(!v.welded)
|
||||
entry_vent = v
|
||||
in_vent = TRUE
|
||||
walk_to(src, entry_vent)
|
||||
break
|
||||
if(!target)
|
||||
time_chasing_target = 0
|
||||
else
|
||||
if(++time_chasing_target > max_time_chasing_target)
|
||||
LoseTarget()
|
||||
time_chasing_target = 0
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/EscapeConfinement()
|
||||
if(istype(loc, /obj) && CanAttack(loc)) //If we're inside a machine, screw with it
|
||||
var/obj/M = loc
|
||||
tamper(M)
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/exit_vents()
|
||||
if(!exit_vent || exit_vent.welded)
|
||||
loc = entry_vent
|
||||
entry_vent = null
|
||||
return
|
||||
loc = exit_vent.loc
|
||||
entry_vent = null
|
||||
exit_vent = null
|
||||
in_vent = FALSE
|
||||
var/area/new_area = get_area(loc)
|
||||
message_admins("[src] came out at [new_area][ADMIN_JMP(loc)]!")
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
visible_message("<span class='notice'>[src] climbs out of the ventilation ducts!</span>")
|
||||
min_next_vent = world.time + 900 //90 seconds between ventcrawls
|
||||
|
||||
//This allows player-controlled gremlins to tamper with machinery
|
||||
/mob/living/simple_animal/hostile/gremlin/UnarmedAttack(var/atom/A)
|
||||
if(istype(A, /obj/machinery) || istype(A, /obj/structure))
|
||||
tamper(A)
|
||||
if(istype(target, /obj/item/reagent_containers/food)) //eat food
|
||||
visible_message("<span class='danger'>[src] hungrily devours [target]!</span>", "<span class='danger'>You hungrily devour [target]!</span>")
|
||||
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
||||
qdel(target)
|
||||
LoseTarget()
|
||||
next_eat = world.time + rand(700, 3000) //anywhere from 70 seconds to 5 minutes until the gremlin is hungry again
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/IsAdvancedToolUser()
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/proc/divide()
|
||||
//Health is halved and then reduced by 2. A new gremlin is spawned with the same health as the parent
|
||||
//Need to have at least 6 health for this, otherwise resulting health would be less than 1
|
||||
if(health < 7.5)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>\The [src] splits into two!</span>")
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = new /mob/living/simple_animal/hostile/gremlin(get_turf(src))
|
||||
|
||||
if(mind)
|
||||
mind.transfer_to(G)
|
||||
|
||||
health = round(health * 0.5) - 2
|
||||
maxHealth = health
|
||||
resize *= 0.9
|
||||
|
||||
G.health = health
|
||||
G.maxHealth = maxHealth
|
||||
|
||||
/mob/living/simple_animal/hostile/gremlin/traitor
|
||||
health = 85
|
||||
maxHealth = 85
|
||||
gold_core_spawnable = 0
|
||||
@@ -0,0 +1,214 @@
|
||||
/obj/proc/npc_tamper_act(mob/living/L)
|
||||
return NPC_TAMPER_ACT_FORGET
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/passive_gate/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //Turn on/off
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
else //Change pressure
|
||||
target_pressure = rand(0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/pump/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //Turn on/off
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
else //Change pressure
|
||||
target_pressure = rand(0, MAX_OUTPUT_PRESSURE)
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/volume_pump/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //Turn on/off
|
||||
on = !on
|
||||
investigate_log("was turned [on ? "on" : "off"] by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
else //Change pressure
|
||||
transfer_rate = rand(0, MAX_TRANSFER_RATE)
|
||||
investigate_log("was set to [transfer_rate] L/s by [key_name(L)]", INVESTIGATE_ATMOS)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/binary/valve/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/space_heater/npc_tamper_act(mob/living/L)
|
||||
var/list/choose_modes = list("standby", "heat", "cool")
|
||||
if(prob(50))
|
||||
choose_modes -= mode
|
||||
mode = pick(choose_modes)
|
||||
else
|
||||
on = !on
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/shield_gen/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/firealarm/npc_tamper_act(mob/living/L)
|
||||
alarm()
|
||||
|
||||
/obj/machinery/airalarm/npc_tamper_act(mob/living/L)
|
||||
if(panel_open)
|
||||
wires.npc_tamper(L)
|
||||
else
|
||||
panel_open = !panel_open
|
||||
|
||||
/obj/machinery/ignition_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/flasher_button/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/crema_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/camera/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/npc_tamper_act(mob/living/L)
|
||||
if(prob(50))
|
||||
if(beaker)
|
||||
beaker.forceMove(loc)
|
||||
beaker = null
|
||||
else
|
||||
if(occupant)
|
||||
if(state_open)
|
||||
if (close_machine() == usr)
|
||||
on = TRUE
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/door_control/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/door/airlock/npc_tamper_act(mob/living/L)
|
||||
//Open the firelocks as well, otherwise they block the way for our gremlin which isn't fun
|
||||
for(var/obj/machinery/door/firedoor/F in get_turf(src))
|
||||
if(F.density)
|
||||
F.npc_tamper_act(L)
|
||||
|
||||
if(prob(40)) //40% - mess with wires
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
else //60% - just open it
|
||||
open()
|
||||
|
||||
/obj/machinery/gibber/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/light_switch/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/turretid/npc_tamper_act(mob/living/L)
|
||||
enabled = rand(0, 1)
|
||||
lethal = rand(0, 1)
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/vending/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/shower/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
|
||||
/obj/machinery/deepfryer/npc_tamper_act(mob/living/L)
|
||||
//Deepfry a random nearby item
|
||||
var/list/pickable_items = list()
|
||||
|
||||
for(var/obj/item/I in range(1, L))
|
||||
pickable_items.Add(I)
|
||||
|
||||
if(!pickable_items.len)
|
||||
return
|
||||
|
||||
var/obj/item/I = pick(pickable_items)
|
||||
|
||||
attackby(I, L) //shove the item in, even if it can't be deepfried normally
|
||||
|
||||
/obj/machinery/power/apc/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/power/rad_collector/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/power/emitter/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/npc_tamper_act(mob/living/L)
|
||||
if(!panel_open)
|
||||
panel_open = !panel_open
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/computer/communications/npc_tamper_act(mob/living/user)
|
||||
if(!authenticated)
|
||||
if(prob(20)) //20% chance to log in
|
||||
authenticated = TRUE
|
||||
|
||||
else //Already logged in
|
||||
if(prob(50)) //50% chance to log off
|
||||
authenticated = FALSE
|
||||
else if(istype(user, /mob/living/simple_animal/hostile/gremlin)) //make a hilarious public message
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = user
|
||||
var/result = G.generate_markov_chain()
|
||||
|
||||
if(result)
|
||||
if(prob(85))
|
||||
SScommunications.make_announcement(G, FALSE, result)
|
||||
var/turf/T = get_turf(G)
|
||||
log_say("[key_name(usr)] ([ADMIN_JMP(T)]) has made a captain announcement: [result]")
|
||||
message_admins("[key_name_admin(G)] has made a captain announcement.", 1)
|
||||
else
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_IDLE)
|
||||
SSshuttle.requestEvac(G, result)
|
||||
else if(SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
|
||||
SSshuttle.cancelEvac(G)
|
||||
|
||||
/obj/machinery/button/door/npc_tamper_act(mob/living/L)
|
||||
attack_hand(L)
|
||||
|
||||
/obj/machinery/sleeper/npc_tamper_act(mob/living/L)
|
||||
if(prob(75))
|
||||
inject_chem(pick(available_chems))
|
||||
else
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/power/smes/npc_tamper_act(mob/living/L)
|
||||
if(prob(50)) //mess with input
|
||||
input_level = rand(0, input_level_max)
|
||||
else //mess with output
|
||||
output_level = rand(0, output_level_max)
|
||||
|
||||
/obj/machinery/syndicatebomb/npc_tamper_act(mob/living/L) //suicide bomber gremlins
|
||||
if(!open_panel)
|
||||
open_panel = !open_panel
|
||||
if(wires)
|
||||
wires.npc_tamper(L)
|
||||
|
||||
/obj/machinery/computer/bank_machine/npc_tamper_act(mob/living/L)
|
||||
siphoning = !siphoning
|
||||
|
||||
/obj/machinery/computer/slot_machine/npc_tamper_act(mob/living/L)
|
||||
spin(L)
|
||||
|
||||
/obj/structure/sink/npc_tamper_act(mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/gremlin))
|
||||
visible_message("<span class='danger'>\The [L] climbs into \the [src] and turns the faucet on!</span>")
|
||||
|
||||
var/mob/living/simple_animal/hostile/gremlin/G = L
|
||||
G.divide()
|
||||
|
||||
return NPC_TAMPER_ACT_NOMSG
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/round_event_control/gremlin
|
||||
name = "Spawn Gremlins"
|
||||
typepath = /datum/round_event/gremlin
|
||||
weight = 15
|
||||
max_occurrences = 2
|
||||
earliest_start = 20 MINUTES
|
||||
min_players = 5
|
||||
|
||||
|
||||
|
||||
/datum/round_event/gremlin
|
||||
var/static/list/acceptable_spawns = list("xeno_spawn", "generic event spawn", "blobstart", "Assistant")
|
||||
|
||||
/datum/round_event/gremlin/announce()
|
||||
priority_announce("Bioscans indicate that some gremlins entered through the vents. Deal with them!", "Gremlin Alert", 'sound/ai/beep.ogg')
|
||||
|
||||
/datum/round_event/gremlin/start()
|
||||
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc) && !isspaceturf(L.loc))
|
||||
if(L.name in acceptable_spawns)
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find any gremlin spawns, try the xeno spawns
|
||||
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
switch(L.name)
|
||||
if("Assistant")
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
|
||||
return MAP_ERROR
|
||||
|
||||
var/gremlins_to_spawn = rand(2,5)
|
||||
var/list/gremlin_areas = list()
|
||||
for(var/i = 0, i <= gremlins_to_spawn, i++)
|
||||
var/spawnat = pick(spawn_locs)
|
||||
spawn_locs -= spawnat
|
||||
gremlin_areas += get_area(spawnat)
|
||||
new /mob/living/simple_animal/hostile/gremlin(spawnat)
|
||||
var/grems = gremlin_areas.Join(", ")
|
||||
message_admins("Gremlins have been spawned at the areas: [grems]")
|
||||
log_game("Gremlins have been spawned at the areas: [grems]")
|
||||
return SUCCESSFUL_SPAWN
|
||||
@@ -1001,3 +1001,5 @@
|
||||
glass_desc = "A Summer time drink that can be frozen and eaten or Drinked from a glass!"
|
||||
glass_name = "Orange Creamsicle"
|
||||
hydration = 4
|
||||
|
||||
|
||||
|
||||
@@ -158,10 +158,10 @@
|
||||
var/altered_height
|
||||
altered_height = input(user, "Choose your desired sprite size:\n([MIN_BODYSIZE]-400%)", "Height Alteration") as num|null
|
||||
if(altered_height)
|
||||
H.size_multiplier = (max(min( round(text2num(altered_height)),400),MIN_BODYSIZE))/100
|
||||
H.size_multiplier = (max(min( round(text2num(altered_height)),1000),MIN_BODYSIZE))/100
|
||||
playsound(user.loc, pshoom_or_beepboopblorpzingshadashwoosh, 40, 1)
|
||||
do_sparks(5, FALSE, user.loc)
|
||||
H.visible_message("<span class='danger'>[pick("[H] shifts in size!", "[H] alters in height!", "[H] reshapes into a new stature!")]</span>")
|
||||
|
||||
else
|
||||
return
|
||||
return
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
burn_dam += burn
|
||||
|
||||
if(status == BODYPART_ORGANIC) //pain is only applied to organic organs, because nerves.
|
||||
pain_dam += (brute+burn)*1.2 //add the total damage applied to the limb as pain damage, build pain quicker, because sudden pain is more.. painful.
|
||||
pain_dam += (brute+burn)*1.05 //add the total damage applied to the limb as pain damage, build pain quicker, because sudden pain is more.. painful.
|
||||
|
||||
//We've dealt the physical damages, if there's room lets apply the stamina damage.
|
||||
var/current_damage = get_damage(TRUE) //This time around, count stamina loss too.
|
||||
|
||||
@@ -111,7 +111,8 @@
|
||||
/obj/item/clothing/ears/headphones = 2,
|
||||
/obj/item/clothing/head/wig/random = 3,
|
||||
/obj/item/clothing/suit/ran = 2,
|
||||
/obj/item/clothing/head/ran = 2)
|
||||
/obj/item/clothing/head/ran = 2,
|
||||
/obj/item/clothing/under/vaultsuit = 3)
|
||||
contraband = list(/obj/item/clothing/suit/judgerobe = 1,
|
||||
/obj/item/clothing/head/powdered_wig = 1,
|
||||
/obj/item/gun/magic/wand = 2,
|
||||
|
||||
@@ -111,6 +111,7 @@
|
||||
/obj/item/clothing/suit/toggle/jacket_white = 3,
|
||||
/obj/item/clothing/suit/jacket/letterman_red = 3,
|
||||
/obj/item/clothing/suit/fluffyhalfcrop = 3,
|
||||
/obj/item/clothing/under/officesexy = 3,
|
||||
/obj/item/clothing/ears/headphones = 10,
|
||||
/obj/item/clothing/suit/apron/purple_bartender = 4,
|
||||
/obj/item/clothing/under/rank/bartender/purple = 4,
|
||||
@@ -133,6 +134,7 @@
|
||||
/obj/item/clothing/head/cowboyhat/pink = 3,
|
||||
/obj/item/clothing/shoes/cowboyboots = 3,
|
||||
/obj/item/clothing/shoes/cowboyboots/black = 3,
|
||||
/obj/item/clothing/under/raccveralls = 3,
|
||||
/obj/item/clothing/under/polychromic/vsweater = 3)
|
||||
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3,
|
||||
/obj/item/clothing/under/syndicate/tacticool/skirt = 3,
|
||||
|
||||
@@ -46,7 +46,8 @@
|
||||
/obj/item/seeds/tower = 3,
|
||||
/obj/item/seeds/watermelon = 3,
|
||||
/obj/item/seeds/wheat = 3,
|
||||
/obj/item/seeds/whitebeet = 3)
|
||||
/obj/item/seeds/whitebeet = 3,
|
||||
/obj/item/seeds/kalyna = 3) //Hyperstation addition
|
||||
|
||||
contraband=list(/obj/item/seeds/amanita = 2,
|
||||
/obj/item/seeds/glowshroom = 2,
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
//A spooky element, this can be added to pretty much anything, take your pick. It is effectively harmless however.
|
||||
//target.AddElement(/datum/element/spooky) for example.
|
||||
|
||||
/datum/element/spooky
|
||||
element_flags = ELEMENT_DETACH
|
||||
var/datum/C
|
||||
|
||||
/datum/element/spooky/Attach(datum/target)
|
||||
. = ..()
|
||||
/*
|
||||
if(!iscarbon(target))
|
||||
return ELEMENT_INCOMPATIBLE //keeping this uncommented would make it so it only works with carbons, which is not really needed unless one adds procs that require the user to be a carbon in the future.
|
||||
*/
|
||||
C = target
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/element/spooky/Detach(datum/source, force)
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/element/spooky/process()
|
||||
var/spookythings = rand(120)
|
||||
switch(spookythings)
|
||||
if(119 to 120) //Plays a spooky ambient sound as long as one hasn't been played in a while.
|
||||
var/sound = pick(SPOOKY)
|
||||
for(var/mob/living/carbon/L in view(6, C))
|
||||
if(L.client && !L.client.played)
|
||||
SEND_SOUND(L, sound(sound, repeat = 0, wait = 0, volume = 35, channel = CHANNEL_AMBIENCE))
|
||||
L.client.played = TRUE
|
||||
addtimer(CALLBACK(L.client, /client/proc/ResetAmbiencePlayed), 600)
|
||||
if(65 to 70) //Lights flicker.
|
||||
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(4, C)
|
||||
if(L)
|
||||
L.flicker()
|
||||
if(1 to 5) //Very small chance to cause an unburnt tile to change to its burnt sprite.
|
||||
var/turf/open/floor/T = locate(/turf/open/floor) in view(4, C)
|
||||
if(T && prob(5) && !isplatingturf(T) && !istype(T, /turf/open/floor/engine/cult) && !T.burnt)
|
||||
T.burn_tile()
|
||||
@@ -0,0 +1,464 @@
|
||||
/*
|
||||
* cards rework; uses TGUI and allows in-depth manipulation of cards, such as
|
||||
* angles, flip states, drawing a number of cards at once, peeking, etc.
|
||||
*
|
||||
* sarcoph march 2022
|
||||
*/
|
||||
|
||||
#define CARD_ROTATION_UP "upright"
|
||||
#define CARD_ROTATION_SIDE "sideways"
|
||||
#define CARD_ROTATION_DOWN "reversed"
|
||||
|
||||
// ================================= GENERAL CARDS =================================
|
||||
|
||||
/obj/item/toy/cards
|
||||
var/face_up = FALSE
|
||||
var/rotation = CARD_ROTATION_UP
|
||||
var/merge_rank = 0
|
||||
|
||||
/obj/item/toy/cards/proc/GetAngle(_dir)
|
||||
var/_angle = 0
|
||||
switch(_dir)
|
||||
if(CARD_ROTATION_UP)
|
||||
_angle = 0
|
||||
if(CARD_ROTATION_SIDE)
|
||||
_angle = 90
|
||||
if(CARD_ROTATION_DOWN)
|
||||
_angle = 180
|
||||
return _angle
|
||||
|
||||
/obj/item/toy/cards/proc/GetNextAngle(angle)
|
||||
var/list/_rotations = list(CARD_ROTATION_UP, CARD_ROTATION_SIDE, CARD_ROTATION_DOWN)
|
||||
var/list/_indexof = _rotations.Find(rotation)
|
||||
return _rotations[_indexof%3 + 1]
|
||||
|
||||
|
||||
/obj/item/toy/cards/proc/RotateCards(angle)
|
||||
if(angle)
|
||||
rotation = angle
|
||||
else
|
||||
rotation = GetNextAngle(angle)
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/proc/FlipCards(side)
|
||||
if(side != null) face_up = side
|
||||
else face_up = !face_up
|
||||
update_icon()
|
||||
|
||||
|
||||
/**
|
||||
* Handles functionality for merging different types of cards.
|
||||
*
|
||||
* Arguments:
|
||||
* * target - The "greater" card item that this object is going to merge into.
|
||||
* * user - The mob that is performing this merge.
|
||||
*
|
||||
* Returns:
|
||||
* * TRUE/FALSE: Whether or not this logic is considered "processed" - i.e., a merge
|
||||
* was actually attempted.
|
||||
*/
|
||||
/obj/item/toy/cards/proc/MergeInto(obj/item/toy/cards/target, mob/living/user)
|
||||
if(target.parentdeck != src && src.parentdeck != target && src.parentdeck != target.parentdeck)
|
||||
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
|
||||
return TRUE
|
||||
if(!user.temporarilyRemoveItemFromInventory(src))
|
||||
to_chat(user, "<span class='warning'>\The [src] is stuck to your hand, you can't add it to \the [target]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
// unimplemented
|
||||
|
||||
/**
|
||||
* Announces card(s) being added to a deck, and then deletes the card(s).
|
||||
*/
|
||||
/obj/item/toy/cards/proc/FinishMergingCards(obj/item/toy/cards/target, mob/living/user)
|
||||
return FALSE // unimplemented
|
||||
|
||||
/obj/item/toy/cards/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/toy/cards))
|
||||
var/obj/item/toy/cards/C = I
|
||||
var/obj/item/toy/cards/greater = merge_rank > C.merge_rank ? src : C
|
||||
var/obj/item/toy/cards/lesser = greater == src ? C : src
|
||||
if(lesser.MergeInto(greater, user)) return
|
||||
else
|
||||
return ..()
|
||||
|
||||
// ================================= DECK OF CARDS =================================
|
||||
|
||||
/obj/item/toy/cards/deck
|
||||
var/peeking = FALSE
|
||||
var/dealing = FALSE
|
||||
merge_rank = 3
|
||||
|
||||
/**
|
||||
* Randomizes positions of all cards in a deck, plays a nice sound,
|
||||
* and announces this to the `user`'s surroundings. There is a small
|
||||
* cooldown.
|
||||
*
|
||||
* Arguments:
|
||||
* * user - The `mob` shuffling this deck of cards.
|
||||
*/
|
||||
/obj/item/toy/cards/deck/proc/ShuffleCards(mob/user)
|
||||
if(cooldown < world.time - 5 SECONDS)
|
||||
cards = shuffle(cards)
|
||||
playsound(src, 'sound/items/cardshuffle.ogg', 50, 1)
|
||||
user.visible_message("[user] shuffles the deck.", "<span class='notice'>You shuffle the deck.</span>")
|
||||
cooldown = world.time
|
||||
|
||||
/**
|
||||
* Draws cards into a new hand from a list of indices, turning those new
|
||||
* cards into a hand.
|
||||
*
|
||||
* Arguments:
|
||||
* * card_indices - The `list` of card indices to remove from `cards`.
|
||||
*
|
||||
* Returns:
|
||||
* * /obj/item/toy/cards/cardhand - A new hand containing the removed cards.
|
||||
* OR
|
||||
* * /obj/item/toy/cards/singlecard - A single card, if there is only one index.
|
||||
*/
|
||||
/obj/item/toy/cards/deck/proc/DrawCards(list/card_indices)
|
||||
if(card_indices.len == 1) return DrawOneCard(card_indices)
|
||||
var/obj/item/toy/cards/cardhand/H = new/obj/item/toy/cards/cardhand(usr.loc)
|
||||
var/list/cards_to_remove = list()
|
||||
for(var/C in card_indices)
|
||||
var/card_to_add = cards[C]
|
||||
card_to_add["rotation"] = rotation
|
||||
card_to_add["face_up"] = face_up
|
||||
H.currenthand += list(card_to_add)
|
||||
cards_to_remove += list(card_to_add)
|
||||
cards -= cards_to_remove
|
||||
H.parentdeck = src
|
||||
H.apply_card_vars(H,src)
|
||||
update_icon()
|
||||
return H
|
||||
|
||||
/obj/item/toy/cards/deck/proc/DrawOneCard(list/card_indices)
|
||||
var/obj/item/toy/cards/singlecard/S = new/obj/item/toy/cards/singlecard(usr.loc)
|
||||
var/_card = cards[card_indices[1]]
|
||||
_card["rotation"] = rotation
|
||||
_card["face_up"] = face_up
|
||||
S.card = _card
|
||||
S.rotation = _card["rotation"]
|
||||
S.face_up = _card["face_up"]
|
||||
S.parentdeck = src
|
||||
S.apply_card_vars(S,src)
|
||||
cards -= list(_card)
|
||||
return S
|
||||
|
||||
/obj/item/toy/cards/deck/FinishMergingCards(obj/item/toy/cards/target, mob/living/user)
|
||||
var/message = "[user] adds \the [target] to the bottom of \the [src]."
|
||||
var/self_message = "<span class='notice'>You add \the [target] to the bottom of \the [src].</span>"
|
||||
user.visible_message(message, self_message)
|
||||
qdel(target)
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/deck/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-Click to quick-draw a card.</span>"
|
||||
|
||||
/obj/item/toy/cards/deck/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
var/obj/item/toy/cards/drawn = DrawCards(list(1))
|
||||
drawn.pickup(user)
|
||||
user.put_in_hands(drawn)
|
||||
to_chat(user, "<span class='notice'>You draw \a [drawn] from \the [src].</span>")
|
||||
|
||||
|
||||
// =================== TGUI stuff ===================
|
||||
|
||||
/obj/item/toy/cards/deck/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/tgui_state/state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "CardsDeck", name, 300, 400, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/cards/deck/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
var/list/targets = list(usr, src)
|
||||
switch(action)
|
||||
if("deal")
|
||||
var/n_cards = text2num(params["count"])
|
||||
var/n_hands = text2num(params["hands"])
|
||||
if(dealing) return FALSE
|
||||
if(!n_cards || !n_hands) return FALSE
|
||||
if(n_cards * n_hands > cards.len)
|
||||
to_chat(usr, "<span class='warning'>You can't deal more cards than there are in the deck!</span>")
|
||||
return FALSE
|
||||
dealing = TRUE
|
||||
to_chat(usr, "<span class='notice'>You get ready to deal cards...</span>")
|
||||
if(do_after_mob(usr, targets, 1 SECONDS, progress=TRUE))
|
||||
visible_message("[usr] begins dealing cards.")
|
||||
var/list/holder = list()
|
||||
var/broken = FALSE
|
||||
for(var/C = 1, C <= n_cards, C++) holder += C // card indices placeholder
|
||||
for(var/H = 1, H <= n_hands, H++)
|
||||
if(do_after_mob(usr, targets, 0.5 SECONDS, progress=TRUE) && dealing)
|
||||
var/obj/item/toy/cards/hand = DrawCards(holder)
|
||||
step(hand, GLOB.alldirs[H])
|
||||
else
|
||||
broken = TRUE
|
||||
break
|
||||
if(broken)
|
||||
visible_message("<span class='danger'>[usr] stops in the middle of dealing cards!</span>")
|
||||
dealing = FALSE
|
||||
if("draw")
|
||||
if(!params["cards"]) return FALSE
|
||||
var/list/P = splittext(params["cards"], ",")
|
||||
var/list/P_cards = list()
|
||||
for(var/T in P)
|
||||
P_cards += text2num(T) + 1
|
||||
var/obj/item/toy/cards/H = DrawCards(P_cards)
|
||||
H.pickup(usr)
|
||||
usr.put_in_hands(H)
|
||||
if("flip")
|
||||
var/P_side = params["side"]
|
||||
var/flip_side = null
|
||||
if(P_side)
|
||||
flip_side = P_side == "face_down" ? FALSE : P_side == "face_up" ? TRUE : null
|
||||
FlipCards(flip_side)
|
||||
return TRUE
|
||||
if("peek")
|
||||
visible_message("<span class='warning'>[usr] is peeking in \the [name]!</span>")
|
||||
if(do_after_mob(usr, targets, 3 SECONDS, progress=TRUE))
|
||||
to_chat(usr, "<span class='notice'>You peek into \the [name].</span>")
|
||||
peeking = TRUE
|
||||
if("rotate")
|
||||
RotateCards(params["angle"])
|
||||
return TRUE
|
||||
if("shuffle")
|
||||
peeking = FALSE
|
||||
ShuffleCards(usr)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/deck/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["face_up"] = face_up
|
||||
data["rotation"] = rotation
|
||||
data["cards"] = cards
|
||||
data["name"] = name
|
||||
data["peeking"] = peeking
|
||||
return data
|
||||
|
||||
/obj/item/toy/cards/deck/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["possible_rotations"] = list(CARD_ROTATION_UP, CARD_ROTATION_SIDE, CARD_ROTATION_DOWN)
|
||||
return data
|
||||
|
||||
/obj/item/toy/cards/deck/ui_close()
|
||||
dealing = FALSE
|
||||
peeking = FALSE
|
||||
|
||||
|
||||
// ================================= HAND OF CARDS =================================
|
||||
|
||||
/obj/item/toy/cards/cardhand
|
||||
merge_rank = 2
|
||||
face_up = TRUE
|
||||
|
||||
/obj/item/toy/cards/cardhand/proc/QuickAnnounce(mob/living/user)
|
||||
if(!user.is_holding(src))
|
||||
to_chat(user, "<span class='warning'>You need to be holding \the [src] to show it!</span>")
|
||||
return
|
||||
if(user.stat || user.restrained())
|
||||
return
|
||||
var/list/temp_cards = list()
|
||||
var/facedown = 0
|
||||
for(var/C in currenthand)
|
||||
var/_flipped = C["face_up"] || face_up
|
||||
var/_angle = C["rotation"] || rotation
|
||||
if(_flipped)
|
||||
if(is_all_same_direction())
|
||||
temp_cards += "\a [C["name"]]"
|
||||
else
|
||||
temp_cards += "\a [_angle] [C["name"]]"
|
||||
else
|
||||
facedown++
|
||||
if(facedown > 0)
|
||||
temp_cards += "[facedown] unrevealed card\s"
|
||||
visible_message("<span class='notice'>[user] shows [user.p_their()] hand: [english_list(temp_cards)].</span>")
|
||||
|
||||
/obj/item/toy/cards/cardhand/proc/is_all_same_direction()
|
||||
var/compare_orient = currenthand[1]["rotation"]
|
||||
for(var/list/C in currenthand)
|
||||
var/_rotation = C["rotation"] || rotation
|
||||
if(_rotation != compare_orient) return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/cardhand/proc/DrawOneCard(list/card_indices)
|
||||
var/obj/item/toy/cards/singlecard/S = new/obj/item/toy/cards/singlecard(usr.loc)
|
||||
var/_card = currenthand[card_indices[1]]
|
||||
S.card = _card
|
||||
S.rotation = _card["rotation"]
|
||||
S.face_up = _card["face_up"]
|
||||
S.parentdeck = src.parentdeck
|
||||
S.apply_card_vars(S,src)
|
||||
currenthand -= list(_card)
|
||||
S.update_icon()
|
||||
update_icon()
|
||||
return S
|
||||
|
||||
/obj/item/toy/cards/cardhand/MergeInto(obj/item/toy/cards/target, mob/living/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(istype(target, /obj/item/toy/cards/deck))
|
||||
var/obj/item/toy/cards/deck/C = target
|
||||
for(var/_card = 1, _card < currenthand.len, _card++)
|
||||
currenthand[_card]["rotation"] = null
|
||||
currenthand[_card]["face_up"] = null
|
||||
C.cards += currenthand
|
||||
C.FinishMergingCards(src, user)
|
||||
else if(istype(target, /obj/item/toy/cards/cardhand))
|
||||
if(do_after_mob(user, list(user,src,target), 0.5 SECONDS))
|
||||
var/obj/item/toy/cards/cardhand/C = target
|
||||
C.currenthand += currenthand
|
||||
C.FinishMergingCards(src, user)
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/cardhand/FinishMergingCards(obj/item/toy/cards/target, mob/living/user)
|
||||
user.visible_message("[user] combines \the [target] into [user.p_their()] hand.",\
|
||||
"<span class='notice'>You combine \the [target] into the [src].</span>")
|
||||
qdel(target)
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/cardhand/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-Click to quick-announce your deck.</span>"
|
||||
|
||||
/obj/item/toy/cards/cardhand/AltClick(mob/user)
|
||||
. = ..()
|
||||
QuickAnnounce(user)
|
||||
|
||||
|
||||
// =================== TGUI stuff ===================
|
||||
|
||||
/obj/item/toy/cards/cardhand/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/tgui_state/state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "CardsHand", name, 300, 400, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/cards/cardhand/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("draw")
|
||||
if(!params["cards"]) return FALSE
|
||||
var/list/P = splittext(params["cards"], ",")
|
||||
var/list/P_cards = list()
|
||||
for(var/T in P)
|
||||
P_cards += text2num(T) + 1
|
||||
var/obj/item/toy/cards/H = DrawOneCard(P_cards)
|
||||
H.pickup(usr)
|
||||
usr.put_in_hands(H)
|
||||
if("flip")
|
||||
if(!params["card"]) return FALSE
|
||||
var/card = currenthand[text2num(params["card"]) + 1]
|
||||
card["face_up"] = !card["face_up"]
|
||||
if("rotate")
|
||||
if(!params["card"]) return FALSE
|
||||
var/card = currenthand[text2num(params["card"]) + 1]
|
||||
if(params["angle"])
|
||||
card["rotation"] = params["angle"]
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/cardhand/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["cards"] = currenthand
|
||||
data["name"] = name
|
||||
return data
|
||||
|
||||
/obj/item/toy/cards/cardhand/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["possible_rotations"] = list(CARD_ROTATION_UP, CARD_ROTATION_SIDE, CARD_ROTATION_DOWN)
|
||||
return data
|
||||
|
||||
|
||||
// ================================= SINGLE CARDS =================================
|
||||
|
||||
/obj/item/toy/cards/singlecard
|
||||
merge_rank = 1
|
||||
|
||||
/obj/item/toy/cards/singlecard/MergeInto(obj/item/toy/cards/target, mob/living/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(istype(target, /obj/item/toy/cards/deck))
|
||||
var/obj/item/toy/cards/deck/C = target
|
||||
card["rotation"] = null
|
||||
card["face_up"] = null
|
||||
C.cards += list(card)
|
||||
C.FinishMergingCards(src, user)
|
||||
else if(istype(target, /obj/item/toy/cards/cardhand))
|
||||
var/obj/item/toy/cards/cardhand/C = target
|
||||
C.currenthand += list(card)
|
||||
C.FinishMergingCards(src, user)
|
||||
else if(istype(target, /obj/item/toy/cards/singlecard))
|
||||
var/obj/item/toy/cards/singlecard/C = target
|
||||
var/obj/item/toy/cards/cardhand/H = new/obj/item/toy/cards/cardhand(user.loc)
|
||||
H.currenthand += list(C.card)
|
||||
H.currenthand += list(src.card)
|
||||
H.parentdeck = C.parentdeck
|
||||
H.apply_card_vars(H,C)
|
||||
H.pickup(user)
|
||||
user.put_in_hands(H)
|
||||
C.FinishMergingCards(src, user)
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/cards/singlecard/proc/FlipCard(mob/user)
|
||||
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
FlipCards()
|
||||
to_chat(user, "<span class='notice'>You flip \the [src] [(face_up ? "face-up" : "face-down")]</span>.")
|
||||
|
||||
/obj/item/toy/cards/singlecard/proc/RotateCard(mob/user, var/rotation_angle)
|
||||
if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You turn \the [src] to \a [rotation_angle] position.</span>")
|
||||
RotateCards(rotation_angle)
|
||||
|
||||
|
||||
/obj/item/toy/cards/singlecard/FinishMergingCards(obj/item/toy/cards/singlecard/target, mob/living/user)
|
||||
to_chat(user, "<span class='notice'>You combine the [target.card["name"]] and the [src.card["name"]] into a hand.</span>")
|
||||
qdel(target)
|
||||
qdel(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/cards/singlecard/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Click to flip. Alt-Click to rotate.</span>"
|
||||
|
||||
/obj/item/toy/cards/singlecard/attack_self(mob/user)
|
||||
. = ..()
|
||||
FlipCard(user)
|
||||
|
||||
/obj/item/toy/cards/singlecard/AltClick(mob/user)
|
||||
. = ..()
|
||||
RotateCard(user, GetNextAngle(rotation))
|
||||
|
||||
/obj/item/toy/cards/singlecard/update_icon()
|
||||
. = ..()
|
||||
var/matrix/rot_matrix = matrix()
|
||||
rot_matrix.Turn(GetAngle(rotation))
|
||||
transform = rot_matrix
|
||||
|
||||
var/rotation_name = (rotation == CARD_ROTATION_UP ? "" : rotation + " ")
|
||||
if(face_up)
|
||||
if(card)
|
||||
src.icon_state = "sc_[card["icon_state"] || card["name"]]_[deckstyle]"
|
||||
src.name = rotation_name + src.card["name"]
|
||||
else
|
||||
src.icon_state = "sc_aceofspades_[deckstyle]"
|
||||
src.name = "What Card"
|
||||
src.pixel_x = 5
|
||||
else
|
||||
src.icon_state = "singlecard_down_[deckstyle]"
|
||||
src.name = rotation_name + "card"
|
||||
src.pixel_x = -5
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
lover's dice: based off a really funny yakuza gif i saw on tumblr years ago
|
||||
these give suggestions for sex acts to perform. it's stupid but fun.
|
||||
|
||||
sarcoph mar 2022
|
||||
*/
|
||||
|
||||
// dice bag
|
||||
|
||||
/obj/item/storage/pill_bottle/lovedice
|
||||
name = "bag of love dice"
|
||||
desc = "Contains all the intimate ideas you'll ever need. A game that everyone wins!"
|
||||
icon = 'hyperstation/icons/obj/toy.dmi'
|
||||
icon_state = "lovedicebag"
|
||||
price = 1
|
||||
|
||||
/obj/item/storage/pill_bottle/lovedice/Initialize()
|
||||
. = ..()
|
||||
new /obj/item/dice/lover/d6_gesture(src)
|
||||
new /obj/item/dice/lover/d6_location(src)
|
||||
new /obj/item/dice/lover/d6_action(src)
|
||||
new /obj/item/dice/lover/d6_bodypart(src)
|
||||
|
||||
|
||||
// dice
|
||||
|
||||
/obj/item/dice/lover
|
||||
desc = "A die with six sides to inspire some bedroom action."
|
||||
icon = 'hyperstation/icons/obj/toy.dmi'
|
||||
sides = 6
|
||||
|
||||
/obj/item/dice/lover/update_icon()
|
||||
return // override the dice proc for this, there is no overlay
|
||||
|
||||
/obj/item/dice/lover/examine(mob/user)
|
||||
. = ..() // again, no overlays
|
||||
. += "<span class='notice'>The top reads [result].</span>"
|
||||
|
||||
|
||||
// actual dice
|
||||
|
||||
/obj/item/dice/lover/d6_gesture
|
||||
name = "lover's d6 (v1)"
|
||||
desc = "A die with six sides to inspire some bedroom action. This one has intimate gestures."
|
||||
icon_state = "loved6_1"
|
||||
special_faces = list(
|
||||
"Let's hug",
|
||||
"Let's kiss",
|
||||
"Let's play",
|
||||
"Let's fuck", // it actually says "let's do it" on the irl ones lol
|
||||
"Let's wrestle",
|
||||
"Let's ?"
|
||||
)
|
||||
|
||||
/obj/item/dice/lover/d6_location
|
||||
name = "lover's d6 (v2)"
|
||||
desc = "A die with six sides to inspire some bedroom action. This one has different locations."
|
||||
icon_state = "loved6_2"
|
||||
special_faces = list(
|
||||
"On a chair",
|
||||
"On the bed",
|
||||
"On the floor",
|
||||
"In the closet",
|
||||
"In the bathtub",
|
||||
"In the ?"
|
||||
)
|
||||
|
||||
/obj/item/dice/lover/d6_action
|
||||
name = "lover's d6 (v3)"
|
||||
desc = "A die with six sides to inspire some bedroom action. This one has different actions."
|
||||
icon_state = "loved6_3"
|
||||
special_faces = list(
|
||||
"Caress my",
|
||||
"Kiss my",
|
||||
"Grab my",
|
||||
"Rub my",
|
||||
"Tickle my",
|
||||
"Surprise!"
|
||||
)
|
||||
|
||||
/obj/item/dice/lover/d6_bodypart
|
||||
name = "lover's d6 (v4)"
|
||||
desc = "A die with six sides to inspire some bedroom action. This one has body parts."
|
||||
icon_state = "loved6_4"
|
||||
special_faces = list(
|
||||
"Back",
|
||||
"Chest",
|
||||
"Face",
|
||||
"Ass",
|
||||
"Genitals",
|
||||
"Surprise!"
|
||||
)
|
||||
@@ -151,15 +151,18 @@
|
||||
|
||||
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
|
||||
|
||||
if(!do_after(user, 20))
|
||||
if(!do_after(user, 15, src))
|
||||
return
|
||||
|
||||
if(get_turf(user) == get_turf(src))
|
||||
usr.dir = get_dir(usr.loc, get_step(src, src.dir))//turn and face railing
|
||||
usr.forceMove(get_step(src, src.dir))
|
||||
else
|
||||
usr.dir = get_dir(usr.loc, loc)//turn and face railing
|
||||
usr.forceMove(get_turf(src))
|
||||
|
||||
usr.visible_message("<span class='warning'>[user] climbed over \the [src]!</span>")
|
||||
usr.do_twist(targetangle = 45, timer = 8)
|
||||
|
||||
/obj/structure/railing/handrail
|
||||
name = "handrail"
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
icon_state = "crystal"
|
||||
icon_living = "crystal"
|
||||
icon_dead = "crystal"
|
||||
mob_biotypes = MOB_BEAST
|
||||
gender = NEUTER
|
||||
mob_biotypes = MOB_INORGANIC
|
||||
speak_chance = 0
|
||||
turns_per_move = 10
|
||||
response_help = "touches"
|
||||
@@ -29,6 +30,7 @@
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 3500
|
||||
blood_volume = 0 //It's a fucking rock
|
||||
faction = list("carp")
|
||||
movement_type = FLYING
|
||||
pressure_resistance = 500
|
||||
|
||||
@@ -211,13 +211,7 @@
|
||||
return
|
||||
|
||||
if(href_list["shrink_belly"])
|
||||
var/obj/item/organ/genital/belly/E = usr.getorganslot("belly")
|
||||
if(E.size > 0)
|
||||
to_chat(usr, "<span class='userlove'>You feel your belly diminish.</span>")
|
||||
E.size -= 1
|
||||
H.update_genitals()
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Your belly is already at the minimum size! </span>")
|
||||
H.shrink_belly(1)
|
||||
|
||||
if(href_list["removecondom"])
|
||||
H.menuremovecondom()
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
/mob/living/carbon/proc/expand_belly(expansion = 1)
|
||||
var/obj/item/organ/genital/belly/_belly = getorganslot("belly")
|
||||
if(!expansion || !_belly || !_belly.inflatable)
|
||||
return
|
||||
var/original_size = _belly.size
|
||||
_belly.size = clamp(_belly.size + expansion, BELLY_MIN_SIZE, BELLY_MAX_SIZE)
|
||||
if(_belly.size == original_size)
|
||||
return
|
||||
var/_verb = "expand"
|
||||
switch(_belly.size)
|
||||
if(BELLY_MAX_SIZE to INFINITY)
|
||||
_verb = "stretch to its limit"
|
||||
if(BELLY_STRETCH_SIZE to BELLY_MAX_SIZE)
|
||||
_verb = "stretch"
|
||||
if(BELLY_STRAIN_SIZE to BELLY_STRETCH_SIZE)
|
||||
_verb = "strain"
|
||||
to_chat(src, "<span class='userlove'>You feel your belly [_verb].</span>")
|
||||
_belly.update()
|
||||
|
||||
|
||||
/mob/living/carbon/proc/shrink_belly(shrinkage = 1)
|
||||
var/obj/item/organ/genital/belly/_belly = getorganslot("belly")
|
||||
if(!shrinkage ||!_belly || !_belly.inflatable)
|
||||
return
|
||||
var/original_size = _belly.size
|
||||
_belly.size = clamp(_belly.size - shrinkage, BELLY_MIN_SIZE, BELLY_MAX_SIZE)
|
||||
if(_belly.size == original_size)
|
||||
return
|
||||
var/_verb = "diminish"
|
||||
var/_class = "userlove"
|
||||
if(_belly.size == BELLY_MIN_SIZE)
|
||||
_verb = "can't shrink anymore"
|
||||
_class = "warning"
|
||||
to_chat(src, "<span class='[_class]'>You feel your belly [_verb].</span>")
|
||||
_belly.update()
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/gear/syntech/ring
|
||||
name = "Normalizer Ring"
|
||||
category = SLOT_GLOVES
|
||||
path = /obj/item/clothing/gloves/ring/syntech
|
||||
cost = 6
|
||||
|
||||
/datum/gear/syntech/band
|
||||
name = "Normalizer Band"
|
||||
category = SLOT_GLOVES
|
||||
path = /obj/item/clothing/gloves/ring/syntech/band
|
||||
cost = 6
|
||||
@@ -0,0 +1,5 @@
|
||||
/datum/gear/gasmask
|
||||
name = "gas mask"
|
||||
category = SLOT_WEAR_MASK
|
||||
path = /obj/item/clothing/mask/gas
|
||||
cost = 3
|
||||
@@ -0,0 +1,17 @@
|
||||
/datum/gear/syntech/pendant
|
||||
name = "Normalizer Pendant"
|
||||
category = SLOT_NECK
|
||||
path = /obj/item/clothing/neck/syntech
|
||||
cost = 6
|
||||
|
||||
/datum/gear/syntech/choker
|
||||
name = "Normalizer Choker"
|
||||
category = SLOT_NECK
|
||||
path = /obj/item/clothing/neck/syntech/choker
|
||||
cost = 6
|
||||
|
||||
/datum/gear/syntech/collar
|
||||
name = "Normalizer Collar"
|
||||
category = SLOT_NECK
|
||||
path = /obj/item/clothing/neck/syntech/collar
|
||||
cost = 6
|
||||
@@ -0,0 +1,115 @@
|
||||
//Clothing vars and procs
|
||||
/obj/item/clothing
|
||||
var/normalize_size = RESIZE_NORMAL //This number is used as the "normal" height people will be given when wearing one of these accessories
|
||||
var/natural_size = null //The value of the wearer's body_size var in prefs. Unused for now.
|
||||
var/recorded_size = null //the user's height prior to equipping
|
||||
|
||||
//For applying a normalization
|
||||
/obj/item/clothing/proc/normalize_mob_size(mob/living/carbon/human/H)
|
||||
if(H.normalized) //First we make a check to see if they're already normalized, from wearing another article of SynTech jewelry
|
||||
to_chat(H, "<span class='warning'>This accessory buzzes, being overwritten by another.</span>")
|
||||
playsound(H, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
return
|
||||
recorded_size = H.get_effective_size() //If not, grab their current size
|
||||
playsound(H, 'sound/effects/magic.ogg', 50, 1)
|
||||
flash_lighting_fx(3, 3, LIGHT_COLOR_PURPLE)
|
||||
H.visible_message("<span class='warning'>A flash of purple light engulfs [H], before they change to normal!</span>","<span class='notice'>You feel warm for a moment, before everything scales to your size...</span>")
|
||||
H.resize(normalize_size) //Then apply the size
|
||||
H.normalized = TRUE //And set normalization
|
||||
|
||||
//For removing a normalization, and reverting back to normal
|
||||
/obj/item/clothing/proc/denormalize_mob_size(mob/living/carbon/human/H)
|
||||
if(H.normalized) //sanity check
|
||||
playsound(H,'sound/weapons/emitter2.ogg', 50, 1)
|
||||
flash_lighting_fx(3, 3, LIGHT_COLOR_YELLOW)
|
||||
H.visible_message("<span class='warning'>Golden light engulfs [H], and they shoot back to their default height!</span>","<span class='notice'>Energy rushes through your body, and you return to normal.</span>")
|
||||
H.resize(recorded_size)
|
||||
H.normalized = FALSE
|
||||
|
||||
|
||||
//For storing normalization on mobs
|
||||
/mob/living
|
||||
var/normalized = FALSE
|
||||
//normalized is a check for instances where more than one accessory of jewelry is worn. For all intensive purposes, only the first worn accessory stores the user's size.
|
||||
//Anything else is just extra.
|
||||
|
||||
//Clothing below. Code could be compressed more, but until I make jewelry slots, this will do. -Dahl
|
||||
|
||||
//GLOVE SLOT ITEMS...
|
||||
//SynTech ring
|
||||
/obj/item/clothing/gloves/ring/syntech
|
||||
name = "normalizer ring"
|
||||
desc = "An expensive, shimmering SynTech ring gilded with golden Kinaris markings. It will 'normalize' the size of the user to a specified height approved for work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
|
||||
icon = 'hyperstation/icons/obj/clothing/sizeaccessories.dmi'
|
||||
icon_state = "ring"
|
||||
item_state = "sring" //No use in a unique sprite since it's just one pixel
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
body_parts_covered = 0
|
||||
transfer_prints = TRUE
|
||||
strip_delay = 40
|
||||
//These are already defined under the parent ring, but I wanna leave em here for reference purposes
|
||||
|
||||
//For glove slots
|
||||
/obj/item/clothing/gloves/ring/syntech/equipped(mob/living/user, slot)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/human_target = user
|
||||
if(slot == SLOT_GLOVES)
|
||||
|
||||
if(human_target.custom_body_size)
|
||||
normalize_mob_size(human_target)
|
||||
|
||||
/obj/item/clothing/gloves/ring/syntech/dropped(mob/living/user, slot)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/human_target = user
|
||||
|
||||
if(human_target.normalized)
|
||||
denormalize_mob_size(human_target)
|
||||
|
||||
|
||||
|
||||
//SynTech Wristband
|
||||
/obj/item/clothing/gloves/ring/syntech/band
|
||||
name = "normalizer wristband"
|
||||
desc = "An expensive technological wristband cast in SynTech purples with shimmering Kinaris golds. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. There is a small screen buzzing with information."
|
||||
icon_state = "wristband"
|
||||
item_state = "syntechband"
|
||||
|
||||
|
||||
//NECK SLOT ITEMS...
|
||||
//Syntech Pendant
|
||||
/obj/item/clothing/neck/syntech
|
||||
name = "normalizer pendant"
|
||||
desc = "A vibrant violet jewel cast in silvery-gold metals, sporting the elegance of Kinaris with SynTech prowess. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
|
||||
icon = 'hyperstation/icons/obj/clothing/sizeaccessories.dmi'
|
||||
icon_state = "pendant"
|
||||
item_state = "pendant"
|
||||
|
||||
//For neck items
|
||||
/obj/item/clothing/neck/syntech/equipped(mob/living/user, slot)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/human_target = user
|
||||
if(slot == SLOT_NECK)
|
||||
|
||||
if(human_target.custom_body_size)
|
||||
normalize_mob_size(human_target)
|
||||
|
||||
/obj/item/clothing/neck/syntech/dropped(mob/living/user, slot)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/human_target = user
|
||||
|
||||
if(human_target.normalized)
|
||||
denormalize_mob_size(human_target)
|
||||
|
||||
//Syntech Choker
|
||||
/obj/item/clothing/neck/syntech/choker
|
||||
name = "normalizer choker"
|
||||
desc = "A sleek, tight-fitting choker embezzled with silver to gold, adorned with vibrant purple studs; combined technology of Kinaris and SynTech. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. There is a small screen buzzing with information."
|
||||
icon_state = "choker"
|
||||
item_state = "collar"
|
||||
|
||||
//Syntech Collar
|
||||
/obj/item/clothing/neck/syntech/collar
|
||||
name = "normalizer collar"
|
||||
desc = "A cute pet collar, technologically designed with vibrant purples and smooth silvers. There is a small gem bordered by gold at the front, reading 'SYNTECH' engraved within the metal. It will 'normalize' the size of the user to a specified height for approved work-conditions, as long as it is equipped. The artificial violet gem inside twinkles ominously."
|
||||
icon_state = "collar"
|
||||
item_state = "collar"
|
||||
@@ -3,3 +3,9 @@
|
||||
id = /datum/reagent/consumable/pilk
|
||||
results = list(/datum/reagent/consumable/pilk = 2)
|
||||
required_reagents = list(/datum/reagent/consumable/milk = 1, /datum/reagent/consumable/space_cola = 1)
|
||||
|
||||
/datum/chemical_reaction/javelin
|
||||
name = "Javelin"
|
||||
id = /datum/reagent/consumable/ethanol/javelin
|
||||
results = list(/datum/reagent/consumable/ethanol/javelin = 5)
|
||||
required_reagents = list(/datum/reagent/consumable/kalynajuice = 1, /datum/reagent/consumable/ethanol/whiskey = 2, /datum/reagent/consumable/ethanol/vodka = 2)
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
// Kalyna Berries
|
||||
/obj/item/seeds/kalyna
|
||||
name = "pack of kalyna berry seeds"
|
||||
desc = "Seeds that grow into Kalyna plants. Take that Red Kalyna and rise it up."
|
||||
icon = 'hyperstation/icons/obj/hydroponics/seeds.dmi'
|
||||
icon_state = "seed-kalyna"
|
||||
species = "kalyna"
|
||||
plantname = "Kalyna Shrub Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/kalyna
|
||||
lifespan = 20
|
||||
maturation = 5
|
||||
production = 5
|
||||
growthstages = 5
|
||||
yield = 4
|
||||
growing_icon = 'hyperstation/icons/obj/hydroponics/growing_fruits.dmi'
|
||||
icon_grow = "kalyna-grow"
|
||||
icon_dead = "kalyna-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/kalyna
|
||||
seed = /obj/item/seeds/kalyna
|
||||
name = "branch of kalyna"
|
||||
desc = "Red berries, attached to a branch. Just looking at it makes you feel an aura of unity."
|
||||
icon = 'hyperstation/icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "kalynaberries"
|
||||
gender = PLURAL
|
||||
filling_color = "#FF0000"
|
||||
bitesize_mod = 2
|
||||
foodtype = FRUIT
|
||||
juice_results = list(/datum/reagent/consumable/kalynajuice = 1)
|
||||
tastes = list("sweet cranberries" = 1)
|
||||
distill_reagent = /datum/reagent/consumable/ethanol/gin
|
||||
|
||||
//For those of you wondering, yes, this is very much an addition in support of Ukraine. I decided to make these after a distant Ukranian relative of mine sent me Go_A's 'Kalyna' song.
|
||||
//Our future as a free world could very well depend on the heroism of the people of glorious Ukraine. We owe our freedom to them.
|
||||
//I know that this game should be for escapism, but there's only so much we should escape from. When people's lives are being upturned-- Or taken by a brutal invasive reigime, perhaps then it's when we should take a stand.
|
||||
//And for those that oppose the freedom of the people of Ukraine, Russia, and Belarus; Prykhyl'nyk Putina, idy na khuy. And show some basic empathy for once, it's not that hard.
|
||||
//Glory to Ukraine, Glory to the Heroes!
|
||||
// - Arctaisia, Hyperstation developer and spriter, 23/04/2022 #StandWithUkraine
|
||||
@@ -67,6 +67,35 @@ SNOUTS
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
recommended_species = list("insect")
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/easterndragon
|
||||
name = "Eastern Dragon (Hyper)"
|
||||
icon_state = "easterndw"
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/feasterndragon
|
||||
name = "Eastern Dragon (Top) (Hyper)"
|
||||
icon_state = "feasterndw"
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/easterndragonnowhiskers
|
||||
name = "Eastern Dragon - No Whiskers (Hyper)"
|
||||
icon_state = "easterndnw"
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/feasterndragonnowhiskers
|
||||
name = "Eastern Dragon - No Whiskers (Top) (Hyper)"
|
||||
icon_state = "feasterndnw"
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fchemlight
|
||||
name = "RadDog (Top) (Hyper)"
|
||||
icon_state = "fchemlight"
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/chemlight
|
||||
name = "RadDog (Hyper)"
|
||||
icon_state = "chemlight"
|
||||
icon = 'hyperstation/icons/mob/char_snouts.dmi'
|
||||
|
||||
/*
|
||||
EARS
|
||||
@@ -109,6 +138,15 @@ EARS
|
||||
icon = 'hyperstation/icons/mob/char_ears.dmi'
|
||||
recommended_species = list("insect")
|
||||
|
||||
/datum/sprite_accessory/mam_ears/easterndragon
|
||||
name = "Eastern Dragon (Hyper)"
|
||||
icon_state = "easternd"
|
||||
icon = 'hyperstation/icons/mob/char_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_ears/chemlight
|
||||
name = "RadDog (Hyper)"
|
||||
icon_state = "chemlight"
|
||||
icon = 'hyperstation/icons/mob/char_ears.dmi'
|
||||
|
||||
/*
|
||||
WINGS
|
||||
@@ -276,6 +314,26 @@ TAILS + ANIMATED TAILS
|
||||
icon_state = "swallowstriped"
|
||||
icon = 'hyperstation/icons/mob/char_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_tails/easterndragon //Pulled base from Virgo, seriously love the server and love you guys, stay lovely.
|
||||
name = "Eastern Dragon (Hyper)"
|
||||
icon_state = "easternd"
|
||||
icon = 'hyperstation/icons/mob/char_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/easterndragon
|
||||
name = "Eastern Dragon (Hyper)"
|
||||
icon_state = "easternd"
|
||||
icon = 'hyperstation/icons/mob/char_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_tails/chemlight
|
||||
name = "RadDog (Hyper)"
|
||||
icon_state = "chemlight"
|
||||
icon = 'hyperstation/icons/mob/char_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/chemlight
|
||||
name = "RadDog (Hyper)"
|
||||
icon_state = "chemlight"
|
||||
icon = 'hyperstation/icons/mob/char_tails.dmi'
|
||||
|
||||
|
||||
/*
|
||||
BODY MARKINGS
|
||||
@@ -335,6 +393,22 @@ from modular_citadel/code/modules/mob/dead/new_player/sprite_accessories.dm:
|
||||
icon = 'hyperstation/icons/mob/char_markings.dmi'
|
||||
recommended_species = list("avian")
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/easterndragon
|
||||
name = "Eastern Dragon (Hyper)"
|
||||
icon_state = "easternd"
|
||||
icon = 'hyperstation/icons/mob/char_markings.dmi'
|
||||
|
||||
//doged was here
|
||||
/datum/sprite_accessory/mam_body_markings/chemlight
|
||||
name = "RadDog (Hyper)"
|
||||
icon_state = "chemlight"
|
||||
icon = 'hyperstation/icons/mob/char_markings.dmi'
|
||||
|
||||
//racc do a code maybe it won't explode
|
||||
/datum/sprite_accessory/mam_body_markings/raccalt
|
||||
name = "RaccAlt (Hyper)"
|
||||
icon_state = "raccalt"
|
||||
icon = 'hyperstation/icons/mob/char_markings.dmi'
|
||||
|
||||
/*
|
||||
TAUR BODIES
|
||||
@@ -355,7 +429,17 @@ from modular_citadel/code/modules/mob/dead/new_player/sprite_accessories.dm:
|
||||
color_src = MATRIXED
|
||||
recommended_species = list("human", "lizard", "insect", "mammal", "xeno", "jelly", "slimeperson", "podweak", "avian", "aquatic")
|
||||
*/
|
||||
/datum/sprite_accessory/taur/chemnaga //Chemlight experimental sprites for future spriting
|
||||
name = "RadDog Naga (Hyper)"
|
||||
icon_state = "chemnaga"
|
||||
taur_mode = SNEK_TAURIC
|
||||
ckeys_allowed = list("chemlight")
|
||||
|
||||
/datum/sprite_accessory/taur/chemlight
|
||||
name = "RadDog Taur (Hyper)"
|
||||
icon_state = "chemlight"
|
||||
taur_mode = PAW_TAURIC
|
||||
ckeys_allowed = list("chemlight")
|
||||
|
||||
/*
|
||||
HAIRSTYLES
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
stuttering += 3 //stutter words
|
||||
|
||||
//if they are asleep, this wont trigger.
|
||||
if (total_pain > 110 && stat == 0) //taking 77 all damage at once from full health, will put you into shock and kill you. This cant be achived with chip damage (or fist fights), because youll die before you reach this pain level.
|
||||
if (total_pain > 120 && stat == 0) //taking 130 all damage at once from full health, will put you into shock and kill you. This cant be achived with chip damage (or fist fights), because youll die before you reach this pain level.
|
||||
if(prob(50))
|
||||
emote("scream")//scream
|
||||
to_chat(src, "<span class='big warning'>You give into the pain...</span>")
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
/mob/living/simple_animal/
|
||||
var/happiness = 50 //how happy they are.
|
||||
|
||||
|
||||
|
||||
/////////////
|
||||
//////////////// CHICKEN /////////////////
|
||||
/////////////
|
||||
|
||||
/mob/living/simple_animal/chick
|
||||
icon = 'hyperstation/icons/mob/chickens.dmi'
|
||||
name = "\improper chick"
|
||||
desc = "Adorable! They make such a racket though."
|
||||
icon_state = "chick"
|
||||
icon_living = "chick"
|
||||
icon_dead = "chick_dead"
|
||||
icon_gib = "chick_gib"
|
||||
gender = FEMALE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
speak = list("Cherp.","Cherp?","Chirrup.","Cheep!")
|
||||
speak_emote = list("cheeps")
|
||||
emote_hear = list("cheeps.")
|
||||
emote_see = list("pecks at the ground.","flaps its tiny wings.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 3
|
||||
maxHealth = 3
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/amount_grown = 0
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/chick/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
|
||||
/mob/living/simple_animal/chick/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
if(!stat && !ckey)
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
new /mob/living/simple_animal/chicken(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/mob/living/simple_animal/chick/holo/Life()
|
||||
..()
|
||||
amount_grown = 0
|
||||
|
||||
/mob/living/simple_animal/chicken
|
||||
icon = 'hyperstation/icons/mob/chickens.dmi'
|
||||
name = "\improper chicken"
|
||||
desc = "Hopefully the eggs are good this season."
|
||||
gender = FEMALE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
icon_state = "chicken_brown"
|
||||
icon_living = "chicken_brown"
|
||||
icon_dead = "chicken_brown_dead"
|
||||
speak = list("Cluck!","BWAAAAARK BWAK BWAK BWAK!","Bwaak bwak.")
|
||||
speak_emote = list("clucks","croons")
|
||||
emote_hear = list("clucks.")
|
||||
emote_see = list("pecks at the ground.","flaps its wings viciously.")
|
||||
density = FALSE
|
||||
speak_chance = 2
|
||||
turns_per_move = 3
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 2)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
health = 15
|
||||
maxHealth = 15
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/eggsleft = 0
|
||||
var/eggsFertile = FALSE
|
||||
var/body_color
|
||||
var/icon_prefix = "chicken"
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
var/list/feedMessages = list("It clucks happily.","It clucks happily.")
|
||||
var/list/layMessage = EGG_LAYING_MESSAGES
|
||||
var/list/validColors = list("brown","black","white")
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/chicken_count = 0
|
||||
|
||||
var/partner //for the sex.
|
||||
var/egglay_timer = 0
|
||||
var/obj/structure/nestbox/nest_target
|
||||
|
||||
var/last_egg
|
||||
var/force_gender //for map loading
|
||||
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
/mob/living/simple_animal/chicken/Initialize()
|
||||
. = ..()
|
||||
if((prob(30) && !force_gender) || force_gender == "male") //30% of a male. or setup if already male.
|
||||
gender = MALE
|
||||
name = "rooster"
|
||||
|
||||
if(!body_color)
|
||||
body_color = pick(validColors)
|
||||
icon_state = "[icon_prefix]_[body_color]"
|
||||
icon_living = "[icon_prefix]_[body_color]"
|
||||
icon_dead = "[icon_prefix]_[body_color]_dead"
|
||||
pixel_x = rand(-6, 6)
|
||||
pixel_y = rand(0, 10)
|
||||
++chicken_count
|
||||
|
||||
/mob/living/simple_animal/chicken/Destroy()
|
||||
--chicken_count
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/chicken/attackby(obj/item/O, mob/user, params)
|
||||
if(istype(O, food_type)) //feedin' dem chickens
|
||||
if(!stat && eggsleft < 2)
|
||||
var/feedmsg = "[user] feeds [O] to [name]! [pick(feedMessages)]"
|
||||
user.visible_message(feedmsg)
|
||||
qdel(O)
|
||||
eggsleft += 1
|
||||
egglay_timer = 0
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[name] doesn't seem hungry!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/chicken/Life()
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if (istype(get_turf(src), /turf/open/floor))
|
||||
var/turf/open/floor/turfon = get_turf(src)
|
||||
if (turfon.farm_quality > happiness)
|
||||
happiness ++
|
||||
if (prob(5))
|
||||
visible_message("[src] pecks happily at the ground.") //CLUCK CLUCK CLUCK
|
||||
else
|
||||
happiness --
|
||||
else
|
||||
happiness --
|
||||
|
||||
happiness = clamp(happiness,0,100) //clamp
|
||||
|
||||
|
||||
if (!(gender == FEMALE)) //only females lay eggs and do the rest of the code.
|
||||
return
|
||||
|
||||
|
||||
//Breeding.
|
||||
if (gender == FEMALE && eggsFertile == 0 && eggsleft > 0)
|
||||
for(var/mob/living/simple_animal/chicken/C in view(2,src)) //look for a male near them, or on them.
|
||||
if(C)
|
||||
if(C.gender == MALE) //rooster
|
||||
eggsFertile = 1 //they had sex, just go with it.
|
||||
partner = C //you know who the partner is.
|
||||
//EEGGGG TIME
|
||||
|
||||
//after 10mins, lay a egg regardless.
|
||||
if(world.time > (last_egg+600 SECONDS) && !eggsleft)
|
||||
if(prob(15)) //just to offset
|
||||
eggsleft ++
|
||||
last_egg = world.time
|
||||
|
||||
|
||||
if((!stat && eggsleft > 0) && egg_type)
|
||||
egglay_timer ++
|
||||
else
|
||||
egglay_timer = 0
|
||||
|
||||
|
||||
//chance to lay egg on their own.
|
||||
|
||||
|
||||
//look for nest!
|
||||
|
||||
//We have found a nest, override movement
|
||||
if(nest_target) //if alive and we have a target.
|
||||
stop_automated_movement = 1
|
||||
walk_to(src,nest_target,0,8)
|
||||
else
|
||||
stop_automated_movement = 0
|
||||
walk_to(src,0) //reset walk_to
|
||||
|
||||
if (egglay_timer > 10 && !stat) //time to lay a egg and not dead.
|
||||
if((!stat && eggsleft > 0) && egg_type)
|
||||
if (!nest_target)
|
||||
for(var/obj/structure/nestbox/N in view(3,src)) // look for a eggbox if you dont have one already
|
||||
nest_target = N
|
||||
break
|
||||
|
||||
//We are at the nest we have chosen.
|
||||
if (nest_target)
|
||||
for(var/obj/structure/nestbox/B in get_turf(src))
|
||||
if((prob(25) && eggsleft > 0) && egg_type)
|
||||
visible_message("<span class='alertalien'>[src] [pick(layMessage)]</span>")
|
||||
eggsleft--
|
||||
var/obj/item/E = new egg_type(get_turf(src))
|
||||
E.pixel_x = rand(-6,6)
|
||||
E.pixel_y = rand(-6,6)
|
||||
egglay_timer = 0 //set timer
|
||||
nest_target = null //layed the egg, time to move on
|
||||
if(eggsFertile && partner)
|
||||
if(chicken_count < MAX_CHICKENS && prob(happiness))
|
||||
START_PROCESSING(SSobj, E)
|
||||
eggsFertile = 0 //youve layed your fertile egg.
|
||||
E.name = "fertile egg"
|
||||
partner = null
|
||||
last_egg = world.time
|
||||
break
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/egg/var/amount_grown = 0
|
||||
/obj/item/reagent_containers/food/snacks/egg/process()
|
||||
if(isturf(loc))
|
||||
for(var/obj/structure/nestbox/B in get_turf(src)) //can only hatch in a nestbox or incubator
|
||||
amount_grown += rand(1,2)
|
||||
if(amount_grown >= 100)
|
||||
visible_message("[src] hatches with a quiet cracking sound.")
|
||||
new /mob/living/simple_animal/chick(get_turf(src))
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
break
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/mob/living/simple_animal/chicken/examine()
|
||||
. = ..()
|
||||
. += "this one is [gender]."
|
||||
if(happiness<20)
|
||||
. += "<span class='warning'>It looks stressed.</span>"
|
||||
@@ -0,0 +1,23 @@
|
||||
/*
|
||||
This is a pre-destroyed nuclear reactor for the sake of mapping special fluff stuff.
|
||||
Not actually a reactor, just uses the icon and irradiates the surrounding area a bit.
|
||||
Nowhere else to really put this.
|
||||
*/
|
||||
|
||||
/obj/structure/fluff/destroyed_nuclear_reactor
|
||||
name = "Destroyed Nuclear Reactor"
|
||||
desc = "What in the hell happened here?"
|
||||
icon = 'hyperstation/icons/obj/machinery/rbmk.dmi'
|
||||
icon_state = "reactor_slagged"
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
|
||||
light_color = LIGHT_COLOR_CYAN
|
||||
dir = 8 //Less headache inducing :))
|
||||
|
||||
/obj/structure/fluff/destroyed_nuclear_reactor/Initialize()
|
||||
. = ..()
|
||||
set_light(3)
|
||||
AddComponent(/datum/component/radioactive, 15000 , src)
|
||||
@@ -0,0 +1,11 @@
|
||||
//Hope you're not a Russian T-90
|
||||
/datum/reagent/consumable/ethanol/javelin
|
||||
name = "Javelin Cocktail"
|
||||
boozepwr = 80
|
||||
color = "#F54F10"
|
||||
quality = DRINK_FANTASTIC
|
||||
taste_description = "explosive fireballs"
|
||||
glass_icon_state = "javelin"
|
||||
shot_glass_icon_state = "javelin_warhead"
|
||||
glass_name = "Javelin Cocktail"
|
||||
glass_desc = "A man-portable, delicious glass of justice."
|
||||
@@ -21,3 +21,13 @@
|
||||
if(holder.has_reagent(/datum/reagent/consumable/capsaicin))
|
||||
holder.remove_reagent(/datum/reagent/consumable/capsaicin, 1)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/kalynajuice
|
||||
name = "Red Kalyna Juice"
|
||||
description = "Juice from Kalyna plants."
|
||||
color = "#E90501" // rgb: 233, 5, 1
|
||||
taste_description = "sweet cranberries"
|
||||
glass_icon_state = "kalyna"
|
||||
glass_name = "glass of red kalyna juice"
|
||||
glass_desc = "A vibrantly red juice!"
|
||||
hydration = 4
|
||||
|
||||
@@ -12,6 +12,7 @@ var/const/RESIZE_MICRO = 0.25
|
||||
/mob/living
|
||||
var/size_multiplier = 1 //multiplier for the mob's icon size atm
|
||||
var/previous_size = 1
|
||||
var/small_speech = FALSE
|
||||
|
||||
//Cyanosis - Action that resizes the sprite for the client but nobody else. Say goodbye to attacking yourself when someone's above you lmao
|
||||
var/datum/action/sizecode_resize/small_sprite
|
||||
@@ -237,8 +238,14 @@ mob/living/get_effective_size()
|
||||
|
||||
//Proc for changing mob_size to be grabbed for item weight classes
|
||||
/mob/living/proc/update_mobsize(var/mob/living/tmob)
|
||||
if(small_speech == TRUE) //if they have small speech reset it.
|
||||
small_speech = FALSE
|
||||
UnregisterSignal(src, COMSIG_MOB_SAY)
|
||||
|
||||
if(size_multiplier <= 0.50)
|
||||
mob_size = 0
|
||||
RegisterSignal(src, COMSIG_MOB_SAY, .proc/handle_small_speech)
|
||||
small_speech = TRUE
|
||||
if(size_multiplier < 1)
|
||||
mob_size = 1
|
||||
if(size_multiplier == 1)
|
||||
@@ -246,6 +253,9 @@ mob/living/get_effective_size()
|
||||
if(size_multiplier > 1)
|
||||
mob_size = 3
|
||||
|
||||
/mob/living/proc/handle_small_speech(owner, list/speech_args) //for making peoples text small
|
||||
speech_args[SPEECH_SPANS] |= SPAN_SMALL
|
||||
|
||||
//Proc for instantly grabbing valid size difference. Code optimizations soon(TM)
|
||||
/*
|
||||
/mob/living/proc/sizeinteractioncheck(var/mob/living/tmob)
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/wheat/
|
||||
var stacktype = /obj/item/stack/tile/hay
|
||||
var/tile_coefficient = 0.02 // same as grass
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/wheat/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You prepare the hay bedding.</span>")
|
||||
var/grassAmt = 1 + round(seed.potency * tile_coefficient) // The grass we're holding
|
||||
for(var/obj/item/reagent_containers/food/snacks/grown/wheat/G in user.loc) // The grass on the floor
|
||||
if(G.type != type)
|
||||
continue
|
||||
grassAmt += 1 + round(G.seed.potency * tile_coefficient)
|
||||
qdel(G)
|
||||
new stacktype(user.drop_location(), grassAmt)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/nestbox
|
||||
name = "nest box"
|
||||
icon = 'hyperstation/icons/obj/hydroponics/farming.dmi'
|
||||
icon_state = "nestbox"
|
||||
desc = "A little nest box, for collecting eggs"
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/nestbox/wrench_act(mob/living/user, obj/item/I)
|
||||
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
|
||||
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
|
||||
if(I.use_tool(src, user, 20, volume=50))
|
||||
new /obj/item/stack/sheet/mineral/wood (loc, 4)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,44 @@
|
||||
/obj/structure/jacuzzi
|
||||
name = "jacuzzi"
|
||||
icon = 'hyperstation/icons/obj/jacuzzi.dmi'
|
||||
icon_state = "tub"
|
||||
desc = "A luxurious pool, but with bubbles!"
|
||||
var/filled = TRUE
|
||||
density = FALSE
|
||||
var/mutable_appearance/waterlower
|
||||
var/mutable_appearance/water
|
||||
var/mutable_appearance/top
|
||||
var/mutable_appearance/mist
|
||||
anchored = TRUE
|
||||
|
||||
//Dont move, it goes in walls and is shit.
|
||||
///obj/structure/jacuzzi/attackby(obj/item/W, mob/user, params)
|
||||
// if(istype(W, /obj/item/wrench))
|
||||
// W.play_tool_sound(src)
|
||||
// anchored = !anchored
|
||||
|
||||
/obj/structure/jacuzzi/Initialize()
|
||||
. = ..()
|
||||
top = mutable_appearance('hyperstation/icons/obj/jacuzzi.dmi', "tub_top")
|
||||
top.layer = 5
|
||||
add_overlay(top)
|
||||
|
||||
/obj/structure/jacuzzi/attack_hand(mob/user)
|
||||
. = ..()
|
||||
filled = !filled
|
||||
if(!filled)
|
||||
cut_overlay(waterlower)
|
||||
cut_overlay(water)
|
||||
cut_overlay(mist)
|
||||
else
|
||||
waterlower = mutable_appearance('hyperstation/icons/obj/jacuzzi.dmi', "water")
|
||||
water = mutable_appearance('hyperstation/icons/obj/jacuzzi.dmi', "over_water")
|
||||
mist = mutable_appearance('hyperstation/icons/obj/jacuzzi.dmi', "mist")
|
||||
waterlower.layer = 3
|
||||
water.layer = 10
|
||||
mist.layer = 11
|
||||
mist.pixel_y = 5
|
||||
add_overlay(waterlower)
|
||||
add_overlay(water)
|
||||
add_overlay(mist)
|
||||
|
||||
@@ -129,3 +129,72 @@ obj/item/clothing/neck/stole/black
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN|ARMS
|
||||
armor = list("melee" = 60, "bullet" = 80, "laser" = 80, "energy" = 90, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/under/raccveralls
|
||||
name = "form fitting overalls"
|
||||
desc = "A tight form fitting pair of overalls."
|
||||
icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "raccveralls"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
|
||||
item_state = "raccveralls"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/officesexy
|
||||
name = "Revealing office uniform"
|
||||
desc = "A sexy office uniform, that has a low cropped front to show off some chest, or bra. And a tall dress that covers the stomach, complete with a set of buttons."
|
||||
icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "office_revealing"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
|
||||
item_state = "office_revealing"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/under/vaultsuit
|
||||
name = "vault suit"
|
||||
desc = "A tight form fitting Vault-Tec standard issue Vault Jumpsuit! Snazzy!"
|
||||
icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
|
||||
icon_state = "vaultsuit"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
|
||||
item_state = "b_suit"
|
||||
can_adjust = FALSE
|
||||
var/firstpickup = TRUE
|
||||
var/pickupsound = TRUE
|
||||
|
||||
/obj/item/clothing/under/vaultsuit/no_sound
|
||||
pickupsound = FALSE
|
||||
|
||||
/obj/item/clothing/under/vaultsuit/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!pickupsound)
|
||||
return
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == SLOT_W_UNIFORM)
|
||||
if(!firstpickup)
|
||||
SEND_SOUND(user, sound('hyperstation/sound/effects/vaultsuit/FalloutEXPUp.ogg', volume = 50))
|
||||
else
|
||||
firstpickup = FALSE
|
||||
SEND_SOUND(user, sound('hyperstation/sound/effects/vaultsuit/FalloutLevelUp.ogg', volume = 50))
|
||||
SEND_SOUND(user, sound('hyperstation/sound/effects/vaultsuit/InkSpotsSting.ogg', volume = 60))
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/tunnelfox
|
||||
name = "tunnel fox jacket"
|
||||
desc = "Tunnel Foxes Rule!"
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
icon_state = "tunnelfox"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
item_state = "tunnelfox"
|
||||
body_parts_covered = CHEST|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/tunnelfox_t
|
||||
name = "opened tunnel fox jacket"
|
||||
desc = "Tunnel Foxes Rule!"
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
icon_state = "tunnelfox_t"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
item_state = "tunnelfox_t"
|
||||
body_parts_covered = CHEST|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 578 B After Width: | Height: | Size: 974 B |
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After Width: | Height: | Size: 887 B |
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After Width: | Height: | Size: 1.5 KiB |
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After Width: | Height: | Size: 393 B |
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|
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|
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|
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 105 KiB |
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Before Width: | Height: | Size: 93 KiB After Width: | Height: | Size: 96 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
@@ -70,6 +70,7 @@
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/obj/item/electropack/vibrator = 2,
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/obj/item/fleshlight = 2,
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/obj/item/storage/box/portallight = 1,
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/obj/item/storage/pill_bottle/lovedice = 5,
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)
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contraband = list(
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/obj/item/clothing/under/gear_harness = 3,
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@@ -437,17 +437,9 @@
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if(!remote && !in_range(src, L))
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return
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if(do_after(src, mb_time, target = src))
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if(!spillage) //hyper inflation
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var/obj/item/organ/genital/belly/B = L.getorganslot("belly")
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if(B)
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if(B.inflatable && total_fluids > 80) //requires a big cumshot to expand.
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if(B.size < 3)
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B.size += 1
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to_chat(L, "<span class='userlove'>You feel your belly expand.</span>")
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else
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to_chat(L, "<span class='userlove'>You feel your belly strain.</span>")
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var/mob/living/carbon/H = L
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if(!spillage && total_fluids > 80) //hyper inflation; requires a big cumshot to expand
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H.expand_belly(1)
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var/obj/item/organ/genital/penis/P = G
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if (P.condom)//condomed.
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src.condomclimax()
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@@ -673,8 +665,6 @@
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var/mob/living/carbon/C = check_target
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if(C.exposed_genitals.len || C.is_groin_exposed() || C.is_chest_exposed()) //Are they naked enough?
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partner = C
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else //A cat is fine too
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partner = check_target
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if(partner) //Did they pass the clothing checks?
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mob_climax_partner(G, partner, mb_time = 0) //Instant climax due to forced
|
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continue //You've climaxed once with this organ, continue on
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@@ -229,7 +229,7 @@
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if(!getorganslot("belly"))
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var/obj/item/organ/genital/belly/B = new
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if(dna.features["belly_size"])
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B.size = dna.features["belly_size"]-1
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B.size = dna.features["belly_size"]
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B.Insert(src)
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if(B)
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if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
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@@ -478,32 +478,39 @@
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genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
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colourcode = S.color_src
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if(G.slot == "belly") //we have a different size system
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if(G.slot == "belly")
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size = round(size)
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genital_overlay.icon = 'hyperstation/icons/obj/genitals/belly.dmi'
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genital_overlay.icon_state = "belly_[size]"
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genital_overlay.icon_state = "belly_[size]_OTHER"
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colourcode = "belly_color"
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//sizecheck added to prevent rendering blank icons
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if(G.slot == "anus" && G.size > 0) //we have a different size system
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//creates directional layering by rendering twice.
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genital_overlay_directional.icon = 'hyperstation/icons/obj/genitals/belly.dmi' //Added directionals for larger bellies!
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genital_overlay_directional.icon_state = "belly_[size]_NORTH"
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genital_overlay_directional.layer = -GENITALS_BEHIND_LAYER
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if(G.slot == "anus")
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size = round(size)
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genital_overlay.icon = 'hyperstation/icons/obj/genitals/butt.dmi'
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genital_overlay.icon_state = "butt_[round(size)]_OTHER"
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genital_overlay.icon_state = "butt_[size]_OTHER"
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genital_overlay.layer = -ID_LAYER //in front of suit, behind bellies.
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//creates directional layering by rendering twice. North has higher layer priority to occlude hands.
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genital_overlay_directional.icon = 'hyperstation/icons/obj/genitals/butt.dmi'
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genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH"
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genital_overlay_directional.icon_state = "butt_[size]_NORTH"
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genital_overlay_directional.layer = -NECK_LAYER
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colourcode = "butt_color"
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if(use_skintones) //butts are forced a colour, either skin tones, or main colour. how ever, mutants use a darker version, because of their body tone.
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if(use_skintones && H.dna.features["genitals_use_skintone"])
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//butts are forced a colour, either skin tones, or main colour.
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//how ever, mutants use a darker version, because of their body tone.
|
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genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
|
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genital_overlay.icon_state = "butt_[round(size)]_OTHER"
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genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH"
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genital_overlay.icon_state = "butt_[size]_OTHER"
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genital_overlay_directional.icon_state = "butt_[size]_NORTH"
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else
|
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genital_overlay.color = "#[H.dna.features["mcolor"]]"
|
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genital_overlay.icon_state = "butt_[round(size)]_OTHER_m"
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genital_overlay_directional.icon_state = "butt_[round(size)]_NORTH_m"
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genital_overlay.icon_state = "butt_[size]_OTHER_m"
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genital_overlay_directional.icon_state = "butt_[size]_NORTH_m"
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if(S.center)
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@@ -514,21 +521,10 @@
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if (colourtint)
|
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genital_overlay.color = "#[colourtint]"
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else
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switch(colourcode)
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if("cock_color")
|
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genital_overlay.color = "#[H.dna.features["cock_color"]]"
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if (colourtint)
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genital_overlay.color = "#[colourtint]"
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if("balls_color")
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genital_overlay.color = "#[H.dna.features["balls_color"]]"
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if("breasts_color")
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genital_overlay.color = "#[H.dna.features["breasts_color"]]"
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if("vag_color")
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genital_overlay.color = "#[H.dna.features["vag_color"]]"
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if("belly_color")
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genital_overlay.color = "#[H.dna.features["belly_color"]]"
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if("butt_color")
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genital_overlay.color = "#[H.dna.features["butt_color"]]"
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if(colourcode != MUTCOLORS)
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genital_overlay.color = "#[H.dna.features[colourcode]]"
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if(colourcode == "cock_color" && colourtint)
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genital_overlay.color = "#[colourtint]"
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standing += genital_overlay
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@@ -542,7 +538,7 @@
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if (colourtint)
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genital_overlay_directional.color = "#[colourtint]"
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else
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genital_overlay_directional.color = "#[H.dna.features["butt_color"]]"
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genital_overlay_directional.color = "#[H.dna.features[colourcode]]"
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standing += genital_overlay_directional
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@@ -523,4 +523,22 @@
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name = "Tunic"
|
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category = SLOT_W_UNIFORM
|
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path = /obj/item/clothing/under/tunic
|
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cost = 1
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/datum/gear/overalls
|
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name = "form fitting overalls"
|
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category = SLOT_W_UNIFORM
|
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path = /obj/item/clothing/under/raccveralls
|
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cost = 1
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|
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/datum/gear/sexyoffice
|
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name = "Revealing office uniform"
|
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category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/officesexy
|
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cost = 1
|
||||
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/datum/gear/vaultsuit
|
||||
name = "vault jumpsuit"
|
||||
category = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/vaultsuit
|
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cost = 1
|
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@@ -1655,6 +1655,7 @@ datum/sprite_accessory/ears/human/gret
|
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name = "Dog"
|
||||
icon_state = "dog"
|
||||
|
||||
|
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/datum/sprite_accessory/mam_body_markings/eevee
|
||||
name = "Eevee"
|
||||
icon_state = "eevee"
|
||||
@@ -2302,44 +2303,6 @@ datum/sprite_accessory/ears/human/gret
|
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icon_state = "sabresune"
|
||||
ckeys_allowed = list("poojawa")
|
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|
||||
//doged was here
|
||||
/datum/sprite_accessory/mam_body_markings/chemlight
|
||||
name = "RadDog"
|
||||
icon_state = "chemlight"
|
||||
|
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/datum/sprite_accessory/mam_tails/chemlight
|
||||
name = "RadDog"
|
||||
icon_state = "chemlight"
|
||||
|
||||
/datum/sprite_accessory/mam_tails_animated/chemlight
|
||||
name = "RadDog"
|
||||
icon_state = "chemlight"
|
||||
|
||||
/datum/sprite_accessory/mam_ears/chemlight
|
||||
name = "RadDog"
|
||||
icon_state = "chemlight"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/fchemlight
|
||||
name = "RadDog (Top)"
|
||||
icon_state = "fchemlight"
|
||||
|
||||
/datum/sprite_accessory/mam_snouts/chemlight
|
||||
name = "RadDog"
|
||||
icon_state = "chemlight"
|
||||
|
||||
/datum/sprite_accessory/taur/chemnaga
|
||||
name = "Naga Chemlight"
|
||||
icon_state = "chemnaga"
|
||||
taur_mode = SNEK_TAURIC
|
||||
ckeys_allowed = list("chemlight")
|
||||
|
||||
/datum/sprite_accessory/taur/chemlight
|
||||
name = "Chem taur"
|
||||
icon_state = "chemlight"
|
||||
taur_mode = PAW_TAURIC
|
||||
ckeys_allowed = list("chemlight")
|
||||
|
||||
|
||||
//Lunasune
|
||||
/datum/sprite_accessory/mam_ears/lunasune
|
||||
name = "lunasune"
|
||||
|
||||
@@ -412,7 +412,7 @@
|
||||
B = nB
|
||||
//If they have & opt in, increase size.
|
||||
if(H.client?.prefs.cit_toggles & ASS_ENLARGEMENT)
|
||||
if(B.size < 5) //just make sure you dont break sprites
|
||||
if(B.size < BUTT_MAX_SIZE) //just make sure you dont break sprites
|
||||
B.size = B.size + 0.05
|
||||
B.update()
|
||||
..()
|
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 103 KiB |