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https://github.com/quotefox/Hyper-Station-13.git
synced 2026-08-22 12:16:13 +01:00
pain hud display
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@@ -177,6 +177,16 @@
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desc = "You're severely dehydrated."
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icon_state = "dehydrated"
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/obj/screen/alert/pain
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name = "Pain"
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desc = "You're in pain!"
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icon_state = "pain"
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/obj/screen/alert/painmajor
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name = "Major Pain"
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desc = "You're in major pain!"
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icon_state = "pain_major"
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/obj/screen/alert/gross
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name = "Grossed out."
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desc = "That was kind of gross..."
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@@ -36,7 +36,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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*/
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/datum/reagent/consumable/ethanol/on_mob_life(mob/living/carbon/C)
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M.adjustPainLoss(-0.25*REM, 0) //alchol dulls pain
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C.adjustPainLoss(-0.25*REM, 0) //alchol dulls pain
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if(C.drunkenness < volume * boozepwr * ALCOHOL_THRESHOLD_MODIFIER)
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var/booze_power = boozepwr
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if(HAS_TRAIT(C, TRAIT_ALCOHOL_TOLERANCE)) //we're an accomplished drinker
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@@ -391,7 +391,7 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M)
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/datum/reagent/medicine/mine_salve/on_mob_life(mob/living/carbon/C)
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C.hal_screwyhud = SCREWYHUD_HEALTHY
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C.adjustBruteLoss(-0.25*REM, 0)
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M.adjustPainLoss(-1*REM, 0)
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C.adjustPainLoss(-1*REM, 0)
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C.adjustFireLoss(-0.25*REM, 0)
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C.adjustStaminaLoss(-0.5*REM, 0)
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..()
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@@ -16,6 +16,7 @@
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/mob/living/carbon/proc/handle_pain()
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var/pain_amount = 0
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pain_effect += 1
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//build up pain in the system from all your limbs and natrually heal pain if its attached to a live body.
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for(var/X in bodyparts)
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var/obj/item/bodypart/BP = X
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@@ -55,6 +56,16 @@
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total_pain = pain_amount
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//handle onscreen alert
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if (pain_effect == 5) //alittle early to give you a 5 second warning
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switch(total_pain)
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if(-100 to 29)
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clear_alert("pain")
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if(30 to 79)
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throw_alert("pain", /obj/screen/alert/pain)
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if(80 to 200)
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throw_alert("pain", /obj/screen/alert/painmajor)
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if (pain_effect > 10)
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pain_effect = 0 //reset the timer 10 seconds.
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if(stat != DEAD)
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@@ -79,6 +90,8 @@
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visible_message("<span class='danger'>[src] goes into shock!</span>")
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death() // kill.
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//HS Pain heal
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/mob/living/carbon/adjustPainLoss(amount, updating_health = TRUE, forced = FALSE)
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if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
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