Lambent Framework

This commit is contained in:
Dahlular
2022-03-12 11:10:39 -07:00
parent d99ed03068
commit 48dd9fa7af
9 changed files with 77 additions and 4 deletions
+1
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@@ -67,6 +67,7 @@
#define ACCESS_ENTER_GENPOP 69
#define ACCESS_LEAVE_GENPOP 70
#define ACCESS_PSYCH 71
#define ACCESS_LAMBENT 72
//BEGIN CENTCOM ACCESS
/*Should leave plenty of room if we need to add more access levels.
+2 -1
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@@ -14,6 +14,7 @@
#define CYBORG (1<<10)
#define JR_OFFICER (1<<11)
#define JR_ENGINEER (1<<12)
#define LAMBENT (1<<13)
#define MEDSCI (1<<1)
@@ -53,4 +54,4 @@
#define JOB_UNAVAILABLE_PLAYTIME 3
#define JOB_UNAVAILABLE_ACCOUNTAGE 4
#define JOB_UNAVAILABLE_SLOTFULL 5
#define JOB_UNAVAILABLE_WHITELIST 6
#define JOB_UNAVAILABLE_WHITELIST 6
+4
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@@ -952,6 +952,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Private Investigator's Office"
icon_state = "detective"
/area/security/lambent
name = "Lambent's Quarters"
icon_state = "detective"
/area/security/range
name = "Firing Range"
icon_state = "firingrange"
+4
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@@ -123,6 +123,10 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
name = "Detective"
icon_state = "Detective"
/obj/effect/landmark/start/lambent
name = "Lambent"
icon_state = "Lambent"
/obj/effect/landmark/start/warden
name = "Warden"
icon_state = "Warden"
+5 -3
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@@ -127,7 +127,7 @@
return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_BAR)
/proc/get_all_accesses()
return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,
return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_LAMBENT,
ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD,
ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS,
ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD,
@@ -163,7 +163,7 @@
if(1) //station general
return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
if(2) //security
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP)
return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_LAMBENT)
if(3) //medbay
return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO, ACCESS_PSYCH)
if(4) //research
@@ -322,6 +322,8 @@
return "Prison Turnstile Entrance"
if(ACCESS_LEAVE_GENPOP)
return "Prison Turnstile Exit"
if(ACCESS_LAMBENT)
return "Lambent's Quarters"
if(ACCESS_MINERAL_STOREROOM)
return "Mineral Storage"
if(ACCESS_MINISAT)
@@ -360,7 +362,7 @@
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", "Engineering Intern",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Psychologist", "Medical Resident",
"Research Director", "Scientist", "Roboticist", "Research Student", "Head of Security", "Warden", "Detective", "Security Officer", "Rookie")
"Research Director", "Scientist", "Roboticist", "Research Student", "Head of Security", "Warden", "Detective", "Security Officer", "Rookie", "Lambent")
/proc/get_all_job_icons() //For all existing HUD icons
return get_all_jobs() + list("Prisoner")
@@ -89,6 +89,9 @@
/datum/job/detective
alt_titles = list("Forensics Technician", "Private Investigator", "Gumshoe")
/datum/job/lambent
alt_titles = list("Kinaris Protectorate", "Hardshield", "Asset Specialist", "Luminal")
/datum/job/junior_officer
//Supply
+56
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@@ -74,6 +74,62 @@ Head of Security
suit_store = /obj/item/tank/internals/oxygen
backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
/*
Lambent
*/
/datum/job/lambent
title = "Lambent"
flag = LAMBENT
department_head = list("CentCom")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "Central Command and Kinaris officials"
selection_color = "#ffedcc"
req_admin_notify = 1
minimal_player_age = 30
exp_requirements = 9000
exp_type = EXP_TYPE_COMMAND
exp_type_department = EXP_TYPE_COMMAND
outfit = /datum/outfit/job/lambent
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_LAMBENT,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_LAMBENT,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
blacklisted_quirks = list(/datum/quirk/brainproblems, /datum/quirk/insanity, /datum/quirk/nonviolent)
/datum/outfit/job/lambent
name = "Lambent"
jobtype = /datum/job/lambent
id = /obj/item/card/id/silver
belt = /obj/item/pda/captain
glasses = /obj/item/clothing/glasses/sunglasses
ears = /obj/item/radio/headset/heads/captain/alt
gloves = /obj/item/clothing/gloves/color/captain
uniform = /obj/item/clothing/under/rank/captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
backpack = /obj/item/storage/backpack/captain
satchel = /obj/item/storage/backpack/satchel/cap
duffelbag = /obj/item/storage/backpack/duffelbag/captain
box = /obj/item/storage/box/security
implants = list(/obj/item/implant/mindshield)
/*
Warden
*/
+1
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@@ -1,5 +1,6 @@
GLOBAL_LIST_INIT(command_positions, list(
"Captain",
"Lambent",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
+1
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@@ -3,6 +3,7 @@
#Job names must be identical to the title var of each job datum
#Positions can be set to -1 to allow unlimited slots
Captain=1,1
Lambent=1,1
Head of Personnel=1,1
Head of Security=1,1
Chief Engineer=1,1