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Fixing small chasm-side bugs.
Makes it so items won't fall into chasms multiple times while chasms are doing animations or processing by briefly making the item float.
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@@ -201,6 +201,9 @@
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/obj/machinery/safety_tether/proc/bungee_teleport(mob/living/M, turf/open/Target_Turf, oldalpha, oldcolor, oldtransform)
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//Give 'em gravity again, was only there to prevent multiple chasm drops
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M.floating = FALSE
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//Fun sound bites as the machine gears up to teleport
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M.density = FALSE //Prevents a very unlikely issue where players can move around an invisible but not-yet-teleported tether victim
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playsound(CENTER_TURF, 'sound/magic/charge.ogg', 100, 1, extrarange = 5)
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