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Lots of cool things
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@@ -9,4 +9,24 @@
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/obj/effect/turf_decal/weather/snow/corner
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name = "snow corner piece"
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow_corner"
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icon_state = "snow_corner"
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/obj/effect/turf_decal/weather/grass
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name = "grass box piece"
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icon = 'icons/turf/grass.dmi'
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icon_state = "grass_box"
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/obj/effect/turf_decal/weather/grass/line
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name = "grass line piece"
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icon = 'icons/turf/grass.dmi'
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icon_state = "grass_line"
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/obj/effect/turf_decal/weather/grass/corner
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name = "grass corner piece"
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icon = 'icons/turf/grass.dmi'
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icon_state = "grass_corner"
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/obj/effect/turf_decal/weather/grass/surround
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name = "grass surround piece"
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icon = 'icons/turf/grass.dmi'
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icon_state = "grass_surround"
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@@ -386,7 +386,7 @@
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bullet_bounce_sound = null
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digResult = /obj/item/stack/ore/glass/basalt
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floor_variance = 50 //This means 50% chance of variating from the default tile.
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quantity_of_available_tiles = 4
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quantity_of_available_tiles = 5
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//light_range = 2
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//light_power = 0.15
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//light_color = LIGHT_COLOR_WHITE
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@@ -7,7 +7,7 @@
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/obj/structure/closet/secure_closet/barber
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name = "Barber's locker"
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icon_state = "cabinet"
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icon_state = "barber"
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icon = 'icons/obj/closet.dmi'
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req_access = list(ACCESS_BARBER)
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