config junk

This commit is contained in:
DragonTrance
2022-06-09 17:54:40 -04:00
parent c771649850
commit 7bae2a36ee
51 changed files with 192 additions and 114 deletions
+7 -6
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@@ -2,9 +2,10 @@
#define ECONOMY_TYPE_DANGEROUS "Dangerous"
#define ECONOMY_TYPE_COMMAND "Command"
#define ECONOY_PRICE_DEFAULT 0
#define ECONOMY_PRICE_LOW 1
#define ECONOMY_PRICE_HIGH 2
#define ECONOMY_PRICE_EROTIC 3
#define ECONOMY_PRICE_EXPENSIVE 4
#define ECONOMY_PRICE_EXPENSIVE_AF 5
#define ECONOMY_PRICE_DEFAULT 1
#define ECONOMY_PRICE_LOW 2
#define ECONOMY_PRICE_HIGH 3
#define ECONOMY_PRICE_EROTIC 4
#define ECONOMY_PRICE_EXPENSIVE 5
#define ECONOMY_PRICE_EXPENSIVE_AF 6
#define ECONOMY_PRICE_FORCED_FREE 7 //i sure do love force_free'd-ing with items :)
@@ -393,6 +393,10 @@
config_entry_value = 3
min_val = 1
/datum/config_entry/number/economy_price_multiplier
config_entry_value = 1
min_val = 0
/datum/config_entry/number/economy_price_low
config_entry_value = 8
min_val = 0
+5
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@@ -14,6 +14,9 @@ SUBSYSTEM_DEF(job)
var/overflow_role = "Assistant"
var/list/economy_multipliers_by_job
var/list/economy_multipliers_by_type
/datum/controller/subsystem/job/Initialize(timeofday)
SSmapping.HACK_LoadMapConfig()
@@ -23,6 +26,8 @@ SUBSYSTEM_DEF(job)
LoadJobs()
generate_selectable_species()
set_overflow_role(CONFIG_GET(string/overflow_job))
economy_multipliers_by_job = CONFIG_GET(keyed_list/economy_job_rate)
economy_multipliers_by_type = CONFIG_GET(keyed_list/economy_job_rate_area)
return ..()
/datum/controller/subsystem/job/proc/set_overflow_role(new_overflow_role)
+3 -2
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@@ -118,8 +118,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
//Hyper economy
var/price = 0
//Hyper Economy
var/economy_type = 0
var/economy_price_mul = 1
//Hyper, for clothes that reveal your behind! butt stuff, you know how it is.
var/do_not_cover_butt = FALSE
-1
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@@ -505,7 +505,6 @@ CIGARETTE PACKETS ARE IN FANCY.DM
w_class = WEIGHT_CLASS_TINY
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
price = PRICE_LOW * 0.5
var/lit = 0
var/fancy = TRUE
var/overlay_state
+1 -1
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@@ -7,9 +7,9 @@
w_class = WEIGHT_CLASS_SMALL
throw_range = 7
throw_speed = 3
economy_type = ECONOMY_PRICE_EROTIC
var/mob/living/carbon/subject = null
var/closed = FALSE
price = PRICE_EROTICA
//Hypnotize someone
+1 -1
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@@ -240,7 +240,7 @@
desc = "Holds a variety of gear for \"alternative\" peacekeeping."
icon_state = "slutbelt"
item_state = "slut"
price = PRICE_EROTICA
economy_type = ECONOMY_PRICE_EROTIC
obj/item/storage/belt/slut/ComponentInitialize()
. = ..()
+4 -2
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@@ -418,7 +418,8 @@
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donkpocketbox"
illustration=null
price = PRICE_EXPENSIVE * 0.85
economy_type = ECONOMY_PRICE_EXPENSIVE_AF
economy_price_mul = 0.85
var/donktype = /obj/item/reagent_containers/food/snacks/donkpocket
var/warmtype = /obj/item/reagent_containers/food/snacks/donkpocket/warm
@@ -675,9 +676,10 @@
item_state = "zippo"
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
price = PRICE_LOW * 0.5
drop_sound = 'sound/items/handling/matchbox_drop.ogg'
pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 0.5
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
+5 -4
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@@ -136,7 +136,7 @@
slot_flags = ITEM_SLOT_BELT
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
price = PRICE_LOW * 0.5
economy_type = ECONOMY_PRICE_LOW
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
@@ -231,7 +231,7 @@
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
price = PRICE_LOW * 1.25
economy_price_mul = 1.5
/obj/item/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
@@ -283,7 +283,7 @@
icon_state = "cig_paper_pack"
icon_type = "rolling paper"
spawn_type = /obj/item/rollingpaper
price = PRICE_LOW * 0.25
economy_price_mul = 0.25
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()
@@ -308,7 +308,8 @@
w_class = WEIGHT_CLASS_NORMAL
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
price = PRICE_BASE
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 0.75
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
. = ..()
+2 -1
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@@ -344,7 +344,8 @@
item_state = "upindwelder"
max_fuel = 80
materials = list(MAT_METAL=70, MAT_GLASS=120)
price = PRICE_EXPENSIVE * 1.5
economy_type = ECONOMY_PRICE_EXPENSIVE_AF
economy_price_mul = 1.5
/obj/item/weldingtool/experimental
name = "experimental welding tool"
+6 -3
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@@ -8,7 +8,8 @@
item_color="yellow"
resistance_flags = NONE
var/can_be_cut = 1
price = PRICE_EXPENSIVE
economy_type = ECONOMY_PRICE_EXPENSIVE_AF
economy_price_mul = 0.85
/obj/item/clothing/gloves/color/yellow/ce //funky looking, basically combat gloves
desc = "Special Insulated gloves with pricy thermal shielding normally only found in combat gloves."
@@ -34,7 +35,8 @@
item_color="yellow"
resistance_flags = NONE
var/can_be_cut = 1
price = PRICE_LOW * 0.5
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.2
/obj/item/clothing/gloves/color/fyellow/New()
..()
@@ -129,7 +131,8 @@
siemens_coefficient = 0
permeability_coefficient = 0.05
resistance_flags = NONE
price = PRICE_EXPENSIVE
economy_type = ECONOMY_PRICE_EXPENSIVE_AF
economy_price_mul = 0.85
/obj/item/clothing/gloves/color/rainbow
name = "rainbow gloves"
+2 -1
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@@ -260,7 +260,8 @@
name = "security's bitch beret"
desc = "A softer beret with the word 'BITCH' embroidered on it in pink thread."
icon_state = "bitchberet"
price = PRICE_BASE * 1.5
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.85
//Curator
/obj/item/clothing/head/fedora/curator
+2 -1
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@@ -45,7 +45,8 @@
item_state = "sluthailer"
aggressiveness = 0 //can't have your pets being mean!
actions_types = list(/datum/action/item_action/halt)
price = PRICE_EROTICA
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 0.85
/obj/item/clothing/mask/gas/sechailer/slut/attack_hand(mob/user)
if(iscarbon(user))
+2 -1
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@@ -302,4 +302,5 @@
icon = 'icons/obj/clothing/neck.dmi'
icon_state = "bling"
item_color = "bling"
price = PRICE_EXPENSIVE
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 1.25
+2 -1
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@@ -137,7 +137,8 @@
desc = "A pair of knee-high jackboots, complete with heels. All style, all the time."
icon_state = "jackboots-tall"
item_state = "jackboots-tall"
price = PRICE_BASE * 0.75
economy_type = ECONOMY_PRICE_DEFAULT
economy_price_mul = 0.75
/obj/item/clothing/shoes/jackboots/fast
slowdown = -1
+1 -1
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@@ -169,7 +169,7 @@
cold_protection = CHEST|LEGS|ARMS
heat_protection = CHEST|LEGS|ARMS
mutantrace_variation = NO_MUTANTRACE_VARIATION //you don't need it
price = PRICE_HIGH
economy_type = ECONOMY_PRICE_EXPENSIVE
//Surgeon
/obj/item/clothing/suit/apron/surgical
+2 -1
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@@ -710,7 +710,8 @@
icon_state = "coatsecuritypink"
item_state = "coatsecuritypink"
hoodtype = /obj/item/clothing/head/hooded/winterhood/security/pink
price = PRICE_LOW
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 0.85
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
. = ..()
+1 -1
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@@ -381,7 +381,7 @@
item_state = "b_suit"
item_color = "galaxy_blue"
can_adjust = FALSE
price = PRICE_EXPENSIVE
economy_type = ECONOMY_PRICE_DEFAULT
/obj/item/clothing/under/lawyer/galaxy_red
name = "\improper Pulsar Gonne"
+5 -3
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@@ -30,7 +30,8 @@
icon_state = "rsecuritypink"
item_state = "r_suit"
item_color = "rsecuritypink"
price = PRICE_LOW
economy_type = ECONOMY_PRICE_DEFAULT
economy_price_mul = 1.35
/obj/item/clothing/under/rank/security/skirt
name = "security jumpskirt"
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
@@ -47,7 +48,8 @@
item_state = "secslutskirt"
item_color = null //i dont understand what item_color even is, apparently setting it to null means it won't change color in a washing machine?
mutantrace_variation = NO_MUTANTRACE_VARIATION //look at the first two comments in vg_under.dm
price = PRICE_EROTICA
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.75
/obj/item/clothing/under/rank/security/skirt/slut/pink
desc = "A \"\"\"tactical\"\"\" security jumpsuit with the legs replaced by a skirt. No matter how you adjust it, it always feels a little too small. This one seems to have an experimental color scheme."
icon_state = "secslutskirtpink"
@@ -61,7 +63,7 @@
can_adjust = FALSE
body_parts_covered = CHEST|GROIN
mutantrace_variation = NO_MUTANTRACE_VARIATION
price = PRICE_EROTICA
economy_type = ECONOMY_PRICE_EROTIC
/obj/item/clothing/under/rank/warden
@@ -217,7 +217,7 @@
resistance_flags = FREEZE_PROOF
isGlass = FALSE
foodtype = BREAKFAST
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
//Used by MREs
/obj/item/reagent_containers/food/drinks/coffee/type2
@@ -241,7 +241,7 @@
icon_state = "tea"
item_state = "coffee"
spillable = TRUE
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
/* Doesn't exist lol
/datum/chemical_reaction/catnip_tea
@@ -265,7 +265,7 @@
icon_state = "tea"
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
list_reagents = list(/datum/reagent/consumable/tea = 30)
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
/obj/item/reagent_containers/food/drinks/mug/coco
name = "Dutch hot coco"
@@ -284,7 +284,8 @@
list_reagents = list(/datum/reagent/consumable/dry_ramen = 30)
foodtype = GRAIN
isGlass = FALSE
price = PRICE_BASE * 0.75
economy_type = ECONOMY_PRICE_DEFAULT
economy_price_mul = 1.5
/obj/item/reagent_containers/food/drinks/beer
name = "space beer"
@@ -423,7 +424,8 @@
reagent_flags = NONE
spillable = FALSE
isGlass = FALSE
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 0.8
/obj/item/reagent_containers/food/drinks/soda_cans/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to eat \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -548,4 +550,5 @@
icon_state = "menergy"
list_reagents = list(/datum/reagent/consumable/monkey_energy = 50)
foodtype = SUGAR
price = PRICE_HIGH * 1.25
economy_type = ECONOMY_PRICE_EXPENSIVE //same as insulated gloves but slightly cheaper given the nature of these
economy_price_mul = 0.75
@@ -416,7 +416,8 @@
isGlass = FALSE
list_reagents = list(/datum/reagent/consumable/cream = 100)
foodtype = DAIRY
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.5
/obj/item/reagent_containers/food/drinks/bottle/tomatojuice
name = "tomato juice"
@@ -93,10 +93,11 @@
/obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola
name = "Nuka Cola"
list_reagents = list(/datum/reagent/consumable/nuka_cola = 50)
price = PRICE_BASE * 1.1
economy_type = ECONOMY_PRICE_DEFAULT
economy_price_mul = 1.5
/obj/item/reagent_containers/food/drinks/drinkingglass/filled/syndicatebomb
name = "Syndicat Bomb"
name = "Syndicate Bomb"
list_reagents = list(/datum/reagent/consumable/ethanol/syndicatebomb = 50)
/obj/item/reagent_containers/food/drinks/drinkingglass/attackby(obj/item/I, mob/user, params)
@@ -186,7 +186,8 @@
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
list_reagents = list(/datum/reagent/consumable/milk = 50)
possible_states = list()
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.5
/obj/item/reagent_containers/food/condiment/flour
name = "flour sack"
@@ -35,6 +35,8 @@ All foods are distributed among various categories. Use common sense.
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
obj_flags = UNIQUE_RENAME
grind_results = list() //To let them be ground up to transfer their reagents
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.5
var/bitesize = 2
var/bitecount = 0
var/trash = null
@@ -59,7 +59,8 @@
tastes = list("chocolate" = 1)
foodtype = JUNKFOOD | SUGAR
dunkable = TRUE
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.5
/obj/item/reagent_containers/food/snacks/hugemushroomslice
@@ -12,7 +12,6 @@
filling_color = "#D2691E"
tastes = list("candy" = 1)
foodtype = JUNKFOOD | SUGAR
price = PRICE_LOW
/obj/item/reagent_containers/food/snacks/sosjerky
name = "\improper Scaredy's Private Reserve Beef Jerky"
@@ -24,7 +23,6 @@
filling_color = "#8B0000"
tastes = list("dried meat" = 1)
foodtype = JUNKFOOD | MEAT | SUGAR
price = PRICE_LOW
/obj/item/reagent_containers/food/snacks/sosjerky/healthy
name = "homemade beef jerky"
@@ -43,7 +41,6 @@
filling_color = "#FFD700"
tastes = list("salt" = 1, "crisps" = 1)
foodtype = JUNKFOOD | FRIED
price = PRICE_LOW
/obj/item/reagent_containers/food/snacks/no_raisin
name = "4no raisins"
@@ -55,7 +52,6 @@
filling_color = "#8B0000"
tastes = list("dried raisins" = 1)
foodtype = JUNKFOOD | FRUIT | SUGAR
price = PRICE_LOW
/obj/item/reagent_containers/food/snacks/no_raisin/healthy
name = "homemade raisins"
@@ -72,7 +68,6 @@
junkiness = 25
filling_color = "#FFD700"
foodtype = JUNKFOOD | GRAIN | SUGAR
price = PRICE_LOW
/obj/item/reagent_containers/food/snacks/cheesiehonkers
name = "cheesie honkers"
@@ -84,7 +79,6 @@
filling_color = "#FFD700"
tastes = list("cheese" = 5, "crisps" = 2)
foodtype = JUNKFOOD | DAIRY | SUGAR
price = PRICE_LOW
/obj/item/reagent_containers/food/snacks/soyfood
name = "Soyfood"
@@ -96,7 +90,7 @@
filling_color = "#FFD700"
tastes = list("nanomachines" = 2, "soybeans" = 5)
foodtype = JUNKFOOD | DAIRY | GRAIN
price = PRICE_LOW
economy_price_mul = 2
/obj/item/reagent_containers/food/snacks/syndicake
name = "syndi-cakes"
@@ -107,7 +101,7 @@
filling_color = "#F5F5DC"
tastes = list("sweetness" = 3, "cake" = 1)
foodtype = GRAIN | FRUIT | VEGETABLES | ANTITOXIC
price = PRICE_LOW
economy_price_mul = 2.5
/obj/item/reagent_containers/food/snacks/carbonnanotube_noodles
name = "carbon nanotube noodles"
@@ -119,7 +113,7 @@
filling_color = "#FFD700"
tastes = list("charcoal" = 1, "spiciness" = 3, "soysauce" = 3)
foodtype = GRAIN | VEGETABLES
price = PRICE_LOW
economy_price_mul = 2.5
/obj/item/reagent_containers/food/snacks/bird_seed
name = "Sunflower Seeds"
@@ -130,4 +124,4 @@
filling_color = "#b497162f"
tastes = list("olives" = 1, "Nuts" = 3, "spice" = 2)
foodtype = GRAIN | VEGETABLES
price = PRICE_LOW
economy_price_mul = 2.5
-2
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@@ -14,8 +14,6 @@ Assistant
minimal_access = list() //See /datum/job/assistant/get_access()
outfit = /datum/outfit/job/assistant
antag_rep = 7
base_paycheck_multiplier = BASEPAY_ASSISTANT
/datum/job/assistant/get_access()
if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set
+2 -2
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@@ -16,7 +16,7 @@ Captain
exp_requirements = 3000
exp_type = EXP_TYPE_COMMAND
exp_type_department = EXP_TYPE_COMMAND
base_paycheck_multiplier = BASEPAY_CAPTAIN
economy_type = ECONOMY_TYPE_COMMAND
outfit = /datum/outfit/job/captain
@@ -97,7 +97,7 @@ Head of Personnel
exp_requirements = 1500
exp_type = EXP_TYPE_SERVICE
exp_type_department = EXP_TYPE_SERVICE
base_paycheck_multiplier = BASEPAY_COMMAND
economy_type = ECONOMY_TYPE_COMMAND
outfit = /datum/outfit/job/hop
+10 -8
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@@ -15,7 +15,7 @@ Quartermaster is a real head fuck you
minimal_player_age = 7
exp_type = EXP_TYPE_SUPPLY
exp_type_department = EXP_TYPE_SUPPLY
base_paycheck_multiplier = BASEPAY_COMMAND
economy_type = ECONOMY_TYPE_COMMAND
exp_requirements = 1200
outfit = /datum/outfit/job/quartermaster
@@ -89,7 +89,7 @@ Shaft Miner
exp_requirements = 600
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
base_paycheck_multiplier = BASEPAY_DEFAULT * 1.2 //Just a teeny tiny bit more because they dangerous bro
economy_type = ECONOMY_TYPE_DANGEROUS
outfit = /datum/outfit/job/miner
@@ -169,7 +169,7 @@ Bartender
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/bartender
@@ -202,14 +202,15 @@ Cook
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
var/cooks = 0 //Counts cooks amount
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/cook
access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM)
var/cooks = 0 //Counts cooks amount
/datum/outfit/job/cook
name = "Cook"
jobtype = /datum/job/cook
@@ -256,7 +257,7 @@ Botanist
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/botanist
@@ -295,14 +296,15 @@ Janitor
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#bbe291"
base_paycheck_multiplier = BASEPAY_ROOKIE
var/global/janitors = 0
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/janitor
access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
var/global/janitors = 0
/datum/outfit/job/janitor
name = "Janitor"
jobtype = /datum/job/janitor
+4 -4
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@@ -11,7 +11,7 @@ Clown
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/clown
@@ -79,7 +79,7 @@ Mime
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/mime
@@ -132,7 +132,7 @@ Curator
spawn_positions = 1
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/curator
@@ -176,7 +176,7 @@ Lawyer
spawn_positions = 2
supervisors = "the head of personnel"
selection_color = "#dddddd"
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
var/lawyers = 0 //Counts lawyer amount
outfit = /datum/outfit/job/lawyer
@@ -13,7 +13,7 @@ Chaplain
supervisors = "the head of personnel"
selection_color = "#dddddd"
custom_spawn_text = "You're playing a job that is essential for when the station deals with paranormal threats. While you have access to weapons, armor and tools such as your nullrod and bible, this does not mean you should hunt those threats unless warranted. If you have any questions, don't hesitate to ask mentors."
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/chaplain
+2 -2
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@@ -17,7 +17,7 @@ Chief Engineer
exp_requirements = 1500
exp_type = EXP_TYPE_ENGINEERING
exp_type_department = EXP_TYPE_ENGINEERING
base_paycheck_multiplier = BASEPAY_COMMAND
economy_type = ECONOMY_TYPE_COMMAND
outfit = /datum/outfit/job/ce
@@ -190,7 +190,7 @@ Junior Engineer
selection_color = "#fff5cc"
exp_requirements = 120
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/engineer/junior
+6
View File
@@ -63,6 +63,8 @@
/// A multiplier for how much a person gets each paycheck
var/base_paycheck_multiplier = 1.2
/// The "type" of economy this job falls under
var/economy_type
var/override_roundstart_spawn = null //Where the player spawns at roundstart if defined
@@ -71,6 +73,10 @@
/datum/job/New()
base_paycheck_multiplier = CONFIG_GET(number/economy_job_rate_default)
if(SSjob.economy_multipliers_by_job[title])
base_paycheck_multiplier *= SSjob.economy_multipliers_by_job[title]
if(SSjob.economy_multipliers_by_type[economy_type])
base_paycheck_multiplier *= SSjob.economy_multipliers_by_type[economy_type]
//Only override this proc
//H is usually a human unless an /equip override transformed it
+3 -3
View File
@@ -17,7 +17,7 @@ Chief Medical Officer
exp_requirements = 1500
exp_type = EXP_TYPE_MEDICAL
exp_type_department = EXP_TYPE_MEDICAL
base_paycheck_multiplier = BASEPAY_COMMAND
economy_type = ECONOMY_TYPE_COMMAND
outfit = /datum/outfit/job/cmo
@@ -238,7 +238,7 @@ Junior Doctor
selection_color = "#ffeef0"
exp_requirements = 120
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/doctor/junior
@@ -280,7 +280,7 @@ Psychologist
selection_color = "#ffeef0"
exp_requirements = 240
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/doctor/psychologist
+2 -2
View File
@@ -17,7 +17,7 @@ Research Director
exp_requirements = 1500
exp_type = EXP_TYPE_SCIENCE
exp_type_department = EXP_TYPE_SCIENCE
base_paycheck_multiplier = BASEPAY_COMMAND
economy_type = ECONOMY_TYPE_COMMAND
outfit = /datum/outfit/job/rd
@@ -155,7 +155,7 @@ Junior Scientist
selection_color = "#ffeeff"
exp_requirements = 120
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/scientist/junior
+5 -2
View File
@@ -23,7 +23,7 @@ Head of Security
exp_requirements = 2000
exp_type = EXP_TYPE_SECURITY
exp_type_department = EXP_TYPE_SECURITY
base_paycheck_multiplier = BASEPAY_COMMAND
economy_type = ECONOMY_TYPE_COMMAND
outfit = /datum/outfit/job/hos
@@ -92,6 +92,7 @@ Warden
exp_requirements = 720
exp_type = EXP_TYPE_SECURITY
exp_type_department = EXP_TYPE_SECURITY
economy_type = ECONOMY_TYPE_DANGEROUS
outfit = /datum/outfit/job/warden
@@ -151,6 +152,7 @@ Detective
exp_requirements = 300
exp_type = EXP_TYPE_SECURITY
exp_type_department = EXP_TYPE_SECURITY
economy_type = ECONOMY_TYPE_DANGEROUS
outfit = /datum/outfit/job/detective
@@ -208,6 +210,7 @@ Security Officer
exp_requirements = 420
exp_type = EXP_TYPE_SECURITY
exp_type_department = EXP_TYPE_SECURITY
economy_type = ECONOMY_TYPE_DANGEROUS
outfit = /datum/outfit/job/security
@@ -368,7 +371,7 @@ Junior Security Officer
minimal_player_age = 3
exp_requirements = 300
exp_type = EXP_TYPE_CREW
base_paycheck_multiplier = BASEPAY_ROOKIE
economy_type = ECONOMY_TYPE_ROOKIE
outfit = /datum/outfit/job/security/junior
@@ -336,7 +336,7 @@
volume = 50
amount_per_transfer_from_this = 10
container_HP = 1
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
@@ -269,17 +269,20 @@
/obj/item/reagent_containers/pill/penis_enlargement
name = "penis enlargement pill"
list_reagents = list(/datum/reagent/fermi/penis_enlarger = 10)
price = PRICE_LOW
icon_state = "pill_lewd"
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.25
/obj/item/reagent_containers/pill/breast_enlargement
name = "breast enlargement pill"
list_reagents = list(/datum/reagent/fermi/breast_enlarger = 10)
price = PRICE_LOW
icon_state = "pill_lewd"
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.25
/obj/item/reagent_containers/pill/butt_enlargement
name = "butt enlargement pill"
list_reagents = list(/datum/reagent/fermi/butt_enlarger = 10)
price = PRICE_LOW
icon_state = "pill_lewd"
icon_state = "pill_lewd"
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.25
+6 -8
View File
@@ -167,14 +167,12 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
var/datum/data/vending_product/R = new /datum/data/vending_product()
R.name = initial(temp.name)
R.product_path = typepath
R.price = baseprice
if(product) //its a item!
if((initial(product.price)))
R.price = FLOOR(initial(product.price), 1)
else
R.price = baseprice
if(free)
R.price = 0
if(!free)
R.price = baseprice
if(product) //its a item!
var/product_price = SSeconomy.GetPrice(product)
if(!isnull(product_price))
R.price = product_price
if(!start_empty)
R.amount = amount
R.max_amount = amount
+8 -5
View File
@@ -608,11 +608,13 @@ ECONOMY_JOB_RATE_AREA Dangerous, 1.3
# The multiplier that Command roles get, including QM because they're a head :)
ECONOMY_JOB_RATE_AREA Command, 1.4
# The multiplier for payment that the Captain gets. He controls the station, logically it's harder to do than all of the other jobs.
ECONOMY_JOB_RATE captain, 1.65
ECONOMY_JOB_RATE Captain, 1.5
# Example for adding a single job datum. This basically adds /job/datum/ to what you put here. The value will be included if it falls in a category from ECONOMY_JOB_RATE
# This is a multiplier that Assistants get for their paycheck.
ECONOMY_JOB_RATE assistant, 1
# Examples for adding a single job datum. The value will be included if it falls in a category from ECONOMY_JOB_RATE
# This is a multiplier that Assistants get for their paycheck. This is less than 1 because assistants get the default multiplier added to them
ECONOMY_JOB_RATE Assistant, 0.83
# This is a multiplier that Shaft Miners get for their paycheck. They count as a dangerous job, but they shouldn't get the same as security
ECONOMY_JOB_RATE Shaft Miner, 0.9
# Default price for items that use these values
@@ -623,5 +625,6 @@ ECONOMY_PRICE_EROTIC 25
ECONOMY_PRICE_EXPENSIVE 60
ECONOMY_PRICE_EXPENSIVE_AF 90
# A multiplier to the prices of items inside vendors. Avoid setting this lower than the Assistant's paycheck multiplier if possible
# A multiplier to the prices of items inside vendors. Avoid setting this higher than the Assistant's paycheck multiplier if possible
# This scales every item found in vendors. If you want to change an individual item, you have to change it through code
ECONOMY_PRICE_MULTIPLIER 1
@@ -7,6 +7,23 @@ SUBSYSTEM_DEF(economy)
/// How many "paychecks" someone gets at the creation of the bank account
var/roundstart_paychecks = 5
var/list/bank_accounts = list() //List of normal accounts (not department accounts)
var/static/list/prices_by_type
/// Updates the prices from the config. Assorted into this individual proc instead of Initialize() so testers can change the config mid-round
/// without having to initialize the economy SS again
/datum/controller/subsystem/economy/proc/UpdatePrices()
prices_by_type = list()
prices_by_type += CONFIG_GET(number/economy_price_default) //ECONOMY_PRICE_DEFAULT.. 1
prices_by_type += CONFIG_GET(number/economy_price_low) //ECONOMY_PRICE_LOW.. 2
prices_by_type += CONFIG_GET(number/economy_price_high)
prices_by_type += CONFIG_GET(number/economy_price_erotic)
prices_by_type += CONFIG_GET(number/economy_price_expensive)
prices_by_type += CONFIG_GET(number/economy_price_expensive_af)
prices_by_type += 0 //ECONOMY_PRICE_FORCED_FREE.. 7
/datum/controller/subsystem/economy/Initialize()
UpdatePrices()
return ..()
/datum/controller/subsystem/economy/fire()
for(var/datum/bank_account/account as anything in bank_accounts)
@@ -21,3 +38,12 @@ SUBSYSTEM_DEF(economy)
*/
/datum/controller/subsystem/economy/proc/GetPaycheck(datum/bank_account/account, datum/job/job, multiplier=1)
return FLOOR((account:base_pay * job:base_paycheck_multiplier * multiplier) / 3, 1)
/**
* Returns a price value from a subtype of an /obj/item, assuming it was compiled to use money.
* Otherwise, returns null if it does not use economy
*/
/datum/controller/subsystem/economy/proc/GetPrice(obj/item/costly_item)
if(!costly_item.economy_type)
return
return FLOOR(prices_by_type[costly_item.economy_type] * costly_item.economy_price_mul, 1)
@@ -7,8 +7,9 @@
icon_state = "nailcap"
item_state = "nailpolish"
w_class = WEIGHT_CLASS_SMALL
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.25
var/paint = "black"
price = PRICE_LOW * 0.5
var/mutable_appearance/bottle //show the colour on the bottle.
/obj/item/nailpolish/red
@@ -12,7 +12,8 @@ sarcoph mar 2022
desc = "Contains all the intimate ideas you'll ever need. A game that everyone wins!"
icon = 'hyperstation/icons/obj/toy.dmi'
icon_state = "lovedicebag"
price = PRICE_LOW * 1.25
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.5
/obj/item/storage/pill_bottle/lovedice/Initialize()
. = ..()
+3 -2
View File
@@ -8,8 +8,7 @@
/// The pin number that the owner wanted. Not set by default, so anyone can just steal your ID if you don't remember to set it
var/account_pin
/// The base amount of pay you get per paycheck
/// At the moment of documenting this, the base pay is 80
var/base_pay = PRICE_BASE * 5
var/base_pay = 80
/// The linked job datum for this bank account, for calculating unique base payment for each job
var/datum/job/account_job
/// The associated ID, for letting the card-holder know when a paycheck is processed
@@ -25,6 +24,8 @@
stack_trace("A new bank account was made without the economy subsystem being initialized first. If this is an issue, change the subsystem's init_order.")
return
base_pay = CONFIG_GET(number/economy_base_payment)
SSeconomy.bank_accounts += src
balance += SSeconomy.GetPaycheck(src, job, SSeconomy.roundstart_paychecks)
+1 -1
View File
@@ -9,7 +9,7 @@
icon_state = "b_condom_wrapped"
var/unwrapped = 0
w_class = WEIGHT_CLASS_TINY
price = PRICE_LOW * 0.5
economy_type = ECONOMY_PRICE_LOW
obj/item/condom/Initialize()
create_reagents(300, DRAWABLE|NO_REACT)
+8 -5
View File
@@ -10,10 +10,11 @@
icon_state = "fleshlight_base"
item_state = "fleshlight"
w_class = WEIGHT_CLASS_SMALL
var/sleevecolor = "#ffcbd4" //pink
price = PRICE_EROTICA * 0.75
var/mutable_appearance/sleeve
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.95
var/inuse = 0
var/sleevecolor = "#ffcbd4" //pink
var/mutable_appearance/sleeve
/obj/item/fleshlight/examine(mob/user)
. = ..()
@@ -78,10 +79,11 @@
icon_state = "unpaired"
item_state = "fleshlight"
w_class = WEIGHT_CLASS_SMALL
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 1.2
var/partnercolor = "#ffcbd4"
var/partnerbase = "normal"
var/partnerorgan = "portal_vag"
price = PRICE_EROTICA
var/mutable_appearance/sleeve
var/mutable_appearance/organ
var/inuse = 0
@@ -276,7 +278,8 @@
icon = 'hyperstation/icons/obj/fleshlight.dmi'
desc = "A small silver box with Silver Love Co embossed."
icon_state = "box"
price = PRICE_EROTICA * 1.15
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 1.5
// portal fleshlight box
/obj/item/storage/box/portallight/PopulateContents()
+8 -4
View File
@@ -6,14 +6,16 @@
icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
price = PRICE_EROTICA * 0.75
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.75
/obj/item/clothing/gloves/latexsleeves/security
name = "security sleeves"
desc = "A pair of latex sleeves, with a band of red above the elbows denoting that the wearer is part of the security team."
icon_state = "latexsec"
item_state = "latexsec"
price = PRICE_EROTICA * 0.75
economy_type = ECONOMY_PRICE_EROTIC
economy_price_mul = 0.75
/obj/item/clothing/head/dominatrixcap
name = "dominatrix cap"
@@ -45,7 +47,8 @@ obj/item/clothing/neck/stole
w_class = WEIGHT_CLASS_SMALL
icon_state = "stole"
item_state = "" //no inhands
price = PRICE_HIGH * 0.75
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 0.75
obj/item/clothing/neck/stole/black
name = "black boa"
@@ -55,7 +58,8 @@ obj/item/clothing/neck/stole/black
icon_state = "stole"
item_state = "" //no inhands
color = "#3d3d3d"
price = PRICE_HIGH * 0.75
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 0.75
/obj/item/clothing/suit/fluffyhalfcrop
name = "fluffy half-crop jacket"
+2 -1
View File
@@ -10,7 +10,8 @@
item_state = "rope" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else
cuffsound = 'sound/weapons/cablecuff.ogg'
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
price = PRICE_LOW * 1.25
economy_type = ECONOMY_PRICE_LOW
economy_price_mul = 1.25
/mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects
var/mob/living/carbon/M = source
+1 -1
View File
@@ -6,7 +6,7 @@
icon_state = "sounding_wrapped"
var/unwrapped = 0
w_class = WEIGHT_CLASS_TINY
price = PRICE_LOW
economy_type = ECONOMY_PRICE_LOW
/obj/item/sounding/attack_self(mob/user)
if(!istype(user))
+1 -1
View File
@@ -13,7 +13,7 @@
var/style = "long"
var/inside = FALSE
var/last = 0
price = PRICE_LOW * 1.25
economy_type = ECONOMY_PRICE_EROTIC
/obj/item/electropack/vibrator/Initialize() //give the device its own code
. = ..()
@@ -11,7 +11,8 @@
strip_delay = 60
equip_delay_other = 60
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
price = PRICE_HIGH
economy_type = ECONOMY_PRICE_EXPENSIVE
economy_price_mul = 0.75
var/tagname = null
/datum/design/electropack/shockcollar