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https://github.com/quotefox/Hyper-Station-13.git
synced 2026-07-12 08:12:23 +01:00
config junk
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@@ -7,6 +7,23 @@ SUBSYSTEM_DEF(economy)
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/// How many "paychecks" someone gets at the creation of the bank account
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var/roundstart_paychecks = 5
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var/list/bank_accounts = list() //List of normal accounts (not department accounts)
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var/static/list/prices_by_type
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/// Updates the prices from the config. Assorted into this individual proc instead of Initialize() so testers can change the config mid-round
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/// without having to initialize the economy SS again
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/datum/controller/subsystem/economy/proc/UpdatePrices()
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prices_by_type = list()
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prices_by_type += CONFIG_GET(number/economy_price_default) //ECONOMY_PRICE_DEFAULT.. 1
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prices_by_type += CONFIG_GET(number/economy_price_low) //ECONOMY_PRICE_LOW.. 2
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prices_by_type += CONFIG_GET(number/economy_price_high)
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prices_by_type += CONFIG_GET(number/economy_price_erotic)
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prices_by_type += CONFIG_GET(number/economy_price_expensive)
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prices_by_type += CONFIG_GET(number/economy_price_expensive_af)
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prices_by_type += 0 //ECONOMY_PRICE_FORCED_FREE.. 7
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/datum/controller/subsystem/economy/Initialize()
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UpdatePrices()
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return ..()
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/datum/controller/subsystem/economy/fire()
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for(var/datum/bank_account/account as anything in bank_accounts)
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@@ -21,3 +38,12 @@ SUBSYSTEM_DEF(economy)
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*/
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/datum/controller/subsystem/economy/proc/GetPaycheck(datum/bank_account/account, datum/job/job, multiplier=1)
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return FLOOR((account:base_pay * job:base_paycheck_multiplier * multiplier) / 3, 1)
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/**
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* Returns a price value from a subtype of an /obj/item, assuming it was compiled to use money.
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* Otherwise, returns null if it does not use economy
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*/
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/datum/controller/subsystem/economy/proc/GetPrice(obj/item/costly_item)
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if(!costly_item.economy_type)
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return
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return FLOOR(prices_by_type[costly_item.economy_type] * costly_item.economy_price_mul, 1)
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@@ -7,8 +7,9 @@
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icon_state = "nailcap"
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item_state = "nailpolish"
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w_class = WEIGHT_CLASS_SMALL
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economy_type = ECONOMY_PRICE_LOW
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economy_price_mul = 1.25
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var/paint = "black"
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price = PRICE_LOW * 0.5
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var/mutable_appearance/bottle //show the colour on the bottle.
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/obj/item/nailpolish/red
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@@ -12,7 +12,8 @@ sarcoph mar 2022
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desc = "Contains all the intimate ideas you'll ever need. A game that everyone wins!"
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icon = 'hyperstation/icons/obj/toy.dmi'
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icon_state = "lovedicebag"
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price = PRICE_LOW * 1.25
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economy_type = ECONOMY_PRICE_EROTIC
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economy_price_mul = 0.5
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/obj/item/storage/pill_bottle/lovedice/Initialize()
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. = ..()
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@@ -8,8 +8,7 @@
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/// The pin number that the owner wanted. Not set by default, so anyone can just steal your ID if you don't remember to set it
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var/account_pin
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/// The base amount of pay you get per paycheck
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/// At the moment of documenting this, the base pay is 80
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var/base_pay = PRICE_BASE * 5
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var/base_pay = 80
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/// The linked job datum for this bank account, for calculating unique base payment for each job
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var/datum/job/account_job
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/// The associated ID, for letting the card-holder know when a paycheck is processed
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@@ -25,6 +24,8 @@
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stack_trace("A new bank account was made without the economy subsystem being initialized first. If this is an issue, change the subsystem's init_order.")
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return
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base_pay = CONFIG_GET(number/economy_base_payment)
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SSeconomy.bank_accounts += src
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balance += SSeconomy.GetPaycheck(src, job, SSeconomy.roundstart_paychecks)
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@@ -9,7 +9,7 @@
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icon_state = "b_condom_wrapped"
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var/unwrapped = 0
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w_class = WEIGHT_CLASS_TINY
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price = PRICE_LOW * 0.5
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economy_type = ECONOMY_PRICE_LOW
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obj/item/condom/Initialize()
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create_reagents(300, DRAWABLE|NO_REACT)
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@@ -10,10 +10,11 @@
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icon_state = "fleshlight_base"
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item_state = "fleshlight"
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w_class = WEIGHT_CLASS_SMALL
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var/sleevecolor = "#ffcbd4" //pink
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price = PRICE_EROTICA * 0.75
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var/mutable_appearance/sleeve
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economy_type = ECONOMY_PRICE_EROTIC
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economy_price_mul = 0.95
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var/inuse = 0
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var/sleevecolor = "#ffcbd4" //pink
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var/mutable_appearance/sleeve
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/obj/item/fleshlight/examine(mob/user)
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. = ..()
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@@ -78,10 +79,11 @@
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icon_state = "unpaired"
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item_state = "fleshlight"
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w_class = WEIGHT_CLASS_SMALL
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economy_type = ECONOMY_PRICE_EROTIC
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economy_price_mul = 1.2
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var/partnercolor = "#ffcbd4"
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var/partnerbase = "normal"
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var/partnerorgan = "portal_vag"
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price = PRICE_EROTICA
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var/mutable_appearance/sleeve
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var/mutable_appearance/organ
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var/inuse = 0
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@@ -276,7 +278,8 @@
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icon = 'hyperstation/icons/obj/fleshlight.dmi'
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desc = "A small silver box with Silver Love Co embossed."
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icon_state = "box"
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price = PRICE_EROTICA * 1.15
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economy_type = ECONOMY_PRICE_EROTIC
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economy_price_mul = 1.5
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// portal fleshlight box
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/obj/item/storage/box/portallight/PopulateContents()
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@@ -6,14 +6,16 @@
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icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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price = PRICE_EROTICA * 0.75
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economy_type = ECONOMY_PRICE_EROTIC
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economy_price_mul = 0.75
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/obj/item/clothing/gloves/latexsleeves/security
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name = "security sleeves"
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desc = "A pair of latex sleeves, with a band of red above the elbows denoting that the wearer is part of the security team."
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icon_state = "latexsec"
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item_state = "latexsec"
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price = PRICE_EROTICA * 0.75
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economy_type = ECONOMY_PRICE_EROTIC
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economy_price_mul = 0.75
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/obj/item/clothing/head/dominatrixcap
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name = "dominatrix cap"
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@@ -45,7 +47,8 @@ obj/item/clothing/neck/stole
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "stole"
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item_state = "" //no inhands
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price = PRICE_HIGH * 0.75
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economy_type = ECONOMY_PRICE_EXPENSIVE
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economy_price_mul = 0.75
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obj/item/clothing/neck/stole/black
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name = "black boa"
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@@ -55,7 +58,8 @@ obj/item/clothing/neck/stole/black
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icon_state = "stole"
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item_state = "" //no inhands
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color = "#3d3d3d"
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price = PRICE_HIGH * 0.75
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economy_type = ECONOMY_PRICE_EXPENSIVE
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economy_price_mul = 0.75
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/obj/item/clothing/suit/fluffyhalfcrop
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name = "fluffy half-crop jacket"
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@@ -10,7 +10,8 @@
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item_state = "rope" //This sprite is in restraints.dmi until I figure out how to refrence somewhere else
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cuffsound = 'sound/weapons/cablecuff.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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price = PRICE_LOW * 1.25
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economy_type = ECONOMY_PRICE_LOW
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economy_price_mul = 1.25
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/mob/living/proc/rope_add(source) //Check to see if the rope is on, and then add effects
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var/mob/living/carbon/M = source
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@@ -6,7 +6,7 @@
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icon_state = "sounding_wrapped"
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var/unwrapped = 0
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w_class = WEIGHT_CLASS_TINY
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price = PRICE_LOW
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economy_type = ECONOMY_PRICE_LOW
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/obj/item/sounding/attack_self(mob/user)
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if(!istype(user))
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@@ -13,7 +13,7 @@
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var/style = "long"
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var/inside = FALSE
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var/last = 0
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price = PRICE_LOW * 1.25
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economy_type = ECONOMY_PRICE_EROTIC
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/obj/item/electropack/vibrator/Initialize() //give the device its own code
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. = ..()
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