Solar sprites from arc and more areas

This commit is contained in:
Dahlular
2022-04-19 03:56:05 -06:00
parent 268af7b086
commit abed93bcb4
4 changed files with 417 additions and 78 deletions
-78
View File
@@ -259,122 +259,62 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/aft/upper
name = "Upper Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/fore
name = "Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/fore/upper
name = "Upper Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard
name = "Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/upper
name = "Upper Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/aft
name = "Starboard Quarter Primary Hallway"
icon_state = "hallAS"
/area/hallway/primary/starboard/aft/upper
name = "Upper Starboard Quarter Primary Hallway"
icon_state = "hallAS"
/area/hallway/primary/starboard/fore
name = "Starboard Bow Primary Hallway"
icon_state = "hallFS"
/area/hallway/primary/starboard/fore/upper
name = "Upper Starboard Bow Primary Hallway"
icon_state = "hallFS"
/area/hallway/primary/port
name = "Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/port/upper
name = "Upper Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/port/aft
name = "Port Quarter Primary Hallway"
icon_state = "hallAP"
/area/hallway/primary/port/aft/upper
name = "Upper Port Quarter Primary Hallway"
icon_state = "hallAP"
/area/hallway/primary/port/fore
name = "Port Bow Primary Hallway"
icon_state = "hallFP"
/area/hallway/primary/port/fore/upper
name = "Upper Port Bow Primary Hallway"
icon_state = "hallFP"
/area/hallway/primary/central
name = "Central Primary Hallway"
icon_state = "hallC"
/area/hallway/primary/central/upper
name = "Upper Central Primary Hallway"
icon_state = "hallC"
/area/hallway/secondary/command
name = "Command Hallway"
icon_state = "bridge_hallway"
/area/hallway/secondary/command/upper
name = "Upper Command Hallway"
icon_state = "bridge_hallway"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
/area/hallway/secondary/construction/upper
name = "Upper Construction Area"
icon_state = "construction"
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/exit/upper
name = "Upper Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/exit/departure_lounge
name = "Departure Lounge"
icon_state = "escape_lounge"
/area/hallway/secondary/exit/departure_lounge/upper
name = "Upper Departure Lounge"
icon_state = "escape_lounge"
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
/area/hallway/secondary/entry/upper
name = "Upper Arrival Shuttle Hallway"
icon_state = "entry"
/area/hallway/secondary/service
name = "Service Hallway"
icon_state = "hall_service"
/area/hallway/secondary/service/upper
name = "Upper Service Hallway"
icon_state = "hall_service"
//Command
/area/bridge
@@ -460,11 +400,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/upper
name = "Upper Dormitories"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/male
name = "Male Dorm"
icon_state = "Sleep"
@@ -481,10 +416,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Dormitory Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/upper
name = "Upper Dormitory Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/auxiliary
name = "Auxiliary Restrooms"
icon_state = "toilet"
@@ -513,10 +444,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Locker Room"
icon_state = "locker"
/area/crew_quarters/locker/upper
name = "Upper Locker Room"
icon_state = "locker"
/area/crew_quarters/lounge
name = "Lounge"
icon_state = "yellow"
@@ -822,11 +749,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay/upper
name = "Upper Medbay"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
//Medbay is a large area, these additional areas help level out APC load.
/area/medical/medbay/zone2
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@@ -29,3 +29,420 @@
/area/security/lambent
name = "Lambent's Quarters"
icon_state = "detective"
//In hindsight a lot of how this set up was stupid and I should probably redo it -Dahl
//Upper Hallways
/area/hallway/primary/aft/upper
name = "Upper Aft Primary Hallway"
icon_state = "hallA"
/area/hallway/primary/fore/upper
name = "Upper Fore Primary Hallway"
icon_state = "hallF"
/area/hallway/primary/starboard/upper
name = "Upper Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/aft/upper
name = "Upper Starboard Quarter Primary Hallway"
icon_state = "hallAS"
/area/hallway/primary/starboard/fore/upper
name = "Upper Starboard Bow Primary Hallway"
icon_state = "hallFS"
/area/hallway/primary/port/upper
name = "Upper Port Primary Hallway"
icon_state = "hallP"
/area/hallway/primary/port/aft/upper
name = "Upper Port Quarter Primary Hallway"
icon_state = "hallAP"
/area/hallway/primary/port/fore/upper
name = "Upper Port Bow Primary Hallway"
icon_state = "hallFP"
/area/hallway/primary/central/upper
name = "Upper Central Primary Hallway"
icon_state = "hallC"
/area/hallway/secondary/command/upper
name = "Upper Command Hallway"
icon_state = "bridge_hallway"
/area/hallway/secondary/construction/upper
name = "Upper Construction Area"
icon_state = "construction"
/area/hallway/secondary/exit/upper
name = "Upper Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/exit/departure_lounge/upper
name = "Upper Departure Lounge"
icon_state = "escape_lounge"
/area/hallway/secondary/entry/upper
name = "Upper Arrival Shuttle Hallway"
icon_state = "entry"
/area/hallway/secondary/service/upper
name = "Upper Service Hallway"
icon_state = "hall_service"
//Upper Dorms
/area/crew_quarters/dorms/upper
name = "Upper Dormitories"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/toilet/upper
name = "Upper Dormitory Toilets"
icon_state = "toilet"
/area/crew_quarters/locker/upper
name = "Upper Locker Room"
icon_state = "locker"
//Upper Medbay
/area/medical/medbay/upper
name = "Upper Medbay"
icon_state = "medbay"
music = 'sound/ambience/signal.ogg'
//Upper Maints
//Departments
/area/maintenance/department/chapel/upper
name = "Upper Chapel Maintenance"
icon_state = "maint_chapel"
/area/maintenance/department/chapel/monastery/upper
name = "Upper Monastery Maintenance"
icon_state = "maint_monastery"
/area/maintenance/department/crew_quarters/bar/upper
name = "Upper Bar Maintenance"
icon_state = "maint_bar"
/area/maintenance/department/crew_quarters/dorms/upper
name = "Upper Dormitory Maintenance"
icon_state = "maint_dorms"
/area/maintenance/department/crew_quarters/locker/upper
name = "Upper Locker Room Maintenance"
icon_state = "maint_locker"
/area/maintenance/department/eva/upper
name = "Upper EVA Maintenance"
icon_state = "maint_eva"
/area/maintenance/department/electrical/upper
name = "Upper Electrical Maintenance"
icon_state = "maint_electrical"
/area/maintenance/department/engine/atmos/upper
name = "Upper Atmospherics Maintenance"
icon_state = "maint_atmos"
/area/maintenance/department/security/upper
name = "Upper Security Maintenance"
icon_state = "maint_sec"
/area/maintenance/department/security/brig/upper
name = "Upper Brig Maintenance"
icon_state = "maint_brig"
/area/maintenance/department/medical/upper
name = "Upper Medbay Maintenance"
icon_state = "medbay_maint"
/area/maintenance/department/medical/morgue/upper
name = "Upper Morgue Maintenance"
icon_state = "morgue_maint"
/area/maintenance/department/science/upper
name = "Upper Science Maintenance"
icon_state = "maint_sci"
/area/maintenance/department/cargo/upper
name = "Upper Cargo Maintenance"
icon_state = "maint_cargo"
/area/maintenance/department/bridge/upper
name = "Upper Bridge Maintenance"
icon_state = "maint_bridge"
/area/maintenance/department/engine/upper
name = "Upper Engineering Maintenance"
icon_state = "maint_engi"
/area/maintenance/department/science/xenobiology/upper
name = "Upper Xenobiology Maintenance"
icon_state = "xenomaint"
xenobiology_compatible = TRUE
//Generic
/area/maintenance/arrivals/north/upper
name = "Upper Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/arrivals/north_2/upper
name = "Upper Arrivals North Maintenance"
icon_state = "fpmaint"
/area/maintenance/aft/upper
name = "Upper Aft Maintenance"
icon_state = "amaint"
/area/maintenance/aft/secondary/upper
name = "Upper Aft Maintenance"
icon_state = "amaint_2"
/area/maintenance/central/upper
name = "Upper Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/central/secondary/upper
name = "Upper Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore/upper
name = "Upper Fore Maintenance"
icon_state = "fmaint"
/area/maintenance/fore/secondary/upper
name = "Upper Fore Maintenance"
icon_state = "fmaint_2"
/area/maintenance/starboard/upper
name = "Upper Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/central/upper
name = "Upper Central Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/aft/upper
name = "Upper Starboard Quarter Maintenance"
icon_state = "asmaint"
/area/maintenance/starboard/fore/upper
name = "Upper Starboard Bow Maintenance"
icon_state = "fsmaint"
/area/maintenance/port/upper
name = "Upper Port Maintenance"
icon_state = "pmaint"
/area/maintenance/port/central/upper
name = "Upper Central Port Maintenance"
icon_state = "maintcentral"
/area/maintenance/port/aft/upper
name = "Upper Port Quarter Maintenance"
icon_state = "apmaint"
/area/maintenance/port/fore/upper
name = "Upper Port Bow Maintenance"
icon_state = "fpmaint"
/area/maintenance/disposal/upper
name = "Upper Waste Disposal"
icon_state = "disposal"
/area/maintenance/disposal/incinerator/upper
name = "Upper Incinerator"
icon_state = "disposal"
//Solar Maint
/area/maintenance/solars/upper
name = "Upper Solar Maintenance"
icon_state = "yellow"
/area/maintenance/solars/port/upper
name = "Upper Port Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/port/aft/upper
name = "Upper Port Quarter Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/port/fore/upper
name = "Upper Port Bow Solar Maintenance"
icon_state = "SolarcontrolFP"
/area/maintenance/solars/starboard/upper
name = "Upper Starboard Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/solars/starboard/aft/upper
name = "Upper Starboard Quarter Solar Maintenance"
icon_state = "SolarcontrolAS"
/area/maintenance/solars/starboard/fore/upper
name = "Upper Starboard Bow Solar Maintenance"
icon_state = "SolarcontrolFS"
/area/maintenance/solars/aux/port/upper
name = "Upper Port Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/port/aft/upper
name = "Upper Port Quarter Auxiliary Solar Maintenance"
icon_state = "SolarcontrolAP"
/area/maintenance/solars/aux/port/fore/upper
name = "Upper Port Bow Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/upper
name = "Upper Starboard Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/aft/upper
name = "Upper Starboard Quarter Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
/area/maintenance/solars/aux/starboard/fore/upper
name = "Upper Starboard Bow Auxiliary Solar Maintenance"
icon_state = "SolarcontrolA"
//Upper Security
/area/security/upper
name = "Upper Security"
icon_state = "security"
ambientsounds = HIGHSEC
/area/security/main/upper
name = "Upper Security Office"
icon_state = "security"
/area/security/brig/upper
name = "Upper Brig"
icon_state = "brig"
/area/security/courtroom/upper
name = "Upper Courtroom"
icon_state = "courtroom"
/area/security/prison/upper
name = "Upper Prison Wing"
icon_state = "sec_prison"
/area/security/processing/upper
name = "Upper Labor Shuttle Dock"
icon_state = "sec_prison"
/area/security/processing/cremation/upper
name = "Upper Security Crematorium"
icon_state = "sec_prison"
/area/security/warden/upper
name = "Upper Brig Control"
icon_state = "Warden"
/area/security/armory/upper
name = "Upper Armory"
icon_state = "armory"
/area/security/detectives_office/upper
name = Upper "Detective's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/detectives_office/private_investigators_office/upper
name = "Upper Private Investigator's Office"
icon_state = "detective"
/area/security/range/upper
name = "Upper Firing Range"
icon_state = "firingrange"
//Misc security
/area/security/locker
name = "Security Locker Room"
icon_state = "brig"
/area/security/visitation
name = "Security Visitation"
icon_state = "brig"
//Misc Dorms
/area/crew_quarters/dorms/A
name = "Dormitories A"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/B
name = "Dormitories B"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/C
name = "Dormitories C"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/D
name = "Dormitories D"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/E
name = "Dormitories E"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/F
name = "Dormitories F"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/G
name = "Dormitories G"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/dorms/H
name = "Dormitories H"
icon_state = "Sleep"
safe = TRUE
/area/crew_quarters/park
name = "Park"
icon_state = "yellow"
/area/janitor/upper
name = "Upper Custodial Closet"
/area/storage/A
name = "Storage Office A"
icon_state = "storage"
/area/storage/B
name = "Storage Office B"
icon_state = "storage"
/area/storage/C
name = "Storage Office C"
icon_state = "storage"
/area/storage/D
name = "Storage Office D"
icon_state = "storage"
/area/theatre/blackbox
name = "Theatre Blackbox"
icon_state = "Theatre"
//Misc cargo
/area/quartermaster/mail
name = "Mail Office"
icon_state = "cargo_delivery"
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