Merge branch 'master' into fairylights

This commit is contained in:
Dahlular
2022-05-04 14:12:41 -06:00
111 changed files with 3251 additions and 611 deletions
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@@ -736,6 +736,9 @@
///from datum/action/cyborg_small_sprite and sends when a cyborg changes modules
#define COMSIG_CYBORG_MODULE_CHANGE "cyborg_module_change"
// /datum/element/ventcrawling signals
#define COMSIG_HANDLE_VENTCRAWL "handle_ventcrawl" //when atom with ventcrawling element attempts to ventcrawl
#define COMSIG_CHECK_VENTCRAWL "check_ventcrawl" //to check an atom's ventcrawling element tier (if applicable)
/* Attack signals. They should share the returned flags, to standardize the attack chain. */
/// tool_act -> pre_attack -> target.attackby (item.attack) -> afterattack
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@@ -0,0 +1,8 @@
#define BELLY_MIN_SIZE 0
#define BELLY_MAX_SIZE 8
#define BELLY_STRAIN_SIZE 3 // for flavor text
#define BELLY_STRETCH_SIZE 6 // for flavor text
#define BUTT_MIN_SIZE 0
#define BUTT_MAX_SIZE 5
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@@ -285,3 +285,7 @@
#define HUMAN_CARRY_SLOWDOWN 0
#define TYPING_INDICATOR_TIMEOUT 10 MINUTES
//Gremlins
#define NPC_TAMPER_ACT_FORGET 1 //Don't try to tamper with this again
#define NPC_TAMPER_ACT_NOMSG 2 //Don't produce a visible message
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@@ -36,6 +36,7 @@ Ask ninjanomnom if they're around
#define RAD_MEDIUM_INSULATION 0.7 // What common walls have
#define RAD_HEAVY_INSULATION 0.6 // What reinforced walls have
#define RAD_EXTREME_INSULATION 0.5 // What rad collectors have
#define RAD_NEAR_FULL_INSULATION 0.2 // What radiation shutters and specialised walls for the RBMK use.
#define RAD_FULL_INSULATION 0 // Unused
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
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@@ -58,6 +58,7 @@
#define SPAN_COMMAND "command_headset"
#define SPAN_CLOWN "clown"
#define SPAN_SINGING "singing"
#define SPAN_SMALL "small"
//bitflag #defines for return value of the radio() proc.
#define ITALICS 1
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@@ -206,6 +206,8 @@
#define TRAIT_ZAOCORP_NOGUNS "zao_no_guns"
#define INNATE_TRAIT "innate"
// common trait sources
#define TRAIT_GENERIC "generic"
#define EYE_DAMAGE "eye_damage"