cosmetic parts addition

This commit is contained in:
sarcoph
2022-05-11 21:47:00 -08:00
parent 6a26cd5b85
commit bf112ac42f
14 changed files with 139 additions and 26 deletions
+10
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@@ -0,0 +1,10 @@
GLOBAL_LIST_EMPTY(cosmetic_head)
GLOBAL_LIST_EMPTY(cosmetic_chest)
GLOBAL_LIST_EMPTY(cosmetic_arms)
GLOBAL_LIST_EMPTY(cosmetic_legs)
/proc/init_cosmetic_parts(datum/cosmetic_part/type, global_list)
global_list = list("default")
for(var/subtype in subtypesof(type))
var/datum/cosmetic_part/part = new subtype()
global_list[part.name] = part
+8
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@@ -54,6 +54,14 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
// hyper: cosmetic parts
init_cosmetic_parts(/datum/cosmetic_part/head, GLOB.cosmetic_head)
init_cosmetic_parts(/datum/cosmetic_part/chest, GLOB.cosmetic_chest)
init_cosmetic_parts(/datum/cosmetic_part/arms, GLOB.cosmetic_arms)
init_cosmetic_parts(/datum/cosmetic_part/legs, GLOB.cosmetic_legs)
// end cosmetic parts
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.genital_fluids_list = list ("Milk", "Water", "Semen", "Femcum", "Honey")
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger")
+7 -1
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@@ -237,7 +237,13 @@
"ipc_antenna" = "None",
"flavor_text" = "",
"silicon_flavor_text" = "",
"ooc_text" = ""))
"ooc_text" = "",
"cosmetic_head" = "default",
"cosmetic_chest" = "default",
"cosmetic_l_arm" = "default",
"cosmetic_r_arm" = "default",
"cosmetic_l_leg" = "default",
"cosmetic_r_leg" = "default"))
/proc/random_hair_style(gender)
switch(gender)
+10 -1
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@@ -102,6 +102,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//HS13
var/body_size = 100 //Body Size in percent
var/can_get_preg = 0 //if they can get preggers
var/list/cosmetic_parts = list(
BODY_ZONE_L_ARM
)
//HS13 jobs
var/sillyroles = FALSE //for clown and mime
@@ -196,7 +199,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"flavor_text" = "",
"silicon_flavor_text" = "",
"ooc_text" = "",
"front_genitals_over_hair" = FALSE
"front_genitals_over_hair" = FALSE,
"cosmetic_head" = "default",
"cosmetic_chest" = "default",
"cosmetic_l_arm" = "default",
"cosmetic_r_arm" = "default",
"cosmetic_l_leg" = "default",
"cosmetic_r_leg" = "default"
)
/// Security record note section
@@ -576,6 +576,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
all_quirks -= V
cit_character_pref_load(S)
hyper_character_pref_load(S)
return 1
@@ -671,6 +672,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["all_quirks"] , all_quirks)
cit_character_pref_save(S)
hyper_character_pref_save(S)
return 1
@@ -5,30 +5,24 @@
icon_state = "caucasian_m"
appearance_flags = KEEP_TOGETHER|TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
/mob/living/carbon/human/Initialize()
add_verb(src, /mob/living/proc/mob_sleep)
add_verb(src, /mob/living/proc/lay_down)
time_initialized = world.time
//initialize limbs first
create_bodyparts()
//initialize dna. for spawned humans; overwritten by other code
create_dna(src)
randomize_human(src)
dna.initialize_dna()
if(dna.species)
set_species(dna.species.type)
//initialise organs
create_internal_organs() //most of it is done in set_species now, this is only for parent call
physiology = new()
AddComponent(/datum/component/personal_crafting)
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /mob/living/carbon/human/clean_blood)
@@ -503,6 +503,9 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
// hyper edit: updates cosmetic part graphics
H.handle_cosmetic_parts()
if(HD && !(HAS_TRAIT(H, TRAIT_HUSK)))
// lipstick
if(H.lip_style && (LIPS in species_traits))
@@ -678,21 +681,17 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if("mam_tail" in mutant_bodyparts)
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
bodyparts_to_add -= "mam_tail"
if("mam_waggingtail" in mutant_bodyparts)
if(H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR) || (!H.dna.features["taur"] == "None"))
bodyparts_to_add -= "mam_waggingtail"
else if ("mam_tail" in mutant_bodyparts)
bodyparts_to_add -= "mam_waggingtail"
if("mam_ears" in mutant_bodyparts)
if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_ears"
if("mam_snouts" in mutant_bodyparts) //Take a closer look at that snout!
if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC)
bodyparts_to_add -= "mam_snouts"
if("taur" in mutant_bodyparts)
if(!H.dna.features["taur"] || H.dna.features["taur"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)))
bodyparts_to_add -= "taur"
+23 -12
View File
@@ -44,6 +44,13 @@
var/skin_tone = ""
var/body_gender = ""
var/species_id = ""
/**
* HYPER: when getting the appearance of a limb, the game will check
* for `cosmetic_icon` first. if there is none, it will default back
* to `species_id`. this allows us to use custom body part types for
* each limb in character customization.
*/
var/cosmetic_icon
var/color_src
var/base_bp_icon //Overrides the icon being used for this limb. This is mainly for downstreams, implemented and maintained as a favor in return for implementing synths. And also because should_draw_* for icon overrides was pretty messy. You're welcome.
var/should_draw_gender = FALSE
@@ -436,6 +443,7 @@
var/image_dir = 0
var/icon_gender = (body_gender == FEMALE) ? "f" : "m" //gender of the icon, if applicable
var/is_husk = species_id == "husk"
if(dropped)
image_dir = SOUTH
@@ -464,7 +472,7 @@
if(animal_origin)
if(is_organic_limb())
limb.icon = 'icons/mob/animal_parts.dmi'
if(species_id == "husk")
if(is_husk)
limb.icon_state = "[animal_origin]_husk_[body_zone]"
else
limb.icon_state = "[animal_origin]_[body_zone]"
@@ -476,24 +484,27 @@
if((body_zone != BODY_ZONE_HEAD && body_zone != BODY_ZONE_CHEST))
should_draw_gender = FALSE
/// HYPER: allow for custom limb icons in character customization
var/limb_style = !isnull(cosmetic_icon) ? cosmetic_icon : species_id
if(is_organic_limb())
limb.icon = base_bp_icon || 'icons/mob/human_parts.dmi'
if(should_draw_gender)
limb.icon_state = "[species_id]_[body_zone]_[icon_gender]"
limb.icon_state = "[limb_style]_[body_zone]_[icon_gender]"
else if (use_digitigrade)
if(base_bp_icon == DEFAULT_BODYPART_ICON_ORGANIC) //Compatibility hack for the current iconset.
limb.icon_state = "digitigrade_[use_digitigrade]_[body_zone]"
else
limb.icon_state = "[species_id]_digitigrade_[use_digitigrade]_[body_zone]"
limb.icon_state = "[limb_style]_digitigrade_[use_digitigrade]_[body_zone]"
else
limb.icon_state = "[species_id]_[body_zone]"
limb.icon_state = "[limb_style]_[body_zone]"
// Body markings
if(body_markings)
if(species_id == "husk")
if(is_husk)
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
else if(species_id == "husk" && use_digitigrade)
else if(is_husk && use_digitigrade)
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
else if(!use_digitigrade)
@@ -508,10 +519,10 @@
// Citadel End
if(aux_zone)
aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir)
aux = image(limb.icon, "[limb_style]_[aux_zone]", -aux_layer, image_dir)
. += aux
if(body_markings)
if(species_id == "husk")
if(is_husk)
auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
else
auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir)
@@ -528,16 +539,16 @@
aux = image(limb.icon, "[aux_zone]", -aux_layer, image_dir)
. += aux
if(!isnull(auxmarking))
if(species_id == "husk")
if(is_husk)
auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir)
else
auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir)
. += auxmarking
if(!isnull(body_markings))
if(species_id == "husk")
if(is_husk)
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir)
else if(species_id == "husk" && use_digitigrade)
else if(is_husk && use_digitigrade)
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
else if(!use_digitigrade)
@@ -560,7 +571,7 @@
auxmarking.color = list(markings_color)
if(!isnull(body_markings))
if(species_id == "husk")
if(is_husk)
marking.color = "#141414"
else
marking.color = list(markings_color)
@@ -0,0 +1,22 @@
/datum/preferences/proc/hyper_character_pref_load(savefile/S)
S["feature_cosmetic_head"] >> features["cosmetic_head"]
S["feature_cosmetic_chest"] >> features["cosmetic_chest"]
S["feature_cosmetic_l_arm"] >> features["cosmetic_l_arm"]
S["feature_cosmetic_r_arm"] >> features["cosmetic_r_arm"]
S["feature_cosmetic_l_leg"] >> features["cosmetic_l_leg"]
S["feature_cosmetic_r_leg"] >> features["cosmetic_r_leg"]
features["cosmetic_head"] = sanitize_inlist(features["cosmetic_head"], GLOB.cosmetic_head, "default")
features["cosmetic_chest"] = sanitize_inlist(features["cosmetic_chest"], GLOB.cosmetic_chest, "default")
features["cosmetic_l_arm"] = sanitize_inlist(features["cosmetic_l_arm"], GLOB.cosmetic_arms, "default")
features["cosmetic_r_arm"] = sanitize_inlist(features["cosmetic_r_arm"], GLOB.cosmetic_arms, "default")
features["cosmetic_l_leg"] = sanitize_inlist(features["cosmetic_l_leg"], GLOB.cosmetic_legs, "default")
features["cosmetic_r_leg"] = sanitize_inlist(features["cosmetic_r_leg"], GLOB.cosmetic_legs, "default")
/datum/preferences/proc/hyper_character_pref_save(savefile/S)
WRITE_FILE(S["feature_cosmetic_head"], features["cosmetic_head"])
WRITE_FILE(S["feature_cosmetic_chest"], features["cosmetic_chest"])
WRITE_FILE(S["feature_cosmetic_l_arm"], features["cosmetic_l_arm"])
WRITE_FILE(S["feature_cosmetic_r_arm"], features["cosmetic_r_arm"])
WRITE_FILE(S["feature_cosmetic_l_leg"], features["cosmetic_l_leg"])
WRITE_FILE(S["feature_cosmetic_r_leg"], features["cosmetic_r_leg"])
@@ -0,0 +1,29 @@
/*
COSMETIC PARTS
this system allows you to change the _base_ appearance of a limb independent
of species or markings. this, for example, allows us to create "hybrids" like a
mammal with avian legs.
keep in mind that this does not change the species of a leg! in the above example,
the mammal's bird-legs are still mammal legs. this matters in some places, like
body part transplants; mis-matched species will cause extra damage if the surgery
fails and the part is rejected. so you can't attach mammal-bird legs to avians
safely.
*/
/datum/cosmetic_part
var/name
var/icon = 'hyperstation/icons/mob/char_parts.dmi'
var/icon_state
var/support_digitigrade = TRUE
/datum/cosmetic_part/head
/datum/cosmetic_part/chest
/datum/cosmetic_part/arms
/datum/cosmetic_part/legs
/datum/cosmetic_part/legs/avian
name = "avian"
icon = 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
icon_state = "avian"
@@ -0,0 +1,18 @@
/obj/item/bodypart/proc/apply_cosmetic(datum/cosmetic_part/part)
if(!is_organic_limb() || animal_origin || !part)
return
cosmetic_icon = part.icon_state
icon = part.icon
/mob/living/carbon/human/proc/handle_cosmetic_parts()
var/features = src.dna.features
var/list/body_zones = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
for(var/I in body_zones)
var/zone = body_zones[I]
var/cosmetic_pref = features["cosmetic_" + zone]
if(!istype(cosmetic_pref, /datum/cosmetic_part))
continue
var/datum/cosmetic_part/part = cosmetic_pref
var/obj/item/bodypart/body_part = get_bodypart(zone)
if(body_part && part)
body_part.apply_cosmetic(part)
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@@ -2,9 +2,9 @@
//ipcs
S["feature_ipc_screen"] >> features["ipc_screen"]
S["feature_ipc_antenna"] >> features["ipc_antenna"]
features["ipc_screen"] = sanitize_inlist(features["ipc_screen"], GLOB.ipc_screens_list)
features["ipc_antenna"] = sanitize_inlist(features["ipc_antenna"], GLOB.ipc_antennas_list)
//Citadel
features["flavor_text"] = sanitize_text(features["flavor_text"], initial(features["flavor_text"]))
features["ooc_text"] = sanitize_text(features["ooc_text"], initial(features["ooc_text"]))
@@ -35,6 +35,7 @@
LAZYADD(chosen_gear, path)
gear_points -= initial(path.cost)
/datum/preferences/proc/cit_character_pref_save(savefile/S)
//ipcs
WRITE_FILE(S["feature_ipc_screen"], features["ipc_screen"])
+4
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@@ -119,6 +119,7 @@
#include "code\__DEFINES\wires.dm"
#include "code\__DEFINES\dcs\signals.dm"
#include "code\__HELPERS\_cit_helpers.dm"
#include "code\__HELPERS\_hyper_helpers.dm"
#include "code\__HELPERS\_lists.dm"
#include "code\__HELPERS\_logging.dm"
#include "code\__HELPERS\_string_lists.dm"
@@ -3156,6 +3157,7 @@
#include "hyperstation\code\modules\cargo\sweatshop\metal.dm"
#include "hyperstation\code\modules\cargo\sweatshop\sweatshop.dm"
#include "hyperstation\code\modules\cargo\sweatshop\wooden.dm"
#include "hyperstation\code\modules\client\hyper_pref_savefile.dm"
#include "hyperstation\code\modules\client\loadout\glasses.dm"
#include "hyperstation\code\modules\client\loadout\gloves.dm"
#include "hyperstation\code\modules\client\loadout\neck.dm"
@@ -3178,9 +3180,11 @@
#include "hyperstation\code\modules\mining\shelters.dm"
#include "hyperstation\code\modules\mining\equipment\survival_pod.dm"
#include "hyperstation\code\modules\mob\mob_helpers.dm"
#include "hyperstation\code\modules\mob\dead\new_player\cosmetic_parts.dm"
#include "hyperstation\code\modules\mob\dead\new_player\sprite_accessories.dm"
#include "hyperstation\code\modules\mob\living\status_indicators.dm"
#include "hyperstation\code\modules\mob\living\carbon\carbon.dm"
#include "hyperstation\code\modules\mob\living\carbon\human\cosmetic_part_handler.dm"
#include "hyperstation\code\modules\mob\living\silicon\robot\robot.dm"
#include "hyperstation\code\modules\mob\living\silicon\robot\robot_modules.dm"
#include "hyperstation\code\modules\mob\living\simple_animal\friendly\chicken_types.dm"