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@@ -121,6 +121,7 @@
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_RUNECHAT 410
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#define FIRE_PRIORITY_OVERLAYS 500
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#define FIRE_PRIORITY_TIMER 700
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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// SS runlevels
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@@ -7,6 +7,7 @@ SUBSYSTEM_DEF(timer)
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name = "Timer"
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wait = 1 //SS_TICKER subsystem, so wait is in ticks
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init_order = INIT_ORDER_TIMER
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priority = FIRE_PRIORITY_TIMER
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flags = SS_TICKER|SS_NO_INIT
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